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https://git.code.sf.net/p/quake/quakeforge
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speedup r_lightmap_components 3 by ~4.2% in null-render
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parent
101d38bd0c
commit
f3132162ae
1 changed files with 12 additions and 12 deletions
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@ -285,16 +285,16 @@ R_BuildLightMap_1 (msurface_t *surf)
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax;
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size = smax * tmax * gl_internalformat;
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// set to full bright if no light data
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if (!r_worldentity.model->lightdata) {
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memset (&blocklights[0], 0xff, gl_internalformat * size * sizeof(int));
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memset (&blocklights[0], 0xff, size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, gl_internalformat * size * sizeof(int));
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memset (&blocklights[0], 0, size * sizeof(int));
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// add all the lightmaps
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if (surf->samples) {
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@ -306,7 +306,7 @@ R_BuildLightMap_1 (msurface_t *surf)
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < (size * gl_internalformat); i++) {
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for (i = 0; i < size; i++) {
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*bl++ += *lightmap++ * scale;
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}
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}
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@ -342,16 +342,16 @@ R_BuildLightMap_3 (msurface_t *surf)
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax;
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size = smax * tmax * gl_internalformat;
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// set to full bright if no light data
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if (!r_worldentity.model->lightdata) {
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memset (&blocklights[0], 0xff, gl_internalformat * size * sizeof(int));
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memset (&blocklights[0], 0xff, size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, gl_internalformat * size * sizeof(int));
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memset (&blocklights[0], 0, size * sizeof(int));
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// add all the lightmaps
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if (surf->samples) {
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@ -363,7 +363,7 @@ R_BuildLightMap_3 (msurface_t *surf)
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < (size * gl_internalformat); i++) {
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for (i = 0; i < size; i++) {
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*bl++ += *lightmap++ * scale;
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}
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}
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@ -403,16 +403,16 @@ R_BuildLightMap_4 (msurface_t *surf)
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smax = (surf->extents[0] >> 4) + 1;
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tmax = (surf->extents[1] >> 4) + 1;
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size = smax * tmax;
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size = smax * tmax * gl_internalformat;
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// set to full bright if no light data
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if (!r_worldentity.model->lightdata) {
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memset (&blocklights[0], 0xff, gl_internalformat * size * sizeof(int));
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memset (&blocklights[0], 0xff, size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, gl_internalformat * size * sizeof(int));
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memset (&blocklights[0], 0, size * sizeof(int));
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// add all the lightmaps
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if (surf->samples) {
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@ -424,7 +424,7 @@ R_BuildLightMap_4 (msurface_t *surf)
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < (size * gl_internalformat); i++) {
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for (i = 0; i < size; i++) {
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*bl++ += *lightmap++ * scale;
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}
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}
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