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https://git.code.sf.net/p/quake/quakeforge
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Smarter lightmap handling code. Still considerable optimization possible, at expense of duplicate code.
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parent
030b8a7a05
commit
2fe76b39e7
1 changed files with 46 additions and 35 deletions
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@ -60,7 +60,7 @@ void EmitWaterPolys (msurface_t *fa);
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int active_lightmaps;
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int dlightdivtable[8192];
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int gl_internalformat;
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int gl_internalformat; // 1 or 3
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int lightmap_bytes; // 1, 3, or 4
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int lightmap_textures;
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int skytexturenum;
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@ -119,9 +119,9 @@ glrsurf_init (void)
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int s;
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memset (&lightmaps, 0, sizeof (lightmaps));
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dlightdivtable[0] = 1048576 >> 7;
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for (s = 1; s < 8192; s++)
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dlightdivtable[s] = 1048576 / (s << 7);
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dlightdivtable[0] = 1048576 >> 7;
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for (s = 1; s < 8192; s++)
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dlightdivtable[s] = 1048576 / (s << 7);
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}
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static void
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@ -143,15 +143,15 @@ static void
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R_AddDynamicLights (msurface_t *surf)
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{
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float dist;
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int lnum, maxdist, maxdist2, maxdist3, red, green, blue, smax,
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smax3, tmax;
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int lnum, maxdist, maxdist2, maxdist3, smax, smax_bytes, tmax,
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red, green, blue;
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unsigned int td, i, j, s, t;
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unsigned int sdtable[18];
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unsigned int *bl;
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vec3_t impact, local;
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smax = (surf->extents[0] >> 4) + 1;
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smax3 = smax * 3;
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smax_bytes = smax * gl_internalformat;
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tmax = (surf->extents[1] >> 4) + 1;
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for (lnum = 0; lnum < r_maxdlights; lnum++) {
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@ -183,26 +183,41 @@ R_AddDynamicLights (msurface_t *surf)
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maxdist3 = maxdist - t;
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// convert to 8.8 blocklights format
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red = r_dlights[lnum].color[0] * maxdist;
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green = r_dlights[lnum].color[1] * maxdist;
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blue = r_dlights[lnum].color[2] * maxdist;
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if (gl_internalformat > 1) {
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red = r_dlights[lnum].color[0] * maxdist;
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green = r_dlights[lnum].color[1] * maxdist;
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blue = r_dlights[lnum].color[2] * maxdist;
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} else {
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red = (r_dlights[lnum].color[0] + r_dlights[lnum].color[1] +
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r_dlights[lnum].color[2]) * maxdist / 3.0;
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green = blue = 0;
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}
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bl = blocklights;
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for (t = 0; t < tmax; t++, i -= 16) {
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td = i * i;
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if (td < maxdist3) { // ensure part is visible on this line
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if (td < maxdist3) { // ensure part is visible on this line
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maxdist2 = maxdist - td;
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for (s = 0; s < smax; s++) {
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if (sdtable[s] < maxdist2) {
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j = dlightdivtable[(sdtable[s] + td) >> 7];
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*bl++ += (red * j) >> 7;
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*bl++ += (green * j) >> 7;
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*bl++ += (blue * j) >> 7;
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} else {
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bl += 3;
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if (gl_internalformat > 1) {
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for (s = 0; s < smax; s++) {
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if (sdtable[s] < maxdist2) {
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j = dlightdivtable[(sdtable[s] + td) >> 7];
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*bl++ += (red * j) >> 7;
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*bl++ += (green * j) >> 7;
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*bl++ += (blue * j) >> 7;
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} else
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bl += 3;
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}
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} else {
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for (s = 0; s < smax; s++) {
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if (sdtable[s] < maxdist2) {
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j = dlightdivtable[(sdtable[s] + td) >> 7];
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*bl++ += (red * j) >> 7;
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} else
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bl++;
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}
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}
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} else
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bl += smax3; // skip line
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bl += smax_bytes; // skip line
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}
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}
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}
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@ -220,7 +235,7 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
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{
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byte *lightmap;
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int maps, shift, size, smax, tmax, i, j;
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unsigned int scale, t2;
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unsigned int scale;
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unsigned int *bl;
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surf->cached_dlight = (surf->dlightframe == r_framecount);
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@ -232,23 +247,21 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
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// set to full bright if no light data
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if (!r_worldentity.model->lightdata) {
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memset (&blocklights[0], 0xff, 3 * size * sizeof(int));
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memset (&blocklights[0], 0xff, gl_internalformat * size * sizeof(int));
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goto store;
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}
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// clear to no light
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memset (&blocklights[0], 0, 3 * size * sizeof(int));
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memset (&blocklights[0], 0, gl_internalformat * size * sizeof(int));
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// add all the lightmaps
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if (lightmap) {
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for (maps = 0; maps < MAXLIGHTMAPS && surf->styles[maps] != 255;
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maps++) {
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scale = d_lightstylevalue[surf->styles[maps]];
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surf->cached_light[maps] = scale; // 8.8 fraction
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surf->cached_light[maps] = scale; // 8.8 fraction
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bl = blocklights;
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for (i = 0; i < size; i++) {
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*bl++ += *lightmap++ * scale;
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*bl++ += *lightmap++ * scale;
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for (i = 0; i < (size * gl_internalformat); i++) {
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*bl++ += *lightmap++ * scale;
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}
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}
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@ -282,7 +295,8 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
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bl++;
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*dest++ = min (*bl >> shift, 255);
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bl++;
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*dest++ = 255;
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*dest++; // set to 255 if RGBA internal format is wanted
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// instead of RGB
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}
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}
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break;
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@ -301,11 +315,8 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
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case 1:
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for (i = 0; i < tmax; i++, dest += stride) {
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for (j = 0; j < smax; j++) {
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t2 = *bl++;
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t2 += *bl++;
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t2 += *bl++;
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t2 /= 3;
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*dest++ = min (t2 >> shift, 255);
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*dest++ = min (*bl >> shift, 255);
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*bl++;
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}
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}
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break;
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@ -1146,8 +1157,8 @@ GL_BuildLightmaps (model_t **models, int num_models)
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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qfglTexImage2D (GL_TEXTURE_2D, 0, lightmap_bytes, BLOCK_WIDTH,
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BLOCK_HEIGHT, 0, gl_lightmap_format,
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GL_UNSIGNED_BYTE, lightmaps[i]);
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BLOCK_HEIGHT, 0, gl_lightmap_format,
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GL_UNSIGNED_BYTE, lightmaps[i]);
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}
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#if 0
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