Fixing warnings and an error in bot code

This commit is contained in:
Richard Allen 2002-04-01 01:02:22 +00:00
parent 6021992791
commit a89a60a42f
2 changed files with 15 additions and 2 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.8 2002/04/01 01:02:22 jbravo
// Fixing warnings and an error in bot code
//
// Revision 1.7 2002/03/31 19:16:56 makro
// Bandaging, reloading, opening rotating doors (still needs a lot of), shooting breakables
//
@ -60,7 +63,9 @@
//Blaze: was there a extra ../ here?
#include "../ui/menudef.h"
// JBravo: for warnings
void BotMoveTowardsEnt(bot_state_t *bs, vec3_t dest, int dist);
void Cmd_Bandage (gentity_t *ent);
//goal flag, see be_ai_goal.h for the other GFL_*
#define GFL_AIR 128

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.10 2002/04/01 01:02:22 jbravo
// Fixing warnings and an error in bot code
//
// Revision 1.9 2002/03/31 19:16:56 makro
// Bandaging, reloading, opening rotating doors (still needs a lot of), shooting breakables
//
@ -68,6 +71,9 @@
//Blaze: was there a extra ../ here?
#include "../ui/menudef.h"
// JBravo: for warnings
void Cmd_Bandage (gentity_t *ent);
// from aasfile.h
#define AREACONTENTS_MOVER 1024
#define AREACONTENTS_MODELNUMSHIFT 24
@ -4463,7 +4469,9 @@ int BotGetActivateGoal(bot_state_t *bs, int entitynum, bot_activategoal_t *activ
//if door is moving, wait till it stops
if ( g_entities[entitynum].moverState == ROTATOR_1TO2 || g_entities[entitynum].moverState == ROTATOR_2TO1 || (g_entities[entitynum].targetname) ) {
BotMoveTowardsEnt(bs, entinfo.origin, -80);
if ( g_entities[entitynum].targetname = NULL ) {
// if ( g_entities[entitynum].targetname = NULL ) {
// JBravo: assuming Makro meant == and not =
if ( g_entities[entitynum].targetname == NULL ) {
return 0;
}
} else {