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Make blood puffs a little less ridiculously large and not overly dense.
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1 changed files with 2 additions and 3 deletions
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@ -254,9 +254,8 @@ R_BloodPuff (vec3_t org, int count)
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if (numparticles >= r_maxparticles)
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return;
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particle_new (pt_bloodcloud, part_tex_smoke, org, count / 4,
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vec3_origin, r_realtime + 99, 70 + (rand () & 3), 128 +
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((count / 20) % 128));
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particle_new (pt_bloodcloud, part_tex_smoke, org, count / 5,
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vec3_origin, r_realtime + 99, 70 + (rand () & 3), 128);
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}
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void
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