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Warning fixes
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commit
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5 changed files with 23 additions and 8 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.64 2002/04/05 18:53:26 jbravo
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// Warning fixes
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//
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// Revision 1.63 2002/04/03 03:13:49 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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@ -3599,8 +3602,8 @@ static void CG_ShotgunPattern( vec3_t origin, vec3_t origin2, int otherEntNum, i
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vec3_t end;
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vec3_t forward, right, up;
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int count;
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int hc_multipler;
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int count;
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int hc_multipler = 0;
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// derive the right and up vectors from the forward vector, because
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// the client won't have any other information
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.61 2002/04/05 18:53:26 jbravo
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// Warning fixes
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//
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// Revision 1.60 2002/04/03 03:13:16 blaze
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// NEW BREAKABLE CODE - will break all old breakables(wont appear in maps)
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//
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@ -1257,7 +1260,7 @@ and on transition between teams, but doesn't happen on respawns
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void ClientBegin(int clientNum) {
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gentity_t *ent;
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gclient_t *client;
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int flags, savedPing, i;
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int flags, savedPing = 0, i;
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int savedPers[MAX_PERSISTANT];
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ent = g_entities + clientNum;
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@ -1709,7 +1712,7 @@ server system housekeeping.
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void ClientDisconnect( int clientNum ) {
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gentity_t *ent;
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gentity_t *tent;
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int oldTeam, i;
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int oldTeam = 0, i;
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// cleanup if we are kicking a bot that
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// hasn't spawned yet
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.89 2002/04/05 18:53:26 jbravo
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// Warning fixes
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//
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// Revision 1.88 2002/04/01 22:23:14 slicer
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// Added "weapon" command buffering | Solved Gren Mode Bug
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//
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@ -754,8 +757,8 @@ void SetTeam( gentity_t *ent, char *s )
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{
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int team, oldTeam, clientNum;
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gclient_t *client;
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spectatorState_t specState;
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int specClient, teamLeader, teamsave, x;
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spectatorState_t specState = 0;
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int specClient = 0, teamLeader, teamsave, x;
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//
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// see what change is requested
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.33 2002/04/05 18:53:26 jbravo
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// Warning fixes
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//
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// Revision 1.32 2002/04/04 11:20:27 makro
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// Pre-caching all weapons in TP
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//
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@ -1546,7 +1549,7 @@ and respawns it.
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==============
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*/
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void RQ3_ResetWeapon( int weapon ) {
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char *c;
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char *c ="";
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gentity_t *ent; //, *rent = NULL;
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int numRespawned = 0;
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int numRemoved = 0;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.24 2002/04/05 18:53:26 jbravo
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// Warning fixes
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//
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// Revision 1.23 2002/03/18 19:18:39 slicer
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// Fixed bandage bugs ( i hope )
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//
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@ -737,7 +740,7 @@ fire_grenade
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*/
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gentity_t *fire_grenade (gentity_t *self, vec3_t start, vec3_t dir) {
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gentity_t *bolt;
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int speed;
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int speed = 0;
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vec3_t up, right;
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if (self->client)
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