make sound blocking cvar controlled (in_snd_block, default off, archived) and

pause the cd as well.
This commit is contained in:
Bill Currie 2001-07-05 20:35:42 +00:00
parent 016563e77f
commit 245d81420d

View file

@ -55,6 +55,7 @@
# include <X11/extensions/xf86dga.h>
#endif
#include "QF/cdaudio.h"
#include "QF/console.h"
#include "QF/cmd.h"
#include "QF/cvar.h"
@ -71,6 +72,7 @@
#include "context_x11.h"
#include "dga_check.h"
cvar_t *in_snd_block;
cvar_t *in_dga;
cvar_t *in_dga_mouseaccel;
@ -343,14 +345,19 @@ static void
event_focusout (XEvent * event)
{
XAutoRepeatOn (x_disp);
S_BlockSound ();
if (in_snd_block->int_val) {
S_BlockSound ();
CDAudio_Pause ();
}
}
static void
event_focusin (XEvent * event)
{
XAutoRepeatOff (x_disp);
if (key_dest == key_game)
XAutoRepeatOff (x_disp);
S_UnblockSound ();
CDAudio_Resume ();
}
static void
@ -500,6 +507,8 @@ IN_LL_Init (void)
void
IN_LL_Init_Cvars (void)
{
in_snd_block= Cvar_Get ("in_snd_block", "0", CVAR_ARCHIVE, NULL,
"block sound output on window focus loss");
in_dga = Cvar_Get ("in_dga", "1", CVAR_ARCHIVE, NULL,
"DGA Input support");
in_dga_mouseaccel = Cvar_Get ("in_dga_mouseaccel", "1", CVAR_ARCHIVE, NULL,