everything except *-3dfx (unknown status) now builds

This commit is contained in:
Bill Currie 2001-04-16 03:55:44 +00:00
parent 0b5b3b03a4
commit f9c9e4fba7
8 changed files with 25 additions and 115 deletions

View file

@ -31,20 +31,17 @@
#include <SDL.h>
#include "client.h"
#include "cl_input.h"
#include "cl_main.h"
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "draw.h"
#include "QF/input.h"
#include "QF/joystick.h"
#include "QF/keys.h"
#include "QF/mathlib.h"
#include "QF/sys.h"
#include "QF/qargs.h"
#include "QF/qendian.h"
#include "view.h" // FIXME: probable evil
#include "QF/vid.h"
#ifdef WIN32
// FIXME: this is evil...
@ -60,19 +57,14 @@ int modestate; // FIXME: just to avoid cross-comp.
// errors - remove later
static qboolean mouse_avail;
static float mouse_x, mouse_y;
static float old_mouse_x, old_mouse_y;
static int mouse_oldbuttonstate = 0;
extern viddef_t vid; // global video state
/*
IN_SendKeyEvents
*/
void
IN_SendKeyEvents (void)
IN_LL_SendKeyEvents (void)
{
SDL_Event event;
int sym, state, but;
@ -294,8 +286,8 @@ IN_SendKeyEvents (void)
if ((event.motion.x != (vid.width / 2))
|| (event.motion.y != (vid.height / 2))) {
// *2 for vid_sdl.c, *10 for vid_sgl.c.
mouse_x = event.motion.xrel * 5;
mouse_y = event.motion.yrel * 5;
in_mouse_x = event.motion.xrel * 5;
in_mouse_y = event.motion.yrel * 5;
if (
(event.motion.x <
((vid.width / 2) - (vid.width / 4)))
@ -309,13 +301,13 @@ IN_SendKeyEvents (void)
}
} else {
// following are *2 in vid_sdl.c, vid_sgl.c is *10
mouse_x = event.motion.xrel * 5;
mouse_y = event.motion.yrel * 5;
in_mouse_x = event.motion.xrel * 5;
in_mouse_y = event.motion.yrel * 5;
}
break;
case SDL_QUIT:
CL_Disconnect ();
//CL_Disconnect ();
Sys_Quit ();
break;
default:
@ -326,7 +318,7 @@ IN_SendKeyEvents (void)
void
IN_Commands (void)
IN_LL_Commands (void)
{
JOY_Command ();
@ -343,42 +335,38 @@ IN_Commands (void)
}
void
IN_Init (void)
IN_LL_Init (void)
{
JOY_Init ();
if (COM_CheckParm ("-nomouse") && !_windowed_mouse->value)
return;
mouse_x = mouse_y = 0.0;
mouse_avail = 1;
in_mouse_x = in_mouse_y = 0.0;
in_mouse_avail = 1;
// SDL_ShowCursor (0);
// SDL_WM_GrabInput (SDL_GRAB_ON);
// FIXME: disable DGA if in_dgamouse says to.
}
void
IN_Init_Cvars (void)
IN_LL_Init_Cvars (void)
{
JOY_Init_Cvars ();
_windowed_mouse = Cvar_Get ("_windowed_mouse", "0", CVAR_ARCHIVE, NULL, "If set to 1, quake will grab the mouse in X");
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE, NULL, "Toggle mouse input filtering");
}
void
IN_Shutdown (void)
IN_LL_Shutdown (void)
{
mouse_avail = 0;
in_mouse_avail = 0;
}
void
IN_Frame (void)
IN_LL_Frame (void)
{
int i;
int mouse_buttonstate;
if (!mouse_avail)
if (!in_mouse_avail)
return;
i = SDL_GetMouseState (NULL, NULL);
@ -395,38 +383,3 @@ IN_Frame (void)
}
mouse_oldbuttonstate = mouse_buttonstate;
}
void
IN_Move (void)
{
JOY_Move ();
if (!mouse_avail)
return;
if (m_filter->value) {
mouse_x = (mouse_x + old_mouse_x) * 0.5;
mouse_y = (mouse_y + old_mouse_y) * 0.5;
}
old_mouse_x = mouse_x;
old_mouse_y = mouse_y;
mouse_x *= sensitivity->value;
mouse_y *= sensitivity->value;
if ((in_strafe.state & 1) || (lookstrafe->value && (in_mlook.state & 1)))
viewdelta.position[0] += mouse_x;
else
viewdelta.angles[YAW] -= mouse_x;
if (freelook && !(in_strafe.state & 1)) {
viewdelta.angles[PITCH] += mouse_y;
} else {
if (in_strafe.state & 1)
viewdelta.position[1] -= mouse_y;
else
viewdelta.position[2] -= mouse_y;
}
mouse_x = mouse_y = 0.0;
}

View file

@ -63,6 +63,7 @@ unsigned char d_15to8table[65536];
cvar_t *vid_mode;
cvar_t *brighten;
cvar_t *gl_multitexture;
extern byte gammatable[256];
QF_glActiveTextureARB qglActiveTexture = NULL;
@ -98,6 +99,7 @@ GL_Common_Init_Cvars (void)
vid_use8bit = Cvar_Get ("vid_use8bit", "0", CVAR_ROM, NULL, "Use 8-bit shared palettes.");
brightness = Cvar_Get ("brightness", "1", CVAR_ARCHIVE, NULL, "Brightness level");
contrast = Cvar_Get ("contrast", "1", CVAR_ARCHIVE, NULL, "Contrast level");
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, NULL, "Use multitexture when available");
}
/*

View file

@ -42,7 +42,6 @@
#include "QF/compat.h"
#include "QF/console.h"
#include "QF/cvar.h"
#include "d_local.h"
#include "QF/qendian.h"
#include "QF/sys.h"
#include "QF/va.h"
@ -75,44 +74,6 @@ byte *VGA_pagebase;
static SDL_Surface *screen = NULL;
void
VID_InitBuffers (int width, int height)
{
int tbuffersize, tcachesize;
void *vid_surfcache;
// Calculate the sizes we want first
tbuffersize = vid.width * vid.height * sizeof (*d_pzbuffer);
tcachesize = D_SurfaceCacheForRes (width, height);
// Free the old z-buffer
if (d_pzbuffer) {
free (d_pzbuffer);
d_pzbuffer = NULL;
}
// Free the old surface cache
vid_surfcache = D_SurfaceCacheAddress ();
if (vid_surfcache) {
D_FlushCaches ();
free (vid_surfcache);
vid_surfcache = NULL;
}
// Allocate the new z-buffer
d_pzbuffer = calloc (tbuffersize, 1);
if (!d_pzbuffer) {
Sys_Error ("Not enough memory for video mode\n");
}
// Allocate the new surface cache; free the z-buffer if we fail
vid_surfcache = calloc (tcachesize, 1);
if (!vid_surfcache) {
free (d_pzbuffer);
d_pzbuffer = NULL;
Sys_Error ("Not enough memory for video mode\n");
}
D_InitCaches (vid_surfcache, tcachesize);
}
void
VID_SetPalette (unsigned char *palette)
{
@ -149,9 +110,6 @@ VID_Init (unsigned char *palette)
VID_GetWindowSize (BASEWIDTH, BASEHEIGHT);
Con_CheckResize (); // Now that we have a window size, fix console
vid.maxwarpwidth = WARP_WIDTH;
vid.maxwarpheight = WARP_HEIGHT;
// Set video width, height and flags
flags = (SDL_SWSURFACE | SDL_HWPALETTE);
if (vid_fullscreen->int_val)
@ -177,7 +135,7 @@ VID_Init (unsigned char *palette)
vid.direct = 0;
// allocate z buffer and surface cache
VID_InitBuffers (vid.width, vid.height);
VID_InitBuffers ();
// initialize the mouse
SDL_ShowCursor (0);

View file

@ -49,6 +49,7 @@
#include "sbar.h"
#include "QF/sys.h"
#include "QF/va.h"
#include "QF/vid.h"
#ifdef WIN32
/* FIXME: this is evil hack to get full DirectSound support with SDL */

View file

@ -55,14 +55,12 @@ Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
{
char name[32];
texture_mode = GL_LINEAR_MIPMAP_NEAREST; // _LINEAR;
snprintf (name, sizeof (name), "fb_%s", mt->name);
tx->gl_fb_texturenum =
Mod_Fullbright ((byte *) (tx + 1), tx->width, tx->height, name);
tx->gl_texturenum =
GL_LoadTexture (mt->name, tx->width, tx->height, (byte *) (tx + 1),
true, false, 1);
texture_mode = GL_LINEAR;
}
/*

View file

@ -812,7 +812,7 @@ R_DrawBrushModel (entity_t *e)
e->angles[0] = -e->angles[0]; // stupid quake bug
// LordHavoc: anyone without multitexture won't want texsort 0 anyway...
if (!gl_mtexable)
if (!gl_mtex_active)
Cvar_SetValue (gl_texsort, 1);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
@ -990,7 +990,7 @@ R_DrawWorld (void)
currententity = &ent;
// LordHavoc: anyone without multitexture won't want texsort 0 anyway...
if (!gl_mtexable)
if (!gl_mtex_active)
Cvar_SetValue (gl_texsort, 1);
glColor3f (1.0, 1.0, 1.0);
@ -1309,7 +1309,7 @@ GL_BuildLightmaps (void)
}
}
if (gl_mtexable && !gl_texsort->int_val)
if (gl_mtex_active && !gl_texsort->int_val)
qglSelectTexture (gl_mtex_enum + 1);
//
@ -1331,6 +1331,6 @@ GL_BuildLightmaps (void)
GL_UNSIGNED_BYTE, lightmaps[i]);
}
if (gl_mtexable && !gl_texsort->int_val)
if (gl_mtex_active && !gl_texsort->int_val)
qglSelectTexture (gl_mtex_enum + 0);
}

View file

@ -124,7 +124,6 @@ cvar_t *gl_fb_models;
cvar_t *gl_fb_bmodels;
cvar_t *gl_keeptjunctions;
cvar_t *gl_lerp_anim;
cvar_t *gl_multitexture;
cvar_t *gl_nocolors;
cvar_t *gl_playermip;
cvar_t *gl_dlight_smooth;

View file

@ -238,7 +238,6 @@ R_Init_Cvars (void)
gl_fires = Cvar_Get ("gl_fires", "0", CVAR_ARCHIVE, NULL, "Toggles lavaball and rocket fireballs");
gl_keeptjunctions = Cvar_Get ("gl_keeptjunctions", "1", CVAR_ARCHIVE, NULL, "Set to 0 to turn off colinear vertexes upon level load");
gl_lerp_anim = Cvar_Get ("gl_lerp_anim", "1", CVAR_ARCHIVE, NULL, "Toggles model animation interpolation");
gl_multitexture = Cvar_Get ("gl_multitexture", "0", CVAR_ARCHIVE, NULL, "Use multitexture when available");
gl_nocolors = Cvar_Get ("gl_nocolors", "0", CVAR_NONE, NULL, "Set to 1, turns off all player colors");
gl_playermip = Cvar_Get ("gl_playermip", "0", CVAR_NONE, NULL, "Detail of player skins. 0 best, 4 worst.");
gl_sky_clip = Cvar_Get ("gl_sky_clip", "0", CVAR_ARCHIVE, NULL, "controls whether sky is drawn first (0) or later (1)");