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shell ejection bug fixed
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1 changed files with 8 additions and 5 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.66 2002/04/07 02:10:42 niceass
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// shell ejection bug fixed
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//
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// Revision 1.65 2002/04/06 21:43:59 makro
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// New surfaceparm system
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//
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@ -1630,15 +1633,15 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
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shell = weapon->ejectBrassFunc( cent );
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if ( weaponNum == WP_M4 || weaponNum == WP_SSG3000) {
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shell->refEntity.hModel = cgs.media.largeBrassModel;
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shell->bounceFactor *= 0.75;
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}
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if ( shell != NULL ) {
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float speed = 1.0f;
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int axis = 0;
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if ( weaponNum == WP_M4 || weaponNum == WP_SSG3000) {
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shell->refEntity.hModel = cgs.media.largeBrassModel;
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shell->bounceFactor *= 0.75;
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}
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if (ps) {
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if ( weapon->item->giTag == WP_AKIMBO && !ps->stats[STAT_BURST] )
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CG_PositionRotatedEntityOnTag( &shell->refEntity, &gun, gun.hModel, "tag_shell2");
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