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Kill dead gl_occlusion cvar.
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2 changed files with 0 additions and 5 deletions
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@ -28,7 +28,6 @@ extern struct cvar_s *gl_lightmap_subimage;
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extern struct cvar_s *gl_max_size;
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extern struct cvar_s *gl_multitexture;
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extern struct cvar_s *gl_nocolors;
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extern struct cvar_s *gl_occlusion;
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extern struct cvar_s *gl_particle_mip;
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extern struct cvar_s *gl_particle_size;
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extern struct cvar_s *gl_picmip;
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@ -71,7 +71,6 @@ cvar_t *gl_lightmap_align;
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cvar_t *gl_lightmap_subimage;
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cvar_t *gl_max_size;
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cvar_t *gl_nocolors;
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cvar_t *gl_occlusion;
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cvar_t *gl_particle_mip;
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cvar_t *gl_particle_size;
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cvar_t *gl_picmip;
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@ -255,9 +254,6 @@ R_Init_Cvars (void)
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"Texture dimension");
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gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL,
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"Set to 1, turns off all player colors");
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gl_occlusion = Cvar_Get ("gl_occlusion", "0", CVAR_NONE, NULL,
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"Toggles experimental alias model occlusion "
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"tests.");
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gl_particle_mip = Cvar_Get ("gl_particle_mip", "0", CVAR_NONE, NULL,
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"Toggles particle texture mipmapping.");
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gl_particle_size = Cvar_Get ("gl_particle_size", "5", CVAR_NONE, NULL,
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