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disable lerping of the shadedots. stops the flicker but some lighting will
probably be a little funny.
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1 changed files with 4 additions and 5 deletions
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@ -519,8 +519,6 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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blend = 1;
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lerp = 1 - blend;
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verts1 = verts + e->pose1 * count;
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verts2 = verts + e->pose2 * count;
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@ -531,9 +529,10 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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+ verts2[i].v[1] * blend;
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vo->verts[i].vert[2] = verts1[i].v[2] * lerp
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+ verts2[i].v[2] * blend;
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vo->verts[i].lightdot =
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shadedots[verts[i].lightnormalindex] * lerp
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+ shadedots[verts2[i].lightnormalindex] * blend;
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//vo->verts[i].lightdot =
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// shadedots[verts[i].lightnormalindex] * lerp
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// + shadedots[verts2[i].lightnormalindex] * blend;
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vo->verts[i].lightdot = shadedots[verts[i].lightnormalindex];
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}
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lastposenum0 = e->pose1;
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lastposenum = e->pose2;
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