mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
compat.h:
create a field_offset macro that takes a structure type and a field and returns the offset of the field within the structure everything else: use field_offset to calculate the size of variable sized structs
This commit is contained in:
parent
d2a4faae6e
commit
06064ec390
12 changed files with 33 additions and 26 deletions
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@ -88,4 +88,7 @@ extern int vsnprintf(char *s, size_t maxlen, const char *format, va_list arg);
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# define strncaseequal(a,b,c) (strncasecmp (a, b, c) == 0)
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#endif
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#undef field_offset
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#define field_offset(type,field) ((int)&(((type *)0)->field))
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#endif // __compat_h
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@ -115,7 +115,7 @@ Mod_LoadAliasModel (model_t *mod, void *buffer)
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// allocate space for a working header, plus all the data except the frames,
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// skin and group info
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//
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size = (int) &((aliashdr_t *) 0)->frames[LittleLong (pinmodel->numframes)];
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size = field_offset (aliashdr_t, frames[LittleLong (pinmodel->numframes)]);
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pheader = Hunk_AllocName (size, loadname);
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memset (pheader, 0, size);
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pmodel = &pheader->mdl;
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@ -45,6 +45,7 @@
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "compat.h"
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#include "d_iface.h"
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extern char loadname[];
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@ -125,16 +126,15 @@ Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype, int *pskinindex)
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pinskingroup = (daliasskingroup_t *) pskintype;
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groupskins = LittleLong (pinskingroup->numskins);
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t = (int) &((maliasskingroup_t *) 0)->skindescs[groupskins];
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t = field_offset (maliasskingroup_t, skindescs[groupskins]);
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paliasskingroup = Hunk_AllocName (t, loadname);
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paliasskingroup->numskins = groupskins;
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*pskinindex = (byte *) paliasskingroup - (byte *) pheader;
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pinskinintervals = (daliasskininterval_t *) (pinskingroup + 1);
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poutskinintervals =
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Hunk_AllocName (groupskins * sizeof (float), loadname);
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poutskinintervals = Hunk_AllocName (groupskins * sizeof (float),
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loadname);
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paliasskingroup->intervals =
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(byte *) poutskinintervals - (byte *) pheader;
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for (gnum = 0; gnum < groupskins; gnum++) {
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@ -250,7 +250,8 @@ Mod_LoadAliasGroup (void *pin, maliasframedesc_t *frame)
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numframes = LittleLong (pingroup->numframes);
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paliasgroup = Hunk_AllocName (sizeof (maliasgroup_t) + (numframes - 1) * sizeof (paliasgroup->frames[0]), loadname);
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paliasgroup = Hunk_AllocName (field_offset (maliasgroup_t,
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frames[numframes]), loadname);
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paliasgroup->numframes = numframes;
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for (i = 0; i < 3; i++) {
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@ -196,7 +196,6 @@ Mod_LoadTextures (lump_t *l)
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tx->height = mt->height;
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for (j = 0; j < MIPLEVELS; j++)
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tx->offsets[j] =
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mt->offsets[j] + sizeof (texture_t) - sizeof (miptex_t);
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// the pixels immediately follow the structures
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memcpy (tx + 1, mt + 1, pixels);
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@ -71,18 +71,22 @@ Mod_Init (void)
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{
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int x, y, m;
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byte *dest;
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int mip0size = 16*16;
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int mip1size = 8*8;
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int mip2size = 4*4;
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int mip3size = 2*2;
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memset (mod_novis, 0xff, sizeof (mod_novis));
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r_notexture_mip =
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Hunk_AllocName (sizeof (texture_t) + 16 * 16 + 8 * 8 + 4 * 4 + 2 * 2,
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"notexture");
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r_notexture_mip = Hunk_AllocName (sizeof (texture_t)
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+ mip0size + mip1size
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+ mip2size + mip3size, "notexture");
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r_notexture_mip->width = r_notexture_mip->height = 16;
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r_notexture_mip->offsets[0] = sizeof (texture_t);
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + 16 * 16;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + 8 * 8;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + 4 * 4;
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r_notexture_mip->offsets[1] = r_notexture_mip->offsets[0] + mip0size;
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r_notexture_mip->offsets[2] = r_notexture_mip->offsets[1] + mip1size;
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r_notexture_mip->offsets[3] = r_notexture_mip->offsets[2] + mip2size;
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for (m = 0; m < 4; m++) {
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dest = (byte *) r_notexture_mip + r_notexture_mip->offsets[m];
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@ -37,6 +37,8 @@
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#include "QF/qendian.h"
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#include "QF/sys.h"
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#include "compat.h"
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extern model_t *loadmodel;
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extern char loadname[];
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@ -61,11 +63,8 @@ Mod_LoadSpriteGroup (void *pin, mspriteframe_t **ppframe, int framenum)
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numframes = LittleLong (pingroup->numframes);
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pspritegroup = Hunk_AllocName (sizeof (mspritegroup_t) +
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(numframes -
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1) * sizeof (pspritegroup->frames[0]),
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loadname);
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pspritegroup = Hunk_AllocName (field_offset (mspritegroup_t,
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frames[numframes]), loadname);
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pspritegroup->numframes = numframes;
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@ -120,7 +119,7 @@ Mod_LoadSpriteModel (model_t *mod, void *buffer)
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numframes = LittleLong (pin->numframes);
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size = sizeof (msprite_t) + (numframes - 1) * sizeof (psprite->frames);
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size = field_offset (msprite_t, frames[numframes]);
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psprite = Hunk_AllocName (size, loadname);
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@ -67,7 +67,6 @@ Mod_LoadSpriteFrame (void *pin, mspriteframe_t **ppframe, int framenum)
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size = width * height;
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pspriteframe = Hunk_AllocName (sizeof (mspriteframe_t) + size * r_pixbytes,
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loadname);
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memset (pspriteframe, 0, sizeof (mspriteframe_t) + size);
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@ -44,6 +44,8 @@
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#include "QF/vfs.h"
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#include "QF/zone.h"
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#include "compat.h"
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tex_t *
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LoadPCX (VFile *f, int convert, byte *pal)
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{
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@ -87,7 +89,7 @@ LoadPCX (VFile *f, int convert, byte *pal)
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count = (pcx->xmax + 1) * (pcx->ymax + 1);
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if (convert)
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count *= 4;
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tex = Hunk_TempAlloc (sizeof (tex_t) + count);
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tex = Hunk_TempAlloc (field_offset (tex_t, data[count]));
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tex->width = pcx->xmax + 1;
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tex->height = pcx->ymax + 1;
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if (convert) {
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@ -39,7 +39,6 @@
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#include <time.h>
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#include "QF/cmd.h"
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#include "compat.h"
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/draw.h"
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@ -52,6 +51,7 @@
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#include "QF/tga.h"
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#include "QF/vfs.h" // MAX_OSPATH
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#include "compat.h"
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#include "glquake.h"
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#include "r_cvar.h"
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#include "r_local.h"
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@ -572,7 +572,7 @@ SCR_ScreenShot (int width, int height)
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float fracw, frach;
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tex_t *tex;
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tex = Hunk_TempAlloc (sizeof (tex_t) + vid.width * vid.height * 3);
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tex = Hunk_TempAlloc (field_offset (tex_t, data[vid.width * vid.height * 3]));
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if (!tex)
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return 0;
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@ -607,7 +607,7 @@ SCR_ScreenShot (int width, int height)
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fracw = (float) vid.width / (float) w;
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frach = (float) vid.height / (float) h;
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tex = Hunk_TempAlloc (sizeof (tex_t) + w * h);
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tex = Hunk_TempAlloc (field_offset (tex_t, data[w * h]));
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if (!tex)
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return 0;
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@ -181,7 +181,7 @@ Skin_Cache (skin_t *skin)
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}
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pixels = 320 * 200;
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out = Cache_Alloc (&skin->data.cache, sizeof (tex_t) + pixels, skin->name);
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out = Cache_Alloc (&skin->data.cache, field_offset (tex_t, data[pixels]), skin->name);
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if (!out)
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Sys_Error ("Skin_Cache: couldn't allocate");
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opix = out->data;
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@ -182,7 +182,7 @@ Skin_Cache (skin_t *skin)
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}
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pixels = 320 * 200;
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out = Cache_Alloc (&skin->data.cache, sizeof (tex_t) + pixels, skin->name);
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out = Cache_Alloc (&skin->data.cache, field_offset (tex_t, data[pixels]), skin->name);
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if (!out)
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Sys_Error ("Skin_Cache: couldn't allocate");
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opix = out->data;
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