mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-25 13:41:45 +00:00
added CG_DMRewardEvent
This commit is contained in:
parent
6164ae8a10
commit
840b5e4024
1 changed files with 68 additions and 0 deletions
|
@ -465,6 +465,69 @@ void CG_PainEvent( centity_t *cent, int health ) {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
=============
|
||||
CG_DMRewardEvent
|
||||
|
||||
Used to display the frag rewards for getting many frags in a row during a DM game.
|
||||
|
||||
=============
|
||||
*/
|
||||
|
||||
static void CG_DMRewardEvent( entityState_t *ent ) {
|
||||
|
||||
int mod;
|
||||
int target, attacker;
|
||||
char *message;
|
||||
char *message2;
|
||||
const char *targetInfo;
|
||||
const char *attackerInfo;
|
||||
char targetName[32];
|
||||
char attackerName[32];
|
||||
gender_t gender;
|
||||
clientInfo_t *ci;
|
||||
|
||||
target = ent->otherEntityNum;
|
||||
attacker = ent->otherEntityNum2;
|
||||
mod = ent->eventParm;
|
||||
|
||||
if ( target < 0 || target >= MAX_CLIENTS ) {
|
||||
CG_Error( "CG_Obituary: target out of range" );
|
||||
}
|
||||
ci = &cgs.clientinfo[target];
|
||||
|
||||
if ( attacker < 0 || attacker >= MAX_CLIENTS ) {
|
||||
attacker = ENTITYNUM_WORLD;
|
||||
attackerInfo = NULL;
|
||||
} else {
|
||||
attackerInfo = CG_ConfigString( CS_PLAYERS + attacker );
|
||||
}
|
||||
|
||||
targetInfo = CG_ConfigString( CS_PLAYERS + target );
|
||||
if ( !targetInfo ) {
|
||||
return;
|
||||
}
|
||||
|
||||
Q_strncpyz( targetName, Info_ValueForKey( targetInfo, "n" ), sizeof(targetName) - 2);
|
||||
strcat( targetName, S_COLOR_WHITE );
|
||||
if ((mod > 3) && (mod < 8))
|
||||
message = "2";
|
||||
else if (mod < 16)
|
||||
message = "4";
|
||||
else if (mod < 32)
|
||||
message = "8";
|
||||
else
|
||||
message = "16";
|
||||
|
||||
if (message) {
|
||||
CG_Printf( "%s has %d kills in a row and receives %s frags for the kill!\n",
|
||||
targetName, mod, message);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
|
@ -1025,6 +1088,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) {
|
|||
}
|
||||
break;
|
||||
|
||||
case EV_DMREWARD:
|
||||
DEBUGNAME("EV_DMREWARD");
|
||||
CG_DMRewardEvent( es );
|
||||
break;
|
||||
|
||||
case EV_GLOBAL_TEAM_SOUND: // play from the player's head so it never diminishes
|
||||
{
|
||||
DEBUGNAME("EV_GLOBAL_TEAM_SOUND");
|
||||
|
|
Loading…
Reference in a new issue