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putting if outside the for loop should speed things up
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commit
cb6ef3e225
1 changed files with 21 additions and 14 deletions
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@ -303,12 +303,10 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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} else if (blend == 1) {
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verts = verts2;
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} else {
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for (i = 0, vo_v = vo->verts; i < count;
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i++, vo_v++, verts1++, verts2++) {
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if (paliashdr->mdl.ident == POLYHEADER16)
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{
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for (j = 0; j < 3; j++)
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{
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if (paliashdr->mdl.ident == POLYHEADER16) {
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for (i = 0, vo_v = vo->verts; i < count;
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i++, vo_v++, verts1++, verts2++) {
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for (j = 0; j < 3; j++) {
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v1[j] = verts1->v[j] + (verts1
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+ count)->v[j] /
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(float)256;
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@ -317,12 +315,19 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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(float)256;
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}
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VectorBlend (v1, v2, blend, vo_v->vert);
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vo_v->lightdot =
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shadedots[verts1->lightnormalindex] * (1 - blend)
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+ shadedots[verts2->lightnormalindex] * blend;
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}
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else
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}
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else {
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for (i = 0, vo_v = vo->verts; i < count;
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i++, vo_v++, verts1++, verts2++) {
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VectorBlend (verts1->v, verts2->v, blend, vo_v->vert);
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vo_v->lightdot =
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shadedots[verts1->lightnormalindex] * (1 - blend)
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+ shadedots[verts2->lightnormalindex] * blend;
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vo_v->lightdot =
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shadedots[verts1->lightnormalindex] * (1 - blend)
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+ shadedots[verts2->lightnormalindex] * blend;
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}
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}
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lastposenum0 = e->pose1;
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lastposenum = e->pose2;
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@ -334,14 +339,16 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
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else
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verts += pose * count;
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}
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for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++) {
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if (paliashdr->mdl.ident == POLYHEADER16)
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{
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if (paliashdr->mdl.ident == POLYHEADER16) {
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for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++) {
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for (j = 0; j < 3; j++)
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vo_v->vert[j] = verts->v[j] + (verts +
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count)->v[j] / (float)256;
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}
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else
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vo_v->lightdot = shadedots[verts->lightnormalindex];
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}
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else {
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for (i = 0, vo_v = vo->verts; i < count; i++, vo_v++, verts++)
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VectorCopy (verts->v, vo_v->vert);
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vo_v->lightdot = shadedots[verts->lightnormalindex];
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}
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