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Tweak r_firecolor to reduce haloing on rocket dlights.
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1 changed files with 3 additions and 3 deletions
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@ -286,9 +286,9 @@ R_Init_Cvars (void)
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"Set to 0 to disable lightmap changes");
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r_explosionclip = Cvar_Get ("r_explosionclip", "0", CVAR_ARCHIVE, NULL,
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"Clip explosions.");
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r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, NULL,
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"Distance of the far clipping plane from the player.");
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r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE, NULL,
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r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, NULL, "Distance "
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"of the far clipping plane from the player.");
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r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.7 0.0", CVAR_ARCHIVE, NULL,
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"color of rocket and lava ball fires");
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r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
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"Set the number of lines displayed in the "
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