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scoreboard stuff
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commit
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1 changed files with 7 additions and 6 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.96 2002/04/23 06:03:05 niceass
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// scoreboard stuff
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//
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// Revision 1.95 2002/04/18 16:13:23 jbravo
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// Scoreboard now shows green for live players and white for dead.
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// Time should not get reset on deaths any more.
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@ -205,7 +208,7 @@ DeathmatchScoreboardMessage
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*/
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void DeathmatchScoreboardMessage (gentity_t *ent) {
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char entry[1024], string[1400];
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int stringlength, i, j, alive;
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int stringlength, i, j;
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gclient_t *cl;
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int numSorted, scoreFlags, accuracy;
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@ -233,15 +236,13 @@ void DeathmatchScoreboardMessage (gentity_t *ent) {
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accuracy = 0;
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}
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alive = cl->sess.sessionTeam != TEAM_SPECTATOR ? 1 : 0;
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Com_sprintf (entry, sizeof(entry),
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" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
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cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
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scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
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cl->ps.persistant[PERS_KILLED], // NiceAss: Added for TP scoreboard
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cl->ps.persistant[PERS_DAMAGE_DELT], // JBravo: Added for TP scoreboard
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alive, // JBravo: Added for TP scoreboard
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cl->ps.persistant[PERS_KILLED], // NiceAss: Added for scoreboard
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cl->ps.persistant[PERS_DAMAGE_DELT], // JBravo: Added for scoreboard
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cl->sess.sessionTeam != TEAM_SPECTATOR, // JBravo: Added for TP scoreboard
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0,
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0,
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0,
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