mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-23 20:52:16 +00:00
Cleaned things up a little
This commit is contained in:
parent
0696408380
commit
3c2a5e576c
4 changed files with 52 additions and 28 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.8 2002/03/31 13:23:26 makro
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// Cleaned things up a little
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//
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// Revision 1.7 2002/03/24 21:26:15 makro
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// no message
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//
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@ -85,6 +88,8 @@ void UI_StartDemoLoop( void ) {
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}
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static void NeedCDAction( qboolean result ) {
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if ( !result ) {
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@ -100,6 +105,7 @@ static void NeedCDKeyAction( qboolean result ) {
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}
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}
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#endif // MISSIONPACK
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*/
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char *UI_Argv( int arg ) {
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static char buffer[MAX_STRING_CHARS];
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.5 2002/03/31 13:23:26 makro
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// Cleaned things up a little
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//
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// Revision 1.4 2002/03/03 21:22:58 makro
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// no message
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//
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@ -33,10 +36,13 @@ static char *ui_botInfos[MAX_BOTS];
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static int ui_numArenas;
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static char *ui_arenaInfos[MAX_ARENAS];
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static int ui_numSinglePlayerArenas;
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static int ui_numSpecialSinglePlayerArenas;
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#endif
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*/
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//Makro - grouping the gametypes parsed in .arena files
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typedef struct {
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.10 2002/03/31 13:23:26 makro
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// Cleaned things up a little
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//
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// Revision 1.9 2002/03/25 13:51:14 makro
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// Added teamCount cvars
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//
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@ -138,9 +141,10 @@ static char* netnames[] = {
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NULL
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};
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#ifndef MISSIONPACK // bk001206
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static char quake3worldMessage[] = "Visit www.quake3world.com - News, Community, Events, Files";
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#endif
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//Makro - not used anywhere
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//#ifndef MISSIONPACK // bk001206
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//static char quake3worldMessage[] = "Visit www.quake3world.com - News, Community, Events, Files";
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//#endif
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static int gamecodetoui[] = {4,2,3,0,5,1,6};
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static int uitogamecode[] = {4,6,2,3,1,5,7};
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@ -1058,9 +1062,10 @@ void UI_Load() {
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}
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static const char *handicapValues[] = {"None","95","90","85","80","75","70","65","60","55","50","45","40","35","30","25","20","15","10","5",NULL};
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#ifndef MISSIONPACK // bk001206
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static int numHandicaps = sizeof(handicapValues) / sizeof(const char*);
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#endif
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//Makro - not used anywhere
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//#ifndef MISSIONPACK // bk001206
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//static int numHandicaps = sizeof(handicapValues) / sizeof(const char*);
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//#endif
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static void UI_DrawHandicap(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
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int i, h;
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@ -1600,6 +1605,8 @@ static const int UI_AIIndex(const char *name) {
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}
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#endif
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static const int UI_AIIndexFromName(const char *name) {
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int j;
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@ -1611,7 +1618,7 @@ static const int UI_AIIndexFromName(const char *name) {
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return 0;
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}
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#endif
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*/
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#ifndef MISSIONPACK // bk001206
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static const char *UI_OpponentLeaderHead() {
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@ -1910,7 +1917,7 @@ static int UI_OwnerDrawWidth(int ownerDraw, float scale) {
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static void UI_DrawBotName(rectDef_t *rect, float scale, vec4_t color, int textStyle) {
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int value = uiInfo.botIndex;
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int game = trap_Cvar_VariableValue("g_gametype");
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//int game = trap_Cvar_VariableValue("g_gametype");
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const char *text = "";
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//Makro - using bot list instead of character list
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/*
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@ -2778,7 +2785,7 @@ static qboolean UI_OpponentName_HandleKey(int flags, float *special, int key) {
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static qboolean UI_BotName_HandleKey(int flags, float *special, int key) {
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//Makro - left/right support
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if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER || key == K_LEFTARROW || key == K_RIGHTARROW) {
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int game = trap_Cvar_VariableValue("g_gametype");
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//int game = trap_Cvar_VariableValue("g_gametype");
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int value = uiInfo.botIndex;
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if (key == K_MOUSE2 || key == K_LEFTARROW) {
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@ -2871,27 +2878,12 @@ static qboolean UI_Crosshair_HandleKey(int flags, float *special, int key) {
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}
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//Makro - for the SSG crosshair
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static qboolean UI_SSG_Crosshair_HandleKey(int flags, float *special, int key) {
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//Not used yet
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/*
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if (key == K_MOUSE1 || key == K_MOUSE2 || key == K_ENTER || key == K_KP_ENTER) {
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if (key == K_MOUSE2) {
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uiInfo.currentCrosshair--;
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} else {
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uiInfo.currentCrosshair++;
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}
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if (uiInfo.currentCrosshair >= NUM_CROSSHAIRS) {
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uiInfo.currentCrosshair = 0;
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} else if (uiInfo.currentCrosshair < 0) {
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uiInfo.currentCrosshair = NUM_CROSSHAIRS - 1;
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}
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trap_Cvar_Set("cg_drawCrosshair", va("%d", uiInfo.currentCrosshair));
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return qtrue;
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}
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*/
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static qboolean UI_SSG_Crosshair_HandleKey(int flags, float *special, int key) {
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return qfalse;
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}
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*/
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static qboolean UI_SelectedPlayer_HandleKey(int flags, float *special, int key) {
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//Makro - left/right support
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@ -5195,12 +5187,15 @@ static void UI_Pause(qboolean b) {
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}
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}
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static int UI_OwnerDraw_Width(int ownerDraw) {
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// bk001205 - LCC missing return value
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return 0;
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}
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#endif
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*/
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static int UI_PlayCinematic(const char *name, float x, float y, float w, float h) {
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return trap_CIN_PlayCinematic(name, x, y, w, h, (CIN_loop | CIN_silent));
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ArenaServers_MaxPing
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=================
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*/
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static int ArenaServers_MaxPing( void ) {
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int maxPing;
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return maxPing;
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}
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#endif
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*/
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/*
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=================
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.11 2002/03/31 13:23:25 makro
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// Cleaned things up a little
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//
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// Revision 1.10 2002/03/24 21:26:14 makro
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// no message
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//
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static const int g_bindCount = sizeof(g_bindings) / sizeof(bind_t);
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static configcvar_t g_configcvars[] =
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{
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{NULL, 0, 0}
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};
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#endif
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*/
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/*
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=================
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if (down && (key == K_MOUSE1 || key == K_ENTER)) {
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g_waitingForKey = qtrue;
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g_bindItem = item;
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//Makro - moved backspace code here
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//Makro - moved backspace code here; added up/down functionality (wtf was this missing?)
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} else if (key == K_BACKSPACE) {
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UI_ClearBind(item->cvar);
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} else if (key == K_UPARROW) {
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Menu_SetPrevCursorItem(item->parent);
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} else if (key == K_DOWNARROW) {
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Menu_SetNextCursorItem(item->parent);
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}
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return qtrue;
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}
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return DC;
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}
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//Makro - not used anywhere
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/*
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#ifndef MISSIONPACK // bk001206
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static float captureX;
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static float captureY;
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#endif
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*/
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void *Display_CaptureItem(int x, int y) {
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int i;
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