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teamCount cvars for Makro
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3 changed files with 21 additions and 3 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.57 2002/03/25 14:55:00 jbravo
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// teamCount cvars for Makro
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//
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// Revision 1.56 2002/03/23 05:17:42 jbravo
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// Major cleanup of game -> cgame communication with LCA vars.
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//
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@ -1131,6 +1134,9 @@ extern vmCvar_t g_RQ3_team1name; // JBravo: cvar for the name of team 1
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extern vmCvar_t g_RQ3_team2name; // JBravo: cvar for the name of team 2
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extern vmCvar_t g_RQ3_lca; // JBravo: cvar to signal cgame that LCA is in progress
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extern vmCvar_t g_RQ3_team_round_going; // JBravo: cvar to signal cgame that a round is in progress
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extern vmCvar_t g_RQ3_teamCount1; // JBravo: cvar for the UI join menus
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extern vmCvar_t g_RQ3_teamCount2; // JBravo: cvar for the UI join menus
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extern vmCvar_t g_RQ3_numSpectators; // JBravo: cvar for the UI join menus
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//Slicer: Team Status Cvars for MM
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extern vmCvar_t RQ3_team1;
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extern vmCvar_t RQ3_team2;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.38 2002/03/25 14:55:00 jbravo
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// teamCount cvars for Makro
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//
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// Revision 1.37 2002/03/24 06:06:53 jbravo
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// Some tweaks and cleanups
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//
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@ -174,6 +177,9 @@ vmCvar_t g_RQ3_lca;
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vmCvar_t g_RQ3_team_round_going;
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vmCvar_t g_RQ3_team1name;
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vmCvar_t g_RQ3_team2name;
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vmCvar_t g_RQ3_teamCount1;
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vmCvar_t g_RQ3_teamCount2;
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vmCvar_t g_RQ3_numSpectators;
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//Slicer: Team Status Cvars for MM
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vmCvar_t RQ3_team1;
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vmCvar_t RQ3_team2;
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@ -309,6 +315,9 @@ static cvarTable_t gameCvarTable[] = {
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{ &g_RQ3_sniperup, "g_RQ3_sniperup", "0", CVAR_ARCHIVE, 0, qtrue},
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{ &g_RQ3_team1name, "g_RQ3_team1name", "Robbers", CVAR_SYSTEMINFO | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
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{ &g_RQ3_team2name, "g_RQ3_team2name", "Swat", CVAR_SYSTEMINFO | CVAR_SERVERINFO | CVAR_USERINFO | CVAR_LATCH, 0, qtrue, qtrue },
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{ &g_RQ3_teamCount1, "g_RQ3_teamCount1", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_teamCount2, "g_RQ3_teamCount2", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_numSpectators, "g_RQ3_numSpectators", "0", CVAR_SYSTEMINFO, 0, qfalse },
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{ &g_RQ3_lca, "g_RQ3_lca", "0", CVAR_SYSTEMINFO, 0, qfalse},
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{ &g_RQ3_team_round_going, "g_RQ3_team_round_going", "0", CVAR_SYSTEMINFO, 0, qfalse},
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//Slicer: Team Status Cvars for MM
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.44 2002/03/25 14:55:01 jbravo
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// teamCount cvars for Makro
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//
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// Revision 1.43 2002/03/24 06:06:53 jbravo
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// Some tweaks and cleanups
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//
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@ -554,11 +557,11 @@ team_t RQ3TeamCount( int ignoreClientNum, int team )
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Com_sprintf (buf, sizeof(buf), "%i", count);
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if (team == TEAM_RED)
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trap_Cvar_Set("ui_RQ3_teamCount1", buf);
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trap_Cvar_Set("g_RQ3_teamCount1", buf);
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else if (team == TEAM_BLUE)
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trap_Cvar_Set("ui_RQ3_teamCount2", buf);
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trap_Cvar_Set("g_RQ3_teamCount2", buf);
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else if (team == TEAM_SPECTATOR || team == TEAM_FREE)
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trap_Cvar_Set("ui_RQ3_numSpectators", buf);
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trap_Cvar_Set("g_RQ3_numSpectators", buf);
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return count;
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}
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