Richard Allen
2c9d9491dc
No rewards (humiliation on dead player or Icon on attacker) for knife kills
2002-04-24 04:25:14 +00:00
Richard Allen
02135f4c82
Removed a debug message and did some cleanups
2002-04-23 11:24:06 +00:00
Bryce Hutchings
33e04e8ed6
some good tabbing
2002-04-23 06:10:10 +00:00
Bryce Hutchings
28de2770fa
pressure stuff
2002-04-23 06:09:18 +00:00
Bryce Hutchings
f17f86d482
scoreboard stuff
2002-04-23 06:08:24 +00:00
Bryce Hutchings
5dda4a3210
pressure particles
2002-04-23 06:06:19 +00:00
Bryce Hutchings
fa79f29c16
scoreboard stuff (btw, green is ugly)
2002-04-23 06:05:52 +00:00
Bryce Hutchings
e8a535ac89
scoreboard stuff
2002-04-23 06:03:05 +00:00
Richard Allen
c5b97df474
Cleanups of the new model code. Removed the spectator bar for zcam modes.
2002-04-23 00:21:44 +00:00
Andrei Drexler
9095d7b66d
Model validation
2002-04-22 18:41:40 +00:00
Scott Brooks
835d69d44d
Hey look, breakables explode now! :)
2002-04-22 16:43:34 +00:00
Richard Allen
d3356b10c9
Dynamic model recognition
2002-04-22 02:27:57 +00:00
Scott Brooks
a374779436
ssg now properly breaks breakables
2002-04-21 00:31:27 +00:00
Scott Brooks
a9a3842951
opps, breabable fix
2002-04-20 23:54:55 +00:00
Andrei Drexler
51acdb155a
Cool stuff :p
2002-04-20 15:06:28 +00:00
Andrei Drexler
caf4fe1182
More footstep sounds, a few other things
2002-04-20 15:05:08 +00:00
Richard Allen
d739e03249
Changed weapon and ammo classnames at Sze's request
2002-04-20 02:34:57 +00:00
Richard Allen
d3e2fde905
Scoreboard now shows green for live players and white for dead.
...
Time should not get reset on deaths any more.
2002-04-18 16:13:23 +00:00
Bruno Covachã
c44d73f6ed
Simple ini file parser that reads a ini configuration file and suports rotations.
2002-04-15 00:54:26 +00:00
Andrei Drexler
96feac4b25
Stuff
2002-04-14 21:50:55 +00:00
Richard Allen
9cf60e4a0b
Cleaned up cmd_reload while hunting for the m3 reload bug
2002-04-14 12:55:03 +00:00
Richard Allen
fab880a84e
limchasecam has been redone with new spec system
2002-04-13 15:37:54 +00:00
Richard Allen
df00937495
Bye bye lag when somebody joins a team.
2002-04-12 18:34:31 +00:00
Andrei Drexler
36a9ea284d
Tweaked onShow script handling; added onFirstShow script
2002-04-11 20:57:19 +00:00
Andrei Drexler
824c51837e
Changed cg_thirdPerson from CVAR_ROM to CVAR_CHEAT
2002-04-10 05:13:42 +00:00
Andrei Drexler
75c551a90a
Target_speakers can now be toggled on/off
2002-04-09 18:52:13 +00:00
Richard Allen
d9006e5323
Made cg_thirdPerson a CVAR_ROM, Made bots understand team aliases (1 and 2) and
...
made TP spawns more random.
2002-04-09 14:30:10 +00:00
Scott Brooks
adec4cb715
func_breakable explode fix
2002-04-08 20:14:34 +00:00
Richard Allen
c93a3fcc1f
Yet another crashbug fixed.
2002-04-07 19:23:41 +00:00
Andrei Drexler
23f02bf740
Abbey
2002-04-07 17:51:49 +00:00
Daniel Simoes
fa9dbe5e75
Small fix on Matchmode Captain system
2002-04-07 12:57:36 +00:00
Daniel Simoes
0ee64e3271
Added 'teamname' command for MM, and tweaked the cvar system.
2002-04-07 12:49:53 +00:00
Richard Allen
d4a7e30ff0
Tweaks and crashbug fixes
2002-04-07 03:22:48 +00:00
Bryce Hutchings
43cac4f361
shell ejection bug fixed
2002-04-07 02:10:42 +00:00
Andrei Drexler
79a3d2e914
New surfaceparm system
2002-04-06 21:43:59 +00:00
Andrei Drexler
90c7e3b74f
Changes to bot code. New surfaceparm system.
2002-04-06 21:42:20 +00:00
Andrei Drexler
60aacdd152
Delayed in-game bot adds. Fixed a small bug in the key
...
handling code for bot names.
2002-04-06 21:40:59 +00:00
Bryce Hutchings
7babfd9999
fall damage bug fix
2002-04-06 20:47:24 +00:00
Richard Allen
b355a8b0f5
Warning fixes
2002-04-05 18:53:26 +00:00
Andrei Drexler
d38246e89f
Cleaned things up a bit
2002-04-05 18:52:26 +00:00
Scott Brooks
0321c5a782
breakables should now respawn when the round restarts( when g_teamplay:SpawnPlayers() is called to be exact)
2002-04-05 06:50:25 +00:00
Andrei Drexler
69a08b2874
Radio stuff
2002-04-05 03:12:28 +00:00
Andrei Drexler
ab15281ede
Improved door code. Bots reply to radio treport from teammates.
...
Improved reloading code.
2002-04-04 18:06:44 +00:00
Andrei Drexler
09097ec59a
Pre-caching all weapons in TP
2002-04-04 11:20:27 +00:00
Andrei Drexler
8e596209f0
Fixed one more thing
2002-04-03 17:46:14 +00:00
Andrei Drexler
861b539117
Made bots handle incoming radio spam better
2002-04-03 17:39:36 +00:00
Andrei Drexler
096e4b4bd5
Commented out another unused function
2002-04-03 17:38:09 +00:00
Andrei Drexler
eca50bc6b2
Got rid of one more warning
2002-04-03 16:34:29 +00:00
Andrei Drexler
1ced14633b
Bots now respond to radio commands
2002-04-03 16:33:20 +00:00
Richard Allen
162c87e06f
Small warning fixes
2002-04-03 15:51:01 +00:00
Richard Allen
18cf92c572
Those __ZCAM__ ifdefs keep creaping back in :)
2002-04-03 15:29:24 +00:00
Richard Allen
6076e00692
New FF system. Warns and then finally kickbans teamwounders and
...
teamkillers
2002-04-03 09:26:47 +00:00
Scott Brooks
3b9bb605fe
woops, forgot one change in the breakable code
2002-04-03 04:41:33 +00:00
Scott Brooks
fed270d963
NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
2002-04-03 03:13:49 +00:00
Richard Allen
eaec2203cd
change for makro
2002-04-02 21:45:15 +00:00
Richard Allen
c37ebe87f7
But in new bot radio code.
2002-04-02 21:41:03 +00:00
Richard Allen
6d43800c18
Bots dont get to use any specmode other than FREE and the recive radio cmds
...
as text and not sounds.
2002-04-02 20:23:12 +00:00
Richard Allen
10c042a38a
Made the TP scoreboard go down at round beginig (not for spectators) and
...
pop up at intermission. Also added special to the use command
2002-04-02 04:18:58 +00:00
Richard Allen
468c0073ee
Removed the zcam defines again and did some cleanups
2002-04-02 00:56:18 +00:00
Daniel Simoes
08555edb8d
Reduced the "arc" knife does
2002-04-02 00:28:10 +00:00
Daniel Simoes
0fba1b1322
Added "weapon" command buffering
2002-04-01 22:23:38 +00:00
Daniel Simoes
3d22396004
Added "weapon" command buffering | Solved Gren Mode Bug
2002-04-01 22:23:14 +00:00
Andrei Drexler
ae37c3f691
Changed some weapon names
2002-04-01 12:45:54 +00:00
Richard Allen
fbdffc714d
Some sourcecode reformatting
2002-04-01 02:56:50 +00:00
Richard Allen
a89a60a42f
Fixing warnings and an error in bot code
2002-04-01 01:02:22 +00:00
Richard Allen
6021992791
Added the use command
2002-03-31 23:41:45 +00:00
Andrei Drexler
53dcd07b69
Bandaging, reloading, opening rotating doors (still needs a lot of), shooting breakables
2002-03-31 19:16:56 +00:00
Andrei Drexler
34830507bb
Door kicking - ignore doors with targetnames
2002-03-31 19:15:21 +00:00
Richard Allen
36d896f760
Added $T (Near by teammates)
2002-03-31 18:36:27 +00:00
Andrei Drexler
c1c76a7c86
Changed IR vision to be more like AQ2
2002-03-31 17:41:03 +00:00
Andrei Drexler
d06abf5ca4
Cleaned up a little more
2002-03-31 14:14:42 +00:00
Richard Allen
d4fa0e669f
More cleanups
2002-03-31 13:52:48 +00:00
Andrei Drexler
3c2a5e576c
Cleaned things up a little
2002-03-31 13:23:26 +00:00
Richard Allen
0696408380
Compiler warning cleanups
2002-03-31 03:31:24 +00:00
Bryce Hutchings
8cb574035a
new testing tag command
2002-03-31 02:03:35 +00:00
Bryce Hutchings
2eb3284c96
added tag declaration
2002-03-31 02:03:13 +00:00
Bryce Hutchings
f15080f64c
more random shell bouncing
2002-03-31 02:02:15 +00:00
Bryce Hutchings
2c2ff8ecf9
fixes and changes
2002-03-31 02:01:32 +00:00
Bryce Hutchings
1fc73ed121
shell stuff
2002-03-31 02:00:42 +00:00
Richard Allen
79c8609d15
Added damage in scoreboard.
2002-03-30 23:20:10 +00:00
Richard Allen
633f42bbf8
Removed all those ifdefs for zcam.
2002-03-30 21:51:42 +00:00
Richard Allen
c45a75013b
Made CameraFlicBegin and CameraSwingCycle non static for M$ VC
2002-03-30 19:33:29 +00:00
Richard Allen
6ef65b6ffe
Forgot a * on *ent
2002-03-30 17:59:27 +00:00
Richard Allen
a3429dd286
Two functions added to zcam.h for g_active.c
2002-03-30 17:57:48 +00:00
Richard Allen
fca03c58bf
Added damage tracking to the server. Added zcam flic mode. cleaned up g_damage.
2002-03-30 17:37:49 +00:00
Andrei Drexler
d157408a61
Fixed door kicking
2002-03-30 15:25:57 +00:00
Richard Allen
b718d0169d
MOre spec tweaks and a scoreboard fix
2002-03-30 02:54:24 +00:00
Richard Allen
ae001e4294
Lots of spectator code updates. Removed debugshit, added some color.
2002-03-30 02:29:43 +00:00
Richard Allen
1efd1b0d94
Workaround to the bandage bug :)
2002-03-27 17:20:38 +00:00
Richard Allen
8d155cd9cd
Remember specstate between rounds.
2002-03-26 11:32:05 +00:00
Richard Allen
c7ff311b9c
Bye bye LCA lag
2002-03-26 10:32:52 +00:00
Richard Allen
29f340b182
teamCount cvars for Makro
2002-03-25 14:55:01 +00:00
Andrei Drexler
ce0189c7eb
Added teamCount cvars
2002-03-25 13:51:14 +00:00
Bryce Hutchings
e33a8394b0
VERY big scoreboard changes
2002-03-24 22:57:27 +00:00
Bryce Hutchings
19aa6693d3
scoreboard toggle changes
2002-03-24 22:51:30 +00:00
Bryce Hutchings
86b3b1b31b
misc. 2d screen stuff changed
2002-03-24 22:50:52 +00:00
Bryce Hutchings
bb05f13824
cg_draw change for scoreboard
2002-03-24 22:48:57 +00:00
Bryce Hutchings
126ed66f84
shell ejection stuff/handcannon fix
2002-03-24 22:46:23 +00:00
Andrei Drexler
a8c602f312
no message
2002-03-24 21:26:43 +00:00
Andrei Drexler
60ecad9637
Added a drop-shadow effect to the loading screen
2002-03-24 21:24:51 +00:00
Richard Allen
dd0c653045
Some tweaks and cleanups
2002-03-24 06:06:53 +00:00
Richard Allen
12f1252314
I finally fixed snipers spawning with pistol up. g_RQ3_sniperup has been
...
reinstated.
2002-03-23 21:29:42 +00:00
Richard Allen
ce5910d3bc
Moved enableDust out of the missionpack
2002-03-23 05:50:47 +00:00
Richard Allen
24b3613714
Major cleanup of game -> cgame communication with LCA vars.
2002-03-23 05:17:43 +00:00
Richard Allen
965f7c55ad
Bando now adds extra ammo to the special weaps, and when its dropped it goes
...
away again.
2002-03-21 19:22:12 +00:00
Richard Allen
d22a255004
More teamname cleanups and fix for fraglines.
2002-03-21 15:02:05 +00:00
Scott Brooks
d387015f51
more func_explosive goodness
2002-03-21 04:27:53 +00:00
Scott Brooks
dec9a3611a
more func_explosive goodness
2002-03-21 02:17:39 +00:00
Scott Brooks
fc7319051a
some fixing of func_explosive
2002-03-21 00:26:46 +00:00
Scott Brooks
3f7ac89c0c
changed dlight to light_d
2002-03-20 22:58:54 +00:00
Bryce Hutchings
b8bfe2e4af
tab scoreboard quicky change to q2 way
2002-03-19 06:00:14 +00:00
Daniel Simoes
d477614a01
Fixed bandage bugs ( i hope )
2002-03-18 19:19:08 +00:00
Daniel Simoes
3627e23e3a
Saved sess.savedTeam throught map changes for matchmode
2002-03-18 17:52:36 +00:00
Richard Allen
67fbcb74ce
Spectators in TP can now use callvote
2002-03-18 13:39:24 +00:00
Richard Allen
04f749b173
Fixed the fraglines for sniper head kills and twekaed bandaging a bit for
...
testing
2002-03-18 13:32:53 +00:00
Richard Allen
47112a4cca
Live players dont get fraglines, except their own. Cleanups and some
...
hacks to get bots to stop using knives only.
2002-03-18 12:25:10 +00:00
Scott Brooks
9441a6f1a0
noise tag will play sounds for trigger_push and target_push
2002-03-18 06:20:39 +00:00
Richard Allen
6e3cf1c5dd
Removing locations from teamtalk on dead players.
2002-03-18 04:37:10 +00:00
Daniel Simoes
1c53102d76
bandage bleedtick back to original
2002-03-18 01:22:35 +00:00
Daniel Simoes
7f0387a6d8
Made Bots visible again at DM
2002-03-17 23:43:43 +00:00
Richard Allen
a4f2fce79b
Fixed the dynamic teamnames system up a bit to reduce traffic
2002-03-17 21:32:23 +00:00
Daniel Simoes
abe676091a
Small fix on CheckExitRules
2002-03-17 20:53:44 +00:00
Richard Allen
f6537e8878
Colored nicks fucked up the string in $K messages.
2002-03-17 16:38:57 +00:00
Richard Allen
26214d679a
Added 2 checks to debugshit
2002-03-17 15:18:55 +00:00
Richard Allen
d0e40da6d4
Added a debug cmd to print out stuff when bugs occor
2002-03-17 13:41:28 +00:00
Richard Allen
2d6d861bb3
Replace the fraglimit on the HUD with the clients score
2002-03-17 13:18:14 +00:00
Richard Allen
440d611d96
More radio tewaks and cleanups.
2002-03-17 03:35:29 +00:00
Richard Allen
143e3793ff
Fixed a bug where a players laser would stay in the map after he disconnects
2002-03-17 02:03:48 +00:00
Richard Allen
af6057de54
Fixed a small bug in radio enemyd that made it say "one enemu down"
2002-03-17 01:55:43 +00:00
Richard Allen
069cdb1344
Fixed the "xxx died" fraglines, did some code cleanups andalmost fixed
...
DM. Only DM problem I can see is that bots are invisible.
2002-03-17 01:44:39 +00:00
Richard Allen
46d280b49c
Adding variable team names. g_RQ3_team1name and g_RQ3_team2name. Fixed
...
Slicers fraglimit check.
2002-03-17 00:40:23 +00:00
Bryce Hutchings
5b46b3ee70
I tabbed a function properly. It was pissing me off
2002-03-16 21:50:49 +00:00
Bryce Hutchings
30d61a8c7c
All new shell ejection code
2002-03-16 21:50:09 +00:00
Bryce Hutchings
879bb46829
spectator going through doors no longer reset viewangle
2002-03-16 08:46:32 +00:00
Richard Allen
fcada2358f
Added a variable system from AQ. Works the same except it uses $ for %
2002-03-14 23:54:12 +00:00
Daniel Simoes
8167883b53
Added Fraglimit checks on TP ( !!! )
2002-03-14 23:14:19 +00:00
Andrei Drexler
20da944d06
no message
2002-03-14 21:52:09 +00:00
Daniel Simoes
a806ca6b36
Optimization on radio parsing
2002-03-14 16:04:26 +00:00
Richard Allen
056848886d
Adding radio :)
2002-03-14 02:24:39 +00:00
Daniel Simoes
a31504605b
Adjusted some of elder's unzoom code for the new sniper system ( server side )
2002-03-13 18:41:18 +00:00
Scott Brooks
f312d740b4
stats should only be recored when the round is in progress
2002-03-12 04:55:31 +00:00
Daniel Simoes
2ae2a9f8c0
Fixed team changes and scoreboard bugs
2002-03-11 18:02:33 +00:00
Richard Allen
2029e4727a
Minor fix for NA
2002-03-11 03:25:41 +00:00
Bryce Hutchings
a44019348b
client gravity fix/tag shell ejection
2002-03-11 02:25:38 +00:00
Bryce Hutchings
c295980599
client gravity fix
2002-03-11 02:23:52 +00:00
Bryce Hutchings
9894346d37
tag shell ejections
2002-03-11 02:22:45 +00:00
Richard Allen
094336f716
Bye bye backflips! :)
2002-03-11 01:45:46 +00:00
Daniel Simoes
576d25c92f
Fixed Sniper zooming during LCA
2002-03-11 01:29:54 +00:00
Scott Brooks
bc8842788b
fixed net for the wstats
2002-03-10 23:27:26 +00:00
Andrei Drexler
6349216a8a
no message
2002-03-10 22:13:34 +00:00
Scott Brooks
435c224bd8
allow RQ3_weapon_name to map to weapon_name to make radiant work better
2002-03-10 21:42:44 +00:00
Andrei Drexler
4464afa624
Made cg_RQ3_ssgCrosshair latched
2002-03-07 19:50:48 +00:00
Richard Allen
6e86ba3db2
No dropping weapons or items if bandaging
2002-03-07 19:46:47 +00:00
Andrei Drexler
f404015961
no message
2002-03-07 14:51:57 +00:00
Daniel Simoes
00f3ae97bb
Intermission ala aq2, when timelimit/roundlimit hits.
2002-03-07 14:29:12 +00:00
Bruno Covachã
491daea2d1
Changed Ref System. New cvar added - g_RQ3_RefID. Now referee is peserved even on map changes or map_restarts.
2002-03-07 01:38:36 +00:00
Bruno Covachã
fd2405125f
Added some trap_AddComand for ref cvars
2002-03-07 00:03:00 +00:00
Bruno Covachã
ac06519641
Added a skeleton referee suport, with some functional commands (map_restart and kick)
2002-03-07 00:00:54 +00:00
Richard Allen
46fa882354
Fixed Unknown client command: Roundlimit bug
2002-03-05 02:08:16 +00:00
Richard Allen
4e7d209092
Make spectators that are following someone who dies stop at the time of
...
death and not respawn somewhere else.
2002-03-04 21:28:57 +00:00
Richard Allen
a7f9fc6b33
No floating scores over dead bodies, triangles disabled, and no viewing
...
names of enemys just of teammates.
2002-03-04 20:50:59 +00:00
Richard Allen
dbf1a727ac
Fixing follownames up as suggested in the forums.
2002-03-04 19:28:21 +00:00
Richard Allen
1097d75ab4
Final fixes for anims at spawn and a knife bug.
2002-03-03 23:51:45 +00:00
Scott Brooks
8de2aca82c
weapon stats - fixed a formating bug.
2002-03-03 23:12:18 +00:00
Richard Allen
cb706debe5
Further attempts to stop "you fragged XXX" messages for spectators
2002-03-03 22:02:15 +00:00
Scott Brooks
afd8e7bd62
weapon stats, done, beta test for bugs
2002-03-03 21:46:26 +00:00
Andrei Drexler
b5cb7ddc9c
no message
2002-03-03 21:22:58 +00:00
Andrei Drexler
81c292cc4b
Changed the colors for the 'loading map' screen a bit
2002-03-03 18:10:20 +00:00
Richard Allen
1e8848f394
More Anim fixes. Knives still broken
2002-03-03 18:00:26 +00:00
Richard Allen
a58447588c
Initializing weapon modes on connect.
2002-03-03 13:49:28 +00:00
Richard Allen
fbde6bc7d3
Use propper weapon anims on TP spawns
2002-03-03 03:11:37 +00:00
Richard Allen
cfe94c1d40
No kicking teammates in TP
2002-03-03 02:20:58 +00:00
Richard Allen
440a4a69f5
Zcam tewaking
2002-03-03 02:04:15 +00:00
Bryce Hutchings
d83f5bb879
mk23 and akimbo last fire animation fixed
2002-03-02 22:02:09 +00:00
Richard Allen
e34b8d74fa
Stopping you fragged XXX messages for spectators in followmode.
2002-03-02 20:16:58 +00:00
Richard Allen
1ec735ec6b
Fixed the uneven team calculations
2002-03-02 16:16:54 +00:00
Richard Allen
edc0c9b997
Fixed team auto (PickTeam) up for TP
2002-03-02 15:39:34 +00:00
Andrei Drexler
c95409e0a9
Changed the 'breath' effect a bit (alpha+size).
2002-03-02 15:37:55 +00:00
Richard Allen
4e57c73605
Added the skin and model names to the name of the player thats being
...
followed, as in AQ
2002-03-02 14:54:24 +00:00
Richard Allen
3f04c6bf64
Removed some debugging messages
2002-03-02 12:24:30 +00:00
Bryce Hutchings
63c29a333f
look down movement bug fixed
2002-03-02 08:03:14 +00:00
Scott Brooks
eb31496973
weapons stats- reordered where the mp5 was to make it more consistant with the weapon selection page
2002-03-02 01:16:30 +00:00
Richard Allen
8687dae636
Fixed a small booboo with the teamcounts
2002-03-01 20:22:31 +00:00
Richard Allen
5cba60e438
Added ui_RQ3_teamCount1, ui_RQ3_teamCount2 and ui_RQ3_numSpectators for
...
makro
2002-03-01 20:02:34 +00:00
Andrei Drexler
0fbc5770aa
Added CVAR_ARCHIVE flag to some g_RQ3 cvars
2002-03-01 18:50:26 +00:00
Richard Allen
f9b6692422
Cleanups and removal of g_RQ3_sniperup
2002-03-01 18:21:26 +00:00
Scott Brooks
02fa6d4eec
weapons stats on server side - spelling fixed, and forgot ssg3000 and kicks
2002-02-28 06:09:23 +00:00
Scott Brooks
b110c37ece
weapons stats on server side
2002-02-28 05:42:31 +00:00
Scott Brooks
297c130bdf
weapons stats on client side
2002-02-28 05:41:54 +00:00
Richard Allen
86b1f40473
More spectatorfixes and finally stopped all fallingdamage anims and
...
sounds during LCA.
2002-02-27 01:54:29 +00:00
Richard Allen
fcc69b27aa
Fixed death on switching teams while dead
2002-02-26 21:59:10 +00:00
Richard Allen
bbe8669869
No more bubbles over dead players corpses
2002-02-26 20:55:00 +00:00
Richard Allen
cfbf5c6046
Fixed teamswitching and team broadcasting
2002-02-26 04:59:10 +00:00
Richard Allen
0afa84eae1
Removed CVS headers from this file
2002-02-26 04:30:22 +00:00
Richard Allen
d719b0e918
Getting rid of the triangles over teammates heads by making cg_drawFriend's
...
default 0
2002-02-26 04:02:53 +00:00
Richard Allen
78f35019e3
Added a newline to the say messages from the server
2002-02-26 03:58:19 +00:00
Richard Allen
43e74a8940
Range can now be set on grenades.
2002-02-26 03:46:53 +00:00
Richard Allen
0188fc9835
Fixed teamsay spilling over to members of the other team
2002-02-26 03:32:02 +00:00
Richard Allen
a9f3719918
Fixing the spectator_free mode not being predicted in the client.
2002-02-26 02:58:47 +00:00
Richard Allen
d438579604
Dead people cant speak to the living any more.
2002-02-26 01:10:19 +00:00
Richard Allen
0ddc32ad4e
Fixed a bug that made it impossible to pick up special weapons when player
...
had selected akimbos or knives
2002-02-25 19:51:26 +00:00
Richard Allen
93b03c0ea6
Fixed the use ESC and join menu to join teams when dead players are
...
spectating in TP mode.
Tuned the autorespawn system a bit. Now dead ppl. are dead for a very
small time before they are made into spectators.
2002-02-25 19:41:53 +00:00
Richard Allen
4846491ea6
Added [DEAD] tags infront of players names where appropriate and made
...
the server log conversation like AQ does.
2002-02-25 17:54:57 +00:00
Daniel Simoes
0c8f535612
Follow Spect Players- Draws the gun
2002-02-24 20:49:07 +00:00
Richard Allen
f3c0f0548d
Make it OK to frag teammates after rounds are over (no -1)
2002-02-24 18:49:21 +00:00
Richard Allen
bede62fd3b
Added a cvar to control sniper behavior g_RQ3_sniperup. Def 0. if set yo 1
...
it makes players spawn with the sniper up.
2002-02-24 18:12:19 +00:00
Richard Allen
dcf24e791f
Cleaned up EquipPlayer() and made snipers spawn with pistol in hand
2002-02-24 17:56:44 +00:00
Richard Allen
45ed6e122c
Fixed a bug where the mode of knifes and grenades where reset to slashing
...
and short throw.
2002-02-24 16:40:35 +00:00
Andrei Drexler
ff98c87768
Even more fixes to the shortcut keys code.
...
Added more info to the header, too :)
2002-02-24 00:54:12 +00:00
Daniel Simoes
50d0af18a4
Changed Sniper code and Cam code
2002-02-23 18:07:46 +00:00
Richard Allen
05eeb448ce
Added debugging to help find what was going with can't find item for weapon
...
error that crash the server.
2002-02-23 16:55:09 +00:00
Andrei Drexler
874c6c7119
Improved the code that checks for shortcut keys, it runs a lot faster now
...
Before that - added support for shortcut keys, 3d model rotation, model origin offset, new command to bring up the weapon menu and a cvar to be used in the player options menu. Also improved the remapShader command.
2002-02-23 15:02:23 +00:00
Richard Allen
a38c90e2d8
Fixed a few bugs and did some cleanups
2002-02-22 02:13:13 +00:00
Richard Allen
5197b4401d
Added support for the TA_UI into the Linux Makefile
2002-02-22 00:35:16 +00:00
Richard Allen
2d0a505ebd
Converted files back from M$ format and added cvs headers again.
2002-02-21 20:10:16 +00:00
Andrei Drexler
c100c543ae
no message
2002-02-21 18:40:25 +00:00
Bryce Hutchings
272d246553
LCA fix
2002-02-11 00:30:23 +00:00
Bryce Hutchings
9e8a6b8c9f
took some debug info out
2002-02-10 22:02:06 +00:00
Daniel Simoes
644fd07f42
Saving persistant and other data on some events..
2002-02-10 21:21:23 +00:00
Richard Allen
2950d7d590
Added new SPECTATOR_ZCAM spec mode.
2002-02-10 18:38:42 +00:00
Richard Allen
da40e10a15
Attempting to fix the camera freeze in the begining of the game
2002-02-10 17:20:45 +00:00
Richard Allen
2d6513af0b
Attempting to intergrate zcam better into rq3 and a fix for lights.wav
2002-02-10 16:26:55 +00:00
Bryce Hutchings
2ec2b9a5d2
many changes to scoreboard (deaths/second mode)
2002-02-10 08:17:08 +00:00
Bryce Hutchings
be55ca880e
added deaths to the scoreboard
2002-02-10 08:16:12 +00:00
Richard Allen
f72621755b
Fix #1 to zcam jitter. More is probably needed.
2002-02-10 04:55:28 +00:00
Bryce Hutchings
8174db0722
re-added zcam #define
2002-02-10 02:49:28 +00:00
Richard Allen
4a6b18a2f7
Adding ta_ui files from Makro into CVS
2002-02-10 02:36:52 +00:00
Daniel Simoes
31b4e54f17
Spectator code: +attack button to change view, and jump to switch player
2002-02-09 18:27:44 +00:00
Richard Allen
3d450e0e94
Added zcam files
2002-02-09 01:07:14 +00:00
Richard Allen
0effa32e21
Adding cvs tags to the new files
2002-02-09 00:14:08 +00:00
Richard Allen
21933e148e
Adding CVS tags to the new files
2002-02-09 00:13:01 +00:00
Richard Allen
e619e05d3a
Fixed spectator follow and free and updated zcam to 1.04 and added the
...
missing zcam files.
2002-02-09 00:10:12 +00:00
Daniel Simoes
884994dfaa
Spec code changes
2002-02-08 18:59:01 +00:00
Richard Allen
12aeabe981
Fixing "No newline at end of file" Warnings Linux keeps giving me
2002-02-08 18:00:34 +00:00
Bryce Hutchings
0d0b207c63
scoreboard timer thing added
2002-02-08 05:59:09 +00:00
Bryce Hutchings
05a0873a5f
cg_drawcleanrect declaration added.
2002-02-08 05:52:18 +00:00
Bryce Hutchings
51df25ac08
Score sorting for >= GT_TEAM fixed
2002-02-07 23:47:06 +00:00
Bryce Hutchings
781b7be2ce
fixed a bug in G_Combat that assumed pointers waren't NULL (only in DLLs was it a problem)
2002-02-07 23:31:22 +00:00
Daniel Simoes
35181bc1e6
Small fix..
2002-02-07 23:01:07 +00:00
Bryce Hutchings
1e5a6a7305
AddScore bug fixed. I thought I put this in already!
2002-02-07 21:01:48 +00:00
Daniel Simoes
ffce2112c1
TP Scores bug fix
2002-02-06 12:06:48 +00:00
Richard Allen
f3339180b6
Fix the instant spectate on death and an attempt to fix the scores
2002-02-06 03:10:43 +00:00
Daniel Simoes
e146dbb353
More on matchmode..
2002-02-05 23:42:06 +00:00
Richard Allen
4ed445fd36
Cleaning up player_die and possibly fixing the scores
2002-02-05 10:45:31 +00:00
Richard Allen
166f379675
Debugging message gone and cleanup of Antistick routinr
2002-02-05 10:04:41 +00:00
Richard Allen
3a56bcbfbb
Fixed a typo in knives name
2002-02-04 05:44:00 +00:00
Richard Allen
3efc92b915
scoreStartTime definition missing
2002-02-04 02:17:39 +00:00
Richard Allen
c9e52d8730
removed an extraneous return value from a void routine
2002-02-04 02:05:28 +00:00
Richard Allen
8d1a012b8d
Blazes old passwd removed ;)
2002-02-04 01:47:37 +00:00
Richard Allen
ba007d5836
Housecleaning
2002-02-04 01:29:24 +00:00
Bryce Hutchings
c870e51e67
oops =D
2002-02-04 00:31:40 +00:00
Bryce Hutchings
5e77f417fa
New physics
2002-02-04 00:30:35 +00:00
Bryce Hutchings
a8559fde12
New TP scoreboard
2002-02-04 00:23:05 +00:00
Bryce Hutchings
40e184a58c
Added DrawCleanBox for scoreboard
2002-02-04 00:22:50 +00:00
Daniel Simoes
a68414cfa8
Matchmode: Teams Ready/Not Ready goes by cvar MM_team1/2
2002-02-04 00:11:12 +00:00
Daniel Simoes
b2fa2f2d3b
More Matchmode code
2002-02-03 21:24:12 +00:00
Daniel Simoes
9d16185f5b
More Matchmode code and fixed 2 bugs in TP
2002-02-03 21:23:51 +00:00
Daniel Simoes
fb84e2e787
Matchmode stuff
2002-02-02 21:57:58 +00:00
Daniel Simoes
eabb934d1e
Matchmode: Adding Captains
2002-02-02 20:39:09 +00:00
Daniel Simoes
66bb85d216
Matchmode..
2002-02-02 16:34:02 +00:00
Richard Allen
cba8eedc9f
Added for slicer
2002-02-02 16:27:59 +00:00
Richard Allen
8127b22e24
Updated the Linux Makefile to know about slicer's new files.
2002-02-01 01:35:37 +00:00
Daniel Simoes
c5cfb5228e
Adding Matchmode: just a few basics and files...
2002-02-01 01:00:36 +00:00
Daniel Simoes
c6719e61da
Adding Matchmode: just a few basics and files...
2002-01-31 23:55:05 +00:00
Scott Brooks
f2f94ee636
some basic work with the trains/elevators
2002-01-31 02:55:58 +00:00
Scott Brooks
934b86730e
err, make that playerstats command
2002-01-31 02:53:28 +00:00
Scott Brooks
e296f257b2
some basic work on the trains/elevators
2002-01-31 02:52:49 +00:00
Richard Allen
04eaf92504
Adding limchasecam.
2002-01-31 02:25:31 +00:00
Richard Allen
4109f03f9e
FF/no-FF fixes. g_friendlyFire 0 = no FF, 1 = FF, 2 = no FF + knockback
2002-01-31 01:53:30 +00:00
Bryce Hutchings
dfa3a47fdd
EnableBreath added for mappers (TA thing)
2002-01-30 07:37:25 +00:00
Richard Allen
50eec79021
Further fixes to antistick
2002-01-29 03:13:45 +00:00
Richard Allen
6067b5dead
Make the right effect when rounds hit the new SURF_HARDMETAL surface.
2002-01-27 14:02:51 +00:00
Richard Allen
a11e66ea77
temp hack removed
2002-01-27 13:42:19 +00:00
Richard Allen
efda1c2acd
Teamplay antistick system.
2002-01-27 13:33:28 +00:00
Richard Allen
3a304da2c0
Added the teamplay files to the game compile bat files.
2002-01-24 17:46:11 +00:00
Richard Allen
1de6a342d5
Adding func_explosive and a few new surfaceparms
2002-01-24 14:20:53 +00:00
Richard Allen
23f679b5a8
Make use of NiceAsses ClearBodyQue() between rounds
2002-01-23 15:59:43 +00:00
Bryce Hutchings
a40b1e07f1
body sinkage removed
...
weapon reset fixed
2002-01-23 15:26:31 +00:00
Richard Allen
756a8f32d4
Changed the knifes fix a bit
2002-01-21 20:03:15 +00:00
Richard Allen
b81bba506f
Fixed a bug that didnt allow knifes to be selected as primary weapon
2002-01-21 19:52:31 +00:00
Richard Allen
21fc0e4181
Added a small workaround for the HoldableItem not found crash during
...
mapchanges.
2002-01-14 07:31:33 +00:00
Bryce Hutchings
95a9f25d00
No more default 800 gravity on items
...
Thrown knife+Glass fix - NiceAss
2002-01-14 01:20:45 +00:00
Bryce Hutchings
8b181630b7
No more default 800 gravity on items - NiceAss
2002-01-14 01:19:23 +00:00
Richard Allen
ba6770c1bc
Added the LCA sounds.
2002-01-13 02:57:13 +00:00
Lance Burton
ac1f6f2df1
Added g_teamplay.c and g_teamplay.h
2002-01-13 01:06:59 +00:00
Lance Burton
374e89991e
Verify we have a valid client pointer before using its members
2002-01-12 20:02:16 +00:00
Lance Burton
9e58e93ff0
Fixed a few more instances of strcmp(blah,NULL)
2002-01-12 20:00:49 +00:00
Richard Allen
f9ea1c5555
Added a fix from Niceass. (cg_drawgun affecting other player models)
2002-01-12 15:18:20 +00:00
Richard Allen
7cb1bc7291
Added the two new files for TP I forgot during the main TP commit
2002-01-11 20:23:41 +00:00
Richard Allen
4ef01cfc37
Adding TP to main branch
2002-01-11 20:20:58 +00:00
Richard Allen
7ea950aa1b
Formatted the source in non DOS format.
2002-01-11 19:48:33 +00:00
Richard Allen
84a8457ba5
Cleaning house in the source folders. Removed what looks like old backup
...
files from editors.
2002-01-11 19:36:28 +00:00
Richard Allen
d690c0d5e5
I made a Booboo with the Log tag.
2001-12-31 16:28:42 +00:00
Richard Allen
2f252bc7e1
Moved NiceAss to the progrsmming section in credits. Added myself.
2001-12-31 16:21:23 +00:00
Richard Allen
63d06c678a
Added CVS Id and CVS Log tags to all files.
2001-12-31 16:16:59 +00:00
Bryce Hutchings
7568fda611
Release 25 Game
2001-12-17 15:08:34 +00:00
Bryce Hutchings
1520497f0b
Release 25 CGame
2001-12-17 15:06:41 +00:00
Bryce Hutchings
f3fbe78e9c
Release 25 UI
2001-12-17 15:01:02 +00:00
Michael Bruce
7ad6e28bb3
Updated to filter the in-game browser.
2001-12-02 03:24:46 +00:00
Michael Bruce
614ddfd561
testing
2001-12-02 03:19:57 +00:00
Scott Brooks
a2209aa713
User changeable crosshairs
2001-12-01 09:05:14 +00:00
Bryce Hutchings
f530afb4ab
release 23
2001-11-25 23:17:41 +00:00
Bryce Hutchings
feb975fc8b
release 23
2001-11-25 23:04:08 +00:00
Scott Brooks
bde7cf3a8a
cg_drawgun 0 will now properly play gun noises
2001-11-24 23:55:56 +00:00
Bryce Hutchings
6d4576f314
Removed various comments
2001-11-15 07:06:33 +00:00
Victor Chow
360a3cc882
Elder:
...
VM 0-22-00
UI credits (BETA PENDING)
2001-11-15 07:05:10 +00:00
Victor Chow
b85719ec34
Elder:
...
VM 0-22-00
Client-side (BETA PENDING)
-just removal of some debug messages
2001-11-15 07:04:46 +00:00
Victor Chow
3d159ba382
Elder:
...
0-21-00 (BETA 1 Pending)
UI
2001-11-15 04:20:46 +00:00
Victor Chow
ab6ec2739f
Elder:
...
0-21-00 (BETA 1 Pending)
Server-Side
2001-11-15 04:20:18 +00:00
Bryce Hutchings
0850476274
Waits for pin-pull animation before throwing - NiceAss
2001-11-14 06:57:40 +00:00
Victor Chow
d090ed8331
Elder:
...
VM 0-20-00
UI
2001-11-14 05:04:59 +00:00
Victor Chow
322e8aa7de
Elder:
...
VM 0-20-00
Server-Side
2001-11-14 05:04:29 +00:00
Victor Chow
f1331b7ee2
Elder:
...
VM 0-20-00
Client-Side
2001-11-14 05:01:18 +00:00
Victor Chow
da77ea9bef
Elder:
...
0-19-00 VMs
UI
2001-11-13 05:32:49 +00:00
Victor Chow
1ee916a8c3
Elder:
...
0-19-00 VMs
Client-side
2001-11-13 05:32:07 +00:00
Bryce Hutchings
92bf99387e
Mostly fixed dropeweapon not getting stuck in walls - NiceAss
2001-11-13 05:18:59 +00:00
Victor Chow
1cf37f2ff5
Elder:
...
Pre- 0-18-00 VMs
Server-Side
2001-11-12 09:01:21 +00:00
Victor Chow
d7b5d29544
Elder:
...
Pre- 0-18-00 VMs
Client-Side
2001-11-12 08:59:46 +00:00
Bryce Hutchings
33d527bf99
Fixed ducking in mid-air bug - NiceAss
2001-11-12 07:59:19 +00:00
Victor Chow
b3ac854a9b
Elder:
...
Item strobe effect (pre-0-18-00 VMs)
Client-side
2001-11-12 00:56:53 +00:00
Bryce Hutchings
fc52427dc8
Fixed my fix for doors-->spectators/players - NiceAss
2001-11-11 23:59:17 +00:00
Bryce Hutchings
05a49b6eae
Shell ejection fix (location) for ducking - NiceAss
2001-11-11 20:03:09 +00:00
Victor Chow
c24d952d34
Elder:
...
VM 0-17-00
Server-side
2001-11-11 07:24:27 +00:00
Victor Chow
4371354291
Elder:
...
VM 0-17-00
Client-side
2001-11-11 07:23:16 +00:00
Victor Chow
c4638e632a
Elder:
...
VM 0-16-00
Server-side
2001-11-08 02:37:32 +00:00
Victor Chow
f311101353
Elder:
...
VM 0-16-00
Client-side
2001-11-08 02:37:11 +00:00
Bryce Hutchings
929db5bd13
Fixed a spectator bug related to doors (NiceAss)
2001-11-07 06:38:13 +00:00
Scott Brooks
ee8f3f89e3
Fixed /kills
2001-11-04 21:12:37 +00:00
Victor Chow
4a783a8f29
Elder:
...
Testing stuff
2001-10-31 00:12:19 +00:00
Richard Allen
a0b1c7fb4d
Changed the order of the weapons.
2001-10-31 00:00:08 +00:00
Victor Chow
fad3e5b9d2
Elder:
...
0-15-00 VMs
UI portion
2001-10-30 23:26:50 +00:00
Victor Chow
4f41b8b094
Elder:
...
0-15-00 VMs
Server-side
2001-10-30 23:26:03 +00:00
Victor Chow
19d863fa5d
Elder:
...
0-15-00 VMs
Client-side
2001-10-30 23:23:04 +00:00
Richard Allen
af767d3b8f
Final tweaks. QVM's now compila and work when compiled under Linux.
2001-10-30 17:53:30 +00:00
Richard Allen
cb90148a07
Fixing errors that caused errors/Warnings when compiling under linux.
2001-10-29 09:58:44 +00:00
Richard Allen
2e28e3e710
Added a Makefile to create pvm's under Linux
2001-10-29 09:33:57 +00:00
Bryce Hutchings
64667320ce
knife velocity modification (NiceAss)
2001-10-29 01:28:57 +00:00
Scott Brooks
78749c26ce
Score fixes
2001-10-28 01:17:03 +00:00
Scott Brooks
669f29d4ee
tr_sine collisions = My Bitch!
2001-10-17 00:40:15 +00:00
Victor Chow
197b81662b
Elder:
...
Code for 0-14-00 VMs
UI (yes, a small UI update heh)
2001-10-11 22:53:10 +00:00
Victor Chow
0d6cebd40c
Elder:
...
Code for 0-14-00 VMs
Server-side
2001-10-11 22:52:43 +00:00
Victor Chow
9839e288a6
Elder:
...
Code for 0-14-00 VMs
Client-side
2001-10-11 22:50:58 +00:00
Scott Brooks
cbd8ffcde8
cvar cheat protection
2001-09-16 04:04:31 +00:00
Victor Chow
c0bef62b6e
Elder:
...
Code for 0-12-00 VMs
Server-side
Yes, there is some bot code updates =)
2001-09-11 00:12:29 +00:00
Victor Chow
1b12240f15
Elder:
...
Code for 0-12-00 VMs
Client-side
2001-09-11 00:11:00 +00:00
Victor Chow
94e995d561
Elder:
...
Code for 0-11-00 VM release
Client-side
2001-09-01 16:15:01 +00:00
Victor Chow
58a94376e0
Elder:
...
Code for 0-11-00 VM release
Server-side
2001-09-01 16:14:14 +00:00
Scott Brooks
50d1af5408
Ramp jumping = better ln 460 in bg_pmove.c
2001-08-31 13:27:20 +00:00
Victor Chow
9e2222ecf1
Elder:
...
Code for the 0-10-0x VM releases
Server-side
2001-08-30 09:47:39 +00:00
Victor Chow
8ea88d097b
Elder:
...
Code for the 0-10-0x VM releases
Client-side
2001-08-30 09:42:25 +00:00
Scott Brooks
949ab8c2b0
ssg animations
2001-08-25 00:05:20 +00:00
Victor Chow
7a2a051932
Elder:
...
Code for VM 0-09-00
Client-side
2001-08-18 20:01:21 +00:00
Victor Chow
b3ce590831
Elder:
...
Code for VM 0-09-00
Server-side
2001-08-18 19:59:25 +00:00
Scott Brooks
ffaf084371
Knife breaking glass
2001-08-17 21:53:44 +00:00
Victor Chow
2a5aacc346
Elder:
...
New code for upcoming VM 0-09-00
Server-side
2001-08-17 20:48:18 +00:00
Victor Chow
7b3547e2b5
Elder:
...
New code for upcoming VM 0-09-00
Client-side
2001-08-17 20:38:54 +00:00
Scott Brooks
4956cd281e
HC reload
2001-08-17 14:28:52 +00:00
Victor Chow
5634cc1b9c
Elder:
...
Code updates for VM 0-08-00
UI (not much)
2001-08-13 17:27:18 +00:00
Victor Chow
f4cf1c8a3b
Elder:
...
Code updates for VM 0-08-00
Server-side
2001-08-13 17:26:53 +00:00
Victor Chow
3408381bf7
Elder:
...
Code updates for VM 0-08-00
Client-side
2001-08-13 17:25:06 +00:00
Victor Chow
67ac416c21
Elder:
...
Various fixes succeeding the VM 0-07-xx series
2001-08-06 19:15:00 +00:00
Scott Brooks
4acc3b34d7
playerstats
2001-08-03 22:46:49 +00:00
Victor Chow
1981b279da
Elder:
...
Fixed a bool that was set to qtrue -- should be qfalse for mods (relates to CD key)
2001-08-02 21:58:12 +00:00
Scott Brooks
5f3e8c1380
no message
2001-08-02 21:53:38 +00:00
Victor Chow
8d08ea4b10
Elder:
...
Minor changes to get cgame to compile as VMs
2001-08-02 21:41:39 +00:00
Scott Brooks
4059b9692f
1.29h merge
2001-08-01 21:08:14 +00:00
Scott Brooks
ba6adc656a
1.29h merge beware of the bg_public.h problem
2001-08-01 21:07:48 +00:00
Scott Brooks
5ee3d4a0ca
no message
2001-08-01 21:07:18 +00:00
Victor Chow
ac95113242
Elder:
...
1.29h source port files
cgame module
2001-08-01 20:03:09 +00:00
Victor Chow
3f461d7e4d
Elder:
...
1.29h source port files
2001-08-01 19:59:40 +00:00
Scott Brooks
f8729be656
Merge to 1.29h
2001-08-01 19:52:17 +00:00
Victor Chow
00a4ce5710
Elder:
...
So we can merge properly into the 1.29h code base
2001-08-01 18:28:38 +00:00
Scott Brooks
d6c8711b50
ramp jump code
2001-07-30 17:09:19 +00:00
Victor Chow
512a7008ab
Elder:
...
Last batch of updated for the 0-06-00 VMs
Note: Kevlar is still messed up
2001-07-28 18:28:34 +00:00
Victor Chow
d360e123de
Elder:
...
Last batch of updated for the 0-06-00 VMs
2001-07-28 18:27:50 +00:00
Victor Chow
058281a050
Elder:
...
For the coming 0-06-xx VMs
Lots of item stuff + more
2001-07-28 14:12:11 +00:00
Scott Brooks
21b2fc4497
added cg_rq3_anouncer to turn off anouncer voice
2001-07-28 13:56:28 +00:00
Scott Brooks
81f8573e99
fixed weapon animations
2001-07-28 12:32:54 +00:00
Scott Brooks
01f7221980
fixed weapon animations
2001-07-28 02:49:18 +00:00
Scott Brooks
9ffeb01ba1
no message
2001-07-28 02:35:31 +00:00
Scott Brooks
b1a3e11aa6
weapon animations
2001-07-28 02:24:11 +00:00
Duff Man
e238f1f794
no message
2001-07-27 00:21:23 +00:00
Victor Chow
7d88ec6da0
Elder:
...
Updates for 0-05-xx + stuff to be released in 0-05-01
Server portion has stuff like fixed 3rb/semi-auto, fixed breakables, etc.
2001-07-24 01:50:01 +00:00
Victor Chow
0d3a1a7009
Elder:
...
Updates for 0-05-xx + stuff to be released in 0-05-01
Client portion has adjusted HUD, small fixes here and there
2001-07-24 01:49:02 +00:00
Victor Chow
231ffd675d
Elder:
...
Sync with VM 0-04-00 release
Fixes a ton of stuff, adds some new goodies
CGame Component
2001-07-16 01:41:36 +00:00
Victor Chow
732f73a910
Elder:
...
Sync with VM 0-04-00 release
Fixes a ton of stuff, adds some new goodies
2001-07-16 01:40:33 +00:00
Scott Brooks
05b8566b24
little change to ladder movement
2001-07-15 19:38:32 +00:00
Scott Brooks
3a336d349c
Blaze: Falling damage tweaks
2001-07-10 01:26:35 +00:00
Victor Chow
bb4f35017c
Elder:
...
For VM 0-03-00
Lots of little bug-fixes and stuff
2001-07-09 00:32:10 +00:00
Duff Man
a772993171
Fixed DM scoring message
2001-07-05 02:22:40 +00:00
Victor Chow
f5b2003314
Elder:
...
Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains new load screen stuff and minor adjustments to UI
2001-07-03 10:28:08 +00:00
Victor Chow
48382a7c36
Elder:
...
Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains new load screen stuff
2001-07-03 10:27:17 +00:00
Victor Chow
a02ee98e97
Elder:
...
Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains the server crash fix
2001-07-03 10:26:42 +00:00
Victor Chow
316a3ae002
Elder:
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Fixes a serious sniper rifle shot crash
2001-07-01 20:20:56 +00:00
Victor Chow
fc11d6fe2e
Elder:
...
Several fixes, some new additions
2001-07-01 05:11:12 +00:00
Duff Man
a59035f44b
added preliminary view-kick code
2001-06-30 23:17:08 +00:00
Victor Chow
97eee9464b
Elder:
...
Uhh - made sure the original Q3 items were "first" in the enum
2001-06-28 00:51:27 +00:00
Victor Chow
6d54ddd817
Elder:
...
Quick one - need Q3 and Reaction defs in.
2001-06-28 00:24:52 +00:00
Scott Brooks
65da01b695
no message
2001-06-28 00:18:51 +00:00
Scott Brooks
dd9382a37a
no message
2001-06-28 00:13:45 +00:00
Victor Chow
683be36016
Elder:
...
Locational obits plus several Reaction cmd fixes and game fixes
2001-06-26 02:06:50 +00:00
Victor Chow
3873953762
Elder:
...
Locational obits plus some Reaction cmd fixes
2001-06-26 01:58:02 +00:00
Duff Man
35b4492795
no message
2001-06-26 00:07:55 +00:00
Duff Man
840b5e4024
added CG_DMRewardEvent
2001-06-25 23:47:33 +00:00
Duff Man
6164ae8a10
no message
2001-06-25 23:46:12 +00:00
Duff Man
bd29c2e1e8
Add EV_DMREWARD to eventnames struct
2001-06-25 23:45:02 +00:00
Duff Man
be2a8c213a
Added STAT_STREAK to stats structure
2001-06-25 23:38:05 +00:00
Scott Brooks
c71d8387e8
no message
2001-06-24 06:05:49 +00:00
Victor Chow
4af81ddba2
Elder:
...
Just a quick UI credit change... nothing big since it's still in the works
2001-06-24 02:09:08 +00:00
Victor Chow
c11637d248
Elder:
...
Bunch of changes related to VM 0-01-xx series (server side)
2001-06-24 02:08:15 +00:00
Victor Chow
942c397d3a
Elder:
...
Bunch of changes related to VM 0-01-xx series
2001-06-24 02:07:17 +00:00
Victor Chow
ce64cb6c21
Elder:
...
Heavily fixed the weapon-drop code, plus some other miscellaneous fixes
2001-06-19 02:26:18 +00:00
Victor Chow
51f4bedd30
Elder:
...
Added the AQ2-style weapon drop spin (sort of)
2001-06-19 02:25:02 +00:00
Scott Brooks
6286e89453
no message
2001-06-19 01:34:02 +00:00
Victor Chow
b37c00c9d0
Elder:
...
Reworking the sniper zoom and bandage required extensive server changes
to fit the new model. Also made various fixes.
2001-06-18 01:59:58 +00:00
Victor Chow
3fe61cd477
Elder:
...
Reworking the sniper zoom and bandage required extensive client changes
to fit the new model.
2001-06-18 00:40:38 +00:00
Scott Brooks
b3b1fe4098
no message
2001-06-18 00:29:23 +00:00
Scott Brooks
06016f16d5
no message
2001-06-18 00:28:47 +00:00
Scott Brooks
11d0a7c300
no message
2001-06-17 20:53:34 +00:00
Scott Brooks
d3c6cb0dc3
no message
2001-06-15 13:43:54 +00:00
Scott Brooks
8598b67697
no message
2001-06-15 13:43:23 +00:00
Scott Brooks
896a51edb2
no message
2001-06-15 13:41:31 +00:00
Victor Chow
77fac512a9
Elder:
...
Uhm, fixes the really far weapon dropping ... dunno why -
maybe knife code is interfering
2001-06-15 06:11:29 +00:00
Victor Chow
672ecad512
Elder:
...
Part of the "Fixed" knife code - still needs tweaking, but improved nonetheless
2001-06-15 05:19:52 +00:00
Scott Brooks
ec9c397dad
no message
2001-06-13 01:14:31 +00:00
Victor Chow
7af551c738
Elder:
...
Added/fixed the weapon ammo problem on a dropped weapon
(note: mimics AQ2 behaviour, which is not "real" ammo in the gun =)
2001-06-12 19:29:46 +00:00
Victor Chow
bdca3c4d38
Elder:
...
Quick one - added bandage notification for leg damage
2001-06-11 23:23:46 +00:00
Victor Chow
725f2284fe
Elder:
...
Fixed some of the new persistant stuff + sniper spread
2001-06-11 23:02:21 +00:00
Victor Chow
93267c42cc
Elder:
...
Fixed/enhanced door code, plus removed timestamp check in g_items.c
RQ3 weaponthink.
2001-06-11 19:34:32 +00:00
Scott Brooks
bb22f48f4f
no message
2001-06-11 06:12:32 +00:00
Victor Chow
4c5f58c8cf
Elder:
...
Fixed/optimized the weapon drop/item pick-up code
2001-06-10 08:54:33 +00:00
Victor Chow
e02ad6dcd3
Elder:
...
Added a server cmd for the dropweapon code
2001-06-10 08:53:28 +00:00
Victor Chow
9092878c49
Elder:
...
Major changes from the the alpha pak release on June 8th
I have it documented in my worklog
2001-06-10 06:46:06 +00:00
Victor Chow
85a0dece4b
Elder: Worked in conjunction with the cgame module
...
Fixed bugs, added some new functionality
(e.g. akimbos, func_breakable+, etc.)
2001-06-08 04:47:30 +00:00
Victor Chow
18668685ab
Elder: Worked on hammering out some of the long-time bugs
...
plus started development on the new hud.
It also needs a few additional assets in the coming alpha pak
2001-06-08 04:35:50 +00:00
Victor Chow
59c64315e3
Elder: Made a LOT of changes to the UI -
...
new media also required so don't run it without getting the new alpha
pak from the FTP (which will be available by Friday June 8, 2001)
This is still in major development.
Things will change.
2001-06-08 04:27:31 +00:00
Dan Chin
98f7c6b633
all: section
2001-05-21 04:55:30 +00:00
Dan Chin
c83958adbb
Added Changelog.txt
2001-05-21 04:33:46 +00:00
Richard Allen
e696243c49
Initial revision
2001-05-06 20:50:27 +00:00