mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 15:01:41 +00:00
Experimentally allow external texture loading. Also prevent loading RGB textures as RGBA, which wastes a lot of texture memory, and looks ugly on 16bpp boards.
This commit is contained in:
parent
2ba3585d06
commit
c4609f5195
5 changed files with 62 additions and 76 deletions
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@ -46,6 +46,7 @@ static const char rcsid[] =
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#include "QF/sys.h"
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#include "QF/texture.h"
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#include "QF/tga.h"
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#include "QF/va.h"
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#include "QF/GL/qf_textures.h"
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#include "compat.h"
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@ -69,42 +70,35 @@ Mod_ProcessTexture (miptex_t *mt, texture_t *tx)
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void
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Mod_LoadExternalTextures (model_t *mod)
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{
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char filename[MAX_QPATH + 8];
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int length, i;
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char *filename;
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int i;
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tex_t *targa;
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texture_t *tx;
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QFile *f;
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for (i = 0; i < mod->numtextures; i++)
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{
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for (i = 0; i < mod->numtextures; i++) {
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tx = mod->textures[i];
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if (!tx)
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continue;
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length = strlen (tx->name) - 1;
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// backslash at the end of texture name indicates external texture
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if (tx->name[length] != '\\')
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continue;
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// if (tx->name[length] != '\\')
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// continue;
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// replace special flag characters with underscores
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if (tx->name[0] == '+' || tx->name[0] == '*')
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snprintf (filename, sizeof (filename), "maps/_%s", tx->name + 1);
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else
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snprintf (filename, sizeof (filename), "maps/%s", tx->name);
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length += 5; // add "maps/" to the string length calculation
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snprintf (filename + length, sizeof (filename) - length, ".tga");
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if (tx->name[0] == '+' || tx->name[0] == '*') {
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filename = va ("maps/_%s.tga", tx->name + 1);
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} else {
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filename = va ("maps/%s.tga", tx->name);
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}
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COM_FOpenFile (filename, &f);
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if (f) {
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targa = LoadTGA (f);
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Qclose (f);
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if (targa->format < 4)
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tx->gl_texturenum = GL_LoadTexture (tx->name, targa->width,
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targa->height, targa->data, true, false, 3);
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else
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tx->gl_texturenum = GL_LoadTexture (tx->name, targa->width,
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targa->height, targa->data, true, true, 4);
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tx->gl_texturenum =
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GL_LoadTexture (tx->name, targa->width, targa->height,
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targa->data, true, false, 3);
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}
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}
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}
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@ -56,6 +56,7 @@ blit_rgb (byte *buf, int count, byte red, byte green, byte blue)
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*buf++ = red;
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*buf++ = green;
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*buf++ = blue;
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*buf++ = 255;
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}
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return buf;
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}
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@ -147,7 +148,7 @@ LoadTGA (QFile *fin)
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switch (targa->pixel_size) {
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case 24:
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tex = Hunk_TempAlloc (field_offset (tex_t, data[numPixels * 3]));
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tex = Hunk_TempAlloc (field_offset (tex_t, data[numPixels * 4]));
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tex->format = tex_rgb;
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break;
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default:
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@ -165,7 +166,7 @@ LoadTGA (QFile *fin)
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dataByte = (byte *) (targa + 1);
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dataByte += targa->id_length;
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span = columns * tex->format;
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span = columns * 4; // tex->format
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pixrow = tex->data + (rows - 1) * span;
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if (targa->image_type == 2) { // Uncompressed image
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@ -96,10 +96,7 @@ build_skin_8 (byte * original, int tinwidth, int tinheight,
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unsigned int scaled_width, unsigned int scaled_height,
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int inwidth, qboolean alpha)
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{
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/*
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any improvements in here should be mirrored in
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GL_Resample8BitTexture in gl_textures.c
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*/
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// Improvements should be mirrored in GL_ResampleTexture in gl_textures.c
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byte *inrow;
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byte pixels[512 * 256], *out;
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int i, j;
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@ -126,10 +123,7 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
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unsigned int scaled_width, unsigned int scaled_height,
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int inwidth, qboolean alpha)
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{
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/*
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any improvements in here should be mirrored in
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GL_ResampleTexture in gl_textures.c
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*/
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// Improvements should be mirrored in GL_ResampleTexture in gl_textures.c
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byte *inrow;
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int i, j;
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int samples = alpha ? gl_alpha_format : gl_solid_format;
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@ -148,9 +142,8 @@ build_skin_32 (byte * original, int tinwidth, int tinheight,
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}
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}
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qfglTexImage2D (GL_TEXTURE_2D, 0, samples,
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scaled_width, scaled_height, 0, GL_RGBA,
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GL_UNSIGNED_BYTE, pixels);
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qfglTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0,
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GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -175,11 +168,11 @@ build_skin (int texnum, byte *ptexels, int width, int height,
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scaled_height >>= gl_playermip->int_val;
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if (VID_Is8bit ()) { // 8bit texture upload
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build_skin_8 (ptexels, owidth, oheight, scaled_width,
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scaled_height, width, alpha);
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build_skin_8 (ptexels, owidth, oheight, scaled_width, scaled_height,
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width, alpha);
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} else {
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build_skin_32 (ptexels, owidth, oheight, scaled_width,
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scaled_height, width, alpha);
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build_skin_32 (ptexels, owidth, oheight, scaled_width, scaled_height,
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width, alpha);
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}
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}
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@ -191,7 +184,7 @@ Skin_Do_Translation (skin_t *player_skin, int slot, skin_t *skin)
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int texnum = skin->texture;
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tex_t *skin_texels;
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if ((skin_texels = (tex_t*)Skin_Cache (player_skin)) != NULL) {
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if ((skin_texels = (tex_t *) Skin_Cache (player_skin)) != NULL) {
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// skin data width
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inwidth = 320;
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inheight = 200;
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@ -86,7 +86,8 @@ R_LoadSkys (const char *skyname)
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if (!f) {
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Con_DPrintf ("Couldn't load %s\n", name);
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// also look in gfx/env, where Darkplaces looks for skies
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snprintf (name, sizeof (name), "gfx/env/%s%s.tga", skyname, suf[i]);
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snprintf (name, sizeof (name), "gfx/env/%s%s.tga", skyname,
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suf[i]);
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COM_FOpenFile (name, &f);
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if (!f) {
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Con_DPrintf ("Couldn't load %s\n", name);
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@ -97,14 +98,9 @@ R_LoadSkys (const char *skyname)
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targa = LoadTGA (f);
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Qclose (f);
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if (targa->format < 4)
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qfglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, targa->width,
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targa->height, 0, GL_RGB, GL_UNSIGNED_BYTE,
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&targa->data);
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else
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qfglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, targa->width,
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targa->height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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&targa->data);
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qfglTexImage2D (GL_TEXTURE_2D, 0, gl_solid_format, targa->width,
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targa->height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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&targa->data);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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qfglTexParameterf (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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@ -178,7 +178,6 @@ static glformat_t formats[] = {
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int gl_alpha_format = 4, gl_lightmap_format = 4, gl_solid_format = 3;
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void
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GL_TextureMode_f (void)
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{
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@ -249,12 +248,9 @@ GL_TextureDepth_f (int format)
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static void
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GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
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unsigned int *out, int outwidth, int outheight)
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unsigned int *out, int outwidth, int outheight)
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{
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/*
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any improvements in here should be mirrored in build_skin_32 in
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gl_skin.c
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*/
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// Improvements here should be mirrored in build_skin_32 in gl_skin.c
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int i, j;
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unsigned int frac, fracstep;
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unsigned int *inrow;
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@ -274,12 +270,9 @@ GL_ResampleTexture (unsigned int *in, int inwidth, int inheight,
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static void
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GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
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unsigned char *out, int outwidth, int outheight)
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unsigned char *out, int outwidth, int outheight)
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{
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/*
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any improvements in here should be mirrored in build_skin_8 in
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gl_skin.c
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*/
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// Improvements here should be mirrored in build_skin_8 in gl_skin.c
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unsigned char *inrow;
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int i, j;
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unsigned int frac, fracstep;
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@ -303,7 +296,7 @@ GL_Resample8BitTexture (unsigned char *in, int inwidth, int inheight,
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Operates in place, quartering the size of the texture.
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*/
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static void
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GL_MipMap (byte * in, int width, int height)
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GL_MipMap (byte *in, int width, int height)
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{
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byte *out;
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int i, j;
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@ -328,7 +321,7 @@ GL_MipMap (byte * in, int width, int height)
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Mipping for 8 bit textures
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*/
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static void
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GL_MipMap8Bit (byte * in, int width, int height)
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GL_MipMap8Bit (byte *in, int width, int height)
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{
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byte *at1, *at2, *at3, *at4, *out;
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int i, j;
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@ -357,7 +350,7 @@ GL_MipMap8Bit (byte * in, int width, int height)
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static void
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GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
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qboolean alpha)
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qboolean alpha)
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{
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int scaled_width, scaled_height, intformat;
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unsigned int *scaled;
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memcpy (scaled, data, width * height * sizeof (GLuint));
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} else {
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GL_ResampleTexture (data, width, height, scaled, scaled_width,
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scaled_height);
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scaled_height);
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}
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qfglTexImage2D (GL_TEXTURE_2D, 0, intformat, scaled_width, scaled_height,
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@ -403,7 +396,8 @@ GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
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scaled_height = max (scaled_height, 1);
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miplevel++;
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qfglTexImage2D (GL_TEXTURE_2D, miplevel, intformat, scaled_width,
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scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
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scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE,
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scaled);
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}
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}
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@ -433,8 +427,8 @@ GL_Upload32 (unsigned int *data, int width, int height, qboolean mipmap,
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If we don't, this function does nothing.
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*/
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void
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GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
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qboolean alpha)
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GL_Upload8_EXT (byte *data, int width, int height, qboolean mipmap,
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qboolean alpha)
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{
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byte *scaled;
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int scaled_width, scaled_height;
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memcpy (scaled, data, width * height);
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} else {
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GL_Resample8BitTexture (data, width, height, scaled, scaled_width,
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scaled_height);
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scaled_height);
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}
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_COLOR_INDEX8_EXT, scaled_width,
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scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, scaled);
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scaled_height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
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scaled);
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if (mipmap) {
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int miplevel;
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scaled_height = max (scaled_height, 1);
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miplevel++;
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qfglTexImage2D (GL_TEXTURE_2D, miplevel, GL_COLOR_INDEX8_EXT,
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scaled_width, scaled_height, 0, GL_COLOR_INDEX,
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GL_UNSIGNED_BYTE, scaled);
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scaled_width, scaled_height, 0, GL_COLOR_INDEX,
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GL_UNSIGNED_BYTE, scaled);
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}
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}
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@ -501,7 +496,7 @@ GL_Upload8_EXT (byte * data, int width, int height, qboolean mipmap,
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void
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GL_Upload8 (byte * data, int width, int height, qboolean mipmap, qboolean alpha)
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GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
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{
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int i, s, p;
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unsigned int *trans;
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}
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int
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GL_LoadTexture (const char *identifier, int width, int height, byte * data,
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qboolean mipmap, qboolean alpha, int bytesperpixel)
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GL_LoadTexture (const char *identifier, int width, int height, byte *data,
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qboolean mipmap, qboolean alpha, int bytesperpixel)
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{
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int crc, i;
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gltexture_t *glt;
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// LordHavoc: now just using a standard CRC for texture validation
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crc = CRC_Block (data, width * height * bytesperpixel);
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if (bytesperpixel == 1)
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crc = CRC_Block (data, width * height * bytesperpixel);
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else
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crc = CRC_Block (data, width * height * 4);
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// see if the texture is already present
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if (identifier[0]) {
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for (i = 0, glt = gltextures; i < numgltextures; i++, glt++) {
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if (strequal (identifier, glt->identifier)) {
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if (crc != glt->crc
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|| width != glt->width
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|| width != glt->width
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|| height != glt->height
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|| bytesperpixel != glt->bytesperpixel) goto SetupTexture;
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|| bytesperpixel != glt->bytesperpixel)
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goto SetupTexture;
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else
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return gltextures[i].texnum;
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}
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@ -586,12 +585,15 @@ SetupTexture:
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case 1:
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GL_Upload8 (data, width, height, mipmap, alpha);
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break;
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case 3:
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GL_Upload32 ((GLuint *) data, width, height, mipmap, 0);
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break;
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case 4:
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GL_Upload32 ((GLuint *) data, width, height, mipmap, alpha);
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break;
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default:
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Sys_Error ("SetupTexture: unknown bytesperpixel %i",
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glt->bytesperpixel);
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glt->bytesperpixel);
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}
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return glt->texnum;
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