Model validation

This commit is contained in:
Andrei Drexler 2002-04-22 18:41:40 +00:00
parent 835d69d44d
commit 9095d7b66d
4 changed files with 39 additions and 22 deletions

View file

@ -6,7 +6,7 @@
--------------------Configuration: ui - Win32 Release TA--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F9.tmp" with contents
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP183E.tmp" with contents
[
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
"C:\Games\Quake3\rq3source\reaction\game\bg_misc.c"
@ -20,8 +20,8 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F9.tmp" with cont
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_syscalls.c"
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_util.c"
]
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15F9.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15FA.tmp" with contents
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP183E.tmp"
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP183F.tmp" with contents
[
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
.\Release_TA\bg_misc.obj
@ -35,7 +35,7 @@ Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15FA.tmp" with cont
.\Release_TA\ui_syscalls.obj
.\Release_TA\ui_util.obj
]
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP15FA.tmp"
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP183F.tmp"
<h3>Output Window</h3>
Compiling...
bg_misc.c

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.9 2002/04/22 18:40:58 makro
// Model validation
//
// Revision 1.8 2002/04/20 15:06:28 makro
// Cool stuff :p
//
@ -508,6 +511,8 @@ extern void DriverInfo_Cache( void );
//
// ui_players.c
//
qboolean UI_FileExists(const char *filename);
//FIXME ripped from cg_local.h
typedef struct {

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.18 2002/04/22 18:40:58 makro
// Model validation
//
// Revision 1.17 2002/04/20 15:06:28 makro
// Cool stuff :p
//
@ -256,6 +259,22 @@ int vmMain( int command, int arg0, int arg1, int arg2, int arg3, int arg4, int a
return -1;
}
/*
==========================
UI_FileExists
Makro - moved from ui_players.c
==========================
*/
qboolean UI_FileExists(const char *filename) {
int len;
len = trap_FS_FOpenFile( filename, 0, FS_READ );
if (len>0) {
return qtrue;
}
return qfalse;
}
void AssetCache() {
@ -5338,9 +5357,13 @@ static void UI_BuildQ3Model_List( void )
// NiceAss:
// Makro - added abbey
if (strcmp(dirptr,"grunt") && strcmp(dirptr, "abbey"))
//if (strcmp(dirptr,"grunt") && strcmp(dirptr, "abbey"))
// continue;
// Makro - new code
if (!UI_FileExists(va("models/players/%s/rq3model.cfg", dirptr)))
continue;
// iterate all skin files in directory
numfiles = trap_FS_GetFileList( va("models/players/%s",dirptr), "tga", filelist, 2048 );
fileptr = filelist;
@ -5360,7 +5383,8 @@ static void UI_BuildQ3Model_List( void )
}
dirty = 0;
for(k=0;k<uiInfo.q3HeadCount;k++) {
if (!Q_stricmp(scratch, uiInfo.q3HeadNames[uiInfo.q3HeadCount])) {
//Makro - changed from uiInfo.q3HeadNames[uiInfo.q3HeadCount] !
if (!Q_stricmp(scratch, uiInfo.q3HeadNames[k])) {
dirty = 1;
break;
}

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.4 2002/04/22 18:40:58 makro
// Model validation
//
// Revision 1.3 2002/02/21 20:10:16 jbravo
// Converted files back from M$ format and added cvs headers again.
//
@ -896,21 +899,6 @@ void UI_DrawPlayer( float x, float y, float w, float h, playerInfo_t *pi, int ti
trap_R_RenderScene( &refdef );
}
/*
==========================
UI_FileExists
==========================
*/
static qboolean UI_FileExists(const char *filename) {
int len;
len = trap_FS_FOpenFile( filename, 0, FS_READ );
if (len>0) {
return qtrue;
}
return qfalse;
}
/*
==========================
UI_FindClientHeadFile