client gravity fix/tag shell ejection

This commit is contained in:
Bryce Hutchings 2002-03-11 02:25:38 +00:00
parent c295980599
commit a44019348b

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.50 2002/03/11 02:25:38 niceass
// client gravity fix/tag shell ejection
//
// Revision 1.49 2002/02/28 05:41:54 blaze
// weapons stats on client side
//
@ -254,6 +257,7 @@ typedef struct centity_s {
qboolean currentValid; // true if cg.frame holds this entity
int muzzleFlashTime; // move to playerEntity?
int ejectBrass; // NiceAss: set if the weapon should eject a shell
int previousEvent;
int teleportFlag;
@ -518,7 +522,8 @@ typedef struct weaponInfo_s {
vec3_t missileDlightColor;
int missileRenderfx;
void (*ejectBrassFunc)( centity_t * );
//void (*ejectBrassFunc)( centity_t *, vec3_t, vec3_t );
localEntity_t *(*ejectBrassFunc)( centity_t *cent );
float trailRadius;
float wiTrailTime;
@ -1388,6 +1393,7 @@ extern vmCvar_t cg_stereoSeparation;
extern vmCvar_t cg_lagometer;
extern vmCvar_t cg_drawAttacker;
extern vmCvar_t cg_synchronousClients;
extern vmCvar_t cg_gravity;
extern vmCvar_t cg_teamChatTime;
extern vmCvar_t cg_teamChatHeight;
extern vmCvar_t cg_stats;