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enable the screen update code but things are still black (palette issues?)
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1 changed files with 16 additions and 13 deletions
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@ -42,7 +42,6 @@
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#include "QF/console.h"
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#include "QF/cvar.h"
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#include "QF/qendian.h"
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#include "QF/render.h" // FIXME: should this be touching render?
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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@ -218,21 +217,28 @@ VID_Shutdown (void)
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void
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VID_Update (vrect_t *rects)
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{
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/* FIXME
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if (vid_bitdepth->int_val != 8)
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{
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// blit internal framebuffer to display buffer
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SDL_BlitSurface(rendersurface, &rects, screen, &rects);
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while (rects) {
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if (vid_bitdepth->int_val != 8)
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{
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SDL_Rect sdlrect;
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sdlrect.x = rects->x;
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sdlrect.y = rects->y;
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sdlrect.w = rects->width;
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sdlrect.h = rects->height;
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// blit internal framebuffer to display buffer
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SDL_BlitSurface(rendersurface, &sdlrect, screen, &sdlrect);
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}
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// update display
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SDL_UpdateRect (screen, rects->x, rects->y, rects->width, rects->height);
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rects = rects->pnext;
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}
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// update display
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SDL_UpdateRect (screen, rects);
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*/
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}
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void
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D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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{
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/*
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Uint8 *offset;
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@ -246,19 +252,16 @@ D_BeginDirectRect (int x, int y, byte * pbitmap, int width, int height)
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offset += screen->pitch;
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pbitmap += width;
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}
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*/
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}
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void
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D_EndDirectRect (int x, int y, int width, int height)
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{
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/*
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if (!screen)
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return;
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if (x < 0)
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x = screen->w + x - 1;
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SDL_UpdateRect (screen, x, y, width, height);
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*/
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}
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void
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