Tweak r_firecolor to reduce haloing on rocket dlights.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2002-06-12 04:37:33 +00:00
parent 067c2dd6b2
commit 87741d2b90

View file

@ -286,9 +286,9 @@ R_Init_Cvars (void)
"Set to 0 to disable lightmap changes");
r_explosionclip = Cvar_Get ("r_explosionclip", "0", CVAR_ARCHIVE, NULL,
"Clip explosions.");
r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, NULL,
"Distance of the far clipping plane from the player.");
r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.4 0", CVAR_ARCHIVE, NULL,
r_farclip = Cvar_Get ("r_farclip", "4096", CVAR_ARCHIVE, NULL, "Distance "
"of the far clipping plane from the player.");
r_firecolor = Cvar_Get ("r_firecolor", "0.9 0.7 0.0", CVAR_ARCHIVE, NULL,
"color of rocket and lava ball fires");
r_graphheight = Cvar_Get ("r_graphheight", "32", CVAR_NONE, NULL,
"Set the number of lines displayed in the "