this should remove the requirement for gmake on bsd systems

This commit is contained in:
Bill Currie 2001-11-12 16:23:41 +00:00
parent 9f1f89f8f1
commit d168a3daee
25 changed files with 49 additions and 0 deletions

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= man
EXTRA_DIST= 3dfx.txt CodingStyle cvarlist.txt glqnotes.txt makefile.linuxi386 \
makefile.solaris net_DoS_protection.txt progdefs.q1 progdefs.q2 \

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## Process this file with automake to produce Makefile.in
AUTOMAKE_OPTIONS= foreign
EXTRA_DIST= quakeforge.1

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= audio console gamecode gib models video util

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AUTOMAKE_OPTIONS= foreign
SUBDIRS=cd targets renderer
INCLUDES=-I$(top_srcdir)/include

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include $(SDL_CFLAGS) $(XMMS_CFLAGS)
SDL_LIBS= @SDL_LIBS@
XMMS_LIBS= @XMMS_LIBS@

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
PLUGIN_RPATH= @PLUGIN_RPATH@

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include $(ALSA_CFLAGS) $(MME_CFLAGS) $(OSS_CFLAGS) $(SGISND_CFLAGS) $(SUNSND_CFLAGS) $(WIN32SND_CFLAGS) $(SDL_CFLAGS)
SDL_LIBS = @SDL_LIBS@
PLUGIN_RPATH= @PLUGIN_RPATH@

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFconsole.la

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= engine builtins
clean-local:

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFgamecode_builtins.la

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFgamecode.la

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES = libQFgib.la

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= alias brush sprite
INCLUDES= -I$(top_srcdir)/include

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if BUILD_GL

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
lib_LTLIBRARIES= libQFutil.la

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= renderer targets
clean-local:

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AUTOMAKE_OPTIONS= foreign
SUBDIRS= gl sw sw32
INCLUDES= -I$(top_srcdir)/include

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
if BUILD_GL

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if ASM_ARCH

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include
if BUILD_SW32

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AUTOMAKE_OPTIONS= foreign
INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLIDE_CFLAGS)
if ASM_ARCH

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AUTOMAKE_OPTIONS= foreign
## Process this file with automake to produce Makefile.in
EXTRA_DIST= chase.h client.h conproc.h game.h host.h net.h net_bw.h \
net_dgrm.h net_ipx.h net_loop.h net_mp.h net_udp.h net_vcr.h \

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AUTOMAKE_OPTIONS= foreign