Clean up of models that are always fullbright.
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@ -258,9 +258,9 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
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bl = blocklights;
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if (gl_mtex_active) {
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shift = 7; // 0-1 lightmap range.
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shift = 7; // 0-1 lightmap range.
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} else {
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shift = 8; // 0-2 lightmap range.
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shift = 8; // 0-2 lightmap range.
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}
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switch (lightmap_bytes) {
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