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https://git.code.sf.net/p/quake/quakeforge
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Whitespace.
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a98c5bb4c1
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c19c237e0e
3 changed files with 10 additions and 12 deletions
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@ -58,18 +58,18 @@ HWND mainwindow;
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// static float oldin_grab = 0;
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int modestate; // FIXME: just to avoid cross-compile errors - remove later
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// The original defaults
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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byte *VGA_pagebase;
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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static SDL_Surface *screen = NULL;
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void
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VID_SetPalette (unsigned char *palette)
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{
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@ -137,8 +137,8 @@ VID_Init (unsigned char *palette)
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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@ -67,12 +67,11 @@ int modestate; // FIXME: just to avoid cross-compile errors - remove later
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#define BASEWIDTH 320
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#define BASEHEIGHT 200
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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byte *VGA_pagebase;
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int VGA_width, VGA_height, VGA_rowbytes, VGA_bufferrowbytes = 0;
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static SDL_Surface *screen = NULL;
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static SDL_Surface *rendersurface = NULL;
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static SDL_Surface *screen = NULL;
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void
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@ -64,12 +64,12 @@ HWND mainwindow;
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#define WARP_WIDTH 320
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#define WARP_HEIGHT 200
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int VID_options_items = 1;
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int modestate;
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static SDL_Surface *screen = NULL;
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void
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VID_SDL_GammaCheck (void)
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{
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@ -172,8 +172,7 @@ VID_Init (unsigned char *palette)
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// Don't annoy Mesa/3dfx folks
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#ifndef WIN32
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// FIXME: Maybe this could be put in a different spot, but I don't
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// know where.
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// Anyway, it's to work around a 3Dfx Glide bug.
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// know where. Anyway, it's to work around a 3Dfx Glide bug.
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SDL_ShowCursor (0);
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SDL_WM_GrabInput (SDL_GRAB_ON);
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setenv ("MESA_GLX_FX", "fullscreen", 1);
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@ -223,8 +222,8 @@ VID_Init (unsigned char *palette)
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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