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Whitespace. Hiding commented out code is bad.
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1 changed files with 4 additions and 4 deletions
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@ -169,7 +169,7 @@ R_DrawSkyBox (void)
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qfglDisable (GL_DEPTH_TEST);
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qfglDepthMask (GL_FALSE);
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//qfglDepthRange (gldepthmax, gldepthmax);
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// qfglDepthRange (gldepthmax, gldepthmax);
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for (i = 0; i < 6; i++) {
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qfglBindTexture (GL_TEXTURE_2D, SKY_TEX + i);
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qfglBegin (GL_QUADS);
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@ -180,7 +180,7 @@ R_DrawSkyBox (void)
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qfglDepthMask (GL_TRUE);
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qfglEnable (GL_DEPTH_TEST);
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//qfglDepthRange (gldepthmin, gldepthmax);
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// qfglDepthRange (gldepthmin, gldepthmax);
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}
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vec3_t domescale;
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@ -236,7 +236,7 @@ R_DrawSkyDome (void)
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qfglDisable (GL_DEPTH_TEST);
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qfglDepthMask (GL_FALSE);
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//qfglDepthRange (gldepthmax, gldepthmax);
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// qfglDepthRange (gldepthmax, gldepthmax);
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qfglDisable (GL_BLEND);
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@ -263,7 +263,7 @@ R_DrawSkyDome (void)
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qfglDepthMask (GL_TRUE);
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qfglEnable (GL_DEPTH_TEST);
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//qfglDepthRange (gldepthmin, gldepthmax);
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// qfglDepthRange (gldepthmin, gldepthmax);
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}
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inline void
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