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Fix for r_lightmap_components 4 weirdness.
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@ -257,7 +257,6 @@ R_BuildLightMap (msurface_t *surf, byte * dest, int stride)
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*dest++ = bound (0, *bl >> shift, 255);
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bl++;
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*dest++ = 255;
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bl++;
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}
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}
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break;
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