ah, found the correct fix :)

This commit is contained in:
Bill Currie 2001-08-21 05:29:15 +00:00
parent 7ea46cf4ed
commit 0d82df96b0

View file

@ -529,10 +529,9 @@ GL_GetAliasFrameVerts (int frame, aliashdr_t *paliashdr, entity_t *e)
+ verts2[i].v[1] * blend;
vo->verts[i].vert[2] = verts1[i].v[2] * lerp
+ verts2[i].v[2] * blend;
//vo->verts[i].lightdot =
// shadedots[verts[i].lightnormalindex] * lerp
// + shadedots[verts2[i].lightnormalindex] * blend;
vo->verts[i].lightdot = shadedots[verts[i].lightnormalindex];
vo->verts[i].lightdot =
shadedots[verts1[i].lightnormalindex] * lerp
+ shadedots[verts2[i].lightnormalindex] * blend;
}
lastposenum0 = e->pose1;
lastposenum = e->pose2;