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pt_color is now an int so don't convert it
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@ -179,8 +179,7 @@ C(D_DrawParticle):
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jl LPop1AndDone
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flds pt_color(%edi) // color | 1/z * 0x8000
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// FIXME: use Terje's fast fp->int trick?
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fistpl DP_Color // 1/z * 0x8000
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fstps DP_Color // 1/z * 0x8000
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movl C(d_viewbuffer),%ebx
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