Updates corresponding to VM Builds 0-02-01 to 0-02-03
Contains new load screen stuff
This commit is contained in:
Victor Chow 2001-07-03 10:27:17 +00:00
parent a02ee98e97
commit 48382a7c36
3 changed files with 83 additions and 44 deletions

View file

@ -2025,8 +2025,8 @@ static void CG_DrawCrosshair(void) {
( (cg.snap->ps.stats[STAT_RQ3] & RQ3_ZOOM_LOW) == RQ3_ZOOM_LOW ||
(cg.snap->ps.stats[STAT_RQ3] & RQ3_ZOOM_MED) == RQ3_ZOOM_MED ) ) {
int zoomMag;
x = 640 / 2;
y = 480 / 2;
x = SCREEN_WIDTH / 2;
y = SCREEN_HEIGHT / 2;
//derive zoom level - seems complicated but they're only bit comparisions
if ( (cg.snap->ps.stats[STAT_RQ3] & RQ3_ZOOM_LOW) == RQ3_ZOOM_LOW &&

View file

@ -125,11 +125,16 @@ void CG_DrawInformation( void ) {
const char *s;
const char *info;
const char *sysInfo;
char sTemp[1024];
int x = 8;
int y;
int value;
qhandle_t levelshot;
qhandle_t detail;
char buf[1024];
qboolean skipdetail;
skipdetail = qfalse;
info = CG_ConfigString( CS_SERVERINFO );
sysInfo = CG_ConfigString( CS_SYSTEMINFO );
@ -137,82 +142,111 @@ void CG_DrawInformation( void ) {
s = Info_ValueForKey( info, "mapname" );
levelshot = trap_R_RegisterShaderNoMip( va( "levelshots/%s.tga", s ) );
if ( !levelshot ) {
levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
//Elder: changed
levelshot = trap_R_RegisterShaderNoMip( "levelshots/rq3-unknownmap.tga" );
skipdetail = qtrue;
//levelshot = trap_R_RegisterShaderNoMip( "menu/art/unknownmap" );
}
trap_R_SetColor( NULL );
CG_DrawPic( 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, levelshot );
// blend a detail texture over it
detail = trap_R_RegisterShader( "levelShotDetail" );
trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
//Elder: changed to RQ3 detail overlay
if (!skipdetail) {
detail = trap_R_RegisterShader( "rq3-levelShotDetail" );
trap_R_DrawStretchPic( 0, 0, cgs.glconfig.vidWidth, cgs.glconfig.vidHeight, 0, 0, 2.5, 2, detail );
}
//Elder: "Letterbox" mask
CG_FillRect( 0, 0, SCREEN_WIDTH, 54, colorBlack);
CG_FillRect( 0, 426, SCREEN_WIDTH, 54, colorBlack);
CG_FillRect( 0, 54, SCREEN_WIDTH, 2, colorRed);
CG_FillRect( 0, 426, SCREEN_WIDTH, 2, colorRed);
//Elder: mapname
UI_DrawProportionalString(x, 26, s, UI_LEFT|UI_DROPSHADOW, colorRed);
//CG_DrawBigStringColor(4, 24, s, color_red);
//Elder: removed
// draw the icons of things as they are loaded
CG_DrawLoadingIcons();
//CG_DrawLoadingIcons();
// the first 150 rows are reserved for the client connection
// screen to write into
if ( cg.infoScreenText[0] ) {
UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText),
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//UI_DrawProportionalString( 320, 128-32, va("Loading... %s", cg.infoScreenText),
//UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, 434, va("LOADING... %s", Q_strupr(cg.infoScreenText)), colorWhite);
} else {
UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...",
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//UI_DrawProportionalString( 320, 128-32, "Awaiting snapshot...",
//UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor( x, 434, "AWAITING SNAPSHOT...", colorWhite);
}
// draw info string information
y = 180-32;
//y = 180-32;
//Elder: Initial y-position
y = 96;
// don't print server lines if playing a local game
trap_Cvar_VariableStringBuffer( "sv_running", buf, sizeof( buf ) );
if ( !atoi( buf ) ) {
// map-specific message (long map name)
s = CG_ConfigString( CS_MESSAGE );
if ( s[0] ) {
//UI_DrawProportionalString( 4, y, s,
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
//Q_strncpyz(buf, s, 1024);
//Q_CleanStr(buf);
CG_DrawSmallStringColor(x, y, s, colorWhite);
y += SMALLCHAR_HEIGHT;
}
// server hostname
Q_strncpyz(buf, Info_ValueForKey( info, "sv_hostname" ), 1024);
Q_CleanStr(buf);
UI_DrawProportionalString( 320, y, buf,
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( x, y, buf,
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, buf, colorWhite);
y += SMALLCHAR_HEIGHT;
// pure server
s = Info_ValueForKey( sysInfo, "sv_pure" );
if ( s[0] == '1' ) {
UI_DrawProportionalString( 320, y, "Pure Server",
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( 4, y, "Pure Server",
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, "PURE SERVER", colorWhite);
y += SMALLCHAR_HEIGHT;
}
// server-specific message of the day
s = CG_ConfigString( CS_MOTD );
if ( s[0] ) {
UI_DrawProportionalString( 320, y, s,
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
UI_DrawProportionalString( x, 360, s,
UI_LEFT|UI_SMALLFONT, colorWhite );
y += PROP_HEIGHT;
}
// some extra space after hostname and motd
y += 10;
}
// map-specific message (long map name)
s = CG_ConfigString( CS_MESSAGE );
if ( s[0] ) {
UI_DrawProportionalString( 320, y, s,
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//y += 10;
}
// cheats warning
s = Info_ValueForKey( sysInfo, "sv_cheats" );
if ( s[0] == '1' ) {
UI_DrawProportionalString( 320, y, "CHEATS ARE ENABLED",
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( x, y, "CHEATS ARE ENABLED",
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, "CHEATS ARE ENABLED", colorWhite);
y += SMALLCHAR_HEIGHT;
}
y += SMALLCHAR_HEIGHT;
// game type
switch ( cgs.gametype ) {
case GT_FFA:
s = "Free For All";
s = "CLASSIC ACTION DEATHMATCH";
break;
case GT_SINGLE_PLAYER:
s = "Single Player";
@ -241,32 +275,36 @@ void CG_DrawInformation( void ) {
s = "Unknown Gametype";
break;
}
UI_DrawProportionalString( 320, y, s,
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( x, y, s,
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, s, colorWhite);
y += SMALLCHAR_HEIGHT;
value = atoi( Info_ValueForKey( info, "timelimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "timelimit %i", value ),
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( x, y, va( "timelimit %i", value ),
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, va( "TIMELIMIT %i", value ), colorWhite);
y += SMALLCHAR_HEIGHT;
}
if (cgs.gametype < GT_CTF ) {
value = atoi( Info_ValueForKey( info, "fraglimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "fraglimit %i", value ),
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( x, y, va( "fraglimit %i", value ),
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, va( "FRAGLIMIT %i", value ), colorWhite);
y += SMALLCHAR_HEIGHT;
}
}
if (cgs.gametype >= GT_CTF) {
value = atoi( Info_ValueForKey( info, "capturelimit" ) );
if ( value ) {
UI_DrawProportionalString( 320, y, va( "capturelimit %i", value ),
UI_CENTER|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
y += PROP_HEIGHT;
//UI_DrawProportionalString( x, y, va( "capturelimit %i", value ),
//UI_LEFT|UI_SMALLFONT|UI_DROPSHADOW, colorWhite );
CG_DrawSmallStringColor(x, y, va( "CAPTURELIMIT %i", value ), colorWhite);
y += SMALLCHAR_HEIGHT;
}
}
}

View file

@ -1750,6 +1750,7 @@ void CG_SpecialWeapon_f( void ) {
//Skip normal weapons
switch (cg.weaponSelect) {
case WP_PISTOL:
case WP_AKIMBO:
case WP_KNIFE:
case WP_GRENADE:
continue;