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cg_draw change for scoreboard
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2 changed files with 36 additions and 2 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.9 2002/03/24 22:48:57 niceass
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// cg_draw change for scoreboard
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//
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// Revision 1.8 2002/02/04 00:22:50 niceass
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// Added DrawCleanBox for scoreboard
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//
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@ -79,6 +82,32 @@ void CG_DrawTopBottom(float x, float y, float w, float h, float size) {
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trap_R_DrawStretchPic( x, y + h - size, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
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}
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/*
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================
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CG_DrawCleanTopBottom -- Added by NiceAss
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"Size" not scaled
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Coordinates are 640*480 virtual values
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=================
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*/
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void CG_DrawCleanSides(float x, float y, float w, float h, float size, const float *color) {
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CG_AdjustFrom640( &x, &y, &w, &h );
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trap_R_SetColor( color );
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trap_R_DrawStretchPic( x, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
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trap_R_DrawStretchPic( x + w - size, y, size, h, 0, 0, 0, 0, cgs.media.whiteShader );
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trap_R_SetColor( NULL );
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}
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void CG_DrawCleanLine(float x, float y, float w, float size, const float *color) {
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float h=0;
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CG_AdjustFrom640( &x, &y, &w, &h );
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trap_R_SetColor( color );
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trap_R_DrawStretchPic( x, y, w, size, 0, 0, 0, 0, cgs.media.whiteShader );
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trap_R_SetColor( NULL );
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}
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/*
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================
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UI_DrawRect
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@ -89,8 +118,8 @@ Coordinates are 640*480 virtual values
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void CG_DrawRect( float x, float y, float width, float height, float size, const float *color ) {
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trap_R_SetColor( color );
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CG_DrawTopBottom(x, y, width, height, size);
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CG_DrawSides(x, y, width, height, size);
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CG_DrawTopBottom(x, y, width, height, size);
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CG_DrawSides(x, y, width, height, size);
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trap_R_SetColor( NULL );
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.59 2002/03/24 22:48:29 niceass
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// cg_draw change for scoreboard
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//
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// Revision 1.58 2002/03/23 05:50:47 jbravo
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// Moved enableDust out of the missionpack
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//
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@ -1641,7 +1644,9 @@ void UI_DrawProportionalString( int x, int y, const char* str, int style, vec4_t
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void CG_DrawRect( float x, float y, float width, float height, float size, const float *color );
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void CG_DrawSides(float x, float y, float w, float h, float size);
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void CG_DrawTopBottom(float x, float y, float w, float h, float size);
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void CG_DrawCleanSides(float x, float y, float w, float h, float size, const float *color);
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void CG_DrawCleanRect( float x, float y, float width, float height, float size, const float *color );
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void CG_DrawCleanLine(float x, float y, float w, float size, const float *color);
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//
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