mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 15:22:04 +00:00
move the dlight and lightmap code and data from r_main to r_light
This commit is contained in:
parent
419585b6f2
commit
be7307faa9
2 changed files with 60 additions and 60 deletions
|
@ -46,6 +46,8 @@
|
|||
#include "r_local.h"
|
||||
#include "r_shared.h"
|
||||
|
||||
dlight_t r_dlights[MAX_DLIGHTS];
|
||||
lightstyle_t r_lightstyle[MAX_LIGHTSTYLES];
|
||||
|
||||
void
|
||||
R_AnimateLight (void)
|
||||
|
@ -404,3 +406,61 @@ R_LightPoint (vec3_t p)
|
|||
|
||||
return r;
|
||||
}
|
||||
|
||||
dlight_t *
|
||||
R_AllocDlight (int key)
|
||||
{
|
||||
int i;
|
||||
dlight_t *dl;
|
||||
|
||||
// first look for an exact key match
|
||||
if (key) {
|
||||
dl = r_dlights;
|
||||
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
||||
if (dl->key == key) {
|
||||
memset (dl, 0, sizeof (*dl));
|
||||
dl->key = key;
|
||||
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
||||
return dl;
|
||||
}
|
||||
}
|
||||
}
|
||||
// then look for anything else
|
||||
dl = r_dlights;
|
||||
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
||||
if (dl->die < r_realtime) {
|
||||
memset (dl, 0, sizeof (*dl));
|
||||
dl->key = key;
|
||||
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
||||
return dl;
|
||||
}
|
||||
}
|
||||
|
||||
dl = &r_dlights[0];
|
||||
memset (dl, 0, sizeof (*dl));
|
||||
dl->key = key;
|
||||
return dl;
|
||||
}
|
||||
|
||||
void
|
||||
R_DecayLights (double frametime)
|
||||
{
|
||||
int i;
|
||||
dlight_t *dl;
|
||||
|
||||
dl = r_dlights;
|
||||
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
||||
if (dl->die < r_realtime || !dl->radius)
|
||||
continue;
|
||||
|
||||
dl->radius -= frametime * dl->decay;
|
||||
if (dl->radius < 0)
|
||||
dl->radius = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
R_ClearDlights (void)
|
||||
{
|
||||
memset (r_dlights, 0, sizeof (r_dlights));
|
||||
}
|
||||
|
|
|
@ -21,10 +21,8 @@ qboolean r_force_fullscreen;
|
|||
qboolean r_paused;
|
||||
double r_realtime;
|
||||
double r_frametime;
|
||||
dlight_t r_dlights[MAX_DLIGHTS];
|
||||
entity_t *r_view_model;
|
||||
entity_t *r_player_entity;
|
||||
lightstyle_t r_lightstyle[MAX_LIGHTSTYLES];
|
||||
int r_lineadj;
|
||||
qboolean r_active;
|
||||
float r_time1;
|
||||
|
@ -35,64 +33,6 @@ byte color_black[4] = { 0, 0, 0, 0 }; // alpha will be explicitly set
|
|||
fire_t r_fires[MAX_FIRES];
|
||||
|
||||
|
||||
dlight_t *
|
||||
R_AllocDlight (int key)
|
||||
{
|
||||
int i;
|
||||
dlight_t *dl;
|
||||
|
||||
// first look for an exact key match
|
||||
if (key) {
|
||||
dl = r_dlights;
|
||||
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
||||
if (dl->key == key) {
|
||||
memset (dl, 0, sizeof (*dl));
|
||||
dl->key = key;
|
||||
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
||||
return dl;
|
||||
}
|
||||
}
|
||||
}
|
||||
// then look for anything else
|
||||
dl = r_dlights;
|
||||
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
||||
if (dl->die < r_realtime) {
|
||||
memset (dl, 0, sizeof (*dl));
|
||||
dl->key = key;
|
||||
dl->color[0] = dl->color[1] = dl->color[2] = 1;
|
||||
return dl;
|
||||
}
|
||||
}
|
||||
|
||||
dl = &r_dlights[0];
|
||||
memset (dl, 0, sizeof (*dl));
|
||||
dl->key = key;
|
||||
return dl;
|
||||
}
|
||||
|
||||
void
|
||||
R_DecayLights (double frametime)
|
||||
{
|
||||
int i;
|
||||
dlight_t *dl;
|
||||
|
||||
dl = r_dlights;
|
||||
for (i = 0; i < MAX_DLIGHTS; i++, dl++) {
|
||||
if (dl->die < r_realtime || !dl->radius)
|
||||
continue;
|
||||
|
||||
dl->radius -= frametime * dl->decay;
|
||||
if (dl->radius < 0)
|
||||
dl->radius = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
R_ClearDlights (void)
|
||||
{
|
||||
memset (r_dlights, 0, sizeof (r_dlights));
|
||||
}
|
||||
|
||||
void
|
||||
R_ClearFires (void)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue