Sparks and a little smoke from TE_LIGHTNINGBLOOD.

And kill R_RunGunshotEffect.
This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-09-17 01:48:52 +00:00
parent a7d8e2c0ea
commit d3e8e4ed11

View file

@ -264,24 +264,10 @@ R_RunSparkEffect (vec3_t org, int count, int ofuzz)
12 + (rand () & 3), 64 + (rand () & 31));
while (count--)
particle_new_random (pt_fallfadespark, part_tex_spark, org,
ofuzz * .75, 1, 96, r_realtime + 5,
ofuzz * 0.75, 1, 96, r_realtime + 5,
ramp[rand () & 7], 255);
}
inline static void
R_RunGunshotEffect (vec3_t org, int count)
{
int scale;
if (count > 6)
scale = 24;
else
scale = 16;
R_RunSparkEffect (org, count / 2, scale);
return;
}
inline static void
R_BloodPuff (vec3_t org, int count)
{
@ -297,13 +283,27 @@ R_RunPuffEffect (vec3_t org, particle_effect_t type, byte count)
switch (type) {
case PE_GUNSHOT:
R_RunGunshotEffect (org, count);
{
int scale = 16;
if (count > 6)
scale = 24;
R_RunSparkEffect (org, count / 2, scale);
}
break;
case PE_BLOOD:
R_BloodPuff (org, count);
break;
case PE_LIGHTNINGBLOOD:
R_BloodPuff (org, 5 + (rand () & 1));
count = 4 + (rand () % 5);
particle_new (pt_smokecloud, part_tex_smoke[rand () & 7], org,
3, vec3_origin, r_realtime + 9,
12 + (rand () & 3), 64 + (rand () & 31));
while (count--)
particle_new_random (pt_fallfadespark, part_tex_spark, org,
16, 1, 128, r_realtime + 5,
244 + (rand () % 3), 255);
break;
default:
break;