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Wii: Tweaks.
*Move the FPS display down from the top of the screen, as we do for quotes. *Don't show a non-functional mouse cursor in the center of the screen. *Don't display the "Startup window" option in Game Settings. *Display the IR pointer crosshair in addition to the aiming crosshair, not instead of it. *Eliminate some assumptions from wiibuild.bat. *DONT_BUILD. git-svn-id: https://svn.eduke32.com/eduke32@4818 1a8010ca-5511-0410-912e-c29ae57300e0
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01fa7eeabc
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4 changed files with 35 additions and 21 deletions
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@ -131,6 +131,10 @@ int32_t initsystem(void)
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wm_setapptitle(apptitle);
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}
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#if defined GEKKO
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SDL_ShowCursor(SDL_DISABLE);
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#endif
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return 0;
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}
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@ -178,7 +182,7 @@ const char *getjoyname(int32_t what, int32_t num)
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static inline char grabmouse_low(char a)
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{
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#if (!defined DEBUGGINGAIDS || defined _WIN32 || defined __APPLE__)
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#if (!defined DEBUGGINGAIDS || defined _WIN32 || defined __APPLE__) && !defined GEKKO
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SDL_ShowCursor(a ? SDL_DISABLE : SDL_ENABLE);
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return (SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF) != (a ? SDL_GRAB_ON : SDL_GRAB_OFF));
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#else
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@ -3,6 +3,8 @@ setlocal ENABLEEXTENSIONS DISABLEDELAYEDEXPANSION
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set targets=eduke32 mapster32
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set PATH=C:\devkitPro\devkitPPC\bin;C:\devkitPro\msys\bin;C:\MinGW\bin;C:\MinGW\msys\1.0\bin;%PATH%
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set DEVKITPPC=C:/devkitPro/devkitPPC
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set DEVKITPRO=C:/devkitPro
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pushd "%~dp0.."
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set wiidir=platform\Wii
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@ -19,12 +21,16 @@ if "%rev%"=="" set rev=XXXX
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for /f "delims=" %%G in ('"C:\MinGW\msys\1.0\bin\date.exe" +%%Y%%m%%d') do @set currentdate=%%G
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:: Build:
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set commandline=make veryclean all OPTLEVEL=2 LTO=0 PLATFORM=WII %*
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set commandline=make PLATFORM=WII %* STRIP=""
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echo %commandline%
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%commandline%
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for %%G in (%targets%) do if not exist "%%~G.elf" goto end
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:: Strip:
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for %%G in (%targets%) do for %%H in (.elf) do if exist "%%~G%%~H" copy /y "%%~G%%~H" "%%~G-unstripped%%~H"
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for %%G in (%targets%) do for %%H in (.elf) do if exist "%%~G%%~H" powerpc-eabi-strip "%%~G%%~H"
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:: Package data:
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if not exist apps mkdir apps
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for %%G in (%targets%) do xcopy /e /q /y %wiidir%\apps\%%~G apps\%%~G\
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@ -2397,6 +2397,12 @@ static void G_DrawStatusBar(int32_t snum)
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#define COLOR_WHITE 31
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#define LOW_FPS 30
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#if defined GEKKO
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# define FPS_YOFFSET 16
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#else
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# define FPS_YOFFSET 0
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#endif
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static void G_PrintFPS(void)
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{
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// adapted from ZDoom because I like it better than what we had
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@ -2422,22 +2428,22 @@ static void G_PrintFPS(void)
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{
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int32_t chars = Bsprintf(tempbuf, "%d ms (%3u fps)", howlong, LastCount);
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printext256(windowx2-(chars<<(3-x))+1,windowy1+2,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+1,
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printext256(windowx2-(chars<<(3-x))+1,windowy1+2+FPS_YOFFSET,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+1+FPS_YOFFSET,
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(LastCount < LOW_FPS) ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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if (ud.tickrate > 1)
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{
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chars = Bsprintf(tempbuf, "max fps: %3u", MaxFrames);
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printext256(windowx2-(chars<<(3-x))+1, windowy1+10+2, 0, -1, tempbuf, x);
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printext256(windowx2-(chars<<(3-x)), windowy1+10,
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printext256(windowx2-(chars<<(3-x))+1, windowy1+10+2+FPS_YOFFSET, 0, -1, tempbuf, x);
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printext256(windowx2-(chars<<(3-x)), windowy1+10+FPS_YOFFSET,
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(MaxFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
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chars = Bsprintf(tempbuf, "min fps: %3u", MinFrames);
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printext256(windowx2-(chars<<(3-x))+1, windowy1+20+2, 0, -1, tempbuf, x);
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printext256(windowx2-(chars<<(3-x)), windowy1+20,
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printext256(windowx2-(chars<<(3-x))+1, windowy1+20+2+FPS_YOFFSET, 0, -1, tempbuf, x);
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printext256(windowx2-(chars<<(3-x)), windowy1+20+FPS_YOFFSET,
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(MinFrames < LOW_FPS) ? COLOR_RED : COLOR_WHITE, -1, tempbuf, x);
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}
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@ -2447,8 +2453,8 @@ static void G_PrintFPS(void)
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chars = Bsprintf(tempbuf, "%d +- %d ms", (g_netClientPeer->lastRoundTripTime + g_netClientPeer->roundTripTime)/2,
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(g_netClientPeer->lastRoundTripTimeVariance + g_netClientPeer->roundTripTimeVariance)/2);
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printext256(windowx2-(chars<<(3-x))+1,windowy1+30+2,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+30+1,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x))+1,windowy1+30+2+FPS_YOFFSET,0,-1,tempbuf,x);
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printext256(windowx2-(chars<<(3-x)),windowy1+30+1+FPS_YOFFSET,g_netClientPeer->lastRoundTripTime > 200 ? COLOR_RED : COLOR_WHITE,-1,tempbuf,x);
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}
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}
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@ -3733,21 +3739,18 @@ void G_DisplayRest(int32_t smoothratio)
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if (a == 0 || a > 1)
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{
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int32_t x, y;
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int32_t x = 160<<16, y = 100<<16;
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if (a == 0)
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a = CROSSHAIR;
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#ifdef GEKKO
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if (!readmouseabsxy(&x, &y))
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#endif
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{
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x = 160<<16;
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y = 100<<16;
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}
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rotatesprite_win(x-(g_player[myconnectindex].ps->look_ang<<15),y,scale(65536,ud.crosshairscale,100),
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0,a,0,CROSSHAIR_PAL,2+1);
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#ifdef GEKKO
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if (readmouseabsxy(&x, &y))
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rotatesprite_win(x,y,scale(65536,ud.crosshairscale,100),0,a,0,CROSSHAIR_PAL,2+1);
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#endif
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}
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}
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#if 0
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@ -21,6 +21,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//-------------------------------------------------------------------------
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#include "duke3d.h"
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#include "renderlayer.h"
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#include "net.h"
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#include "player.h"
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#include "mouse.h"
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@ -298,7 +299,7 @@ static MenuEntry_t ME_SKILL_TEMPLATE = MAKE_MENUENTRY( NULL, &MF_Redfont, &MEF_C
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static MenuEntry_t ME_SKILL[MAXSKILLS];
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static MenuEntry_t *MEL_SKILL[MAXSKILLS];
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#ifndef DROIDMENU
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#if defined STARTUP_SETUP_WINDOW && !defined DROIDMENU
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static MenuOption_t MEO_GAMESETUP_STARTWIN = MAKE_MENUOPTION( &MF_Redfont, &MEOS_OffOn, &ud.config.ForceSetup );
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static MenuEntry_t ME_GAMESETUP_STARTWIN = MAKE_MENUENTRY( "Startup window:", &MF_Redfont, &MEF_BigOptionsRt, &MEO_GAMESETUP_STARTWIN, Option );
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#endif
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@ -340,7 +341,7 @@ static MenuEntry_t ME_ADULTMODE = MAKE_MENUENTRY( "Parental lock:", &MF_Redfont,
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static MenuEntry_t *MEL_GAMESETUP[] = {
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&ME_ADULTMODE,
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#ifndef DROIDMENU
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#if defined STARTUP_SETUP_WINDOW && !defined DROIDMENU
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&ME_GAMESETUP_STARTWIN,
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#endif
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&ME_GAMESETUP_AIM_AUTO,
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