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https://git.code.sf.net/p/quake/quakeforge
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6 changed files with 28 additions and 41 deletions
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@ -30,24 +30,24 @@
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# include "config.h"
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#endif
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#include "compat.h"
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#include "QF/cvar.h"
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#include "QF/render.h"
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#include "QF/vid.h"
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#include "compat.h"
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#include "d_local.h"
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#include "r_cvar.h"
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#define NUM_MIPS 4
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surfcache_t *d_initial_rover;
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qboolean d_roverwrapped;
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int d_minmip;
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float d_scalemip[NUM_MIPS - 1];
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qboolean d_roverwrapped;
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int d_minmip;
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float d_scalemip[NUM_MIPS - 1];
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static float basemip[NUM_MIPS - 1] = { 1.0, 0.5 * 0.8, 0.25 * 0.8 };
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extern int d_aflatcolor;
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extern int d_aflatcolor;
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void (*d_drawspans) (espan_t *pspan);
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@ -70,42 +70,36 @@ D_Init (void)
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VID_InitBuffers ();
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}
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void
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D_CopyRects (vrect_t *prects, int transparent)
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{
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// this function is only required if the CPU doesn't have direct access to the
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// back buffer, and there's some driver interface function that the driver
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// doesn't support and requires Quake to do in software (such as drawing the
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// console); Quake will then draw into wherever the driver points vid.buffer
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// and will call this function before swapping buffers
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/*
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this function is only required if the CPU doesn't have direct access to the
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back buffer, and there's some driver interface function that the driver
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doesn't support and requires Quake to do in software (such as drawing the
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console); Quake will then draw into wherever the driver points vid.buffer
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and will call this function before swapping buffers
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*/
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}
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void
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D_EnableBackBufferAccess (void)
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{
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VID_LockBuffer ();
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}
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void
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D_TurnZOn (void)
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{
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// not needed for software version
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// not needed for software version
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}
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void
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D_DisableBackBufferAccess (void)
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{
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VID_UnlockBuffer ();
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}
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void
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D_SetupFrame (void)
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{
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@ -145,7 +139,6 @@ D_SetupFrame (void)
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d_aflatcolor = 0;
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}
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void
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D_UpdateRects (vrect_t *prect)
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{
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@ -30,10 +30,10 @@
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# include "config.h"
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#endif
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#include "QF/render.h"
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#include "QF/sys.h"
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#include "d_local.h"
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#include "QF/render.h"
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int d_vrectx, d_vrecty, d_vrectright_particle, d_vrectbottom_particle;
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@ -63,7 +63,6 @@ D_Patch (void)
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#endif // USE_INTEL_ASM
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}
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void
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D_ViewChanged (void)
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{
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@ -30,10 +30,10 @@
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# include "config.h"
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#endif
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//#include "client.h"
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#include "QF/render.h"
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#include "d_local.h"
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#include "r_local.h"
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#include "QF/render.h"
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unsigned char *r_turb_pbase, *r_turb_pdest;
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fixed16_t r_turb_s, r_turb_t, r_turb_sstep, r_turb_tstep;
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@ -118,7 +118,6 @@ D_DrawTurbulent8Span (void)
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}
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#endif // !USE_INTEL_ASM
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void
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Turbulent8 (espan_t *pspan)
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{
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@ -244,7 +243,6 @@ Turbulent8 (espan_t *pspan)
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} while ((pspan = pspan->pnext) != NULL);
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}
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#ifndef USE_INTEL_ASM
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void
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D_DrawSpans8 (espan_t *pspan)
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@ -372,7 +370,6 @@ D_DrawSpans8 (espan_t *pspan)
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}
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#endif
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#ifndef USE_INTEL_ASM
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void
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D_DrawZSpans (espan_t *pspan)
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@ -30,9 +30,10 @@
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# include "config.h"
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#endif
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#include "QF/render.h"
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#include "d_local.h"
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#include "r_local.h"
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#include "QF/render.h"
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#define SKY_SPAN_SHIFT 5
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#define SKY_SPAN_MAX (1 << SKY_SPAN_SHIFT)
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@ -64,7 +65,6 @@ D_Sky_uv_To_st (int u, int v, fixed16_t *s, fixed16_t *t)
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*t = (int) ((temp + 6 * (SKYSIZE / 2 - 1) * end[1]) * 0x10000);
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}
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void
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D_DrawSkyScans8 (espan_t *pspan)
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{
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@ -30,9 +30,10 @@
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# include "config.h"
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#endif
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#include "d_local.h"
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#include "QF/render.h"
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#include "d_local.h"
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static int sprite_height;
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static int minindex, maxindex;
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static sspan_t *sprite_spans;
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#undef USE_INTEL_ASM //XXX asm pic hack
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#endif
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#ifndef USE_INTEL_ASM
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#ifndef USE_INTEL_ASM
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void
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D_SpriteDrawSpans (sspan_t *pspan)
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{
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@ -65,7 +66,7 @@ D_SpriteDrawSpans (sspan_t *pspan)
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tdivz8stepu = d_tdivzstepu * 8;
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zi8stepu = d_zistepu * 8;
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// we count on FP exceptions being turned off to avoid range problems
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// we count on FP exceptions being turned off to avoid range problems
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izistep = (int) (d_zistepu * 0x8000 * 0x10000);
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do {
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}
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#endif
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void
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D_SpriteScanLeftEdge (void)
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{
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@ -249,7 +249,6 @@ D_SpriteScanLeftEdge (void)
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} while (i != lmaxindex);
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}
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void
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D_SpriteScanRightEdge (void)
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{
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@ -324,7 +323,6 @@ D_SpriteScanRightEdge (void)
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pspan->count = DS_SPAN_LIST_END; // mark the end of the span list
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}
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void
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D_SpriteCalculateGradients (void)
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{
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bbextentt = (sprite_height << 16) - 1;
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}
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void
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D_DrawSprite (void)
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{
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#include <stdlib.h>
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#include "d_local.h"
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#include "QF/qargs.h"
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#include "r_local.h"
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#include "QF/sys.h"
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float surfscale;
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qboolean r_cache_thrash; // set if surface cache is thrashing
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#include "d_local.h"
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#include "r_local.h"
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int sc_size;
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float surfscale;
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qboolean r_cache_thrash; // set if surface cache is thrashing
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int sc_size;
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surfcache_t *sc_rover, *sc_base;
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#define GUARDSIZE 4
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