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client gravity fix/tag shell ejection
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1 changed files with 7 additions and 1 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.50 2002/03/11 02:25:38 niceass
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// client gravity fix/tag shell ejection
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//
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// Revision 1.49 2002/02/28 05:41:54 blaze
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// weapons stats on client side
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//
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@ -254,6 +257,7 @@ typedef struct centity_s {
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qboolean currentValid; // true if cg.frame holds this entity
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int muzzleFlashTime; // move to playerEntity?
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int ejectBrass; // NiceAss: set if the weapon should eject a shell
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int previousEvent;
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int teleportFlag;
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@ -518,7 +522,8 @@ typedef struct weaponInfo_s {
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vec3_t missileDlightColor;
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int missileRenderfx;
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void (*ejectBrassFunc)( centity_t * );
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//void (*ejectBrassFunc)( centity_t *, vec3_t, vec3_t );
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localEntity_t *(*ejectBrassFunc)( centity_t *cent );
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float trailRadius;
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float wiTrailTime;
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@ -1388,6 +1393,7 @@ extern vmCvar_t cg_stereoSeparation;
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extern vmCvar_t cg_lagometer;
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extern vmCvar_t cg_drawAttacker;
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extern vmCvar_t cg_synchronousClients;
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extern vmCvar_t cg_gravity;
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extern vmCvar_t cg_teamChatTime;
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extern vmCvar_t cg_teamChatHeight;
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extern vmCvar_t cg_stats;
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