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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
Some gl_draw cleanups for glpic.
Some sbar cleanups (still broken, suspect driver issues.). Removal of pmodel and emodel infokeys, waste of info space. For servers allow people downloading to hear people talking.
This commit is contained in:
parent
3f47a8d0a7
commit
380dcf5c9b
5 changed files with 31 additions and 63 deletions
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@ -78,8 +78,7 @@ static byte cs_data[64] = {
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typedef struct {
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int texnum;
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int bytesperpixel;
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float sl, tl, sh, th;
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// float sl, tl, sh, th;
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} glpic_t;
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extern int gl_filter_min, gl_filter_max;
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@ -107,11 +106,7 @@ Draw_PicFromWad (char *name)
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p = W_GetLumpName (name);
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gl = (glpic_t *) p->data;
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gl->texnum = GL_LoadTexture ("", p->width, p->height, p->data, false, true, 1);
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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gl->texnum = GL_LoadTexture (name, p->width, p->height, p->data, false, true, 1);
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return p;
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}
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@ -166,12 +161,6 @@ Draw_CachePic (char *path, qboolean alpha)
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gl = (glpic_t *) pic->pic.data;
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gl->texnum = GL_LoadTexture ("", dat->width, dat->height, dat->data, false, alpha, 1);
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// Alignment stuff..
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gl->sl = 0;
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gl->sh = 1;
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gl->tl = 0;
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gl->th = 1;
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// Now lets mark this cache entry as used..
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pic->dirty = false;
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numcachepics++;
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@ -403,13 +392,13 @@ Draw_Pic (int x, int y, qpic_t *pic)
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glBindTexture (GL_TEXTURE_2D, gl->texnum);
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glBegin (GL_QUADS);
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glTexCoord2f (gl->sl, gl->tl);
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glTexCoord2f (0, 0);
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glVertex2f (x, y);
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glTexCoord2f (gl->sh, gl->tl);
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glTexCoord2f (1, 0);
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glVertex2f (x + pic->width, y);
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glTexCoord2f (gl->sh, gl->th);
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glTexCoord2f (1, 1);
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glVertex2f (x + pic->width, y + pic->height);
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glTexCoord2f (gl->sl, gl->th);
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glTexCoord2f (0, 1);
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glVertex2f (x, y + pic->height);
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glEnd ();
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}
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@ -421,18 +410,14 @@ Draw_SubPic (int x, int y, qpic_t *pic, int srcx, int srcy, int width,
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{
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glpic_t *gl;
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float newsl, newtl, newsh, newth;
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float oldglwidth, oldglheight;
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gl = (glpic_t *) pic->data;
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oldglwidth = gl->sh - gl->sl;
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oldglheight = gl->th - gl->tl;
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newsl = (float) srcx / (float) pic->width;
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newsh = newsl + (float) width / (float) pic->width;
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newsl = gl->sl + (srcx * oldglwidth) / pic->width;
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newsh = newsl + (width * oldglwidth) / pic->width;
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newtl = gl->tl + (srcy * oldglheight) / pic->height;
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newth = newtl + (height * oldglheight) / pic->height;
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newtl = (float) srcy / (float) pic->height;
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newth = newtl + (float) height / (float) pic->height;
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glColor3f (0.8, 0.8, 0.8);
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glBindTexture (GL_TEXTURE_2D, gl->texnum);
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@ -555,13 +540,13 @@ Draw_ConsoleBackground (int lines)
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// draw the console texture
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glBindTexture (GL_TEXTURE_2D, gl->texnum);
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glBegin (GL_QUADS);
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glTexCoord2f (gl->sl, gl->tl + ofs);
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glTexCoord2f (0, 0 + ofs);
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glVertex2f (0, 0);
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glTexCoord2f (gl->sh, gl->tl + ofs);
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glTexCoord2f (1, 0 + ofs);
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glVertex2f (vid.conwidth, 0);
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glTexCoord2f (gl->sh, gl->th);
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glTexCoord2f (1, 1);
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glVertex2f (vid.conwidth, lines);
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glTexCoord2f (gl->sl, gl->th);
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glTexCoord2f (0, 1);
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glVertex2f (0, lines);
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glEnd ();
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@ -200,8 +200,6 @@ void Master_Connect_f (void);
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char *server_version = NULL; // version of server we connected to
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char emodel_name[] = "emodel";
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char pmodel_name[] = "pmodel";
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char prespawn_name[] = "prespawn %i 0 %i";
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char modellist_name[] = "modellist %i %i";
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char soundlist_name[] = "soundlist %i %i";
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@ -690,9 +688,6 @@ CL_FullInfo_f (void)
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if (*s)
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s++;
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if (strcaseequal (key, pmodel_name) || strcaseequal (key, emodel_name))
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continue;
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Info_SetValueForKey (cls.userinfo, key, value, MAX_INFO_STRING);
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}
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}
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@ -714,10 +709,6 @@ CL_SetInfo_f (void)
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Con_Printf ("usage: setinfo [ <key> <value> ]\n");
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return;
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}
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if (strcaseequal (Cmd_Argv (1), pmodel_name)
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|| strcaseequal (Cmd_Argv (1), emodel_name))
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return;
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Info_SetValueForKey (cls.userinfo, Cmd_Argv (1), Cmd_Argv (2),
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MAX_INFO_STRING);
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if (cls.state >= ca_connected)
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@ -290,13 +290,6 @@ Model_NextDownload (void)
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return;
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}
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if (strequal (cl.model_name[i], "progs/player.mdl")
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&& cl.model_precache[i]->type == mod_alias)
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info_key = pmodel_name;
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if (strequal (cl.model_name[i], "progs/eyes.mdl")
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&& cl.model_precache[i]->type == mod_alias)
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info_key = emodel_name;
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if (info_key) {
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aliashdr_t *ahdr = (aliashdr_t *) Mod_Extradata (cl.model_precache[i]);
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Info_SetValueForKey (cls.userinfo, info_key, va ("%d", ahdr->crc),
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@ -55,6 +55,7 @@
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int sb_updates; // if >= vid.numpages, no update needed
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#define STAT_MINUS 10 // num frame for '-' stats digit
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qpic_t *sb_nums[2][11];
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qpic_t *sb_colon, *sb_slash;
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qpic_t *sb_ibar;
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@ -535,31 +536,29 @@ Sbar_DrawInventory (void)
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// ammo counts
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for (i = 0; i < 4; i++) {
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snprintf (num, sizeof (num), "%3i", cl.stats[STAT_SHELLS + i]);
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snprintf (num, sizeof (num), "%3i", min (cl.stats[STAT_SHELLS + i], 999));
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if (headsup) {
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// Sbar_DrawSubPic(3, -24, sb_ibar, 3, 0, 42, 11);
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Sbar_DrawSubPic ((hudswap) ? 0 : (vid.width - 42),
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-24 - (4 - i) * 11, sb_ibar, 3 + (i * 48), 0, 42,
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11);
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#define HUD_X(dist) ((hudswap) ? dist : (vid.width - (42 - dist)))
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#define HUD_Y(n) (-24 - (4 - n) * 11)
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Sbar_DrawSubPic (HUD_X (0), HUD_Y (i), sb_ibar,
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3 + (i * 48), 0, 42, 11);
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if (num[0] != ' ')
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Sbar_DrawCharacter ((hudswap) ? 3 : (vid.width - 39),
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-24 - (4 - i) * 11, 18 + num[0] - '0');
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Sbar_DrawCharacter (HUD_X (3), HUD_Y (i), 18 + num[0] - '0');
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if (num[1] != ' ')
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Sbar_DrawCharacter ((hudswap) ? 11 : (vid.width - 31),
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-24 - (4 - i) * 11, 18 + num[1] - '0');
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Sbar_DrawCharacter (HUD_X (11), HUD_Y (i), 18 + num[1] - '0');
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if (num[2] != ' ')
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Sbar_DrawCharacter ((hudswap) ? 19 : (vid.width - 23),
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-24 - (4 - i) * 11, 18 + num[2] - '0');
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Sbar_DrawCharacter (HUD_X (19), HUD_Y (i), 18 + num[2] - '0');
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#undef HUD_X
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#undef HUD_Y
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} else {
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#define HUD_X(n, dist) ((6 * n + dist) * 8 - 2)
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if (num[0] != ' ')
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Sbar_DrawCharacter ((6 * i + 1) * 8 - 2, -24,
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18 + num[0] - '0');
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Sbar_DrawCharacter (HUD_X(i, 1), -24, 18 + num[0] - '0');
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if (num[1] != ' ')
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Sbar_DrawCharacter ((6 * i + 2) * 8 - 2, -24,
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18 + num[1] - '0');
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Sbar_DrawCharacter (HUD_X(i, 2), -24, 18 + num[1] - '0');
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if (num[2] != ' ')
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Sbar_DrawCharacter ((6 * i + 3) * 8 - 2, -24,
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18 + num[2] - '0');
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Sbar_DrawCharacter (HUD_X(i, 3), -24, 18 + num[2] - '0');
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#undef HUD_X
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}
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}
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@ -823,7 +823,7 @@ SV_Say (qboolean team)
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Con_Printf ("%s", text);
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for (j = 0, client = svs.clients; j < MAX_CLIENTS; j++, client++) {
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if (client->state != cs_spawned)
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if (client->state < cs_connected) // Clients connecting can hear.
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continue;
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if (host_client->spectator && !sv_spectalk->int_val)
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if (!client->spectator)
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