mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2025-02-20 19:02:08 +00:00
1.29h merge
This commit is contained in:
parent
ba6adc656a
commit
4059b9692f
5 changed files with 6183 additions and 9 deletions
|
@ -435,7 +435,9 @@ typedef struct {
|
|||
|
||||
// callbacks to test the world
|
||||
// these will be different functions during game and cgame
|
||||
//This one is needed by cgame
|
||||
//void (*trace)( trace_t *results, const vec3_t start, vec3_t mins, vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );
|
||||
//This one is needed by game
|
||||
void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentMask );
|
||||
|
||||
int (*pointcontents)( const vec3_t point, int passEntityNum );
|
||||
|
|
|
@ -775,7 +775,7 @@ void ClientEvents( gentity_t *ent, int oldEventSequence ) {
|
|||
break;
|
||||
|
||||
case EV_USE_ITEM2: // medkit
|
||||
ent->health = 125;// set health to 125 on med kit use ent->client->ps.stats[STAT_MAX_HEALTH] + 25;
|
||||
ent->health = 125; //ent->client->ps.stats[STAT_MAX_HEALTH] + 25;
|
||||
|
||||
break;
|
||||
|
||||
|
@ -966,10 +966,6 @@ void ThrowItem( gentity_t *ent )
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
//Elder: wtf?
|
||||
|
||||
|
||||
/*
|
||||
==============
|
||||
SendPendingPredictableEvents
|
||||
|
|
|
@ -6,7 +6,7 @@
|
|||
--------------------Configuration: game - Win32 Debug--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BE.tmp" with contents
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2F3.tmp" with contents
|
||||
[
|
||||
/nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "BUILDING_REF_GL" /D "DEBUG" /FR"c:\reactionoutput/" /Fp"c:\reactionoutput/game.pch" /YX /Fo"c:\reactionoutput/" /Fd"c:\reactionoutput/" /FD /c
|
||||
"c:\reaction\game\ai_chat.c"
|
||||
|
@ -45,8 +45,8 @@ Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BE.tmp" with con
|
|||
"c:\reaction\game\q_shared.c"
|
||||
"c:\reaction\game\rxn_game.c"
|
||||
]
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BE.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BF.tmp" with contents
|
||||
Creating command line "cl.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2F3.tmp"
|
||||
Creating temporary file "C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2F4.tmp" with contents
|
||||
[
|
||||
kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows /dll /incremental:yes /pdb:"c:\reactionoutput/qagamex86.pdb" /map:"c:\reactionoutput/qagamex86.map" /debug /machine:I386 /def:".\game.def" /out:"..\Debug/qagamex86.dll" /implib:"c:\reactionoutput/qagamex86.lib"
|
||||
\reactionoutput\ai_chat.obj
|
||||
|
@ -85,7 +85,7 @@ kernel32.lib user32.lib winmm.lib /nologo /base:"0x20000000" /subsystem:windows
|
|||
\reactionoutput\q_shared.obj
|
||||
\reactionoutput\rxn_game.obj
|
||||
]
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2BF.tmp"
|
||||
Creating command line "link.exe @C:\DOCUME~1\ADMINI~1\LOCALS~1\Temp\RSP2F4.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ai_chat.c
|
||||
|
|
5747
reaction/ui/ui_shared.c
Normal file
5747
reaction/ui/ui_shared.c
Normal file
File diff suppressed because it is too large
Load diff
429
reaction/ui/ui_shared.h
Normal file
429
reaction/ui/ui_shared.h
Normal file
|
@ -0,0 +1,429 @@
|
|||
#ifndef __UI_SHARED_H
|
||||
#define __UI_SHARED_H
|
||||
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../cgame/tr_types.h"
|
||||
#include "keycodes.h"
|
||||
|
||||
#include "../ui/menudef.h"
|
||||
|
||||
#define MAX_MENUNAME 32
|
||||
#define MAX_ITEMTEXT 64
|
||||
#define MAX_ITEMACTION 64
|
||||
#define MAX_MENUDEFFILE 4096
|
||||
#define MAX_MENUFILE 32768
|
||||
#define MAX_MENUS 64
|
||||
#define MAX_MENUITEMS 96
|
||||
#define MAX_COLOR_RANGES 10
|
||||
#define MAX_OPEN_MENUS 16
|
||||
|
||||
#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
|
||||
#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
|
||||
#define WINDOW_VISIBLE 0x00000004 // is visible
|
||||
#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
|
||||
#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
|
||||
#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
|
||||
#define WINDOW_FADINGIN 0x00000040 // fading in
|
||||
#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
|
||||
#define WINDOW_INTRANSITION 0x00000100 // window is in transition
|
||||
#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
|
||||
#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
|
||||
#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
|
||||
#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
|
||||
#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
|
||||
#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
|
||||
#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
|
||||
#define WINDOW_ORBITING 0x00010000 // item is in orbit
|
||||
#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
|
||||
#define WINDOW_WRAPPED 0x00040000 // manually wrap text
|
||||
#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
|
||||
#define WINDOW_FORCED 0x00100000 // forced open
|
||||
#define WINDOW_POPUP 0x00200000 // popup
|
||||
#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
|
||||
#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
|
||||
|
||||
|
||||
// CGAME cursor type bits
|
||||
#define CURSOR_NONE 0x00000001
|
||||
#define CURSOR_ARROW 0x00000002
|
||||
#define CURSOR_SIZER 0x00000004
|
||||
|
||||
#ifdef CGAME
|
||||
#define STRING_POOL_SIZE 128*1024
|
||||
#else
|
||||
#define STRING_POOL_SIZE 384*1024
|
||||
#endif
|
||||
#define MAX_STRING_HANDLES 4096
|
||||
|
||||
#define MAX_SCRIPT_ARGS 12
|
||||
#define MAX_EDITFIELD 256
|
||||
|
||||
#define ART_FX_BASE "menu/art/fx_base"
|
||||
#define ART_FX_BLUE "menu/art/fx_blue"
|
||||
#define ART_FX_CYAN "menu/art/fx_cyan"
|
||||
#define ART_FX_GREEN "menu/art/fx_grn"
|
||||
#define ART_FX_RED "menu/art/fx_red"
|
||||
#define ART_FX_TEAL "menu/art/fx_teal"
|
||||
#define ART_FX_WHITE "menu/art/fx_white"
|
||||
#define ART_FX_YELLOW "menu/art/fx_yel"
|
||||
|
||||
#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
|
||||
#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
|
||||
#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
|
||||
#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
|
||||
#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
|
||||
#define SCROLLBAR_SIZE 16.0
|
||||
#define SLIDER_WIDTH 96.0
|
||||
#define SLIDER_HEIGHT 16.0
|
||||
#define SLIDER_THUMB_WIDTH 12.0
|
||||
#define SLIDER_THUMB_HEIGHT 20.0
|
||||
#define NUM_CROSSHAIRS 10
|
||||
|
||||
typedef struct {
|
||||
const char *command;
|
||||
const char *args[MAX_SCRIPT_ARGS];
|
||||
} scriptDef_t;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x; // horiz position
|
||||
float y; // vert position
|
||||
float w; // width
|
||||
float h; // height;
|
||||
} rectDef_t;
|
||||
|
||||
typedef rectDef_t Rectangle;
|
||||
|
||||
// FIXME: do something to separate text vs window stuff
|
||||
typedef struct {
|
||||
Rectangle rect; // client coord rectangle
|
||||
Rectangle rectClient; // screen coord rectangle
|
||||
const char *name; //
|
||||
const char *group; // if it belongs to a group
|
||||
const char *cinematicName; // cinematic name
|
||||
int cinematic; // cinematic handle
|
||||
int style; //
|
||||
int border; //
|
||||
int ownerDraw; // ownerDraw style
|
||||
int ownerDrawFlags; // show flags for ownerdraw items
|
||||
float borderSize; //
|
||||
int flags; // visible, focus, mouseover, cursor
|
||||
Rectangle rectEffects; // for various effects
|
||||
Rectangle rectEffects2; // for various effects
|
||||
int offsetTime; // time based value for various effects
|
||||
int nextTime; // time next effect should cycle
|
||||
vec4_t foreColor; // text color
|
||||
vec4_t backColor; // border color
|
||||
vec4_t borderColor; // border color
|
||||
vec4_t outlineColor; // border color
|
||||
qhandle_t background; // background asset
|
||||
} windowDef_t;
|
||||
|
||||
typedef windowDef_t Window;
|
||||
|
||||
typedef struct {
|
||||
vec4_t color;
|
||||
float low;
|
||||
float high;
|
||||
} colorRangeDef_t;
|
||||
|
||||
// FIXME: combine flags into bitfields to save space
|
||||
// FIXME: consolidate all of the common stuff in one structure for menus and items
|
||||
// THINKABOUTME: is there any compelling reason not to have items contain items
|
||||
// and do away with a menu per say.. major issue is not being able to dynamically allocate
|
||||
// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
|
||||
// the engine just allocate the pool for it based on a cvar
|
||||
// many of the vars are re-used for different item types, as such they are not always named appropriately
|
||||
// the benefits of c++ in DOOM will greatly help crap like this
|
||||
// FIXME: need to put a type ptr that points to specific type info per type
|
||||
//
|
||||
#define MAX_LB_COLUMNS 16
|
||||
|
||||
typedef struct columnInfo_s {
|
||||
int pos;
|
||||
int width;
|
||||
int maxChars;
|
||||
} columnInfo_t;
|
||||
|
||||
typedef struct listBoxDef_s {
|
||||
int startPos;
|
||||
int endPos;
|
||||
int drawPadding;
|
||||
int cursorPos;
|
||||
float elementWidth;
|
||||
float elementHeight;
|
||||
int elementStyle;
|
||||
int numColumns;
|
||||
columnInfo_t columnInfo[MAX_LB_COLUMNS];
|
||||
const char *doubleClick;
|
||||
qboolean notselectable;
|
||||
} listBoxDef_t;
|
||||
|
||||
typedef struct editFieldDef_s {
|
||||
float minVal; // edit field limits
|
||||
float maxVal; //
|
||||
float defVal; //
|
||||
float range; //
|
||||
int maxChars; // for edit fields
|
||||
int maxPaintChars; // for edit fields
|
||||
int paintOffset; //
|
||||
} editFieldDef_t;
|
||||
|
||||
#define MAX_MULTI_CVARS 32
|
||||
|
||||
typedef struct multiDef_s {
|
||||
const char *cvarList[MAX_MULTI_CVARS];
|
||||
const char *cvarStr[MAX_MULTI_CVARS];
|
||||
float cvarValue[MAX_MULTI_CVARS];
|
||||
int count;
|
||||
qboolean strDef;
|
||||
} multiDef_t;
|
||||
|
||||
typedef struct modelDef_s {
|
||||
int angle;
|
||||
vec3_t origin;
|
||||
float fov_x;
|
||||
float fov_y;
|
||||
int rotationSpeed;
|
||||
} modelDef_t;
|
||||
|
||||
#define CVAR_ENABLE 0x00000001
|
||||
#define CVAR_DISABLE 0x00000002
|
||||
#define CVAR_SHOW 0x00000004
|
||||
#define CVAR_HIDE 0x00000008
|
||||
|
||||
typedef struct itemDef_s {
|
||||
Window window; // common positional, border, style, layout info
|
||||
Rectangle textRect; // rectangle the text ( if any ) consumes
|
||||
int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
|
||||
int alignment; // left center right
|
||||
int textalignment; // ( optional ) alignment for text within rect based on text width
|
||||
float textalignx; // ( optional ) text alignment x coord
|
||||
float textaligny; // ( optional ) text alignment x coord
|
||||
float textscale; // scale percentage from 72pts
|
||||
int textStyle; // ( optional ) style, normal and shadowed are it for now
|
||||
const char *text; // display text
|
||||
void *parent; // menu owner
|
||||
qhandle_t asset; // handle to asset
|
||||
const char *mouseEnterText; // mouse enter script
|
||||
const char *mouseExitText; // mouse exit script
|
||||
const char *mouseEnter; // mouse enter script
|
||||
const char *mouseExit; // mouse exit script
|
||||
const char *action; // select script
|
||||
const char *onFocus; // select script
|
||||
const char *leaveFocus; // select script
|
||||
const char *cvar; // associated cvar
|
||||
const char *cvarTest; // associated cvar for enable actions
|
||||
const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
|
||||
int cvarFlags; // what type of action to take on cvarenables
|
||||
sfxHandle_t focusSound;
|
||||
int numColors; // number of color ranges
|
||||
colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
|
||||
float special; // used for feeder id's etc.. diff per type
|
||||
int cursorPos; // cursor position in characters
|
||||
void *typeData; // type specific data ptr's
|
||||
} itemDef_t;
|
||||
|
||||
typedef struct {
|
||||
Window window;
|
||||
const char *font; // font
|
||||
qboolean fullScreen; // covers entire screen
|
||||
int itemCount; // number of items;
|
||||
int fontIndex; //
|
||||
int cursorItem; // which item as the cursor
|
||||
int fadeCycle; //
|
||||
float fadeClamp; //
|
||||
float fadeAmount; //
|
||||
const char *onOpen; // run when the menu is first opened
|
||||
const char *onClose; // run when the menu is closed
|
||||
const char *onESC; // run when the menu is closed
|
||||
const char *soundName; // background loop sound for menu
|
||||
|
||||
vec4_t focusColor; // focus color for items
|
||||
vec4_t disableColor; // focus color for items
|
||||
itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
|
||||
} menuDef_t;
|
||||
|
||||
typedef struct {
|
||||
const char *fontStr;
|
||||
const char *cursorStr;
|
||||
const char *gradientStr;
|
||||
fontInfo_t textFont;
|
||||
fontInfo_t smallFont;
|
||||
fontInfo_t bigFont;
|
||||
qhandle_t cursor;
|
||||
qhandle_t gradientBar;
|
||||
qhandle_t scrollBarArrowUp;
|
||||
qhandle_t scrollBarArrowDown;
|
||||
qhandle_t scrollBarArrowLeft;
|
||||
qhandle_t scrollBarArrowRight;
|
||||
qhandle_t scrollBar;
|
||||
qhandle_t scrollBarThumb;
|
||||
qhandle_t buttonMiddle;
|
||||
qhandle_t buttonInside;
|
||||
qhandle_t solidBox;
|
||||
qhandle_t sliderBar;
|
||||
qhandle_t sliderThumb;
|
||||
sfxHandle_t menuEnterSound;
|
||||
sfxHandle_t menuExitSound;
|
||||
sfxHandle_t menuBuzzSound;
|
||||
sfxHandle_t itemFocusSound;
|
||||
float fadeClamp;
|
||||
int fadeCycle;
|
||||
float fadeAmount;
|
||||
float shadowX;
|
||||
float shadowY;
|
||||
vec4_t shadowColor;
|
||||
float shadowFadeClamp;
|
||||
qboolean fontRegistered;
|
||||
|
||||
// player settings
|
||||
qhandle_t fxBasePic;
|
||||
qhandle_t fxPic[7];
|
||||
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
||||
|
||||
} cachedAssets_t;
|
||||
|
||||
typedef struct {
|
||||
const char *name;
|
||||
void (*handler) (itemDef_t *item, char** args);
|
||||
} commandDef_t;
|
||||
|
||||
typedef struct {
|
||||
qhandle_t (*registerShaderNoMip) (const char *p);
|
||||
void (*setColor) (const vec4_t v);
|
||||
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
|
||||
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
|
||||
int (*textWidth) (const char *text, float scale, int limit);
|
||||
int (*textHeight) (const char *text, float scale, int limit);
|
||||
qhandle_t (*registerModel) (const char *p);
|
||||
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
|
||||
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
|
||||
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
|
||||
void (*drawSides) (float x, float y, float w, float h, float size);
|
||||
void (*drawTopBottom) (float x, float y, float w, float h, float size);
|
||||
void (*clearScene) ();
|
||||
void (*addRefEntityToScene) (const refEntity_t *re );
|
||||
void (*renderScene) ( const refdef_t *fd );
|
||||
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
|
||||
void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
|
||||
float (*getValue) (int ownerDraw);
|
||||
qboolean (*ownerDrawVisible) (int flags);
|
||||
void (*runScript)(char **p);
|
||||
void (*getTeamColor)(vec4_t *color);
|
||||
void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
|
||||
float (*getCVarValue)(const char *cvar);
|
||||
void (*setCVar)(const char *cvar, const char *value);
|
||||
void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
|
||||
void (*setOverstrikeMode)(qboolean b);
|
||||
qboolean (*getOverstrikeMode)();
|
||||
void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
|
||||
qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
|
||||
int (*feederCount)(float feederID);
|
||||
const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
|
||||
qhandle_t (*feederItemImage)(float feederID, int index);
|
||||
void (*feederSelection)(float feederID, int index);
|
||||
void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
|
||||
void (*getBindingBuf)( int keynum, char *buf, int buflen );
|
||||
void (*setBinding)( int keynum, const char *binding );
|
||||
void (*executeText)(int exec_when, const char *text );
|
||||
void (*Error)(int level, const char *error, ...);
|
||||
void (*Print)(const char *msg, ...);
|
||||
void (*Pause)(qboolean b);
|
||||
int (*ownerDrawWidth)(int ownerDraw, float scale);
|
||||
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
|
||||
void (*startBackgroundTrack)( const char *intro, const char *loop);
|
||||
void (*stopBackgroundTrack)();
|
||||
int (*playCinematic)(const char *name, float x, float y, float w, float h);
|
||||
void (*stopCinematic)(int handle);
|
||||
void (*drawCinematic)(int handle, float x, float y, float w, float h);
|
||||
void (*runCinematicFrame)(int handle);
|
||||
|
||||
float yscale;
|
||||
float xscale;
|
||||
float bias;
|
||||
int realTime;
|
||||
int frameTime;
|
||||
int cursorx;
|
||||
int cursory;
|
||||
qboolean debug;
|
||||
|
||||
cachedAssets_t Assets;
|
||||
|
||||
glconfig_t glconfig;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t gradientImage;
|
||||
qhandle_t cursor;
|
||||
float FPS;
|
||||
|
||||
} displayContextDef_t;
|
||||
|
||||
const char *String_Alloc(const char *p);
|
||||
void String_Init();
|
||||
void String_Report();
|
||||
void Init_Display(displayContextDef_t *dc);
|
||||
void Display_ExpandMacros(char * buff);
|
||||
void Menu_Init(menuDef_t *menu);
|
||||
void Item_Init(itemDef_t *item);
|
||||
void Menu_PostParse(menuDef_t *menu);
|
||||
menuDef_t *Menu_GetFocused();
|
||||
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
|
||||
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
|
||||
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
|
||||
qboolean Float_Parse(char **p, float *f);
|
||||
qboolean Color_Parse(char **p, vec4_t *c);
|
||||
qboolean Int_Parse(char **p, int *i);
|
||||
qboolean Rect_Parse(char **p, rectDef_t *r);
|
||||
qboolean String_Parse(char **p, const char **out);
|
||||
qboolean Script_Parse(char **p, const char **out);
|
||||
qboolean PC_Float_Parse(int handle, float *f);
|
||||
qboolean PC_Color_Parse(int handle, vec4_t *c);
|
||||
qboolean PC_Int_Parse(int handle, int *i);
|
||||
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
|
||||
qboolean PC_String_Parse(int handle, const char **out);
|
||||
qboolean PC_Script_Parse(int handle, const char **out);
|
||||
int Menu_Count();
|
||||
void Menu_New(int handle);
|
||||
void Menu_PaintAll();
|
||||
menuDef_t *Menus_ActivateByName(const char *p);
|
||||
void Menu_Reset();
|
||||
qboolean Menus_AnyFullScreenVisible();
|
||||
void Menus_Activate(menuDef_t *menu);
|
||||
|
||||
displayContextDef_t *Display_GetContext();
|
||||
void *Display_CaptureItem(int x, int y);
|
||||
qboolean Display_MouseMove(void *p, int x, int y);
|
||||
int Display_CursorType(int x, int y);
|
||||
qboolean Display_KeyBindPending();
|
||||
void Menus_OpenByName(const char *p);
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menus_ShowByName(const char *p);
|
||||
void Menus_CloseByName(const char *p);
|
||||
void Display_HandleKey(int key, qboolean down, int x, int y);
|
||||
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
||||
void Menus_CloseAll();
|
||||
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
|
||||
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
|
||||
void Display_CacheAll();
|
||||
|
||||
void *UI_Alloc( int size );
|
||||
void UI_InitMemory( void );
|
||||
qboolean UI_OutOfMemory();
|
||||
|
||||
void Controls_GetConfig( void );
|
||||
void Controls_SetConfig(qboolean restart);
|
||||
void Controls_SetDefaults( void );
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define );
|
||||
int trap_PC_LoadSource( const char *filename );
|
||||
int trap_PC_FreeSource( int handle );
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue