Commit graph

1253 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
00b798c5b6 MORE whitespace. Will it never end? 2002-10-10 20:12:32 +00:00
Ragnvald Maartmann-Moe IV
0b0f9ee371 More whitespace. 2002-10-10 20:03:23 +00:00
Ragnvald Maartmann-Moe IV
ef47bf6e12 gl_skymultipass -> gl_sky_multipass. Much nicer tab completion. 2002-10-10 19:49:36 +00:00
Ragnvald Maartmann-Moe IV
b025a4e9aa Wh17e5p@c3! 2002-10-10 19:44:27 +00:00
Ragnvald Maartmann-Moe IV
0d28f4d63a More whitespace. 2002-10-10 19:32:19 +00:00
Bill Currie
6917d2c1a3 fix a silly pointed out by sixk@ifrance.com 2002-10-05 02:21:44 +00:00
Ragnvald Maartmann-Moe IV
998d68a833 In GL, have r_speeds 1 display particle count. 2002-10-02 04:15:23 +00:00
Bill Currie
9aa84f4ead case i has 7 visits, not 6 :P 2002-10-02 01:58:29 +00:00
Chris Ison
7c9f1a51ec Bug Fix, mouse didn't work in svga client.Fixed by closing the mouse before initing it due to vga_init initing the mouse when called 2002-09-30 23:16:20 +00:00
Bill Currie
3d668334e6 copy that fix for the other renderers 2002-09-30 21:35:13 +00:00
Bill Currie
d7bbe82efd make sure the bottom part of the console gets updated properly if it covers
the status bar.
2002-09-30 21:25:24 +00:00
Bill Currie
6a96697080 use int_val instead of value for vid_fullscreen 2002-09-30 03:31:22 +00:00
Bill Currie
b0629d24fa handle the new case Despair discovered. 2002-09-23 06:18:48 +00:00
Bill Currie
5189ffeae9 fix software model lighting 2002-09-18 14:38:41 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5 Tweak ramp decay on new spark shower. 2002-09-17 05:13:13 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252 Use ramps for spark showers, so they fade in color as well as alpha.
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
f7b4dffcc0 get larger player skins working in gl 2002-09-13 05:32:28 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1 Grr, what's with cvs today? 2002-09-13 01:08:21 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b Oops. 2002-09-13 00:23:58 +00:00
Bill Currie
899ad6bebe use the correct palette when writing out screen shots 2002-09-10 15:13:12 +00:00
Bill Currie
ecdd537183 beat sw gamma handling till GL works. after a fasion. it /looks/ like it was
beaten on.
2002-09-10 06:35:32 +00:00
Bill Currie
9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Bill Currie
f6ab24e6bc min-clamp ambientcolor instead of shadecolor. should make for more visible
players
2002-09-09 23:06:08 +00:00
Ragnvald Maartmann-Moe IV
c4609f5195 Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards. 2002-09-06 21:37:22 +00:00
Ragnvald Maartmann-Moe IV
92db391e7c Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup. 2002-09-01 23:45:22 +00:00
Bill Currie
9a577c2233 make the old keyname message a little clearer 2002-08-29 18:56:55 +00:00
Ragnvald Maartmann-Moe IV
e7f6930efa Hacky key repeat handling, just like in_x11.c! 2002-08-29 04:00:30 +00:00
Bill Currie
e1a9cfb6f0 rename gl_max_vaelements to gl_vaelements_max 2002-08-28 07:44:58 +00:00
Bill Currie
a99329eff9 add a cvar to control the maximum vertex array size for buggy drivers.
defaults to 0 (no limit).
2002-08-28 01:35:50 +00:00
Ragnvald Maartmann-Moe IV
c1a8a02762 Whitespace. 2002-08-27 19:38:04 +00:00
Bill Currie
a7380fef66 nuke msg_suppress_1 in favor of Sys_DPrintf 2002-08-27 18:05:59 +00:00
Bill Currie
ec47e08e1c go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
Bill Currie
7f5c99efdc fix -sdl32 crashing on startup (vid_bitdepth init got lost) 2002-08-26 22:43:34 +00:00
Ragnvald Maartmann-Moe IV
d11fbc0b5c Change from if/else if/else function for setting scale in a number of particle effects, to scale = pow (count, 0.23). Smooth particle size changes with varying count, and doesn't seem any slower in my benchmarks. 2002-08-26 00:11:16 +00:00
Ragnvald Maartmann-Moe IV
ff03367bc2 Whitespace and comment cleanups. 2002-08-25 05:55:28 +00:00
Ragnvald Maartmann-Moe IV
147f940510 Kill dead gl_occlusion cvar. 2002-08-23 21:55:59 +00:00
Ragnvald Maartmann-Moe IV
7bf21e20ed Use R_CullSphere for rotated bsp models. 2002-08-23 21:14:43 +00:00
Ragnvald Maartmann-Moe IV
aa85219dc4 Commit R_CullSphere use for alias models. Only a 3.3% speed hit for me, and should quiet "foo is disappearing" whinging. 2002-08-23 04:09:00 +00:00
Bill Currie
c44ec1993d handle up to 512x512 map textures /properly/. would be nicer if the max
could be dynamic
2002-08-22 19:00:55 +00:00
Ragnvald Maartmann-Moe IV
9bf3ccd813 SDL-using targets are now aware if the cursor is in the window or not. in_snd_block now works for them.
(Also cursor hiding when in window was fixed for -sgl, already committed)
2002-08-21 06:06:05 +00:00
Ragnvald Maartmann-Moe IV
f92c2d8525 Whitespace cleanups and some cruft removal. 2002-08-21 06:00:08 +00:00
Ragnvald Maartmann-Moe IV
9d2e09feee Whitespace. 2002-08-21 05:59:00 +00:00
Bill Currie
84afd9e299 d'oh, dunno why I did 8 bit that way, put /it/ back to the old shared buffer
way because it always worked and it really doesn't need the slowdown.
2002-08-21 05:15:08 +00:00
Bill Currie
be75ff490f fix -x11 screenshots and remove some dead code 2002-08-21 04:58:47 +00:00
Bill Currie
09d89a3214 move bi_keys from csqc to pr_keys in targets allowing the server to link
with libQFcsqc (need a new name:P)
2002-08-21 02:25:51 +00:00
Bill Currie
6b559077dc Nuke the screen saver code as it hasn't been needed since we stopped using
dga keyboard input
2002-08-21 02:10:47 +00:00
Ragnvald Maartmann-Moe IV
1489ee8648 Remove old keyboard/mouse grabber cruft. 2002-08-21 01:55:31 +00:00
Ragnvald Maartmann-Moe IV
b96617e935 Some more whitespace, plus stop unconditionally resuming cd audio and sound when focus restored. 2002-08-21 01:40:21 +00:00
Ragnvald Maartmann-Moe IV
ee7e3326e0 Merging common SDL video code into context_sdl.c, to make adding SDL features easier. 2002-08-21 00:05:27 +00:00
Ragnvald Maartmann-Moe IV
168915faed Some header cleanup, some whitespace. 2002-08-21 00:04:35 +00:00
Bill Currie
5009213564 Move the signal handling code from video/targets/* to sys.c (I'm leaving
the SDL target files for Despair since he's working on the currently). Also
make progs segfault handling much more robust (and general: sigill etc too:)
2002-08-20 23:04:57 +00:00
Bill Currie
099e2739b5 various msvc fixes thanks to muzzy (hope he doesn't give up:) 2002-08-20 19:16:11 +00:00
Ragnvald Maartmann-Moe IV
c91f1a2aea Rename Length to VectorLength. 2002-08-20 02:22:40 +00:00
Ragnvald Maartmann-Moe IV
32a85e7130 Clipping cleanups.
Calculate radius for alias models as well as brush.
Culling is no longer optional on alias models (was only ever disabled for viewmodel, which is a lot of extra effort to avoid clip testing 1 thing out of hundreds).
Clip QSG2 scaled alias models with a scaled bbox.
2002-08-20 00:48:59 +00:00
Bill Currie
55cdde81da rename clmodel to model 2002-08-19 04:15:46 +00:00
Bill Currie
b1a180b25e move the view model check for min_light into the model loader (checks for
progs/v_*)
2002-08-19 04:05:02 +00:00
Bill Currie
2b1fd8e8c0 fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
Bill Currie
4b1ceb9795 hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
Ragnvald Maartmann-Moe IV
3b65cbc35d Raorn's SDL_GL_GetProc support. Makes -sgl targets work again, hopefully on windows as well as linux.
Now just need to get key repeat, focus handling and sound blocking on focus loss working like x11 input system does, and sdl support will be in pretty good shape. And clean out all the stupid #ifdefs...
2002-08-16 07:53:11 +00:00
Bill Currie
1a0cf8d1f4 remove some redundant/incorrect code 2002-08-14 06:28:38 +00:00
Bill Currie
7ed7938b1c get colored lighting working reasonably well 2002-08-14 05:45:50 +00:00
Bill Currie
2abaf27cdc attempt to fix the dark models at centers of dlights 2002-08-12 15:36:52 +00:00
Bill Currie
8e97d6279a first stab at colored alias model lighting 2002-08-12 06:14:55 +00:00
Bill Currie
1afd2d95b2 break out the 1 vs 3 lightmap components code into separate functions and
do preliminary support for colored alias model lighting
2002-08-12 04:42:29 +00:00
Bill Currie
7e4e294089 fix the unlit models in full light bug 2002-08-12 02:05:45 +00:00
Bill Currie
4123d74e5e don't segfault when a surface uses the `null' texture (r_notexture_mip) 2002-08-09 06:07:25 +00:00
Ragnvald Maartmann-Moe IV
30012cc753 Fix K_RCTRL handling. 2002-08-08 05:53:58 +00:00
Bill Currie
cbde41c669 damnit! 2002-08-08 04:41:41 +00:00
Bill Currie
3baec9e856 clean out the dead mtex code 2002-08-08 04:27:49 +00:00
Bill Currie
ca92e5885f part of the macroizing 2002-08-07 18:21:36 +00:00
Ragnvald Maartmann-Moe IV
f773e1fa36 Minor alias model rendering speedup. 2002-08-03 07:07:23 +00:00
Ragnvald Maartmann-Moe IV
10c3f91a24 Revert taniwha's broken-radeon workaround. 2002-08-03 07:07:00 +00:00
Bill Currie
9c08f5b169 fix a typo that caused weirdness with the lerping 2002-08-03 06:13:35 +00:00
Chris Ison
c6217dc7a7 fix bug where -commands where executed and command buffer could be filled when key repeated 2002-08-03 00:19:41 +00:00
Ragnvald Maartmann-Moe IV
97d6f46f75 Speed up 16bit coord alias models a bit. (only one VectorScale per vertex now) 2002-08-02 18:07:53 +00:00
Bill Currie
2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Bill Currie
4b9382d4a8 nuke GGI_CFLAGS (never set) 2002-07-31 18:51:34 +00:00
Bill Currie
ad6e025a91 take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
2002-07-31 05:19:03 +00:00
Bill Currie
0514d37458 don't accept absurdly large vertex arrays 2002-07-27 16:46:58 +00:00
Bill Currie
d04eeb3ba2 get -wgl working again 2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV
587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV
3c7d65a798 Whitespace. 2002-07-25 14:42:41 +00:00
Ragnvald Maartmann-Moe IV
4ed68266ea Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation. 2002-07-25 14:01:36 +00:00
Bill Currie
51e4cad3fe get Draw_SubImage doing transparencies 2002-07-25 05:04:22 +00:00
Bill Currie
51b189f56a make Draw_SubPic do transparent pics 2002-07-25 04:30:50 +00:00
Bill Currie
defcedec49 give access to Draw_SubPic 2002-07-24 21:39:03 +00:00
Ragnvald Maartmann-Moe IV
d3fc8c5fb6 No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
2002-07-24 15:30:28 +00:00
Ragnvald Maartmann-Moe IV
85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
Ragnvald Maartmann-Moe IV
1f8a1d613f Fix r_particles_nearclip being forced to max. 2002-07-08 00:05:33 +00:00
Ragnvald Maartmann-Moe IV
d297c2b3a3 Colormod & alpha for brushmodels, excluding skypoly emittors. 2002-07-07 06:15:36 +00:00
Ragnvald Maartmann-Moe IV
edc4e27124 Minor order fixup. 2002-07-07 02:34:48 +00:00
Jeff Teunissen
065ec7ff39 Clean up the "fxMesa" error message so it makes more sense, and so most people
will actually see it if they need it.
2002-07-03 06:31:03 +00:00
Ragnvald Maartmann-Moe IV
e1854315ac Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit. 2002-07-02 20:34:51 +00:00
Bill Currie
e5d8781150 win32 compile fixes. still have problems with DDActive, but Despair's going
to look at that.
2002-07-02 18:45:50 +00:00
Ragnvald Maartmann-Moe IV
a49177c605 Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString. 2002-06-28 17:47:26 +00:00
Bill Currie
1828cbff5a get the type for getProcAddress right 2002-06-28 17:15:49 +00:00
Ragnvald Maartmann-Moe IV
4e467ac8df Whitespace. 2002-06-27 18:50:26 +00:00
Bill Currie
e77d730054 windows really sucks 2002-06-27 16:37:16 +00:00
Ragnvald Maartmann-Moe IV
fd1ded5c4a Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL. 2002-06-26 22:20:12 +00:00
Ragnvald Maartmann-Moe IV
e6e11af426 Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work. 2002-06-24 21:35:37 +00:00
Chris Ison
70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Ragnvald Maartmann-Moe IV
c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV
c25cfe6c9e A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug... 2002-06-18 15:40:30 +00:00
Bill Currie
1486c97b8f move the vertex setup and va flushing code into inline functions, killing a
lot of duplicate code. Performance is not harmed :)
also some whitespace
2002-06-18 04:13:46 +00:00
Ragnvald Maartmann-Moe IV
00f5d82a86 Make wizard spike hits visible, plus a couple minor cleanups. 2002-06-15 10:54:26 +00:00
Ragnvald Maartmann-Moe IV
2a4f2a77fb Whitespace. 2002-06-15 10:52:14 +00:00
Bill Currie
b65c96ad99 don't call draw_z_sky_polys for modes that don't need it 2002-06-14 19:25:32 +00:00
Ragnvald Maartmann-Moe IV
eaf0f90c2f Undo thinko. 2002-06-14 06:23:11 +00:00
Ragnvald Maartmann-Moe IV
c7432caf2e Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set. 2002-06-14 06:08:45 +00:00
Ragnvald Maartmann-Moe IV
f12af8a3d4 Minor cleanup/optimization of sprite model rendering. 2002-06-14 06:06:38 +00:00
Ragnvald Maartmann-Moe IV
463ac44d9f Minor optimization for shadows, and make translucent objects have shadows matching their alpha. 2002-06-14 04:14:52 +00:00
Ragnvald Maartmann-Moe IV
942bf55c06 Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL. 2002-06-13 22:51:43 +00:00
Ragnvald Maartmann-Moe IV
10d7d17fcc Use vertex arrays for text. Another 1-3% speedup. 2002-06-13 05:24:52 +00:00
Ragnvald Maartmann-Moe IV
87741d2b90 Tweak r_firecolor to reduce haloing on rocket dlights. 2002-06-12 04:37:33 +00:00
Bill Currie
74597018ec heh, forgot to ifdef the call to R_InitVars 2002-06-10 22:52:13 +00:00
Bill Currie
3551b82a50 compile fix for when vidmode isn't available 2002-06-10 22:30:30 +00:00
Ragnvald Maartmann-Moe IV
9bca381c41 Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer. 2002-06-07 23:38:53 +00:00
Bill Currie
ebfdbd9285 the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
2002-06-07 15:09:20 +00:00
Bill Currie
4e07810f0d a little cleanup of unneeded lines 2002-06-07 14:44:02 +00:00
Ragnvald Maartmann-Moe IV
ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV
46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV
0552d31b0b Minor optimization. 2002-06-05 06:46:21 +00:00
Ragnvald Maartmann-Moe IV
0bce2d0f2e Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go. 2002-06-05 05:56:13 +00:00
Bill Currie
b4e8e0750c well, that's one way to confuse anybody
fixes the floating point exception
2002-06-03 07:23:41 +00:00
Brian Koropoff
d85a238af2 Modified cmd.c to prepare for more file access functions and changed
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
2002-05-31 05:38:06 +00:00
Bill Currie
381bdb2323 it seems some GL libs can return a null extension list (ie, null pointer) 2002-05-31 03:38:01 +00:00
Bill Currie
bebf3f9599 massive speedup to noise_diamondsquare (not that it /really/ matters:) 2002-05-28 05:34:06 +00:00
Bill Currie
7a3b63418b `adequate' temporary fix for r_lightmap_components 1 2002-05-28 04:11:40 +00:00
Bill Currie
f3132162ae speedup r_lightmap_components 3 by ~4.2% in null-render 2002-05-28 03:49:13 +00:00
Bill Currie
101d38bd0c two win32 fixes for gcc 3.1 2002-05-28 03:33:03 +00:00
Bill Currie
acdd37b381 this seems to give ~2.9% speed boost to overkill for null-render 2002-05-28 00:04:01 +00:00
Ragnvald Maartmann-Moe IV
802bcc2762 Another 0.657% speedup for greyscale lighting. Unfortunately, at a price of considerable code duplication. But this is necessary for other planned changes. 2002-05-26 08:56:48 +00:00
Ragnvald Maartmann-Moe IV
6c8e2c24aa *grumbles about old gcc* 2002-05-26 07:07:10 +00:00
Brian Koropoff
75ec7de2f5 This better actually fix the lightmap code. 2002-05-25 21:55:34 +00:00
Brian Koropoff
ddd96312b1 Removed useless dereferencing. With any luck I understand what despair's
code is supposed to do this time.
2002-05-25 20:04:42 +00:00
Ragnvald Maartmann-Moe IV
b7900a2c43 Undo snax's order of operation breakage, and fix the typo that broke lightmap merging for r_lightmap_components 1.
The real problem with greyscale lighting, is in brush model loading. It'll probably take me a while to sort it out, since taniwha didn't get to it before taking off for the weekend. Sorry...
2002-05-25 15:01:23 +00:00
Brian Koropoff
11a14c077e Small order-of-operations fix. 2002-05-24 23:32:34 +00:00
Ragnvald Maartmann-Moe IV
2fe76b39e7 Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code. 2002-05-24 17:12:41 +00:00
Brian Koropoff
ee5d0b7a99 Added r_farclip to control the far clipping plane. 2002-05-20 05:11:12 +00:00
Bill Currie
9d59915fdc it's a little hacky, but this might do better with keeping vid_gamma_avail
straight.
2002-05-17 03:17:33 +00:00
Bill Currie
6a5bbf6f0a memory allocation checking cleanup 2002-05-14 06:37:28 +00:00
Bill Currie
44dcf74627 strip the \n from all(?) of the Sys_Error calls (Sys_Error itself will be
adding \n).
2002-05-14 06:12:29 +00:00
Bill Currie
44f9700ed2 two spelling correctsions are remove a redundant VectorCopy 2002-04-30 16:37:11 +00:00
Brian Koropoff
942b3c2744 Floating point value of fov is now used. 2002-04-29 22:03:33 +00:00
Bill Currie
a1fef28b60 fix the sw32 fov caps so it maches sw and gl 2002-04-29 17:21:52 +00:00
Jeff Teunissen
2711cbbe7c Don't restore gamma if it's never been initialized. :) 2002-04-28 09:03:50 +00:00
Brian Koropoff
ff901a312f Added argument-list functions to EXP with trig and inverse trig functions
to start.  More will follow.  Switched to doubles from floats and allowed
numbers with exponents to be parsed properly.  Also changed the number of
significant digits printed to 10.  Changed fov so it is now capped at 1,
not 10.  The float value of fov is now used instead of int, so more
precision can be attained at small values.
2002-04-28 08:30:54 +00:00
Bill Currie
a59e509033 Multi_key (K_COMPOSE) and Menu (K_MENU) are now supported 2002-04-27 00:25:40 +00:00
Bill Currie
a5dc496c38 support the printscr key in X 2002-04-27 00:07:47 +00:00
Jeff Teunissen
411ade4ce2 Fix gamma again. Also some minor whitespace and slight code cleanup. 2002-04-26 20:25:01 +00:00
Bill Currie
ac73653741 XPutImage returns 0 for success, not error 2002-04-26 18:55:37 +00:00
Bill Currie
89f7604d40 VID_GetGamma neither compiles nor is needed :) 2002-04-25 21:54:07 +00:00
Chris Ison
54ed05e52b changed sig handling to allow for core dumps etc, like x11 and glx 2002-04-25 21:51:47 +00:00
Jeff Teunissen
b75d50d088 X11 gamma restoration now works properly for systems with a normal gamma that
uses all three components (red, green, blue).

Next up: three-component internal gamma.
2002-04-25 20:53:15 +00:00
Jeff Teunissen
c877ba7fbd System gamma is now restored properly in X11. 2002-04-25 20:28:15 +00:00
Jeff Teunissen
7c134a6f95 Fix up the watervis stuff. Whoops! :) 2002-04-25 14:34:15 +00:00
Jeff Teunissen
5b069de40c Redo r_wateralpha so that it doesn't force its value based on the watervis
serverinfo. Instead, create a new cl_wateralpha float variable that is set to
r_wateralpha->value in Host_Frame, and use that float during rendering.
2002-04-25 12:51:04 +00:00
Bill Currie
da994c16e5 rewrite R_SplitEntityOnNode to be itterative rather than recursive (using
a static `stack') to avoid the function call overhead. this cuts about 40%
of the execution time from this function.

No matter what I tried, best results were obtained using __builtin_expect,
so make sure non-gcc compilers do the right thing when they encounter it.
2002-04-25 04:32:55 +00:00
Brian Koropoff
4cb89c69b2 Moved commands from bound keys into a separate buffer, changed the syntax
of for loops to be like that of C, changed math expressions to be
enclosed in #{} instead of #().
2002-04-17 07:05:43 +00:00
Jeff Teunissen
a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Chris Ison
347cdc5e33 some small performance optimizations with textures and animations 2002-04-15 03:26:08 +00:00
Bill Currie
b4c8546169 add the keyhelp command. think xev 2002-04-13 04:56:00 +00:00
Bill Currie
a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie
ba9ad15ebd it he's if I understand that Draw_CachePic puts the pic into the cache... 2002-04-10 06:56:25 +00:00
Bill Currie
0855e018dd d'oh, bloody gcc 2.95 builtin prototypes 2002-04-10 01:38:21 +00:00
Bill Currie
15e17acc1c the draw api now uses a `real' qpic_t rather than loading the pic every time 2002-04-09 21:38:41 +00:00
Bill Currie
ea9c1fc4ac setenv isn't as portable as one could wish... 2002-04-07 04:45:02 +00:00
Robin Redeker
adca50e52b Did further working on the menu code.
Added a _unfinished_ Player options-submenu, for setting
the name, top-/bottomcolor.
Added Draw_Fill and such to the progs api.
Added some comments.
2002-03-16 20:22:01 +00:00
Bill Currie
51805ebd92 nothing much, just give wildcode a 30% speed boost. Basicly, stop binding
a texture for every single brush poly: due to texsort, they will come in
batches.
2002-03-16 09:25:06 +00:00
Bill Currie
180c517771 signal handling improvements 2002-03-13 19:20:57 +00:00
Bill Currie
1d420edcd0 start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
Bill Currie
26d7463be7 the majority of raptor's sgi build patch. I'll look at the last two bits
(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
009e6346fe now, so long as ulimit allows it, we can always get a core dump. Looks a
little odd:

Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)

but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
2f62b744fa After an interesting discussion with Lordhavoc, make the GPU do more work in
the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
cfb6c1db0a first stab at hardware gamma support for windows. WILL screw up system gamma :) 2002-02-26 00:14:16 +00:00
Bill Currie
29706477d4 gl_driver default is now configurable 2002-02-22 08:55:24 +00:00
Bill Currie
972bd8852b rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie
af663488c8 print out the error string when failing to get shared memory 2002-02-13 08:35:46 +00:00
Bill Currie
72bd704d13 BSD compile fixes 2002-01-31 07:37:56 +00:00
Bill Currie
0906ac5694 get the positioning correct for Draw_CenterPic 2002-01-29 18:44:31 +00:00
Bill Currie
750100b3e3 obsolete declaration cleanup and const correctness for Key_GetBinding 2002-01-25 00:01:05 +00:00
Bill Currie
5b0e6dc342 add file and string modules to csqc. the file nodule is rather parnoid
about the path it's handed (need to get even more paranoid, though). the
string module just has char replacement so far. Add Draw_CenterPic to
r_progs.c, but this will only last till qpic_t is supported in qc.
the load menu almost works: just need to add key handling and fix a bug in
PF_sprintf
2002-01-21 07:24:51 +00:00
Bill Currie
bb82e48ab1 add Draw_String to csqc 2002-01-20 00:03:34 +00:00
Bill Currie
84636f20cb make sure r_progs gets linked in when using the .a lib 2002-01-19 22:53:00 +00:00
Bill Currie
6767d6bfa0 win32 compile fixes 2002-01-19 20:45:45 +00:00
Bill Currie
15e7e35a57 make K_ESCAPE bindable 2002-01-19 02:29:29 +00:00
Bill Currie
fcc9cbf3b7 the main menu page now displays and can be entered/left. K_ESCAPE is now
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Chris Ison
e3b2bfb81a clear key states on game start 2002-01-17 22:04:58 +00:00
Bill Currie
9e5c7da8e6 move the chat code from keys.c to client.c.
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Seth Galbraith
0dcfc6dfb4 load tga versions of .lmp files if present 2002-01-16 01:59:05 +00:00
Seth Galbraith
9c1969146c cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
Bill Currie
9d59d953bd more cleanups 2002-01-12 05:32:21 +00:00
Seth Galbraith
5f4c7ee7bd implemented VP_PARALLEL_UPRIGHT - ask about my Mighty Oak 2002-01-11 03:00:32 +00:00
Seth Galbraith
7dc5b587f8 also try to load skies from gfx/env as darkplaces does 2002-01-11 01:26:21 +00:00
Bill Currie
6132049bf4 gl_draw.c: whitespace
draw.c: (both sw and sw32) fix Draw_nString to be similar to gl_draw.c
2002-01-10 20:19:22 +00:00
Chris Ison
859c18dc07 tidy up Draw_String calls and switched to Draw_nString were needed 2002-01-10 03:54:00 +00:00
Chris Ison
6073ff8d58 added Draw_nString for displaying a non \0 terminated string 2002-01-09 21:20:22 +00:00
Bill Currie
96c7159f66 keep track of the times of the last event (for those events that report time)
and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273 correct a typo in a comment 2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0 re-write the X selections support to be more ICCCM compliant (selections in
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Bill Currie
9ba80eb4d9 use Hunk_TempAlloc instead of realloc for the alias model verts 2002-01-07 16:43:47 +00:00
Bill Currie
c1c76f7058 whitespace 2002-01-07 06:50:41 +00:00
Bill Currie
72d6f34dc8 first step to using a saner internal represnetation for the high precietion
models.
2002-01-07 06:32:46 +00:00
Bill Currie
14fb289f2f duplicate GL_GetAliasFrameVerts so 16 bit alias models don't cost so much
even when they aren't being used.
2002-01-07 03:46:56 +00:00
Bill Currie
b582a02aff fix the broken lighting for unlerped verteces 2002-01-07 01:05:44 +00:00
Ragnvald Maartmann-Moe IV
f8daa09bcb Fix software scrag missile trails, and add a minor optimization to them and hell knight's fire wave trails. 2002-01-06 23:12:09 +00:00
Ragnvald Maartmann-Moe IV
097ff0006f Rearrange vertex order in quads. 2002-01-06 22:43:51 +00:00
Seth Galbraith
0a7ddae612 move high precision check out of loop to optimize sw model rendering 2002-01-05 20:00:50 +00:00
Ragnvald Maartmann-Moe IV
aa36ebf6e4 Little bit of whitespace cleanup. 2002-01-05 19:03:36 +00:00
Seth Galbraith
1e57bcdca2 no more hardcoded MAXALIASVERTS limit 2002-01-05 17:56:33 +00:00
Seth Galbraith
cb6ef3e225 putting if outside the for loop should speed things up 2002-01-05 16:53:43 +00:00
Seth Galbraith
ac5b6823c6 high precision model rendering in GL 2002-01-05 16:20:38 +00:00
Ragnvald Maartmann-Moe IV
a18fdbca68 Minor clarification in pt_fire ramp aging, plus reduce VectorScale use in fixed distance trails from once per particle to once per trail. 2002-01-05 07:23:23 +00:00
Seth Galbraith
42456845f0 high precision software mdl rendering 2002-01-05 03:21:02 +00:00
Bill Currie
df947a8843 pt_color is now an int so don't convert it 2002-01-04 04:12:10 +00:00
Ragnvald Maartmann-Moe IV
b13efc3a83 Particle updates. Some cleanups, small speedups, and reimplement id's effects. r_particle_styles 0 to see id's effects. 2002-01-04 03:32:59 +00:00
Ragnvald Maartmann-Moe IV
07fb841a49 Whitespace, mark a 1 line function as inline. 2002-01-04 03:25:30 +00:00
Bill Currie
9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie
013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Bill Currie
c68da1f299 o split up GL_DrawAliasFrame so it's normal (ie, not fullbright) pass only
creating GL_DrawAliasFrame_fb to do the fullbright pass. This removes
    the if (fb) tests.
 o  move the DepthMask setting for modelalpha != 1.0 out of
    GL_DrawAliasFrame* into R_DrawAliasModel to reduce potential GL state
    changes.
 o  minor comment cleanup/corrections
2002-01-02 19:23:09 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e More tweaks to joystick code. amp settings have a far greater effect now... 2001-12-30 06:08:24 +00:00
Bill Currie
3cfd2c0a8e make GL_DrawAliasShadow use the data calculated by GL_GetAliasFraveVerts so
shadows don't cost as much when lerping is enabled.
2001-12-30 04:16:25 +00:00
Ragnvald Maartmann-Moe IV
c523671606 Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces... 2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b this is just causing confusion. if we ever need it, it's still in cvs 2001-12-21 22:39:14 +00:00
Bill Currie
ee9ed0c395 minor cleanups 2001-12-21 21:52:03 +00:00
Bill Currie
7f9e5755fb go back to my clever code (with the bug fixed this time:P). Hey, if it's
still broken, we can always revert it again ;) (NOT!)
2001-12-21 20:56:54 +00:00
Bill Currie
168d3aa308 tiny speedup to texture uploads 2001-12-21 20:12:51 +00:00
Bill Currie
825b02ad87 minor speedup to skybox loading ;) 2001-12-21 06:07:30 +00:00
Ragnvald Maartmann-Moe IV
010ca032a5 Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
Some slight code sanity improvements.
2001-12-21 01:41:19 +00:00
Bill Currie
ec44f037c1 remove the obsolete z buffer prototype code 2001-12-20 05:16:59 +00:00
Ragnvald Maartmann-Moe IV
018481b1ac Might as well allow gl_affinemodels to affect the viewmodel as well... 2001-12-19 20:15:38 +00:00
Ragnvald Maartmann-Moe IV
e78bdb3ea6 Fix failure to free cache for non-shadowed stuff (lightning, grenades, etc).
Also a minor speedup (only mess with glHints once per frame, instead of dozens of times).
2001-12-19 18:32:26 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie
5d643c2483 tiny optimisation to GL_GetAliasFrameVerts 2001-12-18 05:50:57 +00:00
Chris Ison
73f9c3aaa5 some minor tidy/speed up 2001-12-18 03:59:37 +00:00
Chris Ison
1c26723864 changed int to an unsigned int 2001-12-17 23:41:58 +00:00
Chris Ison
db71398238 removed row and col usage from Draw_Character 2001-12-17 23:10:00 +00:00
Bill Currie
9b4e21a914 minor prototype cleanups 2001-12-14 00:06:58 +00:00
Bill Currie
b3843f7f5b draw.h:
remove dead Draw_TransPic prototype
draw.c:
	really don't draw spaces in Draw_AltString
2001-12-13 19:13:22 +00:00
Ragnvald Maartmann-Moe IV
f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Ragnvald Maartmann-Moe IV
e9690c8ee9 Whitespace. 2001-12-11 20:36:23 +00:00
Ragnvald Maartmann-Moe IV
d4a8224d9b Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
Ragnvald Maartmann-Moe IV
f9d3f9f017 Remove dead cvar. 2001-12-09 07:43:58 +00:00
Bill Currie
b52606aed2 *sigh* Turns out id didn't feel like fixing the bugs in progs so don't blat
out frame errors under normal circumstances.
2001-12-08 20:58:09 +00:00
Bill Currie
52b0c8f3fc how me a repeatable bug and I'll show you a dead bug }:>
(this fixes the "Cache_Free: not allocated" crash)
2001-12-04 17:46:42 +00:00
Ragnvald Maartmann-Moe IV
20690b71e0 Argh! Try #2. 2001-12-03 11:46:30 +00:00
Ragnvald Maartmann-Moe IV
43b31965a2 Back out local changes that shouldn't have been committed along with the rename to r_particles_max. 2001-12-03 11:08:10 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d Whitespace. 2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f clean up the math for id skys a little. doesn't fix the sillyness, but that's
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Bill Currie
8826bdd9dc nuke the d_subdiv16 cvar as its sole user got nuked in the previous commit 2001-11-21 19:24:57 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Bill Currie
61382f4967 make absolutely certain skin->fb_texture is 0 if there are no fb pixels in
the skin texture.
2001-11-21 08:26:21 +00:00
Bill Currie
7d14013041 fix many, many bugs in the alias skin loading, transforming and rendering
code. This fixes blather's `melted models' (sw), the nq alt player model
skins (gl), the arbitrary limits on skins and skin groups in gl, and the
incorrect timing of group skins (animated) in gl.
2001-11-21 08:14:05 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825 fix a defined but not used warning 2001-11-20 23:22:19 +00:00
Ragnvald Maartmann-Moe IV
3f79367865 Minor rendering cleanup, also may help rendering speed when r_wateralpha = 1, by playing with draw order. 2001-11-20 09:41:15 +00:00
Ragnvald Maartmann-Moe IV
b836566a3d Fix particle physics bug with blob2 particles.
(thanks to taniwha for pointing out half of the fix I was missing)
2001-11-20 08:31:27 +00:00
Bill Currie
5dab7ccaf7 precalculate smoe model specific info (wether the whole model is fullbright,
if it should have shadows, whether it should be scaled/translated (gl eyes),
and the minimum lighting (player)). give a 1.9% speedup in null renderer.
2001-11-20 08:02:35 +00:00
Ragnvald Maartmann-Moe IV
b69e372589 Whitespace. 2001-11-20 06:57:31 +00:00
Bill Currie
025d520522 remove some dead code 2001-11-20 04:48:04 +00:00
Bill Currie
4c628d0c04 fbdev stuff is now warnings clean, so all -Werror for it 2001-11-20 03:40:57 +00:00
Bill Currie
46835e79fe more quakeforge compiling on alpha patches 2001-11-17 05:26:30 +00:00
Chris Ison
5c26b54697 remove smoke I added thismorning 2001-11-15 23:36:14 +00:00
Chris Ison
0e5262c2ea colored explosion smoke 2001-11-15 20:53:23 +00:00
Bill Currie
267e51eaaf while cute, cl_surprise is just way too expensive when gains are measured in
fractions of a percent, and a loss is 3%.

I hate doing this sort of thing :(
2001-11-15 01:37:57 +00:00
Chris Ison
8d50c8ea47 added cl_surprise cvar for easter eggs 2001-11-14 21:46:50 +00:00
Chris Ison
c72e2ef324 re-enable 8bit textures 2001-11-14 21:01:10 +00:00
Bill Currie
e91180cccf this should take care of wildcode's 8 bit issues 2001-11-14 16:36:42 +00:00
Bill Currie
50f2d46398 various cleanups 2001-11-12 20:58:06 +00:00
Bill Currie
d168a3daee this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
1dfd2d4eaf More use of mathlib, and some small optimizations. 2001-11-09 18:51:33 +00:00
Ragnvald Maartmann-Moe IV
3d572df460 Bug fix (we weren't removing particles from the list until the frame after they died, which caused particle slots to be wasted).
Fix for a bug in particle trail pre-aging (sometimes created some 0 age particles).
And a couple small optimizations.
2001-11-09 12:09:46 +00:00
Ragnvald Maartmann-Moe IV
f60c39e0bc Whitespace. 2001-11-07 06:59:10 +00:00
Ragnvald Maartmann-Moe IV
14aa428871 Switch to dot texture for sparks, and drop particle size. A little less cartoony effect. 2001-11-07 06:57:34 +00:00
Ragnvald Maartmann-Moe IV
f2f8513141 Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is! 2001-11-06 21:02:18 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead Cleanups, whitespace, convert some ints to unsigned int. Whee! 2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f Fix a few minor quirks with particle trails. 2001-11-06 04:42:17 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5 Couple of cleanups (remove unused variables) and a small optimization. 2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1 Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :) 2001-11-05 10:11:21 +00:00
Bill Currie
dc779acdb5 build the texture chains such that they get rendered front to back. seems to
only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523 rename some get_key functions so they're all uniqely named (matters only for
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413 Fix for r_lightmap_components 4 weirdness. 2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7 Some more small speedups.
Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7 Remove some unneeded variables.
Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d Tiny comment cleanup 2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa modelalpha and currenentity cleanups. 2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693 Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening. 2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71 Remove unused R_CullBlocked. 2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f Optimize some redundant math out of the particle aging loop. 2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3 Age particle trails based on position in trail, during creation. 2001-11-02 20:47:47 +00:00
Bill Currie
7b4e5e69af now actually works (especially for double scan modes and the like) 2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e Whitespace. 2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1 fix vid_fullscreen toggling (sgl) and archiving (all) 2001-11-02 06:11:32 +00:00
Bill Currie
a45b78b622 make all 8 X buffers available. no args uses the default buffer, giving 0-7
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
9b8995b836 fix win32's missing clipboard support (bringing it back). some trickery will
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05 Whitespace. 2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970 Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts... 2001-10-30 19:42:29 +00:00
Bill Currie
4685fccbac new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
d835b79352 this might fix the black screen in 8 bit X 2001-10-29 22:29:42 +00:00
Bill Currie
00514d744e this should fix the skating statues 2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e more externs cleaned up 2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a put a couple externs back for win32. they need a bit more thought on how to
arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df Undo taniwha's debugging insanity.
If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35 fix the minor breakage were /no/ particles were being generated 2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74 fix a seg caused by my changes from last night 2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2 lots of error checking for our phantom particle bug, but I was unable to
trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
changes
2001-10-27 08:31:45 +00:00
Bill Currie
1fab17ab33 d'oh. must read the clode closer :P 2001-10-26 05:31:39 +00:00
Adam Olsen
3bba5398ba - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87 fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500 - convert svc_deltapacketentities
- add a Host_NetError that dumps a packet log and disconnects, and use
  it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
8e9505c100 /finally/ get asm in the sw renderer when not using --disable-shared. libtool
was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
bf309fb554 split the sprite and alias model rendering code out from gl_rmain.c into
their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
6a5e3edcf7 and extern fixes for the windows side 2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13 we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa fix a really stupid brainfart that caused shift states to not work 2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2 attempt to handle the byte swapping of screenshots seen on voodoo2s in
windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d give in_win keyboard shift states for ascii conversions 2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6 fix the mangled key codes 2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff pull the input code out of vid_wgl into in_win 2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58 fix -wgl's keyboard input 2001-10-22 02:33:19 +00:00
Bill Currie
9a5ec9c187 ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set) 2001-10-22 02:15:30 +00:00
Chris Ison
2467671c72 removal of tdfx_brighten in preparation for gl_brighten 2001-10-21 21:29:54 +00:00
Bill Currie
e1fc77dd2b fix a crasher in win32. I don't know if linux crashed, but it should have. 2001-10-21 03:48:02 +00:00
Bill Currie
b3914eeaaa elimination of bare printf (with some exceptions) from libs: Sys_Printf is
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
e765321452 wgl funcs are likely GLAPIENTRY type too :) 2001-10-16 22:37:11 +00:00
Bill Currie
2d068c0745 massive windows.h and WIN32 cleanup. 2001-10-16 21:40:45 +00:00
Jeff Teunissen
ce740fb4ec Joystick target fixed. 2001-10-16 05:06:31 +00:00
Bill Currie
8417d23a94 fix a nasty seg on gl startup causes by looped function pointers 2001-10-16 04:11:25 +00:00
Bill Currie
376a9105fa oops 2001-10-15 23:16:42 +00:00
Bill Currie
3402dfd51a libasm improvements 2001-10-15 23:09:03 +00:00
Jeff Teunissen
2e4d8d1473 Makefile fixes -- video driver libs are gone. 2001-10-15 22:32:28 +00:00
Jeff Teunissen
10424a5015 *** empty log message *** 2001-10-15 22:28:05 +00:00
Bill Currie
460a270a54 fix some init order issues brought up by the new gl_funcs.c code. 2001-10-15 19:06:22 +00:00
Bill Currie
fd25261ab3 hopefully better win32 dynamicly loaded gl support. if nothing else,
gl_funcs.c is easier to read :)
2001-10-15 18:24:30 +00:00
Bill Currie
41d01d54f9 put the INITGUID definition in the correct place 2001-10-15 17:32:43 +00:00
Bill Currie
f7b82bcb69 comment out the definition of INITGUID for now as it's causing linking problems 2001-10-15 16:30:15 +00:00
Bill Currie
62873d6980 diff snr -- 2001-10-11 17:31:41 +00:00
Bill Currie
49fe4e9f05 fix a misplaced s&r 2001-10-11 06:54:29 +00:00
Ragnvald Maartmann-Moe IV
1674e6a763 Clean up of models that are always fullbright. 2001-10-10 05:00:30 +00:00
Ragnvald Maartmann-Moe IV
db87121c2b Whitespace. 2001-10-10 04:59:43 +00:00
Ragnvald Maartmann-Moe IV
86a82b895d Whitespace. 2001-10-09 21:57:49 +00:00
Bill Currie
a65d98a35c r_dlight_max can now safely be 0 2001-10-09 21:50:51 +00:00
Ragnvald Maartmann-Moe IV
9cc671e6d2 Try #2.
Change r_maxparticles from short to unsigned int.
Make MAX_DLIGHTS into a cvar, r_dlight_max that sets the unsigned int r_maxdlights.
2001-10-09 20:35:17 +00:00
Bill Currie
757a0f690c fix a missing #ifdef HAVE_VIDMODE 2001-10-06 22:57:54 +00:00
Ragnvald Maartmann-Moe IV
24e80b21d4 Whitespace. Hiding commented out code is bad. 2001-10-06 01:14:23 +00:00
Ragnvald Maartmann-Moe IV
d657a590b5 Clean up extern functions, update noise_diamondsquare to match LordHavoc's fractalnoise. 2001-10-06 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
8afd4a870e Revert an optimization that impacts legibility more than performance. 2001-10-06 00:31:57 +00:00
Ragnvald Maartmann-Moe IV
9daba0eef7 GL string and character rendering speed up and clean up. 2001-10-05 19:01:57 +00:00
Ragnvald Maartmann-Moe IV
72b198d650 Minor cleanup. 2001-10-05 18:55:40 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie
87e59c0762 finally got sw's Makefile.am working too 2001-10-03 14:59:43 +00:00
Bill Currie
9aca46416c ok, sw32's Makefile.am now works with both 1.4 and 1.5 2001-10-03 14:49:14 +00:00
Bill Currie
95d3600452 fix skybox/skydom map vis issues. I hope this works on all drivers. 2001-10-03 02:51:30 +00:00
Bill Currie
c3735506c7 hey, I think this one is going to work!!! 2001-10-03 00:07:01 +00:00
Bill Currie
081a44e5bc this works a smidge better 2001-10-02 23:13:54 +00:00
Bill Currie
b866bcae61 seems automake isn't too happy about nested conditionals and main vars 2001-10-02 22:36:08 +00:00
Ragnvald Maartmann-Moe IV
256f6e94c1 Broken attempt at cleaning up Makefile.am's, for taniwha's perusal. 2001-10-02 22:02:10 +00:00
Bill Currie
4699bf6d5b files under inclue/QF are not allowed to include files from include (eg,
including config.h is a nono).
2001-10-02 21:14:11 +00:00
Ragnvald Maartmann-Moe IV
9c778bb539 Minor tweak of lightning sparks and teleport appearances, fix brief breakage of gl_sky_clip 1 & 2 with skyboxes. 2001-10-02 09:11:20 +00:00
Ragnvald Maartmann-Moe IV
9c21edc6d0 Whitespace. 2001-10-02 06:58:44 +00:00
Ragnvald Maartmann-Moe IV
820fcbb8d2 R_Mirror-related cleanups, and some whitespace. 2001-10-02 06:13:22 +00:00
Ragnvald Maartmann-Moe IV
5e6f77cddb Instead of glEnable/glDisable (GL_ALPHA_TEST) pairs for every sprite rendered, let's do it once for the entire sprite loop. Minor hit when there are no sprites, but 2+ it's a gain. Better worst case, rather than better peak performance. 2001-10-02 01:48:51 +00:00
Ragnvald Maartmann-Moe IV
63ac10dfde Clean up glDepthFunc and glDepthRange so it's properly initted, and not set needlessly every frame. 2001-10-02 00:01:05 +00:00
Ragnvald Maartmann-Moe IV
4b3c4e1eaf Whitespace. 2001-10-01 21:52:05 +00:00
Ragnvald Maartmann-Moe IV
fce4b903eb Fix double joystick init in sdl targets. 2001-10-01 21:50:35 +00:00
Bill Currie
c7031b20f3 move vid_fullcreen definition from *.c to vid.c and declaration from
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Jeff Teunissen
e892131af5 Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Jeff Teunissen
e9c9c8bab6 fix up installs for -svga. 2001-09-28 06:55:27 +00:00
Bill Currie
b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c The video version. This WILL break QW and NQ until my next commit. 2001-09-28 05:33:58 +00:00
Jeff Teunissen
325303b037 And now for the 32-bit software renderer. 2001-09-27 21:58:10 +00:00
Jeff Teunissen
4c40bad808 Okay, this ought to work for software. 2001-09-27 21:53:59 +00:00
Jeff Teunissen
be9ee170d6 Okay, the GL renderer lib is fixed up. 2001-09-27 21:47:47 +00:00
Jeff Teunissen
b794d4c316 yaay, cleaned up. 2001-09-27 21:28:44 +00:00
Ragnvald Maartmann-Moe IV
bd1465ef3e Make blood puffs a little less ridiculously large and not overly dense. 2001-09-27 06:52:38 +00:00
Ragnvald Maartmann-Moe IV
35b767cd21 Remove scaling from R_RunParticleEffect, and make blood puff size variable in qw. 2001-09-27 03:09:24 +00:00
Ragnvald Maartmann-Moe IV
2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Chris Ison
0efd28abcc trying to get bootstrap to work in cygwin 2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf libasm cleanups 2001-09-25 22:12:55 +00:00
Bill Currie
06da30ac89 mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
Ragnvald Maartmann-Moe IV
5330fd5651 Whoops. 2001-09-24 18:03:36 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash... 2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954 Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup. 2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851 don't enable mtex if the required functions cannot be found. This shouldn't
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Ragnvald Maartmann-Moe IV
bb6796247c Kill r_particles->int_val testing in gl particle engine. Also merge a bit down to r_part.c/r_cvar.c. Properly declare cl_max_particles (how the heck was it working when only ever declared as exter cvar_t *cl_max_particles?).
Should be a minor speedup for gl, definitely a code cleanup.
2001-09-22 02:37:45 +00:00
Ragnvald Maartmann-Moe IV
fc1ab9640e r_numparticles is now r_maxparticles. Ah, the joy of sane variable names. 2001-09-19 18:07:09 +00:00
Ragnvald Maartmann-Moe IV
8af9c2321d Larger lightning sparks, and more importantly, cull particles more efficiently when bumping into max. R_LavaSplash and R_TeleportSplash need work, though. 2001-09-18 23:22:57 +00:00
Timothy C. McGrath
54e5a3e114 Fix for svgalib from joa, two liner. Very nice of him :)
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e James' latest fullscreen patch, which works flawlessly for me :)
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9 - build fix for fbdev
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d mouse warpage fixes from james 2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859 x11 vid_fullscreen improvements from james (thanks) 2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796 fix a key mapping issue reported by MasterLich 2001-09-18 04:38:18 +00:00
Ragnvald Maartmann-Moe IV
d3e8e4ed11 Sparks and a little smoke from TE_LIGHTNINGBLOOD.
And kill R_RunGunshotEffect.
2001-09-17 01:48:52 +00:00
Ragnvald Maartmann-Moe IV
a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Ragnvald Maartmann-Moe IV
431ac4eedb Convert particles to use byte colors instead of float. Roughly breaks even on Mesa on my machine. Should be a speedup under other drivers. 2001-09-14 12:11:54 +00:00
Bill Currie
8c026417d8 Wait for X to complete the previous operation before proceding to the next.
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7 use XMapRaised instead of XMapWindow + XRaiseWindow 2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79 d'oh, got the return values backwards 2001-09-10 17:02:35 +00:00
Bill Currie
388513e005 several fullscreen toggling improvements including window location restoration 2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452 turns out the window location code is needed after all. 2001-09-10 15:41:47 +00:00
Bill Currie
8ca44af043 fix a bug in the handling of case m (see skybox.fig) 2001-09-10 00:57:11 +00:00
Ragnvald Maartmann-Moe IV
7af79b96ec Lots of whitespace, header cleanups, and a few tiny optimizations. 2001-09-09 21:41:35 +00:00
Bill Currie
8a959d157b put my sky debug code back in (enabled for now) 2001-09-09 21:27:09 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004 Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups. 2001-09-09 19:37:07 +00:00
Bill Currie
b788eb6dbd remove some no-longer needed code (the window coord finder) and quientn
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie
b12ee9e166 unmap and re-map the window with the correct attributes for the current
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00
Bill Currie
20188c6670 heh, and in_pre_amp 2001-09-08 03:34:28 +00:00
Bill Currie
cd0d260549 fix an exponential growth of in_mouse_amp when in_amp is > 1 2001-09-08 03:33:57 +00:00
Bill Currie
05f489735e code cleanups and possibly minor optimisations 2001-09-07 21:15:08 +00:00
Bill Currie
c762151df6 comment on the code duplication for the texture resamplers 2001-09-07 17:12:02 +00:00
Bill Currie
ffd9e727a8 roll the skin resampling loops back up 2001-09-07 17:05:56 +00:00
Ragnvald Maartmann-Moe IV
0d0e570676 Small particle trail speedup/legibility/flexibility improvement, at price of redundant code in sw/sw32. Tradeoffs. *sigh* 2001-09-07 05:37:11 +00:00
Bill Currie
d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV
4c7e60e73a Rearrange "rocket" trail code. Some small optimizations, mostly a cleanup, will make tweaking individual effects separately easier. 2001-09-06 04:26:53 +00:00
Bill Currie
be7307faa9 move the dlight and lightmap code and data from r_main to r_light 2001-09-06 03:53:13 +00:00
Bill Currie
008d80df67 s/IMT_DEFAULT/IMT_0/g for the constant and move the name-enum entry for
IMT_DEFAULT to the bottom of the list so that IMT_0 gets written as such
rather than IMT_DEFAULT.
Also, clean up nq's EF_* dlight creation a bit (haven't touched
EF_MUZZLEFLASH: undecided on what to do).
2001-09-05 21:22:55 +00:00
Ragnvald Maartmann-Moe IV
7d52c663a3 Convert a few rand to qfrandom, and a tiny optimization (more of a cleanup, really). 2001-09-05 09:06:48 +00:00
Ragnvald Maartmann-Moe IV
55f0fed0b6 Replace lhrandom with qfrandom, a different convenience macro with better random number distribution (see man 3 rand). 2001-09-05 06:20:45 +00:00
Ragnvald Maartmann-Moe IV
d2c041cae6 Remove and ifdef out currently unused code. 2001-09-05 04:25:47 +00:00
Bill Currie
4249bba636 make sure input is grabbed when going fullscreen on init 2001-09-05 03:41:29 +00:00
Bill Currie
f9e610bf6b fix a seg witn +set in_grab on the command line 2001-09-05 03:14:41 +00:00
Ragnvald Maartmann-Moe IV
75aaccf9f0 Prettier, but slower particle effects. Also skip particle physics when r_particles 0. 2001-09-05 02:04:02 +00:00
Bill Currie
2e1a5112bd give r_particles a callback to clear all particles when set to 0 and do
some general cleanup to the gl particles code
2001-09-05 00:08:54 +00:00
Ragnvald Maartmann-Moe IV
65c526c057 Some minor cleanups, and lots of particle effects tweaks.
Less blinding rocket trails is probably the most noticable change, other than a nice speedup in nq timedemos. Little change for overkill, though. Aw...
2001-09-04 10:32:51 +00:00
Bill Currie
83e3f10520 fix a silly with joystick buttons 2001-09-04 04:28:31 +00:00
Bill Currie
dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
Ragnvald Maartmann-Moe IV
ed4de07e9a Header and variable declaration cleanups, tiny bit of whitespace. 2001-09-01 08:57:04 +00:00
Bill Currie
99a4ea2093 fix some bogosities 2001-08-31 19:13:16 +00:00
Bill Currie
ea614fc2c6 turns out the sprite models are /not/ relocatable, so back out that change
in favor of cleaning up the accessors
2001-08-31 17:33:25 +00:00
Adam Olsen
384dfb7b66 - partial work for putting sprites in the cache.
doesn't currently build.
2001-08-31 15:32:11 +00:00
Adam Olsen
f1a016c8a5 - Refine the Cache_Get callback, to use a void * instead of a char *
- Switch alias models over to Cache_Get/Cache_Release
2001-08-31 12:22:45 +00:00
Bill Currie
7aa5ab75de header dep cleanup and IN_LL_Commands is /gone/ 2001-08-30 20:32:27 +00:00
Bill Currie
822e637e11 s/_windowed_mouse/in_grab/ and in_grab and in_dga now use callbacks 2001-08-30 20:04:13 +00:00
Ragnvald Maartmann-Moe IV
333bd5ea17 R_EntityParticles cleanup. 2001-08-30 19:51:11 +00:00
Bill Currie
d81d7fd02c glColor cleanup 2001-08-30 18:24:19 +00:00
Bill Currie
fa036c7c11 inline mark_surfaces 2001-08-29 20:55:14 +00:00
Bill Currie
0d55476711 make VectorSubtract and VectorCompare macros and clean up the readability
of R_DrawParticles
2001-08-29 20:19:54 +00:00
Bill Currie
3656d6fd59 compile fixes for win32 and take the pruning shears to *sys*.c in qw and nq
(they're not done yet, though)
2001-08-29 17:45:53 +00:00
Bill Currie
a68542f0e8 remove some #if 1 bits (the #if, not the code:) 2001-08-29 04:53:59 +00:00
Bill Currie
5902dcca6a code cleanup 2001-08-29 03:27:31 +00:00
Bill Currie
663c58cd24 diff--; break; 2001-08-29 02:16:17 +00:00
Bill Currie
b0c7ac9867 while (1) diff--; 2001-08-29 01:28:03 +00:00
Bill Currie
11489550ba gratuitous_diff-- 2001-08-28 22:46:02 +00:00
Bill Currie
baaa452345 merge error fixes 2001-08-28 20:51:51 +00:00
Bill Currie
a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Bill Currie
3edd4550d2 heh, nor do we need PROGHEADER_CRC 2001-08-27 21:13:00 +00:00
Ragnvald Maartmann-Moe IV
793efd6976 Whitespace. 2001-08-27 01:00:03 +00:00
Ragnvald Maartmann-Moe IV
b1666defb9 Remove unused code. 2001-08-26 19:47:35 +00:00
Ragnvald Maartmann-Moe IV
b64822e572 Why r_var.c had extern R_ForceLightUpdate I've no idea, but it doesn't anymore. 2001-08-26 17:32:30 +00:00
Ragnvald Maartmann-Moe IV
da1c680364 Whitespace. 2001-08-26 17:13:33 +00:00
Ragnvald Maartmann-Moe IV
84b2070d17 Whitespace. 2001-08-26 16:54:33 +00:00
Ragnvald Maartmann-Moe IV
06dd45bdb1 Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer.
Note that gl_lightmap_components is now r_lightmap_components, and gl_dlight_lightmaps is now r_dlight_lightmaps.
2001-08-25 23:23:14 +00:00
Adam Olsen
c6ec43d659 some build fixes, which I'm not sure are right, and a fix for
fullscreen toggling.
2001-08-25 09:21:40 +00:00
Bill Currie
2a027969d5 various init order fixes and a */[] snafu sorted
also make translations big enough for the 32 bit colors
2001-08-25 05:54:21 +00:00
Bill Currie
2634b447b5 initialize the gamma 2001-08-25 04:53:00 +00:00
Bill Currie
a401d6f40a enable the screen update code but things are still black (palette issues?) 2001-08-25 04:47:07 +00:00
Bill Currie
5134978100 allocate space for the color maps 2001-08-25 04:36:27 +00:00
Ragnvald Maartmann-Moe IV
f7f04aad5f Add .gitignore. Whee. 2001-08-25 03:53:05 +00:00
Bill Currie
4ed75b014a "Yay, it builds!"
"Ah, but does it work?"
2001-08-25 03:52:34 +00:00
Bill Currie
8fa46e9fc0 almost there getting the sw32 client to link 2001-08-25 03:24:44 +00:00
Ragnvald Maartmann-Moe IV
20544c6c67 Remove some obsolete comments. 2001-08-25 03:06:46 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
bd847e73f1 Add support for dumping backtraces. 2001-08-23 23:34:38 +00:00
Bill Currie
79be73f507 we now require sdl 1.2 for sdl support 2001-08-23 20:28:41 +00:00
Ragnvald Maartmann-Moe IV
6797f556cf diff-- for sw32. 2001-08-23 00:39:22 +00:00
Ragnvald Maartmann-Moe IV
e7fb6a1100 Whitespace, comment cleanups, and a very tiny cleanup/micro-optimization for R_AddDynamicLights. 2001-08-22 11:00:25 +00:00
Bill Currie
4a9567cb8d missed this one 2001-08-22 05:44:04 +00:00
Bill Currie
3fc566a7ee nor does it seem to have gamma support 2001-08-22 04:16:10 +00:00
Bill Currie
015fe8071a sdl 1.1.4 doesn't have SDLK_COMPOSE 2001-08-22 04:01:50 +00:00
Bill Currie
ec3eed4c7a don't do the lerp calcs for blend == 0 or blend == 1 2001-08-21 05:46:55 +00:00
Bill Currie
0d82df96b0 ah, found the correct fix :) 2001-08-21 05:29:15 +00:00
Bill Currie
7ea46cf4ed disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
2001-08-21 05:16:30 +00:00
Bill Currie
9bad6b89bb lerping works again. flames no longer flicker, but players do a /little/ 2001-08-21 03:49:17 +00:00
Bill Currie
1af4fe4b79 make (in_)bind's output a little more intuitive and support num lock and
scroll lock in x11.
2001-08-20 02:06:55 +00:00
Bill Currie
cd338f47f2 haha, oops. got x and y translations reversed 2001-08-20 01:09:33 +00:00
Ragnvald Maartmann-Moe IV
1c9918fe48 Commit inexplicably lost lines of code. Stops certain unwanted crashes. 2001-08-17 23:20:08 +00:00
Bill Currie
b61999750b fix shift changing the key name 2001-08-17 19:47:51 +00:00
Ragnvald Maartmann-Moe IV
5536883f71 Convert joy_sensitivity to joy_amp and joy_pre_amp, and support in_amp, in_pre_amp. 2001-08-17 08:35:26 +00:00
Ragnvald Maartmann-Moe IV
36395e1681 Minor comment updates, Imt->IMT in a few function names, and accel->amp for input amplification (once known as sensitivity). 2001-08-17 07:26:01 +00:00
Zephaniah E. Hull
80696badc7 kgt->imt, and imt now displays the current IMT. 2001-08-17 07:06:01 +00:00
Bill Currie
d96f0962ab fix for new input crap 2001-08-17 04:58:10 +00:00
Adam Olsen
f0c200120c yup, more 2001-08-17 03:43:28 +00:00
Ragnvald Maartmann-Moe IV
13f394b161 Damn -Werrors to hell. 2001-08-17 02:18:06 +00:00
Bill Currie
86be79d1c7 forgot to convert unbind's keyname 2001-08-17 01:55:54 +00:00
Bill Currie
bb2079a6d7 make the conversion case insensitive 2001-08-17 01:54:03 +00:00
Adam Olsen
62813111a0 yet more IE stuff 2001-08-16 23:34:49 +00:00
Bill Currie
f840a44981 gcc 3.0 related fixes 2001-08-16 23:24:39 +00:00
Ragnvald Maartmann-Moe IV
4ca1499c51 Whitespace. Don't you wish it would all just go away? 2001-08-16 23:14:46 +00:00
Bill Currie
373792ff69 `fix' for new input system
still broken functionally :/
2001-08-16 22:49:53 +00:00
Adam Olsen
92729ff6b2 More changes to input events 2001-08-16 22:27:22 +00:00
Adam Olsen
916b503f14 Some basic stuff for input events. Not yet used. 2001-08-16 21:08:17 +00:00
Bill Currie
1c12dd804c ok, old configs /should/ work again, though I'm having problems with F10
not quitting (mind you, I'm not connected)
2001-08-16 20:42:57 +00:00
Bill Currie
b0cb351fba bind and unbind wrappers for in_bind and in_unbind. old configs/mods are
still currently broken because I need to translate key names still.
2001-08-16 19:10:35 +00:00
Bill Currie
98b7a9fdd5 part way there :/ I'll leave vid_wgl and vid_mgl alone for now (probably move
that code to in_win.c)
2001-08-16 18:25:17 +00:00
Bill Currie
999c6a3b93 mek eet verk! 2001-08-16 17:52:35 +00:00
Bill Currie
12eff5eb65 x11 seems ok (hard to say: nothing's bound:/)
rename bind and unbind to in_bind and in_unbind
2001-08-16 16:41:40 +00:00
Zephaniah E. Hull
7cf0fd1b3b Fix a few bugs. 2001-08-16 11:43:17 +00:00
Zephaniah E. Hull
20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Ragnvald Maartmann-Moe IV
0c7f011f4b whitespace. 2001-08-16 06:58:55 +00:00
Adam Olsen
4d92467e7c Make SDL support vid_fullscreen toggling too 2001-08-16 03:36:40 +00:00
Zephaniah E. Hull
8f7918d4ad Fix the other keypad keys for SDL input.
Ditch sensitivity as a name, we now have in_mouse_accel,
in_mouse_filter, and in_mouse_pre_accel.
2001-08-15 23:04:54 +00:00
Bill Currie
a22fd5a172 sdl 1.1.5 fixes 2001-08-15 21:29:18 +00:00
Bill Currie
b33b9fc58a remove a redundant call to JOY_Command 2001-08-14 22:10:55 +00:00
Bill Currie
dd16a1c4d5 call the IE init ans shutdown functions. still need to rework the rest of the
intput system to use it.
2001-08-14 00:03:03 +00:00
Ragnvald Maartmann-Moe IV
ca4d4791c9 Fix a severe braino, and get less excessively parenthetical in one spot. 2001-08-10 03:07:34 +00:00
Bill Currie
753928bd39 /me grumbles about some versions of gcc 2001-08-10 02:50:05 +00:00
Bill Currie
a2ef36e7ba get the scaling on v_blend right for the change from 0-255 to 0-1 2001-08-10 02:42:34 +00:00
Ragnvald Maartmann-Moe IV
b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Bill Currie
ac9dace768 add focus loss/gain events and fix a silly bug in IE_Set_Focus 2001-08-09 23:43:13 +00:00
Bill Currie
bc34529a80 code for the input event system 2001-08-09 23:16:54 +00:00
Bill Currie
06946d6ab4 memset doesn't use bits 8+ 2001-08-08 23:32:09 +00:00
Bill Currie
3047a6a4ba this seems to fix the flickering dlights problem. surface visibility was
calculated too late for light marking.
2001-08-08 22:20:57 +00:00
Ragnvald Maartmann-Moe IV
a4ea8d088a Header sort. 2001-08-07 21:35:54 +00:00
Bill Currie
0cba1b0f62 pre-calculate blended alias frame verteces and don't bother doing any
blended calculations for single pose frames/models
2001-08-07 21:18:49 +00:00
Bill Currie
a81828fe38 port over gl's lighting improvements. only gives ~4.6% improvement on my c600
but that's better than nothing. (34.41 to 36.00)
2001-08-07 17:29:21 +00:00
Bill Currie
c64c31b2e9 white space 2001-08-07 17:27:28 +00:00
Zephaniah E. Hull
6a59ac6c51 The end of in_dga_mouseaccel, the birth of in_pre_sensitivity.
As the ONLY ways that in_dga_mouseaccel differed from sensitivity was
that it worked before m_filter, and that it was DGA only, it had to go.

Now in_pre_sensitivity works with all targets and is applied just before
m_filter.
2001-08-06 05:01:31 +00:00
Bill Currie
9ac148dd69 freaking out by one error :/ I'm suprised previous runs worked at all, but
with this correction I am finally seeing the expected speed boost (12% on my
c450 using my null GL lib).
2001-08-06 04:13:41 +00:00
Zephaniah E. Hull
ebb03c1c65 Fixed the sdl and sgl targets to work a bit better. 2001-08-06 00:16:48 +00:00
Bill Currie
ece21540f7 almost working. just need to figure out why vis info isn't doing the right
thing (I suspect a bug in my deconpression)
2001-08-05 23:17:55 +00:00
Bill Currie
899d8385a9 fix a subtle bug with the lava hall to e3 in start 2001-08-05 06:10:27 +00:00
Bill Currie
dcc6a76313 make SURF_LIGHTBOTHSIDES work and fix a bug in Mod_PointInLeaf that was
preventing grenades from lighting up surfaces when using the vis lighting
2001-08-05 05:59:15 +00:00
Bill Currie
8883bbb369 some lighting fixes. not quite there yet 2001-08-05 05:07:49 +00:00
Bill Currie
647d38fa40 Make R_MarkLights use the vis info to speed things up. Oddly, even though
R_MarkLights is now about 3% instead of about 15%, I've lost 8 fps on my
null GL speed test. However, R_AddDynamicLights has jumped up a bit, so I'm
wording if maybe more surfaces are being lit.
2001-08-05 04:01:45 +00:00
Bill Currie
b455458629 exit cleanup. Sys_Error and Sys_Quit should be used whenever possible. 2001-08-02 17:16:12 +00:00
Ragnvald Maartmann-Moe IV
2887dd3950 Fix issue with gl_lightmap_components 4 and lightmap updates. 2001-08-02 04:12:26 +00:00
Ragnvald Maartmann-Moe IV
fd0c5aab36 Garbage comment removal. 2001-08-02 02:28:17 +00:00
Ragnvald Maartmann-Moe IV
6e9b51edfc (Optionally) Use glTexSubImage2D for lightmap updates. Doesn't give as large a boost as I'd hoped, but will matter far more as other optimizations happen. New cvars gl_lightmap_align does nothing yet, and gl_lightmap_subimage only works in mode 0 and 1. Mode 2 (should be fastest mode on most cards) will eventully get implemented... 2001-08-02 02:18:04 +00:00
Bill Currie
56bb92a7f9 make gl_sky_clip 3 do as originally promises 2001-07-22 02:06:02 +00:00
Ragnvald Maartmann-Moe IV
54cda68878 Just a bit of whitespace and comment cleanup. 2001-07-21 23:18:59 +00:00
Ragnvald Maartmann-Moe IV
1461143371 Spiffed up scrag and hellknight missile particle trails. (Partly inspired by darkplaces, though not identical to LordHavoc's) 2001-07-21 20:32:45 +00:00
Bill Currie
22dbc62c71 damn magic numbers. sdl didn't like the key num shift either 2001-07-20 05:18:46 +00:00
Bill Currie
9f09a6aa32 assigning > 255 into an unsigned char isn't too good 2001-07-20 01:45:19 +00:00
Bill Currie
bcbd1b953a heh. close, so close. one mised const 2001-07-19 21:51:18 +00:00
Bill Currie
46176e1094 azerty kb patch from Filip Van Raemdonck <mechanix@digibel.org>. includes some
misc fixes, too
2001-07-19 21:46:34 +00:00
Bill Currie
1c9e1b176f fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
Adam Olsen
ac46e5b49d oops, sys_dump_core instead of sys_dumpcore 2001-07-15 01:45:03 +00:00
Adam Olsen
cb133ddf93 Add support for core dumping to X11 targets. set sys_dump_core to 1, and
ulimit -c to a sufficiently high value.  (I get ~20 meg cores)
2001-07-14 03:15:14 +00:00
Bill Currie
62a4b86001 d'oh 2001-07-06 00:17:09 +00:00
Bill Currie
245d81420d make sound blocking cvar controlled (in_snd_block, default off, archived) and
pause the cd as well.
2001-07-05 20:35:42 +00:00
Bill Currie
fc09d2b00f port Bruce Momjian's patches from newtree with a less incestuous
implementation of his sound/focus patch. NOTE: only alsa 0.9 is tested
(Rhamph, can you test 0.5, please?) and only the alsa drivers stop the
hardware right ow.

WARNING!!! you /will/ have to re-install your plugins, or you will get
segfaults when the window gains/loses focus.

How do you tell if a window has focus on first mapping in X11?
2001-07-05 20:18:23 +00:00
Bill Currie
c38ca8e2f1 qfplist.h:
remove include of glob.h. not needed and causes win32 build to fail
plugin.c:
	include compat.h and cast the return of GetProcAddress
gl_funcs.c:
	fix parse error and type mismatch
qfgl_ext.c:
	half re-write QFGL_ExtensionAddress to use QFGL_ProcAddress
vid_wgl.c:
	fix for the new gl linking
2001-07-05 17:28:19 +00:00
Joseph Carter
fb8d04eca2 Fix -sgl's glFlush 2001-07-01 00:11:24 +00:00
Joseph Carter
515f449a39 Sun-specific code is dead. Sun boxes should work fine with -x11 and -glx
as it is.  Left snd_sun, which looks useful for something.
2001-06-29 08:01:12 +00:00
Joseph Carter
11257134c0 dos is dead, really. This has never worked, and would need a full rewrite
from scratch before it would anyway.  That's not likely, so say goodbye!
2001-06-29 07:56:36 +00:00
Chris Ison
9bb956b29c libGL (mesa) now dynamic for -3dfx 2001-06-29 03:27:18 +00:00
Bill Currie
f61ca0e321 fix the persistent fires. For sanity's sake, the non-renderer specific parts
of gl_dyn_fires.c have been moved to r_main.c (for now).
2001-06-29 02:43:04 +00:00
Chris Ison
85d2176bb6 make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c 2001-06-29 02:10:52 +00:00
Jeff Teunissen
06227cf37d Portability fixes, also use the new ProcAddress setup. 2001-06-27 07:52:00 +00:00
Jeff Teunissen
aa7389e8b1 *** empty log message *** 2001-06-27 07:40:10 +00:00
Bill Currie
18ba72b544 shh!! :) 2001-06-27 04:18:39 +00:00
Jeff Teunissen
d485ca1fb1 Still broken, but apparently it works for Mercury. 2001-06-26 02:59:37 +00:00
Zephaniah E. Hull
908d265212 Clean up and repair of the run time linking, does NOT work until deek
commits his gl_funcs.c.
2001-06-26 02:26:46 +00:00
Bill Currie
3dbc913903 this is C, not C++ ;) 2001-06-25 15:42:05 +00:00
Jeff Teunissen
5e1de4c8a7 Clean up gl_funcs.c, it's actually readable now. Unfortunately, it sig11s
for me. This may be due to the NVIDIA libGL problem (which they claim is a
bug in libc), but it could very well be that Mercury was right and we
can't have the same names internally as the libGL names. Even so, this
code will probably work on Windows.
2001-06-25 09:32:08 +00:00
Jeff Teunissen
3fbfa27fcd Woohoo. The QFGL_* function prefixes are gone again from the tree. It
might even work under Windows now, but don't get your hopes too high. :)
2001-06-25 06:17:07 +00:00
Joseph Carter
5184d64134 Fixed for very late OpenGL binding 2001-06-24 12:47:05 +00:00
Zephaniah E. Hull
3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00
Bill Currie
560b475880 gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
Bill Currie
dda09dabd9 now compiles under mingw 2001-06-15 16:05:33 +00:00
Bill Currie
8c13809e9c don't process .S files when not using asm (either --disable-asmopt or non-x86
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00
Bill Currie
dc5846948e re-enable asm for static builds 2001-06-11 20:59:48 +00:00
Bill Currie
b9f35283f4 make dist fixes + a --disable-asmopt fix for mingw 2001-06-08 02:47:30 +00:00
Bill Currie
b2cd7c6c36 refine the test for compiling outb 2001-06-07 23:03:10 +00:00
Bill Currie
3b2cf03b99 mingw compile fixes (vid_wgl.c isn't the right thing) 2001-06-07 16:44:22 +00:00
Bill Currie
e9c01870b3 provide outb for when not optimising 2001-06-07 16:12:21 +00:00
Bill Currie
735a35b2f9 compile fixes from Artur Frysiak <wiget@pld.org.pl> 2001-06-05 17:23:03 +00:00
Chris Ison
0ca5fc0c67 just some tidy up, thanx Deek 2001-06-03 12:15:06 +00:00
Zephaniah E. Hull
380dcf5c9b Some gl_draw cleanups for glpic.
Some sbar cleanups (still broken, suspect driver issues.).
Removal of pmodel and emodel infokeys, waste of info space.
For servers allow people downloading to hear people talking.
2001-06-02 20:39:54 +00:00
Chris Ison
3f47a8d0a7 -3dfx brightness changed int to float 2001-06-02 11:17:08 +00:00
Chris Ison
903482c923 -3dfx brightness +setrom tdfx_brighten #, 2 with gamma 2 is nice 2001-06-02 10:43:38 +00:00
Bill Currie
7ad0f7ed2b various compile fixes for mingw. 2001-06-01 00:39:31 +00:00
Bill Currie
06064ec390 compat.h:
create a field_offset macro that takes a structure type and a field and
	returns the offset of the field within the structure
everything else:
	use field_offset to calculate the size of variable sized structs
2001-05-31 18:11:05 +00:00
Chris Ison
ced128e572 fixed #includes in vid_3dfxsvga.c 2001-05-31 11:41:22 +00:00
Bill Currie
828019505e /me mutters something about old installed headers and search paths 2001-05-31 05:40:25 +00:00
Bill Currie
323015b11a include/QF header cleanup. including config.h (or any file from include) is
a nono because headers in include/QF get installed, but include don't and thus
would break quakeforge-dev.
2001-05-31 05:33:13 +00:00
Bill Currie
6bf58ab1af no header includes cvar.h now 2001-05-31 03:41:35 +00:00
Joseph Carter
05adfd0e53 quakefs.h -> vfs.h
quakeio.h -> vfile.h

More diff reduction between trunk and my VFS code.  Also took the time to
put some headers in order and fix a few #include's pointed out by moving
things around a bit.
2001-05-30 04:34:06 +00:00
Joseph Carter
186d577818 s/QFile/VFile/g - makes my diffs much smaller and more manageable for the
VFS work.
2001-05-30 03:21:19 +00:00
Bill Currie
f988572c4d lighthalf and gl_lightmode, meet Mr. Chainsaw, he will be your playmate today. 2001-05-29 21:59:02 +00:00
Bill Currie
18fd21da77 merge the particle system 2001-05-29 19:58:35 +00:00
Bill Currie
4c5b977902 move cl_math.S into renderer/sw/transform.S (never before realised it was
part of the renderer)
2001-05-26 03:33:09 +00:00
Bill Currie
271b400318 finally got pic working. getting the address of a variable using pic seems
to be not so straight forward :/ Anyway, one down, 11 to go.
2001-05-25 20:17:22 +00:00
Bill Currie
f1730d7870 Move VID_ShiftPalette from all the driver files to vid_common_sw.c
Do the palette gamma correction inside VID_UpdateGamma (fixes sw palette gamma)
2001-05-25 16:42:49 +00:00
Bill Currie
1038f88a64 disable asm in the software renderer for now. This will allow me to fix the
files one at a time and allow others to use software independent of asm usage
(even if a little slowly (~14% slower on my dual c450)).
2001-05-25 14:57:31 +00:00
Bill Currie
4b3e056429 fix silly typo 2001-05-25 04:06:51 +00:00
Bill Currie
a87c4bbd93 vid.c:
Don't bother checking vid_gamma for CVAR_ROM becuase it is impossible to
	get to VID_UpdateGamma when it is set except for when the cvar is
	initially created, and we /want/ the code to execute in that case.
vid.h:
	add initialized to viddef_t
vid_common_gl.c:
	actually /use/ gammatable (it tends to help)
vid_*.c:
	clean up rendundant decls of gammatable, vid_initialized (now
	vid.initialized) and make sure vid.initialized gets set.
gl_view.c:
	remove gammatable decls
2001-05-25 04:03:47 +00:00
Bill Currie
991ee5090d remove the last vestiges of VID_Gamma_f 2001-05-25 02:44:05 +00:00
Chris Ison
48ae5d5a44 fixed vid_gamma not working in 3dfx 2001-05-25 02:26:30 +00:00
Bill Currie
f83b9be0ba remove redundant vid_gamma_avail decls 2001-05-24 23:49:28 +00:00
Bill Currie
bc8ae8fd37 whitespace 2001-05-24 20:11:34 +00:00
Bill Currie
3c18b50d9c fixes for compiling without assembler 2001-05-24 20:04:39 +00:00
Bill Currie
73e6e1684f FINALLY, the nq and qw renderers are merged. the view and particle subsystems
are not yet merged due to their dependence on the client, but that will come
soon.
2001-05-24 19:22:35 +00:00
Bill Currie
f21ad90ba4 total nukage of brighten, brightness and contrast. 2001-05-24 16:30:25 +00:00
Bill Currie
a3518d44ed Nuke V_CheckGamma, moving its sole contribution to VID_UpdateGamma in vid.c 2001-05-24 15:48:39 +00:00
Bill Currie
a8e1da5d99 make dist and compile fixes for mingw cross building 2001-05-22 19:13:23 +00:00
Bill Currie
c500fd7479 make dist fixups 2001-05-22 17:09:03 +00:00
Jeff Teunissen
62f57f5f2a Require vid_gamma_avail for gamma switching, not vidmode_avail 2001-05-22 06:14:57 +00:00
Jeff Teunissen
79bee4f773 GL_CheckBrightness() is redundant, don't call it 2001-05-22 06:13:44 +00:00
Adam Olsen
f732cd7932 move x_gamma and vidmode_avail definitions into #ifdef HAVE_VIDMODE.
patch from that kimpornqueen person :)
2001-05-22 05:24:05 +00:00
Jeff Teunissen
2fa09aa68a Restore hardware gamma on exit. 2001-05-20 00:56:09 +00:00
Bill Currie
3e2a92af1c allow the mouse to be freed when vid_fullscreen changes from 1 to 0 2001-05-18 17:11:30 +00:00
Bill Currie
4cd29c2ff8 don't go fullscreen when already fullcreen 2001-05-17 20:57:29 +00:00
Adam Olsen
c21f9d614a removed "in thinger" :) 2001-05-17 10:08:00 +00:00
Bill Currie
749270a52a vid_fullscreen toggling thanks to james411 2001-05-17 09:56:43 +00:00
Bill Currie
9bea21a930 first stab at doing vid_mode the right way, thanks to james111
(James Andariese - james@ja.ath.cx) doesn't quite work properly for all
window managers, but NICE :)
2001-05-17 06:55:47 +00:00
Bill Currie
879a133c19 forward port the x11 repeat fix 2001-05-14 05:37:47 +00:00
Bill Currie
330ff44eef fix for older systems again :) (atleast means >= rather than > ) 2001-05-07 16:31:19 +00:00
Zephaniah E. Hull
8e40444434 Compile fix for the Debian sid SDL version compile. 2001-05-02 08:52:20 +00:00
Bill Currie
00e510b96e --without-clients no longer builds client only libs 2001-04-18 18:04:22 +00:00
Bill Currie
527471a7de *-wgl finally links (who knows if it works?:) and some more conceptual
cleanup
2001-04-17 15:55:33 +00:00
Bill Currie
dbca31519f qw-client-wgl and nq-wgl get to (but fail) the link stage 2001-04-17 06:55:50 +00:00
Bill Currie
1dcaf3bb3f fix the black pit of despair (sorry, Despair:) (same issue as vid_fbdev) 2001-04-17 06:21:40 +00:00
Bill Currie
0f98db9e5a missed this one 2001-04-17 06:14:08 +00:00
Bill Currie
f5c01925d4 d_8to16table moved to vid_common_sw.c and fix vid_fbdev blackness (must call
VID_InitGamma before VID_SetPalette)
2001-04-17 06:13:51 +00:00
Chris Ison
4b19a1967d fixed no mouse movement in in_svgalib.c 2001-04-17 06:05:30 +00:00
Chris Ison
ba1408d56d fixed seg cause of uninitialized cvar in_freelook. Also remove double initialization of sensitivity and lookstrafe 2001-04-17 03:08:52 +00:00
Bill Currie
3e484da3b8 -x11 now works (qw, anyway) 2001-04-16 19:25:55 +00:00
Bill Currie
b5344adab4 fix "make install". the problem was caused by automake getting confused and
thinking the video libs were convenience libs because they weren't mentioned
directly on the lib_LTLIBRARIES line. Until automake is made a little smarter,
force the libs to be built properly.
2001-04-16 16:11:45 +00:00
Bill Currie
df386f31f9 compile fixes for older systems 2001-04-16 15:57:43 +00:00
Bill Currie
065649e488 rework VID_InitBuffers to use callback to init the draw buffers.
Unfortunatly, this means that VID_InitBuffers needs to be called twice during
startup (once in VID_Init, and once in D_Init).
2001-04-16 09:12:21 +00:00
Bill Currie
f9c9e4fba7 everything except *-3dfx (unknown status) now builds 2001-04-16 03:55:44 +00:00
Bill Currie
0b5b3b03a4 move GL_CheckBrightness into vid_common_gl.c 2001-04-15 21:19:05 +00:00
Bill Currie
6fcf8395ca FBDEV GLX SVGAlib X11 all build, but nq-glx doesn't link yet due to some
changes between nq and qw (gl_mtexable, texture_mode and GL_CheckBrightness)
2001-04-15 21:11:41 +00:00
Bill Currie
36cbe70826 vid libs build but probably don't work yet (I KNOW x11 doesn't) lots of
build failures in the main source still
2001-04-15 08:04:15 +00:00
Bill Currie
7e67fd56f3 getting closer to building the vid libs.
in_common.c is the main input interface. in_x11 has been modified suitably
2001-04-15 07:18:04 +00:00
Ragnvald Maartmann-Moe IV
a4db2f0e5b Damn the moles. 2001-04-15 06:43:11 +00:00
Bill Currie
ad8831fdb0 correct the vid target selection logic 2001-04-15 06:29:57 +00:00
Ragnvald Maartmann-Moe IV
6c65be497e Hopefully fix attempts to compile video libs that aren't possible. 2001-04-15 06:04:02 +00:00
Ragnvald Maartmann-Moe IV
778f0c129c Finish move of vid.c to libs, kill a few stragglers. 2001-04-15 05:36:56 +00:00
Bill Currie
5a80ce90f5 fix the -Wno-error issue and vid_fbdev.c is a little closer to compiling 2001-04-15 05:04:03 +00:00
Bill Currie
9d8c1d33c0 these are generated, so aren't needed in cvs 2001-04-15 04:36:27 +00:00
Ragnvald Maartmann-Moe IV
66fafd3e0e First stage of video and input system merge. The city has collapsed, wreckage sifting ensues... 2001-04-15 04:18:22 +00:00
Bill Currie
f7d9c1e8fc joy_win.c now builds, but very likely does not work AT ALL. also fix qw's
in_win.c for the new input api
2001-04-11 21:06:37 +00:00
Bill Currie
b025bb32e1 first steps 2001-04-11 19:56:01 +00:00