mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-17 22:50:51 +00:00
rename clmodel to model
This commit is contained in:
parent
b1a180b25e
commit
55cdde81da
1 changed files with 10 additions and 10 deletions
|
@ -512,21 +512,21 @@ R_DrawAliasModel (entity_t *e, qboolean cull)
|
|||
int lnum, i, texture;
|
||||
int fb_texture = 0;
|
||||
aliashdr_t *paliashdr;
|
||||
model_t *clmodel;
|
||||
model_t *model;
|
||||
vec3_t dist, mins, maxs, scale;
|
||||
vert_order_t *vo;
|
||||
|
||||
clmodel = e->model;
|
||||
model = e->model;
|
||||
|
||||
VectorAdd (e->origin, clmodel->mins, mins);
|
||||
VectorAdd (e->origin, clmodel->maxs, maxs);
|
||||
VectorAdd (e->origin, model->mins, mins);
|
||||
VectorAdd (e->origin, model->maxs, maxs);
|
||||
|
||||
if (cull && R_CullBox (mins, maxs))
|
||||
return;
|
||||
|
||||
VectorSubtract (r_origin, e->origin, modelorg);
|
||||
|
||||
if (!clmodel->fullbright) {
|
||||
if (!model->fullbright) {
|
||||
// get lighting information
|
||||
R_LightPoint (e->origin);
|
||||
ambientcolor[0] *= e->colormod[0];
|
||||
|
@ -558,7 +558,7 @@ R_DrawAliasModel (entity_t *e, qboolean cull)
|
|||
}
|
||||
// always give the gun some light
|
||||
shade = max (shadecolor[0], max (shadecolor[1], shadecolor[2]));
|
||||
minshade = clmodel->min_light / 200.0;
|
||||
minshade = model->min_light / 200.0;
|
||||
if (e == r_view_model && shade < minshade) {
|
||||
shadecolor[0] += minshade - shade;
|
||||
shadecolor[1] += minshade - shade;
|
||||
|
@ -602,7 +602,7 @@ R_DrawAliasModel (entity_t *e, qboolean cull)
|
|||
|
||||
skindesc = R_AliasGetSkindesc (e->skinnum, paliashdr);
|
||||
texture = skindesc->texnum;
|
||||
if (gl_fb_models->int_val && !clmodel->fullbright)
|
||||
if (gl_fb_models->int_val && !model->fullbright)
|
||||
fb_texture = skindesc->fb_texnum;
|
||||
}
|
||||
|
||||
|
@ -614,7 +614,7 @@ R_DrawAliasModel (entity_t *e, qboolean cull)
|
|||
if (modelalpha < 1.0)
|
||||
qfglDepthMask (GL_FALSE);
|
||||
|
||||
if (clmodel->fullbright) {
|
||||
if (model->fullbright) {
|
||||
qfglBindTexture (GL_TEXTURE_2D, texture);
|
||||
GL_DrawAliasFrame_fb (vo);
|
||||
} else if (!fb_texture) {
|
||||
|
@ -649,13 +649,13 @@ R_DrawAliasModel (entity_t *e, qboolean cull)
|
|||
|
||||
// FIXME: Translucent objects should cast colored shadows
|
||||
// torches, grenades, and lightning bolts do not have shadows
|
||||
if (r_shadows->int_val && clmodel->shadow_alpha) {
|
||||
if (r_shadows->int_val && model->shadow_alpha) {
|
||||
qfglPushMatrix ();
|
||||
R_RotateForEntity (e);
|
||||
|
||||
qfglDisable (GL_TEXTURE_2D);
|
||||
qfglDepthMask (GL_FALSE);
|
||||
color_black[3] = modelalpha * ((clmodel->shadow_alpha + 1) / 2);
|
||||
color_black[3] = modelalpha * ((model->shadow_alpha + 1) / 2);
|
||||
qfglColor4ubv (color_black);
|
||||
|
||||
GL_DrawAliasShadow (paliashdr, vo);
|
||||
|
|
Loading…
Reference in a new issue