mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-23 04:42:32 +00:00
Whitespace.
This commit is contained in:
parent
e77d730054
commit
4e467ac8df
2 changed files with 112 additions and 120 deletions
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@ -75,9 +75,9 @@ void * (* glGetProcAddress) (const char *symbol) = NULL; // FIXME
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// the following is to avoid other compiler errors
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#ifdef _WIN32
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void *(*getProcAddress) (HINSTANCE, LPCSTR);
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void * (* getProcAddress) (HINSTANCE, LPCSTR);
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#else
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void *(*getProcAddress) (void *, const char *);
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void * (* getProcAddress) (void *, const char *);
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#endif
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void *
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@ -237,12 +237,12 @@ VID_Init (unsigned char *palette)
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vid.initialized = true;
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#ifdef WIN32
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// FIXME: EVIL thing - but needed for win32 until
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// SDL_sound works better - without this DirectSound fails.
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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// SDL_GetWMInfo(&info);
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// mainwindow=info.window;
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mainwindow=GetActiveWindow();
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#endif
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vid.recalc_refdef = 1; // force a surface cache flush
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@ -263,7 +263,8 @@ void
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VID_Init_Cvars ()
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{
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vid_fullscreen = Cvar_Get ("vid_fullscreen", "0", CVAR_ARCHIVE,
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VID_UpdateFullscreen, "Toggles fullscreen mode");
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VID_UpdateFullscreen,
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"Toggles fullscreen mode");
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vid_system_gamma = Cvar_Get ("vid_system_gamma", "1", CVAR_ARCHIVE, NULL,
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"Use system gamma control if available");
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}
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@ -272,7 +273,7 @@ void
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VID_SetCaption (const char *text)
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{
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if (text && *text) {
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char *temp = strdup (text);
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char *temp = strdup (text);
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SDL_WM_SetCaption (va ("%s %s: %s", PROGRAM, VERSION, temp), NULL);
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free (temp);
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@ -78,19 +78,19 @@ BOOL (GLAPIENTRY *qf_wglMakeCurrent) (HDC, HGLRC);
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typedef struct {
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modestate_t type;
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int width;
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int height;
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int modenum;
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int dib;
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int fullscreen;
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int bpp;
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int halfscreen;
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char modedesc[17];
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int width;
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int height;
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int modenum;
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int dib;
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int fullscreen;
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int bpp;
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int halfscreen;
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char modedesc[17];
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} vmode_t;
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typedef struct {
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int width;
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int height;
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int width;
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int height;
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} lmode_t;
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lmode_t lowresmodes[] = {
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@ -100,9 +100,6 @@ lmode_t lowresmodes[] = {
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{512, 384},
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};
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// FIXME: Only used by MGL ..
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qboolean DDActive;
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// If you ever merge screen/gl_screen, don't forget this one
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qboolean scr_skipupdate;
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@ -116,17 +113,17 @@ static qboolean windowed, leavecurrentmode;
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static int windowed_mouse;
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static HICON hIcon;
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RECT WindowRect;
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DWORD WindowStyle, ExWindowStyle;
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RECT WindowRect;
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DWORD WindowStyle, ExWindowStyle;
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HWND mainwindow;
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HWND mainwindow;
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int vid_modenum = NO_MODE;
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int vid_realmode;
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int vid_default = MODE_WINDOWED;
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static int windowed_default;
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unsigned char vid_curpal[256 * 3];
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static qboolean fullsbardraw = true;
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int vid_modenum = NO_MODE;
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int vid_realmode;
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int vid_default = MODE_WINDOWED;
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static int windowed_default;
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unsigned char vid_curpal[256 * 3];
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static qboolean fullsbardraw = true;
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HDC maindc;
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@ -194,12 +191,12 @@ VID_ForceUnlockedAndReturnState (void)
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void
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CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
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{
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int CenterX, CenterY;
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int CenterX, CenterY;
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CenterX = (GetSystemMetrics (SM_CXSCREEN) - width) / 2;
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CenterY = (GetSystemMetrics (SM_CYSCREEN) - height) / 2;
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if (CenterX > CenterY * 2)
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CenterX >>= 1; // dual screens
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CenterX >>= 1; // dual screens
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CenterX = (CenterX < 0) ? 0 : CenterX;
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CenterY = (CenterY < 0) ? 0 : CenterY;
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SetWindowPos (hWndCenter, NULL, CenterX, CenterY, 0, 0,
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@ -209,9 +206,9 @@ CenterWindow (HWND hWndCenter, int width, int height, BOOL lefttopjustify)
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qboolean
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VID_SetWindowedMode (int modenum)
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{
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HDC hdc;
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int lastmodestate, width, height;
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RECT rect;
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HDC hdc;
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int lastmodestate, width, height;
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RECT rect;
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lastmodestate = modestate;
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@ -242,20 +239,20 @@ VID_SetWindowedMode (int modenum)
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// Center and show the window
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CenterWindow (mainwindow, WindowRect.right - WindowRect.left,
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WindowRect.bottom - WindowRect.top, false);
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WindowRect.bottom - WindowRect.top, false);
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ShowWindow (mainwindow, SW_SHOWDEFAULT);
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UpdateWindow (mainwindow);
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modestate = MS_WINDOWED;
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// because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop),
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// we clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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// because we have set the background brush for the window to NULL
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// (to avoid flickering when re-sizing the window on the desktop),
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// we clear the window to black when created, otherwise it will be
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// empty while Quake starts up.
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hdc = GetDC (mainwindow);
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PatBlt (hdc, 0, 0, WindowRect.right, WindowRect.bottom, BLACKNESS);
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ReleaseDC (mainwindow, hdc);
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ReleaseDC (mainwindow, hdc);
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if (vid.conheight > modelist[modenum].height)
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vid.conheight = modelist[modenum].height;
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@ -277,11 +274,11 @@ VID_SetWindowedMode (int modenum)
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qboolean
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VID_SetFullDIBMode (int modenum)
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{
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HDC hdc;
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int lastmodestate, width, height;
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RECT rect;
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HDC hdc;
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int lastmodestate, width, height;
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RECT rect;
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memset(&win_gdevmode,0,sizeof(win_gdevmode));
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memset (&win_gdevmode,0,sizeof(win_gdevmode));
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if (!leavecurrentmode) {
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win_gdevmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
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@ -365,9 +362,9 @@ VID_SetFullDIBMode (int modenum)
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int
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VID_SetMode (int modenum, unsigned char *palette)
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{
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int original_mode, temp;
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qboolean stat = 0;
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MSG msg;
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int original_mode, temp;
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qboolean stat = 0;
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MSG msg;
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if ((windowed && (modenum != 0)) ||
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(!windowed && (modenum < 1)) || (!windowed && (modenum >= nummodes))) {
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@ -412,12 +409,13 @@ VID_SetMode (int modenum, unsigned char *palette)
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if (!stat) {
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Sys_Error ("Couldn't set video mode");
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}
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// now we try to make sure we get the focus on the mode switch, because
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// sometimes in some systems we don't. We grab the foreground, then
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// finish setting up, pump all our messages, and sleep for a little while
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// to let messages finish bouncing around the system, then we put
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// ourselves at the top of the z order, then grab the foreground again,
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// Who knows if it helps, but it probably doesn't hurt
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// Now we try to make sure we get the focus on the mode switch, because
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// sometimes in some systems we don't. We grab the foreground, then
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// finish setting up, pump all our messages, and sleep for a little while
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// to let messages finish bouncing around the system, then we put
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// ourselves at the top of the z order, then grab the foreground again,
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// Who knows if it helps, but it probably doesn't hurt
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SetForegroundWindow (mainwindow);
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VID_SetPalette (palette);
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vid_modenum = modenum;
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@ -451,7 +449,6 @@ VID_SetMode (int modenum, unsigned char *palette)
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void
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VID_UpdateWindowStatus (int w_x, int w_y)
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{
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window_rect.left = window_x = w_x;
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window_rect.top = window_y = w_y;
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window_rect.right = window_x + window_width;
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@ -510,13 +507,13 @@ VID_SetDefaultMode (void)
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void
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VID_Shutdown (void)
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{
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HGLRC hRC;
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HDC hDC;
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int i, temp[8192];
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HGLRC hRC;
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HDC hDC;
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int i, temp[8192];
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#ifdef SPLASH_SCREEN
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if(hwnd_dialog)
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DestroyWindow (hwnd_dialog);
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if(hwnd_dialog)
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DestroyWindow (hwnd_dialog);
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#endif
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if (vid.initialized) {
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@ -528,20 +525,20 @@ VID_Shutdown (void)
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// LordHavoc: free textures before closing (may help NVIDIA)
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for (i = 0; i < 8192; i++)
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temp[i] = i + 1;
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temp[i] = i + 1;
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qfglDeleteTextures (8192, temp);
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if (hRC)
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qf_wglDeleteContext (hRC);
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if (hDC && mainwindow)
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ReleaseDC (mainwindow, hDC);
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if (hDC && mainwindow)
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ReleaseDC (mainwindow, hDC);
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if (modestate == MS_FULLDIB)
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ChangeDisplaySettings (NULL, 0);
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if (maindc && mainwindow)
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ReleaseDC (mainwindow, maindc);
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if (maindc && mainwindow)
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ReleaseDC (mainwindow, maindc);
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AppActivate (false, false);
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}
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@ -553,17 +550,18 @@ BOOL
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bSetupPixelFormat (HDC hDC)
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{
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PIXELFORMATDESCRIPTOR pfd ;
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int pixelformat;
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int pixelformat;
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memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL |
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PFD_DRAW_TO_WINDOW;
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memset (&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
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pfd.nSize = sizeof(PIXELFORMATDESCRIPTOR);
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pfd.nVersion = 1;
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pfd.dwFlags = PFD_DOUBLEBUFFER | PFD_SUPPORT_OPENGL | PFD_DRAW_TO_WINDOW;
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pfd.iPixelType = PFD_TYPE_RGBA;
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if (!modelist[vid_default].bpp) pfd.cColorBits = 16;
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else pfd.cColorBits = modelist[vid_default].bpp;
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if (!modelist[vid_default].bpp)
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pfd.cColorBits = 16;
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else
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pfd.cColorBits = modelist[vid_default].bpp;
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pfd.cDepthBits = 32;
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pfd.iLayerType = PFD_MAIN_PLANE;
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@ -580,14 +578,13 @@ bSetupPixelFormat (HDC hDC)
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return TRUE;
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}
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int
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VID_NumModes (void)
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{
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return nummodes;
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}
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vmode_t *
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vmode_t *
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VID_GetModePtr (int modenum)
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{
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if ((modenum >= 0) && (modenum < nummodes))
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@ -596,12 +593,12 @@ VID_GetModePtr (int modenum)
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return &badmode;
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}
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char *
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char *
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VID_GetModeDescription (int mode)
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{
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char *pinfo;
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vmode_t *pv;
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static char temp[100];
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char *pinfo;
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vmode_t *pv;
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static char temp[100];
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if ((mode < 0) || (mode >= nummodes))
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return NULL;
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@ -621,11 +618,11 @@ VID_GetModeDescription (int mode)
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// KJB: Added this to return the mode driver name in description for console
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char *
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char *
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VID_GetExtModeDescription (int mode)
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{
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static char pinfo[40];
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vmode_t *pv;
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vmode_t *pv;
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if ((mode < 0) || (mode >= nummodes))
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return NULL;
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@ -667,7 +664,7 @@ VID_NumModes_f (void)
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void
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VID_DescribeMode_f (void)
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{
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int t, modenum;
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int t, modenum;
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modenum = atoi (Cmd_Argv (1));
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@ -682,9 +679,9 @@ VID_DescribeMode_f (void)
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void
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VID_DescribeModes_f (void)
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{
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int i, lnummodes, t;
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char *pinfo;
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vmode_t *pv;
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int i, lnummodes, t;
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char *pinfo;
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vmode_t *pv;
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lnummodes = VID_NumModes ();
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@ -703,9 +700,9 @@ VID_DescribeModes_f (void)
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void
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VID_InitDIB (HINSTANCE hInstance)
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{
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WNDCLASS wc;
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WNDCLASS wc;
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/* Register the frame class */
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// Register the frame class
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wc.style = 0;
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wc.lpfnWndProc = (WNDPROC) MainWndProc;
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wc.cbClsExtra = 0;
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@ -753,10 +750,10 @@ VID_InitDIB (HINSTANCE hInstance)
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void
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VID_InitFullDIB (HINSTANCE hInstance)
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{
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DEVMODE devmode;
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int i, modenum, originalnummodes, existingmode, numlowresmodes;
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int j, bpp, done;
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BOOL stat;
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DEVMODE devmode;
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int i, modenum, originalnummodes, existingmode, numlowresmodes;
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int j, bpp, done;
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BOOL stat;
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// enumerate >8 bpp modes
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originalnummodes = nummodes;
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@ -866,11 +863,9 @@ VID_InitFullDIB (HINSTANCE hInstance)
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case 16:
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bpp = 32;
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break;
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case 32:
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bpp = 24;
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break;
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case 24:
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done = 1;
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break;
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@ -884,12 +879,12 @@ VID_InitFullDIB (HINSTANCE hInstance)
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void
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VID_Init (unsigned char *palette)
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{
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int i, existingmode;
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int basenummodes, width, height=480, bpp, findbpp, done;
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HDC hdc;
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DEVMODE devmode;
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HGLRC baseRC;
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DWORD lasterror;
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int i, existingmode;
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int basenummodes, width, height=480, bpp, findbpp, done;
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HDC hdc;
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DEVMODE devmode;
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HGLRC baseRC;
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DWORD lasterror;
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GL_Pre_Init ();
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@ -984,9 +979,8 @@ VID_Init (unsigned char *palette)
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modelist[nummodes].bpp = bpp;
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snprintf (modelist[nummodes].modedesc,
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sizeof (modelist[nummodes].modedesc),
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"%ldx%ldx%ld",
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devmode.dmPelsWidth, devmode.dmPelsHeight,
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devmode.dmBitsPerPel);
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"%ldx%ldx%ld", devmode.dmPelsWidth,
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devmode.dmPelsHeight, devmode.dmBitsPerPel);
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for (i = nummodes, existingmode = 0; i < nummodes; i++) {
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if ((modelist[nummodes].width == modelist[i].width) &&
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@ -1006,7 +1000,8 @@ VID_Init (unsigned char *palette)
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do {
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if (COM_CheckParm ("-height")) {
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height = atoi (com_argv[COM_CheckParm ("-height") + 1]);
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height = atoi
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(com_argv[COM_CheckParm ("-height") + 1]);
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for (i = 1, vid_default = 0; i < nummodes; i++) {
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if ((modelist[i].width == width) &&
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@ -1082,7 +1077,7 @@ VID_Init (unsigned char *palette)
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#ifdef SPLASH_SCREEN
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if(hwnd_dialog)
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DestroyWindow (hwnd_dialog);
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DestroyWindow (hwnd_dialog);
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#endif
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VID_SetMode (vid_default, palette);
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@ -1104,8 +1099,8 @@ VID_Init (unsigned char *palette)
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lasterror=GetLastError();
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if (baseRC)
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qf_wglDeleteContext (baseRC);
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if (maindc && mainwindow)
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ReleaseDC (mainwindow, maindc);
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if (maindc && mainwindow)
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ReleaseDC (mainwindow, maindc);
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Sys_Error ("wglMakeCurrent failed (%lx)", lasterror);
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}
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@ -1134,9 +1129,9 @@ VID_Init_Cvars ()
|
|||
// Video menu stuff ======================================
|
||||
|
||||
typedef struct {
|
||||
int modenum;
|
||||
char *desc;
|
||||
int iscur;
|
||||
int modenum;
|
||||
char *desc;
|
||||
int iscur;
|
||||
} modedesc_t;
|
||||
|
||||
#define MAX_COLUMN_SIZE 9
|
||||
|
@ -1152,7 +1147,7 @@ VID_SetCaption (const char *text)
|
|||
char *temp = strdup (text);
|
||||
|
||||
SetWindowText (mainwindow,
|
||||
(LPSTR) va ("%s %s: %s", PROGRAM, VERSION, temp));
|
||||
(LPSTR) va ("%s %s: %s", PROGRAM, VERSION, temp));
|
||||
free (temp);
|
||||
} else {
|
||||
SetWindowText (mainwindow, (LPSTR) va ("%s %s", PROGRAM, VERSION));
|
||||
|
@ -1165,17 +1160,15 @@ static WORD currentgammaramps[3][256];
|
|||
qboolean
|
||||
VID_SetGamma (double gamma)
|
||||
{
|
||||
int i;
|
||||
HDC hdc = GetDC (NULL);
|
||||
int i;
|
||||
HDC hdc = GetDC (NULL);
|
||||
|
||||
for (i = 0; i < 256; i++) {
|
||||
currentgammaramps[2][i] =
|
||||
currentgammaramps[1][i] =
|
||||
currentgammaramps[2][i] = currentgammaramps[1][i] =
|
||||
currentgammaramps[0][i] = gammatable[i] * 256;
|
||||
}
|
||||
|
||||
i = SetDeviceGammaRamp (hdc, ¤tgammaramps[0][0]);
|
||||
|
||||
ReleaseDC (NULL, hdc);
|
||||
return i;
|
||||
}
|
||||
|
@ -1183,19 +1176,17 @@ VID_SetGamma (double gamma)
|
|||
void
|
||||
VID_SaveGamma (void)
|
||||
{
|
||||
HDC hdc = GetDC (NULL);
|
||||
HDC hdc = GetDC (NULL);
|
||||
|
||||
GetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
|
||||
|
||||
ReleaseDC (NULL, hdc);
|
||||
}
|
||||
|
||||
void
|
||||
VID_RestoreGamma (void)
|
||||
{
|
||||
HDC hdc = GetDC (NULL);
|
||||
HDC hdc = GetDC (NULL);
|
||||
|
||||
SetDeviceGammaRamp (hdc, &systemgammaramps[0][0]);
|
||||
|
||||
ReleaseDC (NULL, hdc);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue