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knife velocity modification (NiceAss)
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1 changed files with 14 additions and 14 deletions
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@ -220,7 +220,7 @@ typedef enum {
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//#define RQ3_AKIMBO_DELAY2 200 // one for the time to start the second shot
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#define RQ3_AKIMBO_DELAY 100
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#define RQ3_AKIMBO_DELAY2 300
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#define RQ3_KNIFE_DELAY 800
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#define RQ3_KNIFE_DELAY 800
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#define RQ3_THROW_DELAY 800
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#define RQ3_GRENADE_DELAY 750 // Elder: I made this up
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@ -249,14 +249,14 @@ typedef enum {
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//Elder: each weapon also has a different weapon switch up delay... ugh bloody hell
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#define RQ3_PISTOL_ACTIVATE_DELAY 900
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#define RQ3_M3_ACTIVATE_DELAY 700
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#define RQ3_M3_ACTIVATE_DELAY 700
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#define RQ3_M4_ACTIVATE_DELAY 1000
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#define RQ3_MP5_ACTIVATE_DELAY 1000
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#define RQ3_HANDCANNON_ACTIVATE_DELAY 600
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#define RQ3_SSG3000_ACTIVATE_DELAY 800
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#define RQ3_AKIMBO_ACTIVATE_DELAY 600
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#define RQ3_KNIFE_ACTIVATE_DELAY 500
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#define RQ3_THROW_ACTIVATE_DELAY 500
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#define RQ3_HANDCANNON_ACTIVATE_DELAY 600
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#define RQ3_SSG3000_ACTIVATE_DELAY 800
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#define RQ3_AKIMBO_ACTIVATE_DELAY 600
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#define RQ3_KNIFE_ACTIVATE_DELAY 500
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#define RQ3_THROW_ACTIVATE_DELAY 500
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#define RQ3_GRENADE_ACTIVATE_DELAY 500 //300 Elder: I made this up
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//Elder: each weapon also has a different weapon switch down delay and...
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@ -278,7 +278,7 @@ typedef enum {
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#define GRENADE_LONG_SPEED 920
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//Elder: knife throw speed - from the AQ2 source
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#define THROW_SPEED 1200
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#define THROW_SPEED 1100 // NiceAss: Changed to 1100 (from 1200)
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//Elder: special flag needed in both games
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#define FL_THROWN_KNIFE 0x00040000 // Elder: thrown knife special case
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@ -322,7 +322,7 @@ typedef enum {
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#define CS_SOUNDS (CS_MODELS+MAX_MODELS)
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#define CS_PLAYERS (CS_SOUNDS+MAX_SOUNDS)
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#define CS_LOCATIONS (CS_PLAYERS+MAX_CLIENTS)
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#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
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#define CS_PARTICLES (CS_LOCATIONS+MAX_LOCATIONS)
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#define CS_MAX (CS_PARTICLES+MAX_LOCATIONS)
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@ -469,11 +469,11 @@ typedef enum {
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STAT_ARMOR, // Elder: technically we don't need this anymore
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STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
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STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
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//STAT_MAX_HEALTH, // health / armor limit, changable by handicap
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//These are RQ3-related specific stats
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//These are RQ3-related specific stats
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STAT_CLIPS, // Num Clips player currently has
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STAT_BURST, // number of shots in burst
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STAT_JUMPTIME, // Blaze: Double jump
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@ -484,7 +484,7 @@ typedef enum {
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//STAT_STREAK, // Elder: wasteful stat -- only used on server-side ATM
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} statIndex_t;
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//STAT_RQ3 stat info
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//STAT_RQ3 stat info
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#define RQ3_LEGDAMAGE 1 //If this bit is set, the player has leg damage
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#define RQ3_BANDAGE_NEED 2
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#define RQ3_BANDAGE_WORK 4
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@ -786,7 +786,7 @@ typedef enum {
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EV_RELOAD_WEAPON0, // Elder: reload weapon sounds
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EV_RELOAD_WEAPON1, // Elder: reload weapon sounds
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EV_RELOAD_WEAPON2, // Elder: reload weapon sounds
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EV_USE_ITEM0,
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EV_USE_ITEM1,
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EV_USE_ITEM2,
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@ -1014,7 +1014,7 @@ typedef enum {
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//team task
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typedef enum {
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TEAMTASK_NONE,
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TEAMTASK_OFFENSE,
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TEAMTASK_OFFENSE,
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TEAMTASK_DEFENSE,
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TEAMTASK_PATROL,
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TEAMTASK_FOLLOW,
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