mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-17 22:50:51 +00:00
duplicate file name cleanup and make dist works
This commit is contained in:
parent
630e064150
commit
a1d2cf3532
11 changed files with 139 additions and 72 deletions
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@ -2,15 +2,22 @@ INCLUDES= -I$(top_srcdir)/include
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plugin_LTLIBRARIES= @SND_REND_TARGETS@
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EXTRA_LTLIBRARIES= libsnd_render_default.la
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noinst_LTLIBRARIES= libasm.la
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if ASM_ARCH
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libasm_la_SOURCES= snd_mixa.S
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asm= libasm.la
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else
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libasm_la_SOURCES=
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asm=
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endif
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noinst_LTLIBRARIES= $(asm)
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libasm_la_SOURCES= snd_mixa.S
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libsnd_render_default_la_LDFLAGS= -version-info 1:0:0 -rpath $(plugindir)
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libsnd_render_default_la_LIBADD= libasm.la
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libsnd_render_default_la_DEPENDENCIES= libasm.la
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libsnd_render_default_la_SOURCES= snd_dma.c snd_mem.c snd_mix.c
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if ASM_ARCH
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libsnd_render_default_la_LIBADD= $(asm)
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libsnd_render_default_la_DEPENDENCIES= $(asm)
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endif
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EXTRA_DIST= $(libasm_la_SOURCES)
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@ -1,21 +1,34 @@
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INCLUDES= -I$(top_srcdir)/include
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noinst_LTLIBRARIES= libalias_gl.la libalias_sw.la libalias_sw32.la
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if BUILD_GL
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libalias_gl_la_SOURCES= gl_mesh.c gl_model_alias.c model_alias.c
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gl= libalias_gl.la
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else
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libalias_gl_la_SOURCES=
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gl=
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endif
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if BUILD_SW
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libalias_sw_la_SOURCES= sw_model_alias.c model_alias.c
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sw= libalias_sw.la
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else
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libalias_sw_la_SOURCES=
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sw=
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endif
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if BUILD_SW32
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libalias_sw32_la_SOURCES= sw32_model_alias.c model_alias.c
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sw32= libalias_sw32.la
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else
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libalias_sw32_la_SOURCES=
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sw32=
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endif
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noinst_LTLIBRARIES= $(gl) $(sw) $(sw32)
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alias_src= model_alias.c
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gl_src= gl_mesh.c gl_model_alias.c
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sw_src= sw_model_alias.c
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sw32_src= sw32_model_alias.c
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libalias_gl_la_SOURCES= $(gl_src) $(alias_src)
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libalias_sw_la_SOURCES= $(sw_src) $(alias_src)
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libalias_sw32_la_SOURCES= $(sw32_src) $(alias_src)
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EXTRA_DIST= $(gl_src) $(sw_src) $(sw32_src) $(alias_src)
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@ -1,23 +1,36 @@
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INCLUDES= -I$(top_srcdir)/include
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noinst_LTLIBRARIES= libbrush.la libbrush_gl.la libbrush_sw.la libbrush_sw32.la
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libbrush_la_SOURCES= model_brush.c
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if BUILD_GL
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libbrush_gl_la_SOURCES= gl_model_brush.c model_brush.c
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gl= libbrush_gl.la
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else
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libbrush_gl_la_SOURCES=
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gl=
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endif
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if BUILD_SW
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libbrush_sw_la_SOURCES= sw_model_brush.c model_brush.c
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sw= libbrush_sw.la
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else
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libbrush_sw_la_SOURCES=
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sw=
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endif
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if BUILD_SW32
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libbrush_sw32_la_SOURCES=sw32_model_brush.c model_brush.c
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sw32= libbrush_sw32.la
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else
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libbrush_sw32_la_SOURCES=
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sw32=
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endif
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noinst_LTLIBRARIES= libbrush.la $(gl) $(sw) $(sw32)
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brush_src= model_brush.c
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gl_src= gl_model_brush.c
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sw_src= sw_model_brush.c
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sw32_src= sw32_model_brush.c
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libbrush_la_SOURCES= $(brush_src)
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libbrush_gl_la_SOURCES= $(gl_src) $(brush_src)
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libbrush_sw_la_SOURCES= $(sw_src) $(brush_src)
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libbrush_sw32_la_SOURCES= $(sw32_src) $(brush_src)
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EXTRA_DIST= $(gl_src) $(sw_src) $(sw32_src) $(brush_src)
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@ -1,21 +1,34 @@
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INCLUDES= -I$(top_srcdir)/include
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noinst_LTLIBRARIES= libsprite_gl.la libsprite_sw.la libsprite_sw32.la
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if BUILD_GL
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libsprite_gl_la_SOURCES= gl_model_sprite.c model_sprite.c
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gl= libsprite_gl.la
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else
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libsprite_gl_la_SOURCES=
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gl=
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endif
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if BUILD_SW
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libsprite_sw_la_SOURCES= sw_model_sprite.c model_sprite.c
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sw= libsprite_sw.la
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else
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libsprite_sw_la_SOURCES=
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sw=
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endif
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if BUILD_SW32
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libsprite_sw32_la_SOURCES= sw32_model_sprite.c model_sprite.c
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sw32= libsprite_sw32.la
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else
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libsprite_sw32_la_SOURCES=
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sw32=
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endif
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noinst_LTLIBRARIES= $(gl) $(sw) $(sw32)
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sprite_src= model_sprite.c
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gl_src= gl_model_sprite.c
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sw_src= sw_model_sprite.c
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sw32_src= sw32_model_sprite.c
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libsprite_gl_la_SOURCES= $(gl_src) $(sprite_src)
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libsprite_sw_la_SOURCES= $(sw_src) $(sprite_src)
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libsprite_sw32_la_SOURCES= $(sw32_src) $(sprite_src)
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EXTRA_DIST= $(gl_src) $(sw_src) $(sw32_src) $(sprite_src)
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@ -2,20 +2,22 @@ INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFutil.la
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noinst_LTLIBRARIES= libasm.la
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if ASM_ARCH
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libasm_la_SOURCES= math.S
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noinst_LTLIBRARIES= libasm.la
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else
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libasm_la_SOURCES=
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noinst_LTLIBRARIES=
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endif
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EXTRA_libasm_la_SOURCES=math.S
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asm_src= math.S
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libasm_la_SOURCES= $(asm_src)
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fnmatch_src= fnmatch.c dirent.c
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if BUILD_FNMATCH
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fnmatch_SRC= fnmatch.c dirent.c
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fnmatch= $(fnmatch_src)
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else
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fnmatch_SRC=
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fnmatch=
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endif
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libQFutil_la_LDFLAGS= -version-info 1:0:0
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@ -25,6 +27,6 @@ libQFutil_la_SOURCES= \
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checksum.c cmd.c console.c con_print.c crc.c cvar.c fendian.c hash.c \
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info.c link.c mathlib.c mdfour.c msg.c pcx.c plugin.c qargs.c \
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qendian.c qfplist.c quakefs.c quakeio.c sizebuf.c sys.c tga.c va.c \
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ver_check.c wad.c zone.c $(fnmatch_SRC)
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ver_check.c wad.c zone.c $(fnmatch)
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EXTRA_libQFutil_la_SOURCES= fnmatch.c dirent.c
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EXTRA_DIST= $(asm_src) $(fnmatch_src)
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@ -14,4 +14,4 @@ gl_src = \
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libgl_la_SOURCES= $(gl_src)
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EXTRA_libgl_la_SOURCES = $(gl_src)
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EXTRA_DIST = $(gl_src)
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@ -32,5 +32,4 @@ libsw_la_LIBADD= $(asm)
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libsw_la_DEPENDENCIES= $(asm)
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endif
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EXTRA_libasm_la_SOURCES= $(asm_src)
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EXTRA_libsw_la_SOURCES= $(sw_src)
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EXTRA_DIST= $(sw_src) $(asm_src)
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@ -15,4 +15,4 @@ sw32_src= \
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libsw32_la_SOURCES= $(sw32_src)
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EXTRA_libsw32_la_SOURCES= $(sw32_src)
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EXTRA_DIST= $(sw32_src)
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@ -6,36 +6,43 @@ EXTRA_LTLIBRARIES= \
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libQFjs.la libQFfbdev.la libQFglx.la libQFsvga.la libQFx11.la \
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libQFsdl.la libQFsdl32.la libQFsgl.la libQFwgl.la
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noinst_LTLIBRARIES= libasm.la @VID_TARGETS_NOINST@
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if ASM_ARCH
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libasm_la_SOURCES= d_copy.S
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asm= libasm.la
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else
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libasm_la_SOURCES=
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asm=
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endif
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noinst_LTLIBRARIES= $(asm) @VID_TARGETS_NOINST@
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libasm_la_SOURCES= d_copy.S
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joy_linux_src= joy_linux.c
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joy_win_src= joy_win.c
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joy_null_src= joy_null.c
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if JOYTYPE_LINUX
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joy_src= $(joy_linux_src)
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else
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if JOYTYPE_WIN32
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joy_src= $(joy_win_src)
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else
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joy_src= $(joy_null_src)
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endif
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endif
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EXTRA_libasm_la_SOURCES= d_copy.S
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libQFjs_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
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libQFjs_la_CFLAGS= $(JOY_CFLAGS)
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if JOYTYPE_LINUX
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libQFjs_la_SOURCES= joy.c joy_linux.c
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else
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if JOYTYPE_WIN32
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libQFjs_la_SOURCES= joy.c joy_win.c
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else
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libQFjs_la_SOURCES= joy.c joy_null.c
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endif
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endif
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EXTRA_libQFjs_la_SOURCES= joy.c joy_linux.c joy_null.c joy_win.c
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libQFjs_la_SOURCES= joy.c $(joy_src)
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EXTRA_libQFjs_la_SOURCES= $(joy_linux_src) $(joy_win_src) $(joy_null_src)
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in_common_SOURCE= in_common.c in_event.c keys.c old_keys.c
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#
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# Linux FBdev
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#
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fbdev_c= fbset_modes_y.c fbset_modes_l.c
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fbdev_h= fbset_modes_y.h
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YFLAGS = -d
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YACCLEX_CLEANFILES= fbset_modes_y.c fbset_modes_y.h \
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fbset_modes_y.tab.h fbset_modes_l.c
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YACCLEX_CLEANFILES= $(fbdev_c) $(fbdev_h)
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libQFfbdev_la_LDFLAGS= -version-info 1:0:0 -rpath $(libdir)
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libQFfbdev_la_SOURCES= fbset.c fbset_modes_y.y fbset_modes_l.l \
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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EXTRA_DIST= $(libasm_la_SOURCES) $(fbdev_c) $(fbdev_h)
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@ -39,12 +39,16 @@ EXTRA_PROGRAMS= nq-fbdev nq-glx nq-mgl nq-sdl nq-sdl32 nq-sgl nq-svga nq-wgl \
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nq-x11 nq-server
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if ASM_ARCH
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libasm_la_SOURCES= sys_ia32.S worlda.S
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asm= libasm.la
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else
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libasm_la_SOURCES=
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asm=
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endif
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noinst_LTLIBRARIES= libqfnet.la libasm.la
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asm_src= sys_ia32.S worlda.S
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libasm_la_SOURCES= $(asm_src)
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noinst_LTLIBRARIES= libqfnet.la $(asm)
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common_sources= game.c host_skin.c skin.c world.c com.c
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@ -203,7 +207,7 @@ nq_server_DEPENDENCIES= libqfnet.la libasm.la
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= sys_win.c sys_unix.c #nq.dsp
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EXTRA_DIST= $(asm_src)
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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@ -40,12 +40,16 @@ EXTRA_PROGRAMS= qw-client-fbdev qw-client-glx qw-client-mgl qw-client-sdl \
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qw-client-x11 qw-server qw-master
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if ASM_ARCH
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libasm_la_SOURCES= sys_x86.S worlda.S
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asm= libasm.la
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else
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libasm_la_SOURCES=
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asm=
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endif
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noinst_LTLIBRARIES= libqfnet.la libasm.la
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asm_src= sys_x86.S worlda.S
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libasm_la_SOURCES= $(asm_src)
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noinst_LTLIBRARIES= libqfnet.la $(asm)
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common_sources= buildnum.c com.c game.c msg_ucmd.c pmove.c pmovetst.c \
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net_packetlog.c
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common_ldflags= -export-dynamic
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# ... Network type
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ipv6_src= net_udp6.c
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ipv4_src= net_udp.c
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if NETTYPE_IPV6
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libqfnet_la_SOURCES= net_chan.c net_udp6.c
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ipvX_src= $(ipv6_src)
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else
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libqfnet_la_SOURCES= net_chan.c net_udp.c
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ipvX_src= $(ipv4_src)
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endif
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EXTRA_libqfnet_la_SOURCES= net_chan.c net_udp.c net_udp6.c
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libqfnet_la_SOURCES= net_chan.c $(ipvX_src)
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EXTRA_libqfnet_la_SOURCES= $(ipv4_src) $(ipv6_src)
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# Server builds
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#
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# Stuff that doesn't get linked into an executable NEEDS to be mentioned here,
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# or it won't be distributed with 'make dist'
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EXTRA_DIST= cl_sys_win.c sv_sys_win.c cl_sys_sdl.c
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EXTRA_DIST= $(asm_src)
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# Kill the temp files, hopefully.
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CLEANFILES = *.i *.s $(YACCLEX_CLEANFILES)
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