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https://git.code.sf.net/p/quake/quakeforge
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make sound blocking cvar controlled (in_snd_block, default off, archived) and
pause the cd as well.
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parent
016563e77f
commit
245d81420d
1 changed files with 11 additions and 2 deletions
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@ -55,6 +55,7 @@
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# include <X11/extensions/xf86dga.h>
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#endif
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#include "QF/cdaudio.h"
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#include "QF/console.h"
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#include "QF/cmd.h"
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#include "QF/cvar.h"
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@ -71,6 +72,7 @@
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#include "context_x11.h"
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#include "dga_check.h"
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cvar_t *in_snd_block;
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cvar_t *in_dga;
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cvar_t *in_dga_mouseaccel;
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@ -343,14 +345,19 @@ static void
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event_focusout (XEvent * event)
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{
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XAutoRepeatOn (x_disp);
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S_BlockSound ();
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if (in_snd_block->int_val) {
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S_BlockSound ();
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CDAudio_Pause ();
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}
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}
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static void
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event_focusin (XEvent * event)
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{
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XAutoRepeatOff (x_disp);
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if (key_dest == key_game)
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XAutoRepeatOff (x_disp);
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S_UnblockSound ();
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CDAudio_Resume ();
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}
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static void
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@ -500,6 +507,8 @@ IN_LL_Init (void)
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void
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IN_LL_Init_Cvars (void)
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{
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in_snd_block= Cvar_Get ("in_snd_block", "0", CVAR_ARCHIVE, NULL,
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"block sound output on window focus loss");
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in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, NULL,
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"DGA Input support");
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in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, NULL,
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