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https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-29 12:10:48 +00:00
this should remove the requirement for gmake on bsd systems
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25 changed files with 49 additions and 0 deletions
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= man
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EXTRA_DIST= 3dfx.txt CodingStyle cvarlist.txt glqnotes.txt makefile.linuxi386 \
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makefile.solaris net_DoS_protection.txt progdefs.q1 progdefs.q2 \
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## Process this file with automake to produce Makefile.in
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AUTOMAKE_OPTIONS= foreign
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EXTRA_DIST= quakeforge.1
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= audio console gamecode gib models video util
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS=cd targets renderer
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INCLUDES=-I$(top_srcdir)/include
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include $(SDL_CFLAGS) $(XMMS_CFLAGS)
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SDL_LIBS= @SDL_LIBS@
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XMMS_LIBS= @XMMS_LIBS@
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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PLUGIN_RPATH= @PLUGIN_RPATH@
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include $(ALSA_CFLAGS) $(MME_CFLAGS) $(OSS_CFLAGS) $(SGISND_CFLAGS) $(SUNSND_CFLAGS) $(WIN32SND_CFLAGS) $(SDL_CFLAGS)
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SDL_LIBS = @SDL_LIBS@
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PLUGIN_RPATH= @PLUGIN_RPATH@
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFconsole.la
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= engine builtins
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clean-local:
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFgamecode_builtins.la
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFgamecode.la
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES = libQFgib.la
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= alias brush sprite
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INCLUDES= -I$(top_srcdir)/include
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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if BUILD_GL
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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if BUILD_GL
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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if BUILD_GL
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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lib_LTLIBRARIES= libQFutil.la
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= renderer targets
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clean-local:
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS= gl sw sw32
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INCLUDES= -I$(top_srcdir)/include
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include $(GLX_CFLAGS)
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if BUILD_GL
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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if ASM_ARCH
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include
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if BUILD_SW32
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AUTOMAKE_OPTIONS= foreign
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INCLUDES= -I$(top_srcdir)/include $(GGI_CFLAGS) $(MGL_CFLAGS) $(SDL_CFLAGS) $(SVGA_CFLAGS) $(X_CFLAGS) $(GLIDE_CFLAGS)
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if ASM_ARCH
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AUTOMAKE_OPTIONS= foreign
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## Process this file with automake to produce Makefile.in
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EXTRA_DIST= chase.h client.h conproc.h game.h host.h net.h net_bw.h \
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net_dgrm.h net_ipx.h net_loop.h net_mp.h net_udp.h net_vcr.h \
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AUTOMAKE_OPTIONS= foreign
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