fix the menu keybinding not working bug

This commit is contained in:
Bill Currie 2002-08-19 02:48:38 +00:00
parent 797dcc49e2
commit 2b1fd8e8c0
7 changed files with 17 additions and 25 deletions

View file

@ -28,9 +28,16 @@
*/
#ifndef __QF_idparse_h
#define __QF_idparse_h
extern const char *com_token;
struct cbuf_args_s;
const char *COM_Parse (const char *data);
void COM_TokenizeString (const char *str, cbuf_args_t *args);
void COM_TokenizeString (const char *str, struct cbuf_args_s *args);
extern struct cbuf_interpreter_s id_interp;
#endif//__QF_idparse_h

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@ -380,12 +380,12 @@ extern imt_t game_target;
extern struct keybind_s {
char *str;
struct cbuf_s *cbuf;
} keybindings[IMT_LAST][QFK_LAST];
extern int keydown[QFK_LAST];
struct cbuf_s;
void Key_Event (knum_t key, short unicode, qboolean down);
void Key_Init (void);
void Key_Init (struct cbuf_s *cb);
void Key_Init_Cvars (void);
void Key_WriteBindings (VFile *f);
void Key_ClearStates (void);

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@ -38,21 +38,10 @@ static const char rcsid[] =
# include <strings.h>
#endif
#include "QF/cbuf.h"
#include "QF/idparse.h"
#include "QF/keys.h"
#include "QF/progs.h"
#include "QF/zone.h"
static cbuf_t *cbuf; //FIXME use a properly allocated cbuf rather than this hack
static inline void
check_cbuf (void)
{
if (!cbuf)
cbuf = Cbuf_New (&id_interp);
}
/*
bi_Key_SetBinding
@ -64,16 +53,12 @@ bi_Key_SetBinding (progs_t *pr)
int target = P_INT (pr, 0);
int keynum = P_INT (pr, 1);
const char *binding = P_STRING (pr, 2);
cbuf_t *tcb = cbuf_active;
if(strlen(binding) == 0 || binding[0] == '\0') {
binding = NULL; /* unbind a binding */
}
check_cbuf ();
cbuf_active = cbuf;
Key_SetBinding (target, keynum, binding);
cbuf_active = tcb;
}
/*

View file

@ -64,6 +64,7 @@ struct keybind_s keybindings[IMT_LAST][QFK_LAST];
int keydown[QFK_LAST];
static int keyhelp;
static cbuf_t *cbuf;
typedef struct {
char *name;
@ -386,10 +387,8 @@ Key_Game (knum_t key, short unicode)
{
const char *kb;
char cmd[1024];
cbuf_t *cbuf;
kb = Key_GetBinding(game_target, key);
cbuf = keybindings[game_target][key].cbuf;
if (!kb && (game_target > IMT_0))
kb = Key_GetBinding(IMT_0, key);
@ -794,8 +793,10 @@ Key_ClearStates (void)
}
void
Key_Init (void)
Key_Init (cbuf_t *cb)
{
cbuf = cb;
OK_Init ();
// register our functions
@ -848,5 +849,4 @@ Key_SetBinding (imt_t target, knum_t keynum, const char *binding)
if (binding) {
keybindings[target][keynum].str = strdup(binding);
}
keybindings[target][keynum].cbuf = cbuf_active;
}

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@ -934,7 +934,7 @@ Host_Init (void)
NET_Init ();
W_LoadWadFile ("gfx.wad");
Key_Init ();
Key_Init (host_cbuf);
Mod_Init ();
CL_Demo_Init ();

View file

@ -219,7 +219,7 @@ IN_Shutdown (void)
}
void
Key_Init (void)
Key_Init (struct cbuf_s *cb)
{
}

View file

@ -1757,7 +1757,7 @@ Host_Init (void)
}
W_LoadWadFile ("gfx.wad");
Key_Init ();
Key_Init (cl_cbuf);
Mod_Init ();
CL_Demo_Init();