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https://git.code.sf.net/p/quake/quakeforge
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externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
out yet:P). This fixes the recent GL crash.
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3601b5ba35
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1 changed files with 16 additions and 1 deletions
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@ -59,7 +59,7 @@ static const char rcsid[] =
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int ramp[8] = { 0x6f, 0x6d, 0x6b, 0x69, 0x67, 0x65, 0x63, 0x61 };
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extern int part_tex_dot, part_tex_smoke, part_tex_spark;
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extern unsigned int r_maxparticles, numparticles;
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extern short r_maxparticles, numparticles;
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extern particle_t *particles, **freeparticles;
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@ -86,6 +86,9 @@ particle_new (ptype_t type, int texnum, vec3_t org, float scale, vec3_t vel,
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part->alpha = alpha;
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part->tex = texnum;
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part->scale = scale;
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if (numparticles > r_maxparticles)
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Sys_Error ("%s: numparticles > r_maxparticles: %d, %d\n", __func__,
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numparticles, r_maxparticles);
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return part;
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}
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@ -355,6 +358,9 @@ R_RunSpikeEffect (vec3_t org, particle_effect_t type)
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default:
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break;
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}
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if (numparticles > r_maxparticles)
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Sys_Error ("%s: numparticles > r_maxparticles: %d, %d\n", __func__,
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numparticles, r_maxparticles);
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}
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void
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@ -716,6 +722,9 @@ R_DrawParticles (void)
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if (!r_particles->int_val)
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return;
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if (numparticles > r_maxparticles)
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Sys_Error ("%s:%d: numparticles > r_maxparticles: %d, %d\n", __func__,
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__LINE__, numparticles, r_maxparticles);
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// LordHavoc: particles should not affect zbuffer
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qfglDepthMask (GL_FALSE);
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@ -835,6 +844,9 @@ R_DrawParticles (void)
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}
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}
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k = 0;
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if (numparticles > r_maxparticles)
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Sys_Error ("%s:%d: numparticles > r_maxparticles: %d, %d\n", __func__,
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__LINE__, numparticles, r_maxparticles);
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while (maxparticle >= activeparticles) {
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*freeparticles[k++] = particles[maxparticle--];
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while (maxparticle >= activeparticles &&
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@ -845,4 +857,7 @@ R_DrawParticles (void)
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qfglColor3ubv (color_white);
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qfglDepthMask (GL_TRUE);
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if (numparticles > r_maxparticles)
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Sys_Error ("%s:%d: numparticles > r_maxparticles: %d, %d\n", __func__,
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__LINE__, numparticles, r_maxparticles);
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}
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