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https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 06:51:47 +00:00
move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
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parent
c2c0353e60
commit
d7675ada7a
6 changed files with 8 additions and 8 deletions
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@ -281,7 +281,7 @@ R_RunGunshotEffect (vec3_t org, int count)
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else
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scale = 16;
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R_RunSparkEffect (org, count * 10, scale);
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R_RunSparkEffect (org, count / 2, scale);
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return;
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}
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@ -178,10 +178,10 @@ R_RunPuffEffect (vec3_t pos, particle_effect_t type, byte cnt)
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switch (type) {
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case PE_GUNSHOT:
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R_RunParticleEffect (pos, 0, 20 * cnt);
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R_RunParticleEffect (pos, 0, cnt);
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break;
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case PE_BLOOD:
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R_RunParticleEffect (pos, 73, 20 * cnt);
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R_RunParticleEffect (pos, 73, cnt);
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break;
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case PE_LIGHTNINGBLOOD:
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R_RunParticleEffect (pos, 225, 50);
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@ -184,10 +184,10 @@ R_RunPuffEffect (vec3_t pos, particle_effect_t type, byte cnt)
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switch (type) {
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case PE_GUNSHOT:
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R_RunParticleEffect (pos, 0, 20 * cnt);
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R_RunParticleEffect (pos, 0, cnt);
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break;
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case PE_BLOOD:
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R_RunParticleEffect (pos, 73, 20 * cnt);
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R_RunParticleEffect (pos, 73, cnt);
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break;
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case PE_LIGHTNINGBLOOD:
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R_RunParticleEffect (pos, 225, 50);
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@ -381,7 +381,7 @@ CL_ParseTEnt (void)
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if (type == TE_GUNSHOT) {
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cnt = 20;
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} else {
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cnt = MSG_ReadByte (net_message);
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cnt = MSG_ReadByte (net_message) * 20;
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}
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/* FALLTHROUGH */
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case TE_LIGHTNINGBLOOD: // lightning hitting body
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@ -377,7 +377,7 @@ CL_ParseTEnt (void)
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case TE_GUNSHOT: // bullet hitting wall
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case TE_BLOOD: // bullets hitting body
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cnt = MSG_ReadByte (net_message);
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cnt = MSG_ReadByte (net_message) * 20;
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case TE_LIGHTNINGBLOOD: // lightning hitting body
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pos[0] = MSG_ReadCoord (net_message);
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pos[1] = MSG_ReadCoord (net_message);
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@ -145,7 +145,7 @@ emit_assign_expr (expr_t *e)
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memcpy (pr_globals + ofs, pr_globals + def_a->ofs, size);
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def_a->ofs = ofs;
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def_a->initialized = 0;
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warning (e1, "assignment to constant %s", def_a->name);
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//warning (e1, "assignment to constant %s", def_a->name);
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} else {
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error (e1, "assignment to constant %s", def_a->name);
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}
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