Adding radio :)

This commit is contained in:
Richard Allen 2002-03-14 02:24:39 +00:00
parent a31504605b
commit 056848886d
10 changed files with 456 additions and 9 deletions

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.32 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.31 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
@ -889,6 +892,10 @@ void CG_InitConsoleCommands( void ) {
#ifdef __ZCAM__
trap_AddCommand ("camera");
#endif
// JBravo: for radio
trap_AddCommand ("radio");
trap_AddCommand ("radiogender");
trap_AddCommand ("radio_power");
// Slicer: Matchmode
trap_AddCommand ("captain");
trap_AddCommand ("ready");

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.51 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.50 2002/03/11 02:25:38 niceass
// client gravity fix/tag shell ejection
//
@ -1233,6 +1236,59 @@ typedef struct {
sfxHandle_t cameraSound;
sfxHandle_t actionSound;
sfxHandle_t lca10_0Sound;
// JBravo: Radio sounds
sfxHandle_t male_1sound;
sfxHandle_t male_2sound;
sfxHandle_t male_3sound;
sfxHandle_t male_4sound;
sfxHandle_t male_5sound;
sfxHandle_t male_6sound;
sfxHandle_t male_7sound;
sfxHandle_t male_8sound;
sfxHandle_t male_9sound;
sfxHandle_t male_10sound;
sfxHandle_t male_backsound;
sfxHandle_t male_coversound;
sfxHandle_t male_downsound;
sfxHandle_t male_enemydsound;
sfxHandle_t male_enemyssound;
sfxHandle_t male_forwardsound;
sfxHandle_t male_gosound;
sfxHandle_t male_im_hitsound;
sfxHandle_t male_leftsound;
sfxHandle_t male_reportinsound;
sfxHandle_t male_rightsound;
sfxHandle_t male_taking_fsound;
sfxHandle_t male_teamdownsound;
sfxHandle_t male_treportsound;
sfxHandle_t male_upsound;
sfxHandle_t male_click;
sfxHandle_t female_1sound;
sfxHandle_t female_2sound;
sfxHandle_t female_3sound;
sfxHandle_t female_4sound;
sfxHandle_t female_5sound;
sfxHandle_t female_6sound;
sfxHandle_t female_7sound;
sfxHandle_t female_8sound;
sfxHandle_t female_9sound;
sfxHandle_t female_10sound;
sfxHandle_t female_backsound;
sfxHandle_t female_coversound;
sfxHandle_t female_downsound;
sfxHandle_t female_enemydsound;
sfxHandle_t female_enemyssound;
sfxHandle_t female_forwardsound;
sfxHandle_t female_gosound;
sfxHandle_t female_im_hitsound;
sfxHandle_t female_leftsound;
sfxHandle_t female_reportinsound;
sfxHandle_t female_rightsound;
sfxHandle_t female_taking_fsound;
sfxHandle_t female_teamdownsound;
sfxHandle_t female_treportsound;
sfxHandle_t female_upsound;
sfxHandle_t female_click;
} cgMedia_t;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.43 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.42 2002/03/11 02:23:52 niceass
// client gravity fix
//
@ -660,14 +663,65 @@ static void CG_RegisterSounds( void ) {
#ifdef MISSIONPACK
cgs.media.countPrepareTeamSound = trap_S_RegisterSound( "sound/feedback/prepare_team.wav", qtrue );
#endif
if (cgs.gametype >= GT_TEAM || cg_buildScript.integer) {
// JBravo: registering the LCA sounds.
cgs.media.lightsSound = trap_S_RegisterSound( "sound/lca/lights.wav", qtrue );
cgs.media.cameraSound = trap_S_RegisterSound( "sound/lca/camera.wav", qtrue );
cgs.media.actionSound = trap_S_RegisterSound( "sound/lca/action.wav", qtrue );
cgs.media.lca10_0Sound = trap_S_RegisterSound( "sound/lca/10_0.wav", qtrue );
if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) {
cgs.media.lightsSound = trap_S_RegisterSound( "sound/lca/lights.wav", qtrue );
cgs.media.cameraSound = trap_S_RegisterSound( "sound/lca/camera.wav", qtrue );
cgs.media.actionSound = trap_S_RegisterSound( "sound/lca/action.wav", qtrue );
cgs.media.lca10_0Sound = trap_S_RegisterSound( "sound/lca/10_0.wav", qtrue );
// JBravo: and the radio sounds
cgs.media.male_1sound = trap_S_RegisterSound( "sound/radio/male/1.wav", qtrue );
cgs.media.male_2sound = trap_S_RegisterSound( "sound/radio/male/2.wav", qtrue );
cgs.media.male_3sound = trap_S_RegisterSound( "sound/radio/male/3.wav", qtrue );
cgs.media.male_4sound = trap_S_RegisterSound( "sound/radio/male/4.wav", qtrue );
cgs.media.male_5sound = trap_S_RegisterSound( "sound/radio/male/5.wav", qtrue );
cgs.media.male_6sound = trap_S_RegisterSound( "sound/radio/male/6.wav", qtrue );
cgs.media.male_7sound = trap_S_RegisterSound( "sound/radio/male/7.wav", qtrue );
cgs.media.male_8sound = trap_S_RegisterSound( "sound/radio/male/8.wav", qtrue );
cgs.media.male_9sound = trap_S_RegisterSound( "sound/radio/male/9.wav", qtrue );
cgs.media.male_10sound = trap_S_RegisterSound( "sound/radio/male/10.wav", qtrue );
cgs.media.male_backsound = trap_S_RegisterSound( "sound/radio/male/back.wav", qtrue );
cgs.media.male_coversound = trap_S_RegisterSound( "sound/radio/male/cover.wav", qtrue );
cgs.media.male_downsound = trap_S_RegisterSound( "sound/radio/male/down.wav", qtrue );
cgs.media.male_enemydsound = trap_S_RegisterSound( "sound/radio/male/enemyd.wav", qtrue );
cgs.media.male_enemyssound = trap_S_RegisterSound( "sound/radio/male/enemys.wav", qtrue );
cgs.media.male_forwardsound = trap_S_RegisterSound( "sound/radio/male/forward.wav", qtrue );
cgs.media.male_gosound = trap_S_RegisterSound( "sound/radio/male/go.wav", qtrue );
cgs.media.male_im_hitsound = trap_S_RegisterSound( "sound/radio/male/im_hit.wav", qtrue );
cgs.media.male_leftsound = trap_S_RegisterSound( "sound/radio/male/left.wav", qtrue );
cgs.media.male_reportinsound = trap_S_RegisterSound( "sound/radio/male/reportin.wav", qtrue );
cgs.media.male_rightsound = trap_S_RegisterSound( "sound/radio/male/right.wav", qtrue );
cgs.media.male_taking_fsound = trap_S_RegisterSound( "sound/radio/male/taking_f.wav", qtrue );
cgs.media.male_teamdownsound = trap_S_RegisterSound( "sound/radio/male/teamdown.wav", qtrue );
cgs.media.male_treportsound = trap_S_RegisterSound( "sound/radio/male/treport.wav", qtrue );
cgs.media.male_upsound = trap_S_RegisterSound( "sound/radio/male/up.wav", qtrue );
cgs.media.male_click = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
cgs.media.female_1sound = trap_S_RegisterSound( "sound/radio/female/1.wav", qtrue );
cgs.media.female_2sound = trap_S_RegisterSound( "sound/radio/female/2.wav", qtrue );
cgs.media.female_3sound = trap_S_RegisterSound( "sound/radio/female/3.wav", qtrue );
cgs.media.female_4sound = trap_S_RegisterSound( "sound/radio/female/4.wav", qtrue );
cgs.media.female_5sound = trap_S_RegisterSound( "sound/radio/female/5.wav", qtrue );
cgs.media.female_6sound = trap_S_RegisterSound( "sound/radio/female/6.wav", qtrue );
cgs.media.female_7sound = trap_S_RegisterSound( "sound/radio/female/7.wav", qtrue );
cgs.media.female_8sound = trap_S_RegisterSound( "sound/radio/female/8.wav", qtrue );
cgs.media.female_9sound = trap_S_RegisterSound( "sound/radio/female/9.wav", qtrue );
cgs.media.female_10sound = trap_S_RegisterSound( "sound/radio/female/10.wav", qtrue );
cgs.media.female_backsound = trap_S_RegisterSound( "sound/radio/female/back.wav", qtrue );
cgs.media.female_coversound = trap_S_RegisterSound( "sound/radio/female/cover.wav", qtrue );
cgs.media.female_downsound = trap_S_RegisterSound( "sound/radio/female/down.wav", qtrue );
cgs.media.female_enemydsound = trap_S_RegisterSound( "sound/radio/female/enemyd.wav", qtrue );
cgs.media.female_enemyssound = trap_S_RegisterSound( "sound/radio/female/enemys.wav", qtrue );
cgs.media.female_forwardsound = trap_S_RegisterSound( "sound/radio/female/forward.wav", qtrue );
cgs.media.female_gosound = trap_S_RegisterSound( "sound/radio/female/go.wav", qtrue );
cgs.media.female_im_hitsound = trap_S_RegisterSound( "sound/radio/female/im_hit.wav", qtrue );
cgs.media.female_leftsound = trap_S_RegisterSound( "sound/radio/female/left.wav", qtrue );
cgs.media.female_reportinsound = trap_S_RegisterSound( "sound/radio/female/reportin.wav", qtrue );
cgs.media.female_rightsound = trap_S_RegisterSound( "sound/radio/female/right.wav", qtrue );
cgs.media.female_taking_fsound = trap_S_RegisterSound( "sound/radio/female/taking_f.wav", qtrue );
cgs.media.female_teamdownsound = trap_S_RegisterSound( "sound/radio/female/teamdown.wav", qtrue );
cgs.media.female_treportsound = trap_S_RegisterSound( "sound/radio/female/treport.wav", qtrue );
cgs.media.female_upsound = trap_S_RegisterSound( "sound/radio/female/up.wav", qtrue );
cgs.media.female_click = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue );
cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qtrue );

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.21 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.20 2002/03/13 18:41:18 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
@ -1257,6 +1260,147 @@ static void CG_ServerCommand( void ) {
CG_AddBufferedSound(cgs.media.actionSound);
return;
}
// JBravo: radio. This implementation sucks.
if (!strcmp(cmd, "playradiosound")) {
int sound, gender;
sound = atoi(CG_Argv(1));
gender = atoi(CG_Argv(2));
if (sound == 0) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_1sound);
else
CG_AddBufferedSound(cgs.media.female_1sound);
} else if (sound == 1) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_2sound);
else
CG_AddBufferedSound(cgs.media.female_2sound);
} else if (sound == 2) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_3sound);
else
CG_AddBufferedSound(cgs.media.female_3sound);
} else if (sound == 3) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_4sound);
else
CG_AddBufferedSound(cgs.media.female_4sound);
} else if (sound == 4) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_5sound);
else
CG_AddBufferedSound(cgs.media.female_5sound);
} else if (sound == 5) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_6sound);
else
CG_AddBufferedSound(cgs.media.female_6sound);
} else if (sound == 6) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_7sound);
else
CG_AddBufferedSound(cgs.media.female_7sound);
} else if (sound == 7) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_8sound);
else
CG_AddBufferedSound(cgs.media.female_8sound);
} else if (sound == 8) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_9sound);
else
CG_AddBufferedSound(cgs.media.female_9sound);
} else if (sound == 9) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_10sound);
else
CG_AddBufferedSound(cgs.media.female_10sound);
} else if (sound == 10) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_backsound);
else
CG_AddBufferedSound(cgs.media.female_backsound);
} else if (sound == 11) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_coversound);
else
CG_AddBufferedSound(cgs.media.female_coversound);
} else if (sound == 12) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_downsound);
else
CG_AddBufferedSound(cgs.media.female_downsound);
} else if (sound == 13) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_enemydsound);
else
CG_AddBufferedSound(cgs.media.female_enemydsound);
} else if (sound == 14) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_enemyssound);
else
CG_AddBufferedSound(cgs.media.female_enemyssound);
} else if (sound == 15) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_forwardsound);
else
CG_AddBufferedSound(cgs.media.female_forwardsound);
} else if (sound == 16) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_gosound);
else
CG_AddBufferedSound(cgs.media.female_gosound);
} else if (sound == 17) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_im_hitsound);
else
CG_AddBufferedSound(cgs.media.female_im_hitsound);
} else if (sound == 18) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_leftsound);
else
CG_AddBufferedSound(cgs.media.female_leftsound);
} else if (sound == 19) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_reportinsound);
else
CG_AddBufferedSound(cgs.media.female_reportinsound);
} else if (sound == 20) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_rightsound);
else
CG_AddBufferedSound(cgs.media.female_rightsound);
} else if (sound == 21) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_taking_fsound);
else
CG_AddBufferedSound(cgs.media.female_taking_fsound);
} else if (sound == 22) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_teamdownsound);
else
CG_AddBufferedSound(cgs.media.female_teamdownsound);
} else if (sound == 23) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_treportsound);
else
CG_AddBufferedSound(cgs.media.female_treportsound);
} else if (sound == 24) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_upsound);
else
CG_AddBufferedSound(cgs.media.female_upsound);
} else if (sound == 25) {
if (!gender)
CG_AddBufferedSound(cgs.media.male_click);
else
CG_AddBufferedSound(cgs.media.female_click);
}
return;
}
CG_Printf( "Unknown client game command: %s\n", cmd );
}

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.50 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.49 2002/03/03 21:46:26 blaze
// weapon stats, done, beta test for bugs
//
@ -219,6 +222,16 @@ typedef enum {
RQ3_SOUND_TOTAL
} rq3_sounds_t;
// JBravo: radio. This part stolen from AQ
typedef struct radio_msg_s
{
char *msg; // the msg name
int length; // length in server frames (ie tenths of a second), rounded up
} radio_msg_t;
extern radio_msg_t male_radio_msgs[];
extern radio_msg_t female_radio_msgs[];
//Elder: Weapon damage and spread stats
#define PISTOL_DAMAGE 90
#define MP5_DAMAGE 55

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.48 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.47 2002/03/11 18:02:33 slicer
// Fixed team changes and scoreboard bugs
//
@ -1300,6 +1303,7 @@ void ClientSpawn(gentity_t *ent) {
int accuracy_hits, accuracy_shots;
int eventSequence;
int savedWeapon, savedItem; // JBravo: to save weapon/item info
int savedRadiopower, savedRadiogender; // JBravo: for radio.
char userinfo[MAX_INFO_STRING];
index = ent - g_entities;
@ -1407,12 +1411,18 @@ void ClientSpawn(gentity_t *ent) {
// JBravo: save weapon/item info
savedWeapon = client->teamplayWeapon;
savedItem = client->teamplayItem;
// JBravo: save radiosettings
savedRadiopower = client->radioOff;
savedRadiogender = client->radioGender;
memset (client, 0, sizeof(*client)); // bk FIXME: Com_Memset?
// JBravo: restore weapon/item info
client->teamplayWeapon = savedWeapon;
client->teamplayItem = savedItem;
// JBravo: restore radiosettings
client->radioOff = savedRadiopower;
client->radioGender = savedRadiogender;
client->pers = saved;
client->sess = savedSess;

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.70 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.69 2002/03/13 18:40:52 slicer
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
//
@ -1995,7 +1998,8 @@ void Cmd_Bandage (gentity_t *ent)
ent->client->ps.weaponTime += BLEED_BANDAGE_TIME;
ent->client->bleedtick = 4;
// JBravo: bleedtick was 4. This should fix bandage bugs.
ent->client->bleedtick = 6;
//Elder: added to track health to bleed off
ent->client->bleedBandageCount = BLEED_BANDAGE;
}
@ -2892,6 +2896,13 @@ void ClientCommand( int clientNum ) {
RQ3_Cmd_Choose_f (ent);
else if (Q_stricmp (cmd, "drop") == 0)
RQ3_Cmd_Drop_f (ent);
// JBravo: adding radio
else if (Q_stricmp (cmd, "radiogender") == 0)
RQ3_Cmd_Radiogender_f (ent);
else if (Q_stricmp (cmd, "radio_power") == 0)
RQ3_Cmd_Radio_power_f (ent);
else if (Q_stricmp (cmd, "radio") == 0)
RQ3_Cmd_Radio_f (ent);
else if (Q_stricmp (cmd, "dropweapon") == 0) // XRAY FMJ
Cmd_DropWeapon_f( ent );
//Elder: stuff for dropping items

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.51 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.50 2002/03/07 01:38:36 assimon
// Changed Ref System. New cvar added - g_RQ3_RefID. Now referee is peserved even on map changes or map_restarts.
//
@ -546,7 +549,8 @@ struct gclient_s {
// JBravo adding TP stuff
int teamplayWeapon;
int teamplayItem;
// int savedpersistant[MAX_PERSISTANT];
int radioGender;
qboolean radioOff;
};

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.32 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.31 2002/03/11 18:02:33 slicer
// Fixed team changes and scoreboard bugs
//
@ -832,3 +835,142 @@ qboolean OKtoFollow( int clientnum )
}
return qfalse;
}
void RQ3_Cmd_Radio_power_f(gentity_t *ent)
{
if (ent->client->radioOff == qfalse) {
ent->client->radioOff = qtrue;
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched off\n\"");
trap_SendServerCommand(ent-g_entities, "playradiosound 25 0\n\"");
} else {
ent->client->radioOff = qfalse;
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched on\n\"");
trap_SendServerCommand(ent-g_entities, "playradiosound 25 0\n\"");
}
}
void RQ3_Cmd_Radiogender_f(gentity_t *ent)
{
char arg[MAX_TOKEN_CHARS];
if (trap_Argc() == 1) {
if (ent->client->radioGender == 0) {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to male\n\"");
return;
} else {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to female\n\"");
return;
}
}
trap_Argv(1, arg, sizeof(arg));
if (Q_stricmp (arg, "male") == 0) {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to male\n\"");
ent->client->radioGender = 0;
} else if (Q_stricmp (arg, "female") == 0) {
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to female\n\"");
ent->client->radioGender = 1;
} else {
trap_SendServerCommand(ent-g_entities, "print \"Invalid gender selection, try 'male' or 'female'\n\"");
}
}
radio_msg_t male_radio_msgs[] = {
{ "1", 6 },
{ "2", 6 },
{ "3", 8 },
{ "4", 7 },
{ "5", 8 },
{ "6", 9 },
{ "7", 8 },
{ "8", 7 },
{ "9", 7 },
{ "10", 6 },
{ "back", 6 },
{ "cover", 7 },
{ "down", 13 },
{ "enemyd", 10 },
{ "enemys", 9 },
{ "forward", 6 },
{ "go", 6 },
{ "im_hit", 7 },
{ "left", 7 },
{ "reportin", 9 },
{ "right", 6 },
{ "taking_f", 22 },
{ "teamdown", 13 },
{ "treport", 12 },
{ "up", 4 },
{ "click", 4 },
{ "END", 0 }, // end of list delimiter
};
radio_msg_t female_radio_msgs[] = {
{ "1", 5 },
{ "2", 5 },
{ "3", 5 },
{ "4", 5 },
{ "5", 5 },
{ "6", 8 },
{ "7", 7 },
{ "8", 5 },
{ "9", 5 },
{ "10", 5 },
{ "back", 6 },
{ "cover", 5 },
{ "down", 6 },
{ "enemyd", 9 },
{ "enemys", 9 },
{ "forward", 8 },
{ "go", 6 },
{ "im_hit", 7 },
{ "left", 8 },
{ "reportin", 9 },
{ "right", 5 },
{ "taking_f", 22 },
{ "teamdown", 10 },
{ "treport", 12 },
{ "up", 6 },
{ "click", 6 },
{ "END", 0 }, // end of list delimiter
};
void RQ3_Cmd_Radio_f(gentity_t *ent)
{
char msg[MAX_TOKEN_CHARS];
radio_msg_t *radio_msgs;
gentity_t *player;
int i, x;
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
return;
if (trap_Argc () < 2)
return;
if (ent->client->radioOff == qtrue) {
trap_SendServerCommand(ent-g_entities, "print \"Your radio is off!\n\"");
return;
}
if (ent->client->radioGender == 0)
radio_msgs = male_radio_msgs;
else
radio_msgs = female_radio_msgs;
x = 0;
trap_Argv(1, msg, sizeof(msg));
while (Q_stricmp(radio_msgs[x].msg, "END")) {
if (!Q_stricmp(radio_msgs[x].msg, msg)) {
for (i = 0; i < level.maxclients; i++) {
player = &g_entities[i];
if (!player->inuse)
continue;
if (player->client->sess.savedTeam == ent->client->sess.savedTeam)
trap_SendServerCommand(player-g_entities, va("playradiosound %i %i\n\"", x,
ent->client->radioGender));
}
}
x++;
}
}

View file

@ -5,6 +5,9 @@
//-----------------------------------------------------------------------------
//
// $Log$
// Revision 1.5 2002/03/14 02:24:39 jbravo
// Adding radio :)
//
// Revision 1.4 2002/02/09 00:10:12 jbravo
// Fixed spectator follow and free and updated zcam to 1.04 and added the
// missing zcam files.
@ -44,3 +47,6 @@ void RQ3_Cmd_Drop_f( gentity_t *ent );
void UnstickPlayer( gentity_t *ent );
void MakeSpectator( gentity_t *ent );
qboolean OKtoFollow( int clientnum );
void RQ3_Cmd_Radio_f ( gentity_t *ent );
void RQ3_Cmd_Radio_power_f ( gentity_t *ent );
void RQ3_Cmd_Radiogender_f ( gentity_t *ent );