mirror of
https://github.com/ReactionQuake3/reaction.git
synced 2024-11-22 20:31:11 +00:00
Adding radio :)
This commit is contained in:
parent
a31504605b
commit
056848886d
10 changed files with 456 additions and 9 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.32 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.31 2002/03/13 18:41:18 slicer
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// Adjusted some of elder's unzoom code for the new sniper system ( server side )
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//
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@ -889,6 +892,10 @@ void CG_InitConsoleCommands( void ) {
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#ifdef __ZCAM__
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trap_AddCommand ("camera");
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#endif
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// JBravo: for radio
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trap_AddCommand ("radio");
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trap_AddCommand ("radiogender");
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trap_AddCommand ("radio_power");
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// Slicer: Matchmode
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trap_AddCommand ("captain");
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trap_AddCommand ("ready");
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.51 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.50 2002/03/11 02:25:38 niceass
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// client gravity fix/tag shell ejection
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//
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@ -1233,6 +1236,59 @@ typedef struct {
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sfxHandle_t cameraSound;
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sfxHandle_t actionSound;
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sfxHandle_t lca10_0Sound;
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// JBravo: Radio sounds
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sfxHandle_t male_1sound;
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sfxHandle_t male_2sound;
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sfxHandle_t male_3sound;
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sfxHandle_t male_4sound;
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sfxHandle_t male_5sound;
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sfxHandle_t male_6sound;
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sfxHandle_t male_7sound;
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sfxHandle_t male_8sound;
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sfxHandle_t male_9sound;
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sfxHandle_t male_10sound;
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sfxHandle_t male_backsound;
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sfxHandle_t male_coversound;
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sfxHandle_t male_downsound;
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sfxHandle_t male_enemydsound;
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sfxHandle_t male_enemyssound;
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sfxHandle_t male_forwardsound;
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sfxHandle_t male_gosound;
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sfxHandle_t male_im_hitsound;
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sfxHandle_t male_leftsound;
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sfxHandle_t male_reportinsound;
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sfxHandle_t male_rightsound;
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sfxHandle_t male_taking_fsound;
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sfxHandle_t male_teamdownsound;
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sfxHandle_t male_treportsound;
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sfxHandle_t male_upsound;
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sfxHandle_t male_click;
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sfxHandle_t female_1sound;
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sfxHandle_t female_2sound;
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sfxHandle_t female_3sound;
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sfxHandle_t female_4sound;
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sfxHandle_t female_5sound;
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sfxHandle_t female_6sound;
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sfxHandle_t female_7sound;
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sfxHandle_t female_8sound;
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sfxHandle_t female_9sound;
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sfxHandle_t female_10sound;
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sfxHandle_t female_backsound;
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sfxHandle_t female_coversound;
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sfxHandle_t female_downsound;
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sfxHandle_t female_enemydsound;
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sfxHandle_t female_enemyssound;
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sfxHandle_t female_forwardsound;
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sfxHandle_t female_gosound;
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sfxHandle_t female_im_hitsound;
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sfxHandle_t female_leftsound;
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sfxHandle_t female_reportinsound;
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sfxHandle_t female_rightsound;
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sfxHandle_t female_taking_fsound;
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sfxHandle_t female_teamdownsound;
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sfxHandle_t female_treportsound;
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sfxHandle_t female_upsound;
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sfxHandle_t female_click;
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} cgMedia_t;
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.43 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.42 2002/03/11 02:23:52 niceass
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// client gravity fix
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//
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@ -660,14 +663,65 @@ static void CG_RegisterSounds( void ) {
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#ifdef MISSIONPACK
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cgs.media.countPrepareTeamSound = trap_S_RegisterSound( "sound/feedback/prepare_team.wav", qtrue );
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#endif
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if (cgs.gametype >= GT_TEAM || cg_buildScript.integer) {
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// JBravo: registering the LCA sounds.
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cgs.media.lightsSound = trap_S_RegisterSound( "sound/lca/lights.wav", qtrue );
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cgs.media.cameraSound = trap_S_RegisterSound( "sound/lca/camera.wav", qtrue );
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cgs.media.actionSound = trap_S_RegisterSound( "sound/lca/action.wav", qtrue );
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cgs.media.lca10_0Sound = trap_S_RegisterSound( "sound/lca/10_0.wav", qtrue );
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if ( cgs.gametype >= GT_TEAM || cg_buildScript.integer ) {
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cgs.media.lightsSound = trap_S_RegisterSound( "sound/lca/lights.wav", qtrue );
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cgs.media.cameraSound = trap_S_RegisterSound( "sound/lca/camera.wav", qtrue );
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cgs.media.actionSound = trap_S_RegisterSound( "sound/lca/action.wav", qtrue );
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cgs.media.lca10_0Sound = trap_S_RegisterSound( "sound/lca/10_0.wav", qtrue );
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// JBravo: and the radio sounds
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cgs.media.male_1sound = trap_S_RegisterSound( "sound/radio/male/1.wav", qtrue );
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cgs.media.male_2sound = trap_S_RegisterSound( "sound/radio/male/2.wav", qtrue );
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cgs.media.male_3sound = trap_S_RegisterSound( "sound/radio/male/3.wav", qtrue );
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cgs.media.male_4sound = trap_S_RegisterSound( "sound/radio/male/4.wav", qtrue );
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cgs.media.male_5sound = trap_S_RegisterSound( "sound/radio/male/5.wav", qtrue );
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cgs.media.male_6sound = trap_S_RegisterSound( "sound/radio/male/6.wav", qtrue );
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cgs.media.male_7sound = trap_S_RegisterSound( "sound/radio/male/7.wav", qtrue );
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cgs.media.male_8sound = trap_S_RegisterSound( "sound/radio/male/8.wav", qtrue );
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cgs.media.male_9sound = trap_S_RegisterSound( "sound/radio/male/9.wav", qtrue );
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cgs.media.male_10sound = trap_S_RegisterSound( "sound/radio/male/10.wav", qtrue );
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cgs.media.male_backsound = trap_S_RegisterSound( "sound/radio/male/back.wav", qtrue );
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cgs.media.male_coversound = trap_S_RegisterSound( "sound/radio/male/cover.wav", qtrue );
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cgs.media.male_downsound = trap_S_RegisterSound( "sound/radio/male/down.wav", qtrue );
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cgs.media.male_enemydsound = trap_S_RegisterSound( "sound/radio/male/enemyd.wav", qtrue );
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cgs.media.male_enemyssound = trap_S_RegisterSound( "sound/radio/male/enemys.wav", qtrue );
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cgs.media.male_forwardsound = trap_S_RegisterSound( "sound/radio/male/forward.wav", qtrue );
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cgs.media.male_gosound = trap_S_RegisterSound( "sound/radio/male/go.wav", qtrue );
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cgs.media.male_im_hitsound = trap_S_RegisterSound( "sound/radio/male/im_hit.wav", qtrue );
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cgs.media.male_leftsound = trap_S_RegisterSound( "sound/radio/male/left.wav", qtrue );
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cgs.media.male_reportinsound = trap_S_RegisterSound( "sound/radio/male/reportin.wav", qtrue );
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cgs.media.male_rightsound = trap_S_RegisterSound( "sound/radio/male/right.wav", qtrue );
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cgs.media.male_taking_fsound = trap_S_RegisterSound( "sound/radio/male/taking_f.wav", qtrue );
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cgs.media.male_teamdownsound = trap_S_RegisterSound( "sound/radio/male/teamdown.wav", qtrue );
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cgs.media.male_treportsound = trap_S_RegisterSound( "sound/radio/male/treport.wav", qtrue );
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cgs.media.male_upsound = trap_S_RegisterSound( "sound/radio/male/up.wav", qtrue );
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cgs.media.male_click = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
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cgs.media.female_1sound = trap_S_RegisterSound( "sound/radio/female/1.wav", qtrue );
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cgs.media.female_2sound = trap_S_RegisterSound( "sound/radio/female/2.wav", qtrue );
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cgs.media.female_3sound = trap_S_RegisterSound( "sound/radio/female/3.wav", qtrue );
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cgs.media.female_4sound = trap_S_RegisterSound( "sound/radio/female/4.wav", qtrue );
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cgs.media.female_5sound = trap_S_RegisterSound( "sound/radio/female/5.wav", qtrue );
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cgs.media.female_6sound = trap_S_RegisterSound( "sound/radio/female/6.wav", qtrue );
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cgs.media.female_7sound = trap_S_RegisterSound( "sound/radio/female/7.wav", qtrue );
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cgs.media.female_8sound = trap_S_RegisterSound( "sound/radio/female/8.wav", qtrue );
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cgs.media.female_9sound = trap_S_RegisterSound( "sound/radio/female/9.wav", qtrue );
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cgs.media.female_10sound = trap_S_RegisterSound( "sound/radio/female/10.wav", qtrue );
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cgs.media.female_backsound = trap_S_RegisterSound( "sound/radio/female/back.wav", qtrue );
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cgs.media.female_coversound = trap_S_RegisterSound( "sound/radio/female/cover.wav", qtrue );
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cgs.media.female_downsound = trap_S_RegisterSound( "sound/radio/female/down.wav", qtrue );
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cgs.media.female_enemydsound = trap_S_RegisterSound( "sound/radio/female/enemyd.wav", qtrue );
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cgs.media.female_enemyssound = trap_S_RegisterSound( "sound/radio/female/enemys.wav", qtrue );
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cgs.media.female_forwardsound = trap_S_RegisterSound( "sound/radio/female/forward.wav", qtrue );
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cgs.media.female_gosound = trap_S_RegisterSound( "sound/radio/female/go.wav", qtrue );
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cgs.media.female_im_hitsound = trap_S_RegisterSound( "sound/radio/female/im_hit.wav", qtrue );
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cgs.media.female_leftsound = trap_S_RegisterSound( "sound/radio/female/left.wav", qtrue );
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cgs.media.female_reportinsound = trap_S_RegisterSound( "sound/radio/female/reportin.wav", qtrue );
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cgs.media.female_rightsound = trap_S_RegisterSound( "sound/radio/female/right.wav", qtrue );
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cgs.media.female_taking_fsound = trap_S_RegisterSound( "sound/radio/female/taking_f.wav", qtrue );
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cgs.media.female_teamdownsound = trap_S_RegisterSound( "sound/radio/female/teamdown.wav", qtrue );
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cgs.media.female_treportsound = trap_S_RegisterSound( "sound/radio/female/treport.wav", qtrue );
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cgs.media.female_upsound = trap_S_RegisterSound( "sound/radio/female/up.wav", qtrue );
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cgs.media.female_click = trap_S_RegisterSound( "sound/radio/click.wav", qtrue );
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cgs.media.captureAwardSound = trap_S_RegisterSound( "sound/teamplay/flagcapture_yourteam.wav", qtrue );
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cgs.media.redLeadsSound = trap_S_RegisterSound( "sound/feedback/redleads.wav", qtrue );
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.21 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.20 2002/03/13 18:41:18 slicer
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// Adjusted some of elder's unzoom code for the new sniper system ( server side )
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//
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@ -1257,6 +1260,147 @@ static void CG_ServerCommand( void ) {
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CG_AddBufferedSound(cgs.media.actionSound);
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return;
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}
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// JBravo: radio. This implementation sucks.
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if (!strcmp(cmd, "playradiosound")) {
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int sound, gender;
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sound = atoi(CG_Argv(1));
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gender = atoi(CG_Argv(2));
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if (sound == 0) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_1sound);
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else
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CG_AddBufferedSound(cgs.media.female_1sound);
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} else if (sound == 1) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_2sound);
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else
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CG_AddBufferedSound(cgs.media.female_2sound);
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} else if (sound == 2) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_3sound);
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else
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CG_AddBufferedSound(cgs.media.female_3sound);
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} else if (sound == 3) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_4sound);
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else
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CG_AddBufferedSound(cgs.media.female_4sound);
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} else if (sound == 4) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_5sound);
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else
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CG_AddBufferedSound(cgs.media.female_5sound);
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} else if (sound == 5) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_6sound);
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else
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CG_AddBufferedSound(cgs.media.female_6sound);
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} else if (sound == 6) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_7sound);
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else
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CG_AddBufferedSound(cgs.media.female_7sound);
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} else if (sound == 7) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_8sound);
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else
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CG_AddBufferedSound(cgs.media.female_8sound);
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} else if (sound == 8) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_9sound);
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else
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CG_AddBufferedSound(cgs.media.female_9sound);
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} else if (sound == 9) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_10sound);
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else
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CG_AddBufferedSound(cgs.media.female_10sound);
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} else if (sound == 10) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_backsound);
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else
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CG_AddBufferedSound(cgs.media.female_backsound);
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} else if (sound == 11) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_coversound);
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else
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CG_AddBufferedSound(cgs.media.female_coversound);
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} else if (sound == 12) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_downsound);
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else
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CG_AddBufferedSound(cgs.media.female_downsound);
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} else if (sound == 13) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_enemydsound);
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else
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CG_AddBufferedSound(cgs.media.female_enemydsound);
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} else if (sound == 14) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_enemyssound);
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else
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CG_AddBufferedSound(cgs.media.female_enemyssound);
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} else if (sound == 15) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_forwardsound);
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else
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CG_AddBufferedSound(cgs.media.female_forwardsound);
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} else if (sound == 16) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_gosound);
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else
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CG_AddBufferedSound(cgs.media.female_gosound);
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} else if (sound == 17) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_im_hitsound);
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else
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CG_AddBufferedSound(cgs.media.female_im_hitsound);
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} else if (sound == 18) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_leftsound);
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else
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CG_AddBufferedSound(cgs.media.female_leftsound);
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} else if (sound == 19) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_reportinsound);
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else
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CG_AddBufferedSound(cgs.media.female_reportinsound);
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} else if (sound == 20) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_rightsound);
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else
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CG_AddBufferedSound(cgs.media.female_rightsound);
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} else if (sound == 21) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_taking_fsound);
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else
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CG_AddBufferedSound(cgs.media.female_taking_fsound);
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} else if (sound == 22) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_teamdownsound);
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else
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CG_AddBufferedSound(cgs.media.female_teamdownsound);
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} else if (sound == 23) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_treportsound);
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else
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CG_AddBufferedSound(cgs.media.female_treportsound);
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} else if (sound == 24) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_upsound);
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else
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CG_AddBufferedSound(cgs.media.female_upsound);
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} else if (sound == 25) {
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if (!gender)
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CG_AddBufferedSound(cgs.media.male_click);
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else
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CG_AddBufferedSound(cgs.media.female_click);
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}
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return;
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}
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CG_Printf( "Unknown client game command: %s\n", cmd );
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}
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.50 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
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// Revision 1.49 2002/03/03 21:46:26 blaze
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// weapon stats, done, beta test for bugs
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//
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@ -219,6 +222,16 @@ typedef enum {
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RQ3_SOUND_TOTAL
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} rq3_sounds_t;
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// JBravo: radio. This part stolen from AQ
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typedef struct radio_msg_s
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{
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char *msg; // the msg name
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int length; // length in server frames (ie tenths of a second), rounded up
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} radio_msg_t;
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extern radio_msg_t male_radio_msgs[];
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extern radio_msg_t female_radio_msgs[];
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//Elder: Weapon damage and spread stats
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#define PISTOL_DAMAGE 90
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#define MP5_DAMAGE 55
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.48 2002/03/14 02:24:39 jbravo
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// Adding radio :)
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//
|
||||
// Revision 1.47 2002/03/11 18:02:33 slicer
|
||||
// Fixed team changes and scoreboard bugs
|
||||
//
|
||||
|
@ -1300,6 +1303,7 @@ void ClientSpawn(gentity_t *ent) {
|
|||
int accuracy_hits, accuracy_shots;
|
||||
int eventSequence;
|
||||
int savedWeapon, savedItem; // JBravo: to save weapon/item info
|
||||
int savedRadiopower, savedRadiogender; // JBravo: for radio.
|
||||
char userinfo[MAX_INFO_STRING];
|
||||
|
||||
index = ent - g_entities;
|
||||
|
@ -1407,12 +1411,18 @@ void ClientSpawn(gentity_t *ent) {
|
|||
// JBravo: save weapon/item info
|
||||
savedWeapon = client->teamplayWeapon;
|
||||
savedItem = client->teamplayItem;
|
||||
// JBravo: save radiosettings
|
||||
savedRadiopower = client->radioOff;
|
||||
savedRadiogender = client->radioGender;
|
||||
|
||||
memset (client, 0, sizeof(*client)); // bk FIXME: Com_Memset?
|
||||
|
||||
// JBravo: restore weapon/item info
|
||||
client->teamplayWeapon = savedWeapon;
|
||||
client->teamplayItem = savedItem;
|
||||
// JBravo: restore radiosettings
|
||||
client->radioOff = savedRadiopower;
|
||||
client->radioGender = savedRadiogender;
|
||||
|
||||
client->pers = saved;
|
||||
client->sess = savedSess;
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.70 2002/03/14 02:24:39 jbravo
|
||||
// Adding radio :)
|
||||
//
|
||||
// Revision 1.69 2002/03/13 18:40:52 slicer
|
||||
// Adjusted some of elder's unzoom code for the new sniper system ( server side )
|
||||
//
|
||||
|
@ -1995,7 +1998,8 @@ void Cmd_Bandage (gentity_t *ent)
|
|||
|
||||
|
||||
ent->client->ps.weaponTime += BLEED_BANDAGE_TIME;
|
||||
ent->client->bleedtick = 4;
|
||||
// JBravo: bleedtick was 4. This should fix bandage bugs.
|
||||
ent->client->bleedtick = 6;
|
||||
//Elder: added to track health to bleed off
|
||||
ent->client->bleedBandageCount = BLEED_BANDAGE;
|
||||
}
|
||||
|
@ -2892,6 +2896,13 @@ void ClientCommand( int clientNum ) {
|
|||
RQ3_Cmd_Choose_f (ent);
|
||||
else if (Q_stricmp (cmd, "drop") == 0)
|
||||
RQ3_Cmd_Drop_f (ent);
|
||||
// JBravo: adding radio
|
||||
else if (Q_stricmp (cmd, "radiogender") == 0)
|
||||
RQ3_Cmd_Radiogender_f (ent);
|
||||
else if (Q_stricmp (cmd, "radio_power") == 0)
|
||||
RQ3_Cmd_Radio_power_f (ent);
|
||||
else if (Q_stricmp (cmd, "radio") == 0)
|
||||
RQ3_Cmd_Radio_f (ent);
|
||||
else if (Q_stricmp (cmd, "dropweapon") == 0) // XRAY FMJ
|
||||
Cmd_DropWeapon_f( ent );
|
||||
//Elder: stuff for dropping items
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.51 2002/03/14 02:24:39 jbravo
|
||||
// Adding radio :)
|
||||
//
|
||||
// Revision 1.50 2002/03/07 01:38:36 assimon
|
||||
// Changed Ref System. New cvar added - g_RQ3_RefID. Now referee is peserved even on map changes or map_restarts.
|
||||
//
|
||||
|
@ -546,7 +549,8 @@ struct gclient_s {
|
|||
// JBravo adding TP stuff
|
||||
int teamplayWeapon;
|
||||
int teamplayItem;
|
||||
// int savedpersistant[MAX_PERSISTANT];
|
||||
int radioGender;
|
||||
qboolean radioOff;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.32 2002/03/14 02:24:39 jbravo
|
||||
// Adding radio :)
|
||||
//
|
||||
// Revision 1.31 2002/03/11 18:02:33 slicer
|
||||
// Fixed team changes and scoreboard bugs
|
||||
//
|
||||
|
@ -832,3 +835,142 @@ qboolean OKtoFollow( int clientnum )
|
|||
}
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
void RQ3_Cmd_Radio_power_f(gentity_t *ent)
|
||||
{
|
||||
if (ent->client->radioOff == qfalse) {
|
||||
ent->client->radioOff = qtrue;
|
||||
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched off\n\"");
|
||||
trap_SendServerCommand(ent-g_entities, "playradiosound 25 0\n\"");
|
||||
} else {
|
||||
ent->client->radioOff = qfalse;
|
||||
trap_SendServerCommand(ent-g_entities, "cp \"Radio switched on\n\"");
|
||||
trap_SendServerCommand(ent-g_entities, "playradiosound 25 0\n\"");
|
||||
}
|
||||
}
|
||||
|
||||
void RQ3_Cmd_Radiogender_f(gentity_t *ent)
|
||||
{
|
||||
char arg[MAX_TOKEN_CHARS];
|
||||
|
||||
if (trap_Argc() == 1) {
|
||||
if (ent->client->radioGender == 0) {
|
||||
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to male\n\"");
|
||||
return;
|
||||
} else {
|
||||
trap_SendServerCommand(ent-g_entities, "print \"Radio gender currently set to female\n\"");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
trap_Argv(1, arg, sizeof(arg));
|
||||
if (Q_stricmp (arg, "male") == 0) {
|
||||
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to male\n\"");
|
||||
ent->client->radioGender = 0;
|
||||
} else if (Q_stricmp (arg, "female") == 0) {
|
||||
trap_SendServerCommand(ent-g_entities, "print \"Radio gender set to female\n\"");
|
||||
ent->client->radioGender = 1;
|
||||
} else {
|
||||
trap_SendServerCommand(ent-g_entities, "print \"Invalid gender selection, try 'male' or 'female'\n\"");
|
||||
}
|
||||
}
|
||||
|
||||
radio_msg_t male_radio_msgs[] = {
|
||||
{ "1", 6 },
|
||||
{ "2", 6 },
|
||||
{ "3", 8 },
|
||||
{ "4", 7 },
|
||||
{ "5", 8 },
|
||||
{ "6", 9 },
|
||||
{ "7", 8 },
|
||||
{ "8", 7 },
|
||||
{ "9", 7 },
|
||||
{ "10", 6 },
|
||||
{ "back", 6 },
|
||||
{ "cover", 7 },
|
||||
{ "down", 13 },
|
||||
{ "enemyd", 10 },
|
||||
{ "enemys", 9 },
|
||||
{ "forward", 6 },
|
||||
{ "go", 6 },
|
||||
{ "im_hit", 7 },
|
||||
{ "left", 7 },
|
||||
{ "reportin", 9 },
|
||||
{ "right", 6 },
|
||||
{ "taking_f", 22 },
|
||||
{ "teamdown", 13 },
|
||||
{ "treport", 12 },
|
||||
{ "up", 4 },
|
||||
{ "click", 4 },
|
||||
{ "END", 0 }, // end of list delimiter
|
||||
};
|
||||
|
||||
radio_msg_t female_radio_msgs[] = {
|
||||
{ "1", 5 },
|
||||
{ "2", 5 },
|
||||
{ "3", 5 },
|
||||
{ "4", 5 },
|
||||
{ "5", 5 },
|
||||
{ "6", 8 },
|
||||
{ "7", 7 },
|
||||
{ "8", 5 },
|
||||
{ "9", 5 },
|
||||
{ "10", 5 },
|
||||
{ "back", 6 },
|
||||
{ "cover", 5 },
|
||||
{ "down", 6 },
|
||||
{ "enemyd", 9 },
|
||||
{ "enemys", 9 },
|
||||
{ "forward", 8 },
|
||||
{ "go", 6 },
|
||||
{ "im_hit", 7 },
|
||||
{ "left", 8 },
|
||||
{ "reportin", 9 },
|
||||
{ "right", 5 },
|
||||
{ "taking_f", 22 },
|
||||
{ "teamdown", 10 },
|
||||
{ "treport", 12 },
|
||||
{ "up", 6 },
|
||||
{ "click", 6 },
|
||||
{ "END", 0 }, // end of list delimiter
|
||||
};
|
||||
|
||||
void RQ3_Cmd_Radio_f(gentity_t *ent)
|
||||
{
|
||||
char msg[MAX_TOKEN_CHARS];
|
||||
radio_msg_t *radio_msgs;
|
||||
gentity_t *player;
|
||||
int i, x;
|
||||
|
||||
if (ent->client->sess.sessionTeam == TEAM_SPECTATOR)
|
||||
return;
|
||||
if (trap_Argc () < 2)
|
||||
return;
|
||||
if (ent->client->radioOff == qtrue) {
|
||||
trap_SendServerCommand(ent-g_entities, "print \"Your radio is off!\n\"");
|
||||
return;
|
||||
}
|
||||
if (ent->client->radioGender == 0)
|
||||
radio_msgs = male_radio_msgs;
|
||||
else
|
||||
radio_msgs = female_radio_msgs;
|
||||
|
||||
x = 0;
|
||||
|
||||
trap_Argv(1, msg, sizeof(msg));
|
||||
|
||||
while (Q_stricmp(radio_msgs[x].msg, "END")) {
|
||||
if (!Q_stricmp(radio_msgs[x].msg, msg)) {
|
||||
for (i = 0; i < level.maxclients; i++) {
|
||||
player = &g_entities[i];
|
||||
if (!player->inuse)
|
||||
continue;
|
||||
if (player->client->sess.savedTeam == ent->client->sess.savedTeam)
|
||||
trap_SendServerCommand(player-g_entities, va("playradiosound %i %i\n\"", x,
|
||||
ent->client->radioGender));
|
||||
}
|
||||
}
|
||||
x++;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,9 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.5 2002/03/14 02:24:39 jbravo
|
||||
// Adding radio :)
|
||||
//
|
||||
// Revision 1.4 2002/02/09 00:10:12 jbravo
|
||||
// Fixed spectator follow and free and updated zcam to 1.04 and added the
|
||||
// missing zcam files.
|
||||
|
@ -44,3 +47,6 @@ void RQ3_Cmd_Drop_f( gentity_t *ent );
|
|||
void UnstickPlayer( gentity_t *ent );
|
||||
void MakeSpectator( gentity_t *ent );
|
||||
qboolean OKtoFollow( int clientnum );
|
||||
void RQ3_Cmd_Radio_f ( gentity_t *ent );
|
||||
void RQ3_Cmd_Radio_power_f ( gentity_t *ent );
|
||||
void RQ3_Cmd_Radiogender_f ( gentity_t *ent );
|
||||
|
|
Loading…
Reference in a new issue