Switch to dot texture for sparks, and drop particle size. A little less cartoony effect.

This commit is contained in:
Ragnvald Maartmann-Moe IV 2001-11-07 06:57:34 +00:00
parent 158717a56a
commit 14aa428871

View file

@ -231,8 +231,8 @@ R_RunSparkEffect (vec3_t org, int count, int ofuzz)
ofuzz * 0.08, vec3_origin, r_realtime + 9,
12 + (rand () & 3), 64 + (rand () & 31));
while (count--)
particle_new_random (pt_fallfadespark, part_tex_spark, org,
ofuzz * 0.75, 1, 96, r_realtime + 5,
particle_new_random (pt_fallfadespark, part_tex_dot, org,
ofuzz * 0.75, 0.7, 96, r_realtime + 5,
ramp[rand () & 7], 255);
}