Whitespace. Hiding commented out code is bad.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-10-06 01:14:23 +00:00
parent 963c7592ee
commit 24e80b21d4

View file

@ -169,7 +169,7 @@ R_DrawSkyBox (void)
qfglDisable (GL_DEPTH_TEST);
qfglDepthMask (GL_FALSE);
//qfglDepthRange (gldepthmax, gldepthmax);
// qfglDepthRange (gldepthmax, gldepthmax);
for (i = 0; i < 6; i++) {
qfglBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
qfglBegin (GL_QUADS);
@ -180,7 +180,7 @@ R_DrawSkyBox (void)
qfglDepthMask (GL_TRUE);
qfglEnable (GL_DEPTH_TEST);
//qfglDepthRange (gldepthmin, gldepthmax);
// qfglDepthRange (gldepthmin, gldepthmax);
}
vec3_t domescale;
@ -236,7 +236,7 @@ R_DrawSkyDome (void)
qfglDisable (GL_DEPTH_TEST);
qfglDepthMask (GL_FALSE);
//qfglDepthRange (gldepthmax, gldepthmax);
// qfglDepthRange (gldepthmax, gldepthmax);
qfglDisable (GL_BLEND);
@ -263,7 +263,7 @@ R_DrawSkyDome (void)
qfglDepthMask (GL_TRUE);
qfglEnable (GL_DEPTH_TEST);
//qfglDepthRange (gldepthmin, gldepthmax);
// qfglDepthRange (gldepthmin, gldepthmax);
}
inline void