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https://git.code.sf.net/p/quake/quakeforge
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a little cleanup of unneeded lines
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3 changed files with 0 additions and 20 deletions
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@ -886,12 +886,6 @@ R_RenderView_ (void)
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#endif
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R_PushDlights (vec3_origin);
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// make FDIV fast. This reduces timing precision after we've been running for a
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// while, so we don't do it globally. This also sets chop mode, and we do it
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// here so that setup stuff like the refresh area calculations match what's
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// done in screen.c
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// Sys_LowFPPrecision (); // LordHavoc: no assembly
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if (!r_worldentity.model)
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Sys_Error ("R_RenderView: NULL worldmodel");
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@ -958,9 +952,6 @@ R_RenderView_ (void)
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if (r_reportedgeout->int_val && r_outofedges)
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Con_Printf ("Short roughly %d edges\n", r_outofedges * 2 / 3);
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// back to high floating-point precision
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// Sys_HighFPPrecision (); // LordHavoc: no assembly
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}
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void
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@ -72,11 +72,6 @@ static HANDLE hFile;
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static HANDLE heventParent;
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static HANDLE heventChild;
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void MaskExceptions (void);
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void Sys_PushFPCW_SetHigh (void);
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void Sys_PopFPCW (void);
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// FILE IO ====================================================================
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#define MAX_HANDLES 10
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@ -76,12 +76,6 @@ HANDLE qwclsemaphore;
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static HANDLE tevent;
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void MaskExceptions (void);
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void Sys_PopFPCW (void);
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void Sys_PushFPCW_SetHigh (void);
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void Sys_InitFloatTime (void);
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void
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Sys_Init (void)
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{
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