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Switch to dot texture for sparks, and drop particle size. A little less cartoony effect.
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1 changed files with 2 additions and 2 deletions
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@ -231,8 +231,8 @@ R_RunSparkEffect (vec3_t org, int count, int ofuzz)
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ofuzz * 0.08, vec3_origin, r_realtime + 9,
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12 + (rand () & 3), 64 + (rand () & 31));
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while (count--)
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particle_new_random (pt_fallfadespark, part_tex_spark, org,
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ofuzz * 0.75, 1, 96, r_realtime + 5,
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particle_new_random (pt_fallfadespark, part_tex_dot, org,
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ofuzz * 0.75, 0.7, 96, r_realtime + 5,
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ramp[rand () & 7], 255);
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}
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