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https://github.com/ReactionQuake3/reaction.git
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Adding ta_ui files from Makro into CVS
This commit is contained in:
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26 changed files with 16780 additions and 0 deletions
2
reaction/ta_ui/compile.bat
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2
reaction/ta_ui/compile.bat
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lcc -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
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155
reaction/ta_ui/keycodes.h
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155
reaction/ta_ui/keycodes.h
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//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.1 2002/02/10 02:36:52 jbravo
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// Adding ta_ui files from Makro into CVS
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//
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//
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//-----------------------------------------------------------------------------
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// Copyright (C) 1999-2000 Id Software, Inc.
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//
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#ifndef __KEYCODES_H__
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#define __KEYCODES_H__
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//
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// these are the key numbers that should be passed to KeyEvent
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//
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// normal keys should be passed as lowercased ascii
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typedef enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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K_BACKSPACE = 127,
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K_COMMAND = 128,
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K_CAPSLOCK,
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K_POWER,
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K_PAUSE,
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K_UPARROW,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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K_ALT,
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K_CTRL,
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K_SHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_KP_MINUS,
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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K_MOUSE1,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MWHEELDOWN,
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K_MWHEELUP,
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K_JOY1,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY17,
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K_JOY18,
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K_JOY19,
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K_JOY20,
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K_JOY21,
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K_JOY22,
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K_JOY23,
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K_JOY24,
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K_JOY25,
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K_JOY26,
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K_JOY27,
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K_JOY28,
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K_JOY29,
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K_JOY30,
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K_JOY31,
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K_JOY32,
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K_AUX1,
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_AUX9,
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K_AUX10,
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K_AUX11,
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K_AUX12,
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K_AUX13,
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K_AUX14,
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K_AUX15,
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K_AUX16,
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K_LAST_KEY // this had better be <256!
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} keyNum_t;
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// The menu code needs to get both key and char events, but
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// to avoid duplicating the paths, the char events are just
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// distinguished by or'ing in K_CHAR_FLAG (ugly)
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#define K_CHAR_FLAG 1024
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#endif
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299
reaction/ta_ui/menudef.h
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299
reaction/ta_ui/menudef.h
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//-----------------------------------------------------------------------------
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//
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// $Id$
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//
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.1 2002/02/10 02:36:52 jbravo
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// Adding ta_ui files from Makro into CVS
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//
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//
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//-----------------------------------------------------------------------------
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#define ITEM_TYPE_TEXT 0 // simple text
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#define ITEM_TYPE_BUTTON 1 // button, basically text with a border
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#define ITEM_TYPE_RADIOBUTTON 2 // toggle button, may be grouped
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#define ITEM_TYPE_CHECKBOX 3 // check box
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#define ITEM_TYPE_EDITFIELD 4 // editable text, associated with a cvar
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#define ITEM_TYPE_COMBO 5 // drop down list
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#define ITEM_TYPE_LISTBOX 6 // scrollable list
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#define ITEM_TYPE_MODEL 7 // model
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#define ITEM_TYPE_OWNERDRAW 8 // owner draw, name specs what it is
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#define ITEM_TYPE_NUMERICFIELD 9 // editable text, associated with a cvar
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#define ITEM_TYPE_SLIDER 10 // mouse speed, volume, etc.
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#define ITEM_TYPE_YESNO 11 // yes no cvar setting
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#define ITEM_TYPE_MULTI 12 // multiple list setting, enumerated
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#define ITEM_TYPE_BIND 13 // multiple list setting, enumerated
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#define ITEM_ALIGN_LEFT 0 // left alignment
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#define ITEM_ALIGN_CENTER 1 // center alignment
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#define ITEM_ALIGN_RIGHT 2 // right alignment
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#define ITEM_TEXTSTYLE_NORMAL 0 // normal text
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#define ITEM_TEXTSTYLE_BLINK 1 // fast blinking
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#define ITEM_TEXTSTYLE_PULSE 2 // slow pulsing
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#define ITEM_TEXTSTYLE_SHADOWED 3 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINED 4 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // drop shadow ( need a color for this )
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#define ITEM_TEXTSTYLE_SHADOWEDMORE 6 // drop shadow ( need a color for this )
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#define WINDOW_BORDER_NONE 0 // no border
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#define WINDOW_BORDER_FULL 1 // full border based on border color ( single pixel )
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#define WINDOW_BORDER_HORZ 2 // horizontal borders only
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#define WINDOW_BORDER_VERT 3 // vertical borders only
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#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars
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#define WINDOW_STYLE_EMPTY 0 // no background
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#define WINDOW_STYLE_FILLED 1 // filled with background color
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#define WINDOW_STYLE_GRADIENT 2 // gradient bar based on background color
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#define WINDOW_STYLE_SHADER 3 // gradient bar based on background color
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#define WINDOW_STYLE_TEAMCOLOR 4 // team color
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#define WINDOW_STYLE_CINEMATIC 5 // cinematic
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#define MENU_TRUE 1 // uh.. true
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#define MENU_FALSE 0 // and false
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#define HUD_VERTICAL 0x00
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#define HUD_HORIZONTAL 0x01
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// list box element types
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#define LISTBOX_TEXT 0x00
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#define LISTBOX_IMAGE 0x01
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// list feeders
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#define FEEDER_HEADS 0x00 // model heads
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#define FEEDER_MAPS 0x01 // text maps based on game type
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#define FEEDER_SERVERS 0x02 // servers
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#define FEEDER_CLANS 0x03 // clan names
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#define FEEDER_ALLMAPS 0x04 // all maps available, in graphic format
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#define FEEDER_REDTEAM_LIST 0x05 // red team members
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#define FEEDER_BLUETEAM_LIST 0x06 // blue team members
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#define FEEDER_PLAYER_LIST 0x07 // players
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#define FEEDER_TEAM_LIST 0x08 // team members for team voting
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#define FEEDER_MODS 0x09 // team members for team voting
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#define FEEDER_DEMOS 0x0a // team members for team voting
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#define FEEDER_SCOREBOARD 0x0b // team members for team voting
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#define FEEDER_Q3HEADS 0x0c // model heads
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#define FEEDER_SERVERSTATUS 0x0d // server status
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#define FEEDER_FINDPLAYER 0x0e // find player
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#define FEEDER_CINEMATICS 0x0f // cinematics
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// display flags
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#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG 0x00000001
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#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG 0x00000002
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#define CG_SHOW_ANYTEAMGAME 0x00000004
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#define CG_SHOW_HARVESTER 0x00000008
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#define CG_SHOW_ONEFLAG 0x00000010
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#define CG_SHOW_CTF 0x00000020
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#define CG_SHOW_OBELISK 0x00000040
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#define CG_SHOW_HEALTHCRITICAL 0x00000080
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#define CG_SHOW_SINGLEPLAYER 0x00000100
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#define CG_SHOW_TOURNAMENT 0x00000200
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#define CG_SHOW_DURINGINCOMINGVOICE 0x00000400
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#define CG_SHOW_IF_PLAYER_HAS_FLAG 0x00000800
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#define CG_SHOW_LANPLAYONLY 0x00001000
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#define CG_SHOW_MINED 0x00002000
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#define CG_SHOW_HEALTHOK 0x00004000
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#define CG_SHOW_TEAMINFO 0x00008000
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#define CG_SHOW_NOTEAMINFO 0x00010000
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#define CG_SHOW_OTHERTEAMHASFLAG 0x00020000
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#define CG_SHOW_YOURTEAMHASENEMYFLAG 0x00040000
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#define CG_SHOW_ANYNONTEAMGAME 0x00080000
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#define CG_SHOW_2DONLY 0x10000000
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#define UI_SHOW_LEADER 0x00000001
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#define UI_SHOW_NOTLEADER 0x00000002
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#define UI_SHOW_FAVORITESERVERS 0x00000004
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#define UI_SHOW_ANYNONTEAMGAME 0x00000008
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#define UI_SHOW_ANYTEAMGAME 0x00000010
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#define UI_SHOW_NEWHIGHSCORE 0x00000020
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#define UI_SHOW_DEMOAVAILABLE 0x00000040
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#define UI_SHOW_NEWBESTTIME 0x00000080
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#define UI_SHOW_FFA 0x00000100
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#define UI_SHOW_NOTFFA 0x00000200
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#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
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#define UI_SHOW_NETANYTEAMGAME 0x00000800
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#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
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// owner draw types
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// ideally these should be done outside of this file but
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// this makes it much easier for the macro expansion to
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// convert them for the designers ( from the .menu files )
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#define CG_OWNERDRAW_BASE 1
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#define CG_PLAYER_ARMOR_ICON 1
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#define CG_PLAYER_ARMOR_VALUE 2
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#define CG_PLAYER_HEAD 3
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#define CG_PLAYER_HEALTH 4
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#define CG_PLAYER_AMMO_ICON 5
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#define CG_PLAYER_AMMO_VALUE 6
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#define CG_SELECTEDPLAYER_HEAD 7
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#define CG_SELECTEDPLAYER_NAME 8
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#define CG_SELECTEDPLAYER_LOCATION 9
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#define CG_SELECTEDPLAYER_STATUS 10
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#define CG_SELECTEDPLAYER_WEAPON 11
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#define CG_SELECTEDPLAYER_POWERUP 12
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#define CG_FLAGCARRIER_HEAD 13
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#define CG_FLAGCARRIER_NAME 14
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#define CG_FLAGCARRIER_LOCATION 15
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#define CG_FLAGCARRIER_STATUS 16
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#define CG_FLAGCARRIER_WEAPON 17
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#define CG_FLAGCARRIER_POWERUP 18
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#define CG_PLAYER_ITEM 19
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#define CG_PLAYER_SCORE 20
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#define CG_BLUE_FLAGHEAD 21
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#define CG_BLUE_FLAGSTATUS 22
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#define CG_BLUE_FLAGNAME 23
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#define CG_RED_FLAGHEAD 24
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#define CG_RED_FLAGSTATUS 25
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#define CG_RED_FLAGNAME 26
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#define CG_BLUE_SCORE 27
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#define CG_RED_SCORE 28
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#define CG_RED_NAME 29
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#define CG_BLUE_NAME 30
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#define CG_HARVESTER_SKULLS 31 // only shows in harvester
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#define CG_ONEFLAG_STATUS 32 // only shows in one flag
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#define CG_PLAYER_LOCATION 33
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#define CG_TEAM_COLOR 34
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#define CG_CTF_POWERUP 35
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#define CG_AREA_POWERUP 36
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#define CG_AREA_LAGOMETER 37 // painted with old system
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#define CG_PLAYER_HASFLAG 38
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#define CG_GAME_TYPE 39 // not done
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#define CG_SELECTEDPLAYER_ARMOR 40
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#define CG_SELECTEDPLAYER_HEALTH 41
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#define CG_PLAYER_STATUS 42
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#define CG_FRAGGED_MSG 43 // painted with old system
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#define CG_PROXMINED_MSG 44 // painted with old system
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#define CG_AREA_FPSINFO 45 // painted with old system
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#define CG_AREA_SYSTEMCHAT 46 // painted with old system
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#define CG_AREA_TEAMCHAT 47 // painted with old system
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#define CG_AREA_CHAT 48 // painted with old system
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#define CG_GAME_STATUS 49
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#define CG_KILLER 50
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#define CG_PLAYER_ARMOR_ICON2D 51
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#define CG_PLAYER_AMMO_ICON2D 52
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#define CG_ACCURACY 53
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#define CG_ASSISTS 54
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#define CG_DEFEND 55
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#define CG_EXCELLENT 56
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#define CG_IMPRESSIVE 57
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#define CG_PERFECT 58
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#define CG_GAUNTLET 59
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#define CG_SPECTATORS 60
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#define CG_TEAMINFO 61
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#define CG_VOICE_HEAD 62
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#define CG_VOICE_NAME 63
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#define CG_PLAYER_HASFLAG2D 64
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#define CG_HARVESTER_SKULLS2D 65 // only shows in harvester
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#define CG_CAPFRAGLIMIT 66
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#define CG_1STPLACE 67
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#define CG_2NDPLACE 68
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#define CG_CAPTURES 69
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#define UI_OWNERDRAW_BASE 200
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#define UI_HANDICAP 200
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#define UI_EFFECTS 201
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#define UI_PLAYERMODEL 202
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#define UI_CLANNAME 203
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#define UI_CLANLOGO 204
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#define UI_GAMETYPE 205
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#define UI_MAPPREVIEW 206
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#define UI_SKILL 207
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#define UI_BLUETEAMNAME 208
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#define UI_REDTEAMNAME 209
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#define UI_BLUETEAM1 210
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#define UI_BLUETEAM2 211
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#define UI_BLUETEAM3 212
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#define UI_BLUETEAM4 213
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#define UI_BLUETEAM5 214
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#define UI_REDTEAM1 215
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#define UI_REDTEAM2 216
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#define UI_REDTEAM3 217
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#define UI_REDTEAM4 218
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#define UI_REDTEAM5 219
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#define UI_NETSOURCE 220
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#define UI_NETMAPPREVIEW 221
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#define UI_NETFILTER 222
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#define UI_TIER 223
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#define UI_OPPONENTMODEL 224
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#define UI_TIERMAP1 225
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#define UI_TIERMAP2 226
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#define UI_TIERMAP3 227
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#define UI_PLAYERLOGO 228
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#define UI_OPPONENTLOGO 229
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#define UI_PLAYERLOGO_METAL 230
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#define UI_OPPONENTLOGO_METAL 231
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#define UI_PLAYERLOGO_NAME 232
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#define UI_OPPONENTLOGO_NAME 233
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#define UI_TIER_MAPNAME 234
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#define UI_TIER_GAMETYPE 235
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#define UI_ALLMAPS_SELECTION 236
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#define UI_OPPONENT_NAME 237
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#define UI_VOTE_KICK 238
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#define UI_BOTNAME 239
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#define UI_BOTSKILL 240
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#define UI_REDBLUE 241
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#define UI_CROSSHAIR 242
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#define UI_SELECTEDPLAYER 243
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#define UI_MAPCINEMATIC 244
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#define UI_NETGAMETYPE 245
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#define UI_NETMAPCINEMATIC 246
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#define UI_SERVERREFRESHDATE 247
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#define UI_SERVERMOTD 248
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#define UI_GLINFO 249
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#define UI_KEYBINDSTATUS 250
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#define UI_CLANCINEMATIC 251
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#define UI_MAP_TIMETOBEAT 252
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#define UI_JOINGAMETYPE 253
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#define UI_PREVIEWCINEMATIC 254
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#define UI_STARTMAPCINEMATIC 255
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#define UI_MAPS_SELECTION 256
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#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
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#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
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#define VOICECHAT_DEFEND "defend" // command someone to go on defense
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#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
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#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
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#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
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#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
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#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
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#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
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#define VOICECHAT_YES "yes" // yes, affirmative, etc.
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#define VOICECHAT_NO "no" // no, negative, etc.
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#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
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#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
|
||||
#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
|
||||
#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
|
||||
#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
|
||||
#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
|
||||
#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
|
||||
#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
|
||||
#define VOICECHAT_INPOSITION "inposition" // I'm in position
|
||||
#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
|
||||
#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
|
||||
#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
|
||||
#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
|
||||
#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
|
||||
#define VOICECHAT_TRASH "trash" // lots of trash talk
|
||||
#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
|
||||
#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
|
||||
#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
|
||||
#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
|
||||
#define VOICECHAT_TAUNT "taunt" // I want to taunt you
|
||||
#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
|
||||
#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
|
||||
#define VOICECHAT_PRAISE "praise" // you did something good
|
193
reaction/ta_ui/ta_ui.dsp
Normal file
193
reaction/ta_ui/ta_ui.dsp
Normal file
|
@ -0,0 +1,193 @@
|
|||
# Microsoft Developer Studio Project File - Name="ui" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=ui - Win32 Debug TA
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ui.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "ui.mak" CFG="ui - Win32 Debug TA"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "ui - Win32 Release TA" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "ui - Win32 Debug TA" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 1
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "ui - Win32 Release TA"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "ui___Win32_Release_TA"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Release_TA"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "Release_TA"
|
||||
# PROP Intermediate_Dir "Release_TA"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /G6 /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"../Release/uix86.dll"
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /map /machine:I386 /out:"uix86.dll"
|
||||
|
||||
!ELSEIF "$(CFG)" == "ui - Win32 Debug TA"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "ui___Win32_Debug_TA"
|
||||
# PROP BASE Intermediate_Dir "ui___Win32_Debug_TA"
|
||||
# PROP BASE Ignore_Export_Lib 0
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "Debug_TA"
|
||||
# PROP Intermediate_Dir "Debug_TA"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /G5 /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"../Debug/uix86_new.dll" /pdbtype:sept
|
||||
# SUBTRACT BASE LINK32 /pdb:none
|
||||
# ADD LINK32 /nologo /base:"0x40000000" /dll /pdb:"../Debug/ui.pdb" /map /debug /machine:I386 /out:"uix86.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "ui - Win32 Release TA"
|
||||
# Name "ui - Win32 Debug TA"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_lib.c
|
||||
# PROP BASE Exclude_From_Build 1
|
||||
# PROP Exclude_From_Build 1
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_misc.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_math.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui.def
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_atoms.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_gameinfo.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_main.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_players.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_shared.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_syscalls.c
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_util.c
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\bg_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\keycodes.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\ui\menudef.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\q_shared.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\game\surfaceflags.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\cgame\tr_types.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_local.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_public.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=.\ui_shared.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
29
reaction/ta_ui/ta_ui.dsw
Normal file
29
reaction/ta_ui/ta_ui.dsw
Normal file
|
@ -0,0 +1,29 @@
|
|||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "ui"=.\ui.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
BIN
reaction/ta_ui/ta_ui.ncb
Normal file
BIN
reaction/ta_ui/ta_ui.ncb
Normal file
Binary file not shown.
BIN
reaction/ta_ui/ta_ui.opt
Normal file
BIN
reaction/ta_ui/ta_ui.opt
Normal file
Binary file not shown.
42
reaction/ta_ui/ta_ui.plg
Normal file
42
reaction/ta_ui/ta_ui.plg
Normal file
|
@ -0,0 +1,42 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF7.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ta_ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"C:\Games\Quake3\rq3source\reaction\ta_ui\ui_main.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF7.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF8.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
.\Release_TA\q_math.obj
|
||||
.\Release_TA\q_shared.obj
|
||||
.\Release_TA\ui_atoms.obj
|
||||
.\Release_TA\ui_gameinfo.obj
|
||||
.\Release_TA\ui_main.obj
|
||||
.\Release_TA\ui_players.obj
|
||||
.\Release_TA\ui_shared.obj
|
||||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSPF8.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_main.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
29
reaction/ta_ui/ui.bat
Normal file
29
reaction/ta_ui/ui.bat
Normal file
|
@ -0,0 +1,29 @@
|
|||
mkdir vm
|
||||
cd vm
|
||||
|
||||
set cc=lcc -DQ3_VM -S -Wf-target=bytecode -Wf-g -I..\..\cgame -I..\..\game -I..\..\ui %1
|
||||
|
||||
%cc% ../ui_main.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_misc.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/bg_lib.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_math.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../../game/q_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_atoms.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_players.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_util.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_shared.c
|
||||
@if errorlevel 1 goto quit
|
||||
%cc% ../ui_gameinfo.c
|
||||
@if errorlevel 1 goto quit
|
||||
|
||||
q3asm -f ../ui
|
||||
:quit
|
||||
cd ..
|
3
reaction/ta_ui/ui.def
Normal file
3
reaction/ta_ui/ui.def
Normal file
|
@ -0,0 +1,3 @@
|
|||
EXPORTS
|
||||
vmMain
|
||||
dllEntry
|
29
reaction/ta_ui/ui.dsw
Normal file
29
reaction/ta_ui/ui.dsw
Normal file
|
@ -0,0 +1,29 @@
|
|||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "ui"=.\ui.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
BIN
reaction/ta_ui/ui.ncb
Normal file
BIN
reaction/ta_ui/ui.ncb
Normal file
Binary file not shown.
BIN
reaction/ta_ui/ui.opt
Normal file
BIN
reaction/ta_ui/ui.opt
Normal file
Binary file not shown.
42
reaction/ta_ui/ui.plg
Normal file
42
reaction/ta_ui/ui.plg
Normal file
|
@ -0,0 +1,42 @@
|
|||
<html>
|
||||
<body>
|
||||
<pre>
|
||||
<h1>Build Log</h1>
|
||||
<h3>
|
||||
--------------------Configuration: ui - Win32 Release TA--------------------
|
||||
</h3>
|
||||
<h3>Command Lines</h3>
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP23.tmp" with contents
|
||||
[
|
||||
/nologo /G6 /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "UI_EXPORTS" /Fp"Release_TA/ui.pch" /YX /Fo"Release_TA/" /Fd"Release_TA/" /FD /c
|
||||
"C:\Games\Quake3\Source\Code\ui\ui_main.c"
|
||||
]
|
||||
Creating command line "cl.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP23.tmp"
|
||||
Creating temporary file "D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP24.tmp" with contents
|
||||
[
|
||||
/nologo /base:"0x40000000" /dll /incremental:no /pdb:"Release_TA/uix86.pdb" /map:"Release_TA/uix86.map" /machine:I386 /def:".\ui.def" /out:"../../uix86.dll" /implib:"Release_TA/uix86.lib"
|
||||
.\Release_TA\bg_misc.obj
|
||||
.\Release_TA\q_math.obj
|
||||
.\Release_TA\q_shared.obj
|
||||
.\Release_TA\ui_atoms.obj
|
||||
.\Release_TA\ui_gameinfo.obj
|
||||
.\Release_TA\ui_main.obj
|
||||
.\Release_TA\ui_players.obj
|
||||
.\Release_TA\ui_shared.obj
|
||||
.\Release_TA\ui_syscalls.obj
|
||||
.\Release_TA\ui_util.obj
|
||||
]
|
||||
Creating command line "link.exe @D:\DOCUME~1\Andrei\LOCALS~1\Temp\RSP24.tmp"
|
||||
<h3>Output Window</h3>
|
||||
Compiling...
|
||||
ui_main.c
|
||||
Linking...
|
||||
Creating library Release_TA/uix86.lib and object Release_TA/uix86.exp
|
||||
|
||||
|
||||
|
||||
<h3>Results</h3>
|
||||
uix86.dll - 0 error(s), 0 warning(s)
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
12
reaction/ta_ui/ui.q3asm
Normal file
12
reaction/ta_ui/ui.q3asm
Normal file
|
@ -0,0 +1,12 @@
|
|||
-o "\quake3\missionpack\vm\ui"
|
||||
ui_main
|
||||
..\ui_syscalls
|
||||
ui_atoms
|
||||
ui_players
|
||||
ui_util
|
||||
ui_shared
|
||||
ui_gameinfo
|
||||
bg_misc
|
||||
bg_lib
|
||||
q_math
|
||||
q_shared
|
509
reaction/ta_ui/ui_atoms.c
Normal file
509
reaction/ta_ui/ui_atoms.c
Normal file
|
@ -0,0 +1,509 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2002/02/10 02:36:52 jbravo
|
||||
// Adding ta_ui files from Makro into CVS
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
/**********************************************************************
|
||||
UI_ATOMS.C
|
||||
|
||||
User interface building blocks and support functions.
|
||||
**********************************************************************/
|
||||
#include "ui_local.h"
|
||||
|
||||
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
|
||||
|
||||
// these are here so the functions in q_shared.c can link
|
||||
#ifndef UI_HARD_LINKED
|
||||
|
||||
void QDECL Com_Error( int level, const char *error, ... ) {
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, error);
|
||||
vsprintf (text, error, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
trap_Error( va("%s", text) );
|
||||
}
|
||||
|
||||
void QDECL Com_Printf( const char *msg, ... ) {
|
||||
va_list argptr;
|
||||
char text[1024];
|
||||
|
||||
va_start (argptr, msg);
|
||||
vsprintf (text, msg, argptr);
|
||||
va_end (argptr);
|
||||
|
||||
trap_Print( va("%s", text) );
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
qboolean newUI = qfalse;
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_ClampCvar
|
||||
=================
|
||||
*/
|
||||
float UI_ClampCvar( float min, float max, float value )
|
||||
{
|
||||
if ( value < min ) return min;
|
||||
if ( value > max ) return max;
|
||||
return value;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_StartDemoLoop
|
||||
=================
|
||||
*/
|
||||
void UI_StartDemoLoop( void ) {
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
|
||||
}
|
||||
|
||||
|
||||
static void NeedCDAction( qboolean result ) {
|
||||
if ( !result ) {
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
||||
}
|
||||
}
|
||||
|
||||
static void NeedCDKeyAction( qboolean result ) {
|
||||
if ( !result ) {
|
||||
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
char *UI_Argv( int arg ) {
|
||||
static char buffer[MAX_STRING_CHARS];
|
||||
|
||||
trap_Argv( arg, buffer, sizeof( buffer ) );
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
char *UI_Cvar_VariableString( const char *var_name ) {
|
||||
static char buffer[MAX_STRING_CHARS];
|
||||
|
||||
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
|
||||
|
||||
return buffer;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void UI_SetBestScores(postGameInfo_t *newInfo, qboolean postGame) {
|
||||
trap_Cvar_Set("ui_scoreAccuracy", va("%i%%", newInfo->accuracy));
|
||||
trap_Cvar_Set("ui_scoreImpressives", va("%i", newInfo->impressives));
|
||||
trap_Cvar_Set("ui_scoreExcellents", va("%i", newInfo->excellents));
|
||||
trap_Cvar_Set("ui_scoreDefends", va("%i", newInfo->defends));
|
||||
trap_Cvar_Set("ui_scoreAssists", va("%i", newInfo->assists));
|
||||
trap_Cvar_Set("ui_scoreGauntlets", va("%i", newInfo->gauntlets));
|
||||
trap_Cvar_Set("ui_scoreScore", va("%i", newInfo->score));
|
||||
trap_Cvar_Set("ui_scorePerfect", va("%i", newInfo->perfects));
|
||||
trap_Cvar_Set("ui_scoreTeam", va("%i to %i", newInfo->redScore, newInfo->blueScore));
|
||||
trap_Cvar_Set("ui_scoreBase", va("%i", newInfo->baseScore));
|
||||
trap_Cvar_Set("ui_scoreTimeBonus", va("%i", newInfo->timeBonus));
|
||||
trap_Cvar_Set("ui_scoreSkillBonus", va("%i", newInfo->skillBonus));
|
||||
trap_Cvar_Set("ui_scoreShutoutBonus", va("%i", newInfo->shutoutBonus));
|
||||
trap_Cvar_Set("ui_scoreTime", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
|
||||
trap_Cvar_Set("ui_scoreCaptures", va("%i", newInfo->captures));
|
||||
if (postGame) {
|
||||
trap_Cvar_Set("ui_scoreAccuracy2", va("%i%%", newInfo->accuracy));
|
||||
trap_Cvar_Set("ui_scoreImpressives2", va("%i", newInfo->impressives));
|
||||
trap_Cvar_Set("ui_scoreExcellents2", va("%i", newInfo->excellents));
|
||||
trap_Cvar_Set("ui_scoreDefends2", va("%i", newInfo->defends));
|
||||
trap_Cvar_Set("ui_scoreAssists2", va("%i", newInfo->assists));
|
||||
trap_Cvar_Set("ui_scoreGauntlets2", va("%i", newInfo->gauntlets));
|
||||
trap_Cvar_Set("ui_scoreScore2", va("%i", newInfo->score));
|
||||
trap_Cvar_Set("ui_scorePerfect2", va("%i", newInfo->perfects));
|
||||
trap_Cvar_Set("ui_scoreTeam2", va("%i to %i", newInfo->redScore, newInfo->blueScore));
|
||||
trap_Cvar_Set("ui_scoreBase2", va("%i", newInfo->baseScore));
|
||||
trap_Cvar_Set("ui_scoreTimeBonus2", va("%i", newInfo->timeBonus));
|
||||
trap_Cvar_Set("ui_scoreSkillBonus2", va("%i", newInfo->skillBonus));
|
||||
trap_Cvar_Set("ui_scoreShutoutBonus2", va("%i", newInfo->shutoutBonus));
|
||||
trap_Cvar_Set("ui_scoreTime2", va("%02i:%02i", newInfo->time / 60, newInfo->time % 60));
|
||||
trap_Cvar_Set("ui_scoreCaptures2", va("%i", newInfo->captures));
|
||||
}
|
||||
}
|
||||
|
||||
void UI_LoadBestScores(const char *map, int game) {
|
||||
char fileName[MAX_QPATH];
|
||||
fileHandle_t f;
|
||||
postGameInfo_t newInfo;
|
||||
memset(&newInfo, 0, sizeof(postGameInfo_t));
|
||||
Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
|
||||
int size = 0;
|
||||
trap_FS_Read(&size, sizeof(int), f);
|
||||
if (size == sizeof(postGameInfo_t)) {
|
||||
trap_FS_Read(&newInfo, sizeof(postGameInfo_t), f);
|
||||
}
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
UI_SetBestScores(&newInfo, qfalse);
|
||||
|
||||
Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.dm_%d", map, game, (int)trap_Cvar_VariableValue("protocol"));
|
||||
uiInfo.demoAvailable = qfalse;
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
|
||||
uiInfo.demoAvailable = qtrue;
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ClearScores
|
||||
===============
|
||||
*/
|
||||
void UI_ClearScores() {
|
||||
char gameList[4096];
|
||||
char *gameFile;
|
||||
int i, len, count, size;
|
||||
fileHandle_t f;
|
||||
postGameInfo_t newInfo;
|
||||
|
||||
count = trap_FS_GetFileList( "games", "game", gameList, sizeof(gameList) );
|
||||
|
||||
size = sizeof(postGameInfo_t);
|
||||
memset(&newInfo, 0, size);
|
||||
|
||||
if (count > 0) {
|
||||
gameFile = gameList;
|
||||
for ( i = 0; i < count; i++ ) {
|
||||
len = strlen(gameFile);
|
||||
if (trap_FS_FOpenFile(va("games/%s",gameFile), &f, FS_WRITE) >= 0) {
|
||||
trap_FS_Write(&size, sizeof(int), f);
|
||||
trap_FS_Write(&newInfo, size, f);
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
gameFile += len + 1;
|
||||
}
|
||||
}
|
||||
|
||||
UI_SetBestScores(&newInfo, qfalse);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void UI_Cache_f() {
|
||||
Display_CacheAll();
|
||||
}
|
||||
|
||||
/*
|
||||
=======================
|
||||
UI_CalcPostGameStats
|
||||
=======================
|
||||
*/
|
||||
static void UI_CalcPostGameStats() {
|
||||
char map[MAX_QPATH];
|
||||
char fileName[MAX_QPATH];
|
||||
char info[MAX_INFO_STRING];
|
||||
fileHandle_t f;
|
||||
int size, game, time, adjustedTime;
|
||||
postGameInfo_t oldInfo;
|
||||
postGameInfo_t newInfo;
|
||||
qboolean newHigh = qfalse;
|
||||
|
||||
trap_GetConfigString( CS_SERVERINFO, info, sizeof(info) );
|
||||
Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof(map) );
|
||||
game = atoi(Info_ValueForKey(info, "g_gametype"));
|
||||
|
||||
// compose file name
|
||||
Com_sprintf(fileName, MAX_QPATH, "games/%s_%i.game", map, game);
|
||||
// see if we have one already
|
||||
memset(&oldInfo, 0, sizeof(postGameInfo_t));
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0) {
|
||||
// if so load it
|
||||
size = 0;
|
||||
trap_FS_Read(&size, sizeof(int), f);
|
||||
if (size == sizeof(postGameInfo_t)) {
|
||||
trap_FS_Read(&oldInfo, sizeof(postGameInfo_t), f);
|
||||
}
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
|
||||
newInfo.accuracy = atoi(UI_Argv(3));
|
||||
newInfo.impressives = atoi(UI_Argv(4));
|
||||
newInfo.excellents = atoi(UI_Argv(5));
|
||||
newInfo.defends = atoi(UI_Argv(6));
|
||||
newInfo.assists = atoi(UI_Argv(7));
|
||||
newInfo.gauntlets = atoi(UI_Argv(8));
|
||||
newInfo.baseScore = atoi(UI_Argv(9));
|
||||
newInfo.perfects = atoi(UI_Argv(10));
|
||||
newInfo.redScore = atoi(UI_Argv(11));
|
||||
newInfo.blueScore = atoi(UI_Argv(12));
|
||||
time = atoi(UI_Argv(13));
|
||||
newInfo.captures = atoi(UI_Argv(14));
|
||||
|
||||
newInfo.time = (time - trap_Cvar_VariableValue("ui_matchStartTime")) / 1000;
|
||||
adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
|
||||
if (newInfo.time < adjustedTime) {
|
||||
newInfo.timeBonus = (adjustedTime - newInfo.time) * 10;
|
||||
} else {
|
||||
newInfo.timeBonus = 0;
|
||||
}
|
||||
|
||||
if (newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0) {
|
||||
newInfo.shutoutBonus = 100;
|
||||
} else {
|
||||
newInfo.shutoutBonus = 0;
|
||||
}
|
||||
|
||||
newInfo.skillBonus = trap_Cvar_VariableValue("g_spSkill");
|
||||
if (newInfo.skillBonus <= 0) {
|
||||
newInfo.skillBonus = 1;
|
||||
}
|
||||
newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
|
||||
newInfo.score *= newInfo.skillBonus;
|
||||
|
||||
// see if the score is higher for this one
|
||||
newHigh = (newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score);
|
||||
|
||||
if (newHigh) {
|
||||
// if so write out the new one
|
||||
uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
|
||||
if (trap_FS_FOpenFile(fileName, &f, FS_WRITE) >= 0) {
|
||||
size = sizeof(postGameInfo_t);
|
||||
trap_FS_Write(&size, sizeof(int), f);
|
||||
trap_FS_Write(&newInfo, sizeof(postGameInfo_t), f);
|
||||
trap_FS_FCloseFile(f);
|
||||
}
|
||||
}
|
||||
|
||||
if (newInfo.time < oldInfo.time) {
|
||||
uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
|
||||
}
|
||||
|
||||
// put back all the ui overrides
|
||||
trap_Cvar_Set("capturelimit", UI_Cvar_VariableString("ui_saveCaptureLimit"));
|
||||
trap_Cvar_Set("fraglimit", UI_Cvar_VariableString("ui_saveFragLimit"));
|
||||
trap_Cvar_Set("cg_drawTimer", UI_Cvar_VariableString("ui_drawTimer"));
|
||||
trap_Cvar_Set("g_doWarmup", UI_Cvar_VariableString("ui_doWarmup"));
|
||||
trap_Cvar_Set("g_Warmup", UI_Cvar_VariableString("ui_Warmup"));
|
||||
trap_Cvar_Set("sv_pure", UI_Cvar_VariableString("ui_pure"));
|
||||
trap_Cvar_Set("g_friendlyFire", UI_Cvar_VariableString("ui_friendlyFire"));
|
||||
|
||||
UI_SetBestScores(&newInfo, qtrue);
|
||||
UI_ShowPostGame(newHigh);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_ConsoleCommand
|
||||
=================
|
||||
*/
|
||||
qboolean UI_ConsoleCommand( int realTime ) {
|
||||
char *cmd;
|
||||
|
||||
uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
|
||||
uiInfo.uiDC.realTime = realTime;
|
||||
|
||||
cmd = UI_Argv( 0 );
|
||||
|
||||
// ensure minimum menu data is available
|
||||
//Menu_Cache();
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_test") == 0 ) {
|
||||
UI_ShowPostGame(qtrue);
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_report") == 0 ) {
|
||||
UI_Report();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_load") == 0 ) {
|
||||
UI_Load();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "remapShader") == 0 ) {
|
||||
if (trap_Argc() == 4) {
|
||||
char shader1[MAX_QPATH];
|
||||
char shader2[MAX_QPATH];
|
||||
Q_strncpyz(shader1, UI_Argv(1), sizeof(shader1));
|
||||
Q_strncpyz(shader2, UI_Argv(2), sizeof(shader2));
|
||||
trap_R_RemapShader(shader1, shader2, UI_Argv(3));
|
||||
return qtrue;
|
||||
}
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "postgame") == 0 ) {
|
||||
UI_CalcPostGameStats();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_cache") == 0 ) {
|
||||
UI_Cache_f();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_teamOrders") == 0 ) {
|
||||
//UI_TeamOrdersMenu_f();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
|
||||
if ( Q_stricmp (cmd, "ui_cdkey") == 0 ) {
|
||||
//UI_CDKeyMenu_f();
|
||||
return qtrue;
|
||||
}
|
||||
|
||||
return qfalse;
|
||||
}
|
||||
|
||||
/*
|
||||
=================
|
||||
UI_Shutdown
|
||||
=================
|
||||
*/
|
||||
void UI_Shutdown( void ) {
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
UI_AdjustFrom640
|
||||
|
||||
Adjusted for resolution and screen aspect ratio
|
||||
================
|
||||
*/
|
||||
void UI_AdjustFrom640( float *x, float *y, float *w, float *h ) {
|
||||
// expect valid pointers
|
||||
#if 0
|
||||
*x = *x * uiInfo.uiDC.scale + uiInfo.uiDC.bias;
|
||||
*y *= uiInfo.uiDC.scale;
|
||||
*w *= uiInfo.uiDC.scale;
|
||||
*h *= uiInfo.uiDC.scale;
|
||||
#endif
|
||||
|
||||
*x *= uiInfo.uiDC.xscale;
|
||||
*y *= uiInfo.uiDC.yscale;
|
||||
*w *= uiInfo.uiDC.xscale;
|
||||
*h *= uiInfo.uiDC.yscale;
|
||||
|
||||
}
|
||||
|
||||
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
|
||||
qhandle_t hShader;
|
||||
|
||||
hShader = trap_R_RegisterShaderNoMip( picname );
|
||||
UI_AdjustFrom640( &x, &y, &width, &height );
|
||||
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
|
||||
}
|
||||
|
||||
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
|
||||
float s0;
|
||||
float s1;
|
||||
float t0;
|
||||
float t1;
|
||||
|
||||
if( w < 0 ) { // flip about vertical
|
||||
w = -w;
|
||||
s0 = 1;
|
||||
s1 = 0;
|
||||
}
|
||||
else {
|
||||
s0 = 0;
|
||||
s1 = 1;
|
||||
}
|
||||
|
||||
if( h < 0 ) { // flip about horizontal
|
||||
h = -h;
|
||||
t0 = 1;
|
||||
t1 = 0;
|
||||
}
|
||||
else {
|
||||
t0 = 0;
|
||||
t1 = 1;
|
||||
}
|
||||
|
||||
UI_AdjustFrom640( &x, &y, &w, &h );
|
||||
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
|
||||
}
|
||||
|
||||
/*
|
||||
================
|
||||
UI_FillRect
|
||||
|
||||
Coordinates are 640*480 virtual values
|
||||
=================
|
||||
*/
|
||||
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
|
||||
trap_R_SetColor( color );
|
||||
|
||||
UI_AdjustFrom640( &x, &y, &width, &height );
|
||||
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
|
||||
void UI_DrawSides(float x, float y, float w, float h) {
|
||||
UI_AdjustFrom640( &x, &y, &w, &h );
|
||||
trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
}
|
||||
|
||||
void UI_DrawTopBottom(float x, float y, float w, float h) {
|
||||
UI_AdjustFrom640( &x, &y, &w, &h );
|
||||
trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
|
||||
}
|
||||
/*
|
||||
================
|
||||
UI_DrawRect
|
||||
|
||||
Coordinates are 640*480 virtual values
|
||||
=================
|
||||
*/
|
||||
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
|
||||
trap_R_SetColor( color );
|
||||
|
||||
UI_DrawTopBottom(x, y, width, height);
|
||||
UI_DrawSides(x, y, width, height);
|
||||
|
||||
trap_R_SetColor( NULL );
|
||||
}
|
||||
|
||||
void UI_SetColor( const float *rgba ) {
|
||||
trap_R_SetColor( rgba );
|
||||
}
|
||||
|
||||
void UI_UpdateScreen( void ) {
|
||||
trap_UpdateScreen();
|
||||
}
|
||||
|
||||
|
||||
void UI_DrawTextBox (int x, int y, int width, int lines)
|
||||
{
|
||||
UI_FillRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
|
||||
UI_DrawRect( x + BIGCHAR_WIDTH/2, y + BIGCHAR_HEIGHT/2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
|
||||
}
|
||||
|
||||
qboolean UI_CursorInRect (int x, int y, int width, int height)
|
||||
{
|
||||
if (uiInfo.uiDC.cursorx < x ||
|
||||
uiInfo.uiDC.cursory < y ||
|
||||
uiInfo.uiDC.cursorx > x+width ||
|
||||
uiInfo.uiDC.cursory > y+height)
|
||||
return qfalse;
|
||||
|
||||
return qtrue;
|
||||
}
|
314
reaction/ta_ui/ui_gameinfo.c
Normal file
314
reaction/ta_ui/ui_gameinfo.c
Normal file
|
@ -0,0 +1,314 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2002/02/10 02:36:52 jbravo
|
||||
// Adding ta_ui files from Makro into CVS
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
//
|
||||
// gameinfo.c
|
||||
//
|
||||
|
||||
#include "ui_local.h"
|
||||
|
||||
|
||||
//
|
||||
// arena and bot info
|
||||
//
|
||||
|
||||
|
||||
int ui_numBots;
|
||||
static char *ui_botInfos[MAX_BOTS];
|
||||
|
||||
static int ui_numArenas;
|
||||
static char *ui_arenaInfos[MAX_ARENAS];
|
||||
|
||||
static int ui_numSinglePlayerArenas;
|
||||
static int ui_numSpecialSinglePlayerArenas;
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_ParseInfos
|
||||
===============
|
||||
*/
|
||||
int UI_ParseInfos( char *buf, int max, char *infos[] ) {
|
||||
char *token;
|
||||
int count;
|
||||
char key[MAX_TOKEN_CHARS];
|
||||
char info[MAX_INFO_STRING];
|
||||
|
||||
count = 0;
|
||||
|
||||
while ( 1 ) {
|
||||
token = COM_Parse( &buf );
|
||||
if ( !token[0] ) {
|
||||
break;
|
||||
}
|
||||
if ( strcmp( token, "{" ) ) {
|
||||
Com_Printf( "Missing { in info file\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( count == max ) {
|
||||
Com_Printf( "Max infos exceeded\n" );
|
||||
break;
|
||||
}
|
||||
|
||||
info[0] = '\0';
|
||||
while ( 1 ) {
|
||||
token = COM_ParseExt( &buf, qtrue );
|
||||
if ( !token[0] ) {
|
||||
Com_Printf( "Unexpected end of info file\n" );
|
||||
break;
|
||||
}
|
||||
if ( !strcmp( token, "}" ) ) {
|
||||
break;
|
||||
}
|
||||
Q_strncpyz( key, token, sizeof( key ) );
|
||||
|
||||
token = COM_ParseExt( &buf, qfalse );
|
||||
if ( !token[0] ) {
|
||||
strcpy( token, "<NULL>" );
|
||||
}
|
||||
Info_SetValueForKey( info, key, token );
|
||||
}
|
||||
//NOTE: extra space for arena number
|
||||
infos[count] = UI_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
|
||||
if (infos[count]) {
|
||||
strcpy(infos[count], info);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
return count;
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenasFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadArenasFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_ARENAS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_ARENAS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
ui_numArenas += UI_ParseInfos( buf, MAX_ARENAS - ui_numArenas, &ui_arenaInfos[ui_numArenas] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadArenas
|
||||
===============
|
||||
*/
|
||||
void UI_LoadArenas( void ) {
|
||||
int numdirs;
|
||||
vmCvar_t arenasFile;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i, n;
|
||||
int dirlen;
|
||||
char *type;
|
||||
|
||||
ui_numArenas = 0;
|
||||
uiInfo.mapCount = 0;
|
||||
|
||||
trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *arenasFile.string ) {
|
||||
UI_LoadArenasFromFile(arenasFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadArenasFromFile("scripts/arenas.txt");
|
||||
}
|
||||
|
||||
// get all arenas from .arena files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadArenasFromFile(filename);
|
||||
}
|
||||
trap_Print( va( "%i arenas parsed\n", ui_numArenas ) );
|
||||
if (UI_OutOfMemory()) {
|
||||
trap_Print(S_COLOR_YELLOW"WARNING: not anough memory in pool to load all arenas\n");
|
||||
}
|
||||
|
||||
for( n = 0; n < ui_numArenas; n++ ) {
|
||||
// determine type
|
||||
|
||||
uiInfo.mapList[uiInfo.mapCount].cinematic = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].mapLoadName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "map"));
|
||||
uiInfo.mapList[uiInfo.mapCount].mapName = String_Alloc(Info_ValueForKey(ui_arenaInfos[n], "longname"));
|
||||
uiInfo.mapList[uiInfo.mapCount].levelShot = -1;
|
||||
uiInfo.mapList[uiInfo.mapCount].imageName = String_Alloc(va("levelshots/%s", uiInfo.mapList[uiInfo.mapCount].mapLoadName));
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits = 0;
|
||||
|
||||
type = Info_ValueForKey( ui_arenaInfos[n], "type" );
|
||||
// if no type specified, it will be treated as "ffa"
|
||||
if( *type ) {
|
||||
if( strstr( type, "ffa" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
if( strstr( type, "tourney" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_TOURNAMENT);
|
||||
}
|
||||
if( strstr( type, "ctf" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_CTF);
|
||||
}
|
||||
if( strstr( type, "oneflag" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_1FCTF);
|
||||
}
|
||||
if( strstr( type, "overload" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_OBELISK);
|
||||
}
|
||||
if( strstr( type, "harvester" ) ) {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_HARVESTER);
|
||||
}
|
||||
} else {
|
||||
uiInfo.mapList[uiInfo.mapCount].typeBits |= (1 << GT_FFA);
|
||||
}
|
||||
|
||||
uiInfo.mapCount++;
|
||||
if (uiInfo.mapCount >= MAX_MAPS) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBotsFromFile
|
||||
===============
|
||||
*/
|
||||
static void UI_LoadBotsFromFile( char *filename ) {
|
||||
int len;
|
||||
fileHandle_t f;
|
||||
char buf[MAX_BOTS_TEXT];
|
||||
|
||||
len = trap_FS_FOpenFile( filename, &f, FS_READ );
|
||||
if ( !f ) {
|
||||
trap_Print( va( S_COLOR_RED "file not found: %s\n", filename ) );
|
||||
return;
|
||||
}
|
||||
if ( len >= MAX_BOTS_TEXT ) {
|
||||
trap_Print( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
|
||||
trap_FS_FCloseFile( f );
|
||||
return;
|
||||
}
|
||||
|
||||
trap_FS_Read( buf, len, f );
|
||||
buf[len] = 0;
|
||||
trap_FS_FCloseFile( f );
|
||||
|
||||
COM_Compress(buf);
|
||||
|
||||
ui_numBots += UI_ParseInfos( buf, MAX_BOTS - ui_numBots, &ui_botInfos[ui_numBots] );
|
||||
}
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_LoadBots
|
||||
===============
|
||||
*/
|
||||
void UI_LoadBots( void ) {
|
||||
vmCvar_t botsFile;
|
||||
int numdirs;
|
||||
char filename[128];
|
||||
char dirlist[1024];
|
||||
char* dirptr;
|
||||
int i;
|
||||
int dirlen;
|
||||
|
||||
ui_numBots = 0;
|
||||
|
||||
trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
|
||||
if( *botsFile.string ) {
|
||||
UI_LoadBotsFromFile(botsFile.string);
|
||||
}
|
||||
else {
|
||||
UI_LoadBotsFromFile("scripts/bots.txt");
|
||||
}
|
||||
|
||||
// get all bots from .bot files
|
||||
numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
|
||||
dirptr = dirlist;
|
||||
for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
|
||||
dirlen = strlen(dirptr);
|
||||
strcpy(filename, "scripts/");
|
||||
strcat(filename, dirptr);
|
||||
UI_LoadBotsFromFile(filename);
|
||||
}
|
||||
trap_Print( va( "%i bots parsed\n", ui_numBots ) );
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByNumber
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByNumber( int num ) {
|
||||
if( num < 0 || num >= ui_numBots ) {
|
||||
trap_Print( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
|
||||
return NULL;
|
||||
}
|
||||
return ui_botInfos[num];
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
===============
|
||||
UI_GetBotInfoByName
|
||||
===============
|
||||
*/
|
||||
char *UI_GetBotInfoByName( const char *name ) {
|
||||
int n;
|
||||
char *value;
|
||||
|
||||
for ( n = 0; n < ui_numBots ; n++ ) {
|
||||
value = Info_ValueForKey( ui_botInfos[n], "name" );
|
||||
if ( !Q_stricmp( value, name ) ) {
|
||||
return ui_botInfos[n];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int UI_GetNumBots() {
|
||||
return ui_numBots;
|
||||
}
|
||||
|
||||
|
||||
char *UI_GetBotNameByNumber( int num ) {
|
||||
char *info = UI_GetBotInfoByNumber(num);
|
||||
if (info) {
|
||||
return Info_ValueForKey( info, "name" );
|
||||
}
|
||||
return "Sarge";
|
||||
}
|
1123
reaction/ta_ui/ui_local.h
Normal file
1123
reaction/ta_ui/ui_local.h
Normal file
File diff suppressed because it is too large
Load diff
5785
reaction/ta_ui/ui_main.c
Normal file
5785
reaction/ta_ui/ui_main.c
Normal file
File diff suppressed because it is too large
Load diff
1333
reaction/ta_ui/ui_players.c
Normal file
1333
reaction/ta_ui/ui_players.c
Normal file
File diff suppressed because it is too large
Load diff
179
reaction/ta_ui/ui_public.h
Normal file
179
reaction/ta_ui/ui_public.h
Normal file
|
@ -0,0 +1,179 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2002/02/10 02:36:52 jbravo
|
||||
// Adding ta_ui files from Makro into CVS
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
#ifndef __UI_PUBLIC_H__
|
||||
#define __UI_PUBLIC_H__
|
||||
|
||||
#define UI_API_VERSION 6
|
||||
|
||||
typedef struct {
|
||||
connstate_t connState;
|
||||
int connectPacketCount;
|
||||
int clientNum;
|
||||
char servername[MAX_STRING_CHARS];
|
||||
char updateInfoString[MAX_STRING_CHARS];
|
||||
char messageString[MAX_STRING_CHARS];
|
||||
} uiClientState_t;
|
||||
|
||||
typedef enum {
|
||||
UI_ERROR,
|
||||
UI_PRINT,
|
||||
UI_MILLISECONDS,
|
||||
UI_CVAR_SET,
|
||||
UI_CVAR_VARIABLEVALUE,
|
||||
UI_CVAR_VARIABLESTRINGBUFFER,
|
||||
UI_CVAR_SETVALUE,
|
||||
UI_CVAR_RESET,
|
||||
UI_CVAR_CREATE,
|
||||
UI_CVAR_INFOSTRINGBUFFER,
|
||||
UI_ARGC,
|
||||
UI_ARGV,
|
||||
UI_CMD_EXECUTETEXT,
|
||||
UI_FS_FOPENFILE,
|
||||
UI_FS_READ,
|
||||
UI_FS_WRITE,
|
||||
UI_FS_FCLOSEFILE,
|
||||
UI_FS_GETFILELIST,
|
||||
UI_R_REGISTERMODEL,
|
||||
UI_R_REGISTERSKIN,
|
||||
UI_R_REGISTERSHADERNOMIP,
|
||||
UI_R_CLEARSCENE,
|
||||
UI_R_ADDREFENTITYTOSCENE,
|
||||
UI_R_ADDPOLYTOSCENE,
|
||||
UI_R_ADDLIGHTTOSCENE,
|
||||
UI_R_RENDERSCENE,
|
||||
UI_R_SETCOLOR,
|
||||
UI_R_DRAWSTRETCHPIC,
|
||||
UI_UPDATESCREEN,
|
||||
UI_CM_LERPTAG,
|
||||
UI_CM_LOADMODEL,
|
||||
UI_S_REGISTERSOUND,
|
||||
UI_S_STARTLOCALSOUND,
|
||||
UI_KEY_KEYNUMTOSTRINGBUF,
|
||||
UI_KEY_GETBINDINGBUF,
|
||||
UI_KEY_SETBINDING,
|
||||
UI_KEY_ISDOWN,
|
||||
UI_KEY_GETOVERSTRIKEMODE,
|
||||
UI_KEY_SETOVERSTRIKEMODE,
|
||||
UI_KEY_CLEARSTATES,
|
||||
UI_KEY_GETCATCHER,
|
||||
UI_KEY_SETCATCHER,
|
||||
UI_GETCLIPBOARDDATA,
|
||||
UI_GETGLCONFIG,
|
||||
UI_GETCLIENTSTATE,
|
||||
UI_GETCONFIGSTRING,
|
||||
UI_LAN_GETPINGQUEUECOUNT,
|
||||
UI_LAN_CLEARPING,
|
||||
UI_LAN_GETPING,
|
||||
UI_LAN_GETPINGINFO,
|
||||
UI_CVAR_REGISTER,
|
||||
UI_CVAR_UPDATE,
|
||||
UI_MEMORY_REMAINING,
|
||||
UI_GET_CDKEY,
|
||||
UI_SET_CDKEY,
|
||||
UI_R_REGISTERFONT,
|
||||
UI_R_MODELBOUNDS,
|
||||
UI_PC_ADD_GLOBAL_DEFINE,
|
||||
UI_PC_LOAD_SOURCE,
|
||||
UI_PC_FREE_SOURCE,
|
||||
UI_PC_READ_TOKEN,
|
||||
UI_PC_SOURCE_FILE_AND_LINE,
|
||||
UI_S_STOPBACKGROUNDTRACK,
|
||||
UI_S_STARTBACKGROUNDTRACK,
|
||||
UI_REAL_TIME,
|
||||
UI_LAN_GETSERVERCOUNT,
|
||||
UI_LAN_GETSERVERADDRESSSTRING,
|
||||
UI_LAN_GETSERVERINFO,
|
||||
UI_LAN_MARKSERVERVISIBLE,
|
||||
UI_LAN_UPDATEVISIBLEPINGS,
|
||||
UI_LAN_RESETPINGS,
|
||||
UI_LAN_LOADCACHEDSERVERS,
|
||||
UI_LAN_SAVECACHEDSERVERS,
|
||||
UI_LAN_ADDSERVER,
|
||||
UI_LAN_REMOVESERVER,
|
||||
UI_CIN_PLAYCINEMATIC,
|
||||
UI_CIN_STOPCINEMATIC,
|
||||
UI_CIN_RUNCINEMATIC,
|
||||
UI_CIN_DRAWCINEMATIC,
|
||||
UI_CIN_SETEXTENTS,
|
||||
UI_R_REMAP_SHADER,
|
||||
UI_VERIFY_CDKEY,
|
||||
UI_LAN_SERVERSTATUS,
|
||||
UI_LAN_GETSERVERPING,
|
||||
UI_LAN_SERVERISVISIBLE,
|
||||
UI_LAN_COMPARESERVERS,
|
||||
|
||||
UI_MEMSET = 100,
|
||||
UI_MEMCPY,
|
||||
UI_STRNCPY,
|
||||
UI_SIN,
|
||||
UI_COS,
|
||||
UI_ATAN2,
|
||||
UI_SQRT,
|
||||
UI_FLOOR,
|
||||
UI_CEIL
|
||||
} uiImport_t;
|
||||
|
||||
typedef enum {
|
||||
UIMENU_NONE,
|
||||
UIMENU_MAIN,
|
||||
UIMENU_INGAME,
|
||||
UIMENU_NEED_CD,
|
||||
UIMENU_BAD_CD_KEY,
|
||||
UIMENU_TEAM,
|
||||
UIMENU_POSTGAME
|
||||
} uiMenuCommand_t;
|
||||
|
||||
#define SORT_HOST 0
|
||||
#define SORT_MAP 1
|
||||
#define SORT_CLIENTS 2
|
||||
#define SORT_GAME 3
|
||||
#define SORT_PING 4
|
||||
|
||||
typedef enum {
|
||||
UI_GETAPIVERSION = 0, // system reserved
|
||||
|
||||
UI_INIT,
|
||||
// void UI_Init( void );
|
||||
|
||||
UI_SHUTDOWN,
|
||||
// void UI_Shutdown( void );
|
||||
|
||||
UI_KEY_EVENT,
|
||||
// void UI_KeyEvent( int key );
|
||||
|
||||
UI_MOUSE_EVENT,
|
||||
// void UI_MouseEvent( int dx, int dy );
|
||||
|
||||
UI_REFRESH,
|
||||
// void UI_Refresh( int time );
|
||||
|
||||
UI_IS_FULLSCREEN,
|
||||
// qboolean UI_IsFullscreen( void );
|
||||
|
||||
UI_SET_ACTIVE_MENU,
|
||||
// void UI_SetActiveMenu( uiMenuCommand_t menu );
|
||||
|
||||
UI_CONSOLE_COMMAND,
|
||||
// qboolean UI_ConsoleCommand( int realTime );
|
||||
|
||||
UI_DRAW_CONNECT_SCREEN,
|
||||
// void UI_DrawConnectScreen( qboolean overlay );
|
||||
UI_HASUNIQUECDKEY
|
||||
// if !overlay, the background will be drawn, otherwise it will be
|
||||
// overlayed over whatever the cgame has drawn.
|
||||
// a GetClientState syscall will be made to get the current strings
|
||||
} uiExport_t;
|
||||
|
||||
#endif
|
5757
reaction/ta_ui/ui_shared.c
Normal file
5757
reaction/ta_ui/ui_shared.c
Normal file
File diff suppressed because it is too large
Load diff
441
reaction/ta_ui/ui_shared.h
Normal file
441
reaction/ta_ui/ui_shared.h
Normal file
|
@ -0,0 +1,441 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2002/02/10 02:36:52 jbravo
|
||||
// Adding ta_ui files from Makro into CVS
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
#ifndef __UI_SHARED_H
|
||||
#define __UI_SHARED_H
|
||||
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../cgame/tr_types.h"
|
||||
#include "keycodes.h"
|
||||
|
||||
#include "menudef.h"
|
||||
|
||||
#define MAX_MENUNAME 32
|
||||
#define MAX_ITEMTEXT 64
|
||||
#define MAX_ITEMACTION 64
|
||||
#define MAX_MENUDEFFILE 4096
|
||||
#define MAX_MENUFILE 32768
|
||||
#define MAX_MENUS 64
|
||||
#define MAX_MENUITEMS 96
|
||||
#define MAX_COLOR_RANGES 10
|
||||
#define MAX_OPEN_MENUS 16
|
||||
|
||||
#define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
|
||||
#define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
|
||||
#define WINDOW_VISIBLE 0x00000004 // is visible
|
||||
#define WINDOW_GREY 0x00000008 // is visible but grey ( non-active )
|
||||
#define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
|
||||
#define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
|
||||
#define WINDOW_FADINGIN 0x00000040 // fading in
|
||||
#define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
|
||||
#define WINDOW_INTRANSITION 0x00000100 // window is in transition
|
||||
#define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
|
||||
#define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
|
||||
#define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
|
||||
#define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
|
||||
#define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
|
||||
#define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
|
||||
#define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
|
||||
#define WINDOW_ORBITING 0x00010000 // item is in orbit
|
||||
#define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
|
||||
#define WINDOW_WRAPPED 0x00040000 // manually wrap text
|
||||
#define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
|
||||
#define WINDOW_FORCED 0x00100000 // forced open
|
||||
#define WINDOW_POPUP 0x00200000 // popup
|
||||
#define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
|
||||
#define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
|
||||
|
||||
|
||||
// CGAME cursor type bits
|
||||
#define CURSOR_NONE 0x00000001
|
||||
#define CURSOR_ARROW 0x00000002
|
||||
#define CURSOR_SIZER 0x00000004
|
||||
|
||||
#ifdef CGAME
|
||||
#define STRING_POOL_SIZE 128*1024
|
||||
#else
|
||||
#define STRING_POOL_SIZE 384*1024
|
||||
#endif
|
||||
#define MAX_STRING_HANDLES 4096
|
||||
|
||||
#define MAX_SCRIPT_ARGS 12
|
||||
#define MAX_EDITFIELD 256
|
||||
|
||||
#define ART_FX_BASE "menu/art/fx_base"
|
||||
#define ART_FX_BLUE "menu/art/fx_blue"
|
||||
#define ART_FX_CYAN "menu/art/fx_cyan"
|
||||
#define ART_FX_GREEN "menu/art/fx_grn"
|
||||
#define ART_FX_RED "menu/art/fx_red"
|
||||
#define ART_FX_TEAL "menu/art/fx_teal"
|
||||
#define ART_FX_WHITE "menu/art/fx_white"
|
||||
#define ART_FX_YELLOW "menu/art/fx_yel"
|
||||
|
||||
#define ASSET_GRADIENTBAR "ui/assets/gradientbar2.tga"
|
||||
#define ASSET_SCROLLBAR "ui/assets/scrollbar.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWDOWN "ui/assets/scrollbar_arrow_dwn_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWUP "ui/assets/scrollbar_arrow_up_a.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWLEFT "ui/assets/scrollbar_arrow_left.tga"
|
||||
#define ASSET_SCROLLBAR_ARROWRIGHT "ui/assets/scrollbar_arrow_right.tga"
|
||||
#define ASSET_SCROLL_THUMB "ui/assets/scrollbar_thumb.tga"
|
||||
#define ASSET_SLIDER_BAR "ui/assets/slider2.tga"
|
||||
#define ASSET_SLIDER_THUMB "ui/assets/sliderbutt_1.tga"
|
||||
#define SCROLLBAR_SIZE 16.0
|
||||
#define SLIDER_WIDTH 96.0
|
||||
#define SLIDER_HEIGHT 16.0
|
||||
#define SLIDER_THUMB_WIDTH 12.0
|
||||
#define SLIDER_THUMB_HEIGHT 20.0
|
||||
#define NUM_CROSSHAIRS 10
|
||||
|
||||
typedef struct {
|
||||
const char *command;
|
||||
const char *args[MAX_SCRIPT_ARGS];
|
||||
} scriptDef_t;
|
||||
|
||||
|
||||
typedef struct {
|
||||
float x; // horiz position
|
||||
float y; // vert position
|
||||
float w; // width
|
||||
float h; // height;
|
||||
} rectDef_t;
|
||||
|
||||
typedef rectDef_t Rectangle;
|
||||
|
||||
// FIXME: do something to separate text vs window stuff
|
||||
typedef struct {
|
||||
Rectangle rect; // client coord rectangle
|
||||
Rectangle rectClient; // screen coord rectangle
|
||||
const char *name; //
|
||||
const char *group; // if it belongs to a group
|
||||
const char *cinematicName; // cinematic name
|
||||
int cinematic; // cinematic handle
|
||||
int style; //
|
||||
int border; //
|
||||
int ownerDraw; // ownerDraw style
|
||||
int ownerDrawFlags; // show flags for ownerdraw items
|
||||
float borderSize; //
|
||||
int flags; // visible, focus, mouseover, cursor
|
||||
Rectangle rectEffects; // for various effects
|
||||
Rectangle rectEffects2; // for various effects
|
||||
int offsetTime; // time based value for various effects
|
||||
int nextTime; // time next effect should cycle
|
||||
vec4_t foreColor; // text color
|
||||
vec4_t backColor; // border color
|
||||
vec4_t borderColor; // border color
|
||||
vec4_t outlineColor; // border color
|
||||
qhandle_t background; // background asset
|
||||
} windowDef_t;
|
||||
|
||||
typedef windowDef_t Window;
|
||||
|
||||
typedef struct {
|
||||
vec4_t color;
|
||||
float low;
|
||||
float high;
|
||||
} colorRangeDef_t;
|
||||
|
||||
// FIXME: combine flags into bitfields to save space
|
||||
// FIXME: consolidate all of the common stuff in one structure for menus and items
|
||||
// THINKABOUTME: is there any compelling reason not to have items contain items
|
||||
// and do away with a menu per say.. major issue is not being able to dynamically allocate
|
||||
// and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
|
||||
// the engine just allocate the pool for it based on a cvar
|
||||
// many of the vars are re-used for different item types, as such they are not always named appropriately
|
||||
// the benefits of c++ in DOOM will greatly help crap like this
|
||||
// FIXME: need to put a type ptr that points to specific type info per type
|
||||
//
|
||||
#define MAX_LB_COLUMNS 16
|
||||
|
||||
typedef struct columnInfo_s {
|
||||
int pos;
|
||||
int width;
|
||||
int maxChars;
|
||||
} columnInfo_t;
|
||||
|
||||
typedef struct listBoxDef_s {
|
||||
int startPos;
|
||||
int endPos;
|
||||
int drawPadding;
|
||||
int cursorPos;
|
||||
float elementWidth;
|
||||
float elementHeight;
|
||||
int elementStyle;
|
||||
int numColumns;
|
||||
columnInfo_t columnInfo[MAX_LB_COLUMNS];
|
||||
const char *doubleClick;
|
||||
qboolean notselectable;
|
||||
} listBoxDef_t;
|
||||
|
||||
typedef struct editFieldDef_s {
|
||||
float minVal; // edit field limits
|
||||
float maxVal; //
|
||||
float defVal; //
|
||||
float range; //
|
||||
int maxChars; // for edit fields
|
||||
int maxPaintChars; // for edit fields
|
||||
int paintOffset; //
|
||||
} editFieldDef_t;
|
||||
|
||||
#define MAX_MULTI_CVARS 32
|
||||
|
||||
typedef struct multiDef_s {
|
||||
const char *cvarList[MAX_MULTI_CVARS];
|
||||
const char *cvarStr[MAX_MULTI_CVARS];
|
||||
float cvarValue[MAX_MULTI_CVARS];
|
||||
int count;
|
||||
qboolean strDef;
|
||||
} multiDef_t;
|
||||
|
||||
typedef struct modelDef_s {
|
||||
int angle;
|
||||
vec3_t origin;
|
||||
float fov_x;
|
||||
float fov_y;
|
||||
int rotationSpeed;
|
||||
} modelDef_t;
|
||||
|
||||
#define CVAR_ENABLE 0x00000001
|
||||
#define CVAR_DISABLE 0x00000002
|
||||
#define CVAR_SHOW 0x00000004
|
||||
#define CVAR_HIDE 0x00000008
|
||||
|
||||
typedef struct itemDef_s {
|
||||
Window window; // common positional, border, style, layout info
|
||||
Rectangle textRect; // rectangle the text ( if any ) consumes
|
||||
int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
|
||||
int alignment; // left center right
|
||||
int textalignment; // ( optional ) alignment for text within rect based on text width
|
||||
float textalignx; // ( optional ) text alignment x coord
|
||||
float textaligny; // ( optional ) text alignment x coord
|
||||
float textscale; // scale percentage from 72pts
|
||||
int textStyle; // ( optional ) style, normal and shadowed are it for now
|
||||
const char *text; // display text
|
||||
void *parent; // menu owner
|
||||
qhandle_t asset; // handle to asset
|
||||
const char *mouseEnterText; // mouse enter script
|
||||
const char *mouseExitText; // mouse exit script
|
||||
const char *mouseEnter; // mouse enter script
|
||||
const char *mouseExit; // mouse exit script
|
||||
const char *action; // select script
|
||||
const char *onFocus; // select script
|
||||
const char *leaveFocus; // select script
|
||||
const char *cvar; // associated cvar
|
||||
const char *cvarTest; // associated cvar for enable actions
|
||||
const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
|
||||
int cvarFlags; // what type of action to take on cvarenables
|
||||
sfxHandle_t focusSound;
|
||||
int numColors; // number of color ranges
|
||||
colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
|
||||
float special; // used for feeder id's etc.. diff per type
|
||||
int cursorPos; // cursor position in characters
|
||||
void *typeData; // type specific data ptr's
|
||||
} itemDef_t;
|
||||
|
||||
typedef struct {
|
||||
Window window;
|
||||
const char *font; // font
|
||||
qboolean fullScreen; // covers entire screen
|
||||
int itemCount; // number of items;
|
||||
int fontIndex; //
|
||||
int cursorItem; // which item as the cursor
|
||||
int fadeCycle; //
|
||||
float fadeClamp; //
|
||||
float fadeAmount; //
|
||||
const char *onOpen; // run when the menu is first opened
|
||||
const char *onClose; // run when the menu is closed
|
||||
const char *onESC; // run when the menu is closed
|
||||
const char *soundName; // background loop sound for menu
|
||||
|
||||
vec4_t focusColor; // focus color for items
|
||||
vec4_t disableColor; // focus color for items
|
||||
itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
|
||||
} menuDef_t;
|
||||
|
||||
typedef struct {
|
||||
const char *fontStr;
|
||||
const char *cursorStr;
|
||||
const char *gradientStr;
|
||||
fontInfo_t textFont;
|
||||
fontInfo_t smallFont;
|
||||
fontInfo_t bigFont;
|
||||
qhandle_t cursor;
|
||||
qhandle_t gradientBar;
|
||||
qhandle_t scrollBarArrowUp;
|
||||
qhandle_t scrollBarArrowDown;
|
||||
qhandle_t scrollBarArrowLeft;
|
||||
qhandle_t scrollBarArrowRight;
|
||||
qhandle_t scrollBar;
|
||||
qhandle_t scrollBarThumb;
|
||||
qhandle_t buttonMiddle;
|
||||
qhandle_t buttonInside;
|
||||
qhandle_t solidBox;
|
||||
qhandle_t sliderBar;
|
||||
qhandle_t sliderThumb;
|
||||
sfxHandle_t menuEnterSound;
|
||||
sfxHandle_t menuExitSound;
|
||||
sfxHandle_t menuBuzzSound;
|
||||
sfxHandle_t itemFocusSound;
|
||||
float fadeClamp;
|
||||
int fadeCycle;
|
||||
float fadeAmount;
|
||||
float shadowX;
|
||||
float shadowY;
|
||||
vec4_t shadowColor;
|
||||
float shadowFadeClamp;
|
||||
qboolean fontRegistered;
|
||||
|
||||
// player settings
|
||||
qhandle_t fxBasePic;
|
||||
qhandle_t fxPic[7];
|
||||
qhandle_t crosshairShader[NUM_CROSSHAIRS];
|
||||
|
||||
} cachedAssets_t;
|
||||
|
||||
typedef struct {
|
||||
const char *name;
|
||||
void (*handler) (itemDef_t *item, char** args);
|
||||
} commandDef_t;
|
||||
|
||||
typedef struct {
|
||||
qhandle_t (*registerShaderNoMip) (const char *p);
|
||||
void (*setColor) (const vec4_t v);
|
||||
void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
|
||||
void (*drawStretchPic) (float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader );
|
||||
void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, float adjust, int limit, int style );
|
||||
int (*textWidth) (const char *text, float scale, int limit);
|
||||
int (*textHeight) (const char *text, float scale, int limit);
|
||||
qhandle_t (*registerModel) (const char *p);
|
||||
void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
|
||||
void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
|
||||
void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
|
||||
void (*drawSides) (float x, float y, float w, float h, float size);
|
||||
void (*drawTopBottom) (float x, float y, float w, float h, float size);
|
||||
void (*clearScene) ();
|
||||
void (*addRefEntityToScene) (const refEntity_t *re );
|
||||
void (*renderScene) ( const refdef_t *fd );
|
||||
void (*registerFont) (const char *pFontname, int pointSize, fontInfo_t *font);
|
||||
void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle);
|
||||
float (*getValue) (int ownerDraw);
|
||||
qboolean (*ownerDrawVisible) (int flags);
|
||||
void (*runScript)(char **p);
|
||||
void (*getTeamColor)(vec4_t *color);
|
||||
void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
|
||||
float (*getCVarValue)(const char *cvar);
|
||||
void (*setCVar)(const char *cvar, const char *value);
|
||||
void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int limit, int style);
|
||||
void (*setOverstrikeMode)(qboolean b);
|
||||
qboolean (*getOverstrikeMode)();
|
||||
void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
|
||||
qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
|
||||
int (*feederCount)(float feederID);
|
||||
const char *(*feederItemText)(float feederID, int index, int column, qhandle_t *handle);
|
||||
qhandle_t (*feederItemImage)(float feederID, int index);
|
||||
void (*feederSelection)(float feederID, int index);
|
||||
void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
|
||||
void (*getBindingBuf)( int keynum, char *buf, int buflen );
|
||||
void (*setBinding)( int keynum, const char *binding );
|
||||
void (*executeText)(int exec_when, const char *text );
|
||||
void (*Error)(int level, const char *error, ...);
|
||||
void (*Print)(const char *msg, ...);
|
||||
void (*Pause)(qboolean b);
|
||||
int (*ownerDrawWidth)(int ownerDraw, float scale);
|
||||
sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
|
||||
void (*startBackgroundTrack)( const char *intro, const char *loop);
|
||||
void (*stopBackgroundTrack)();
|
||||
int (*playCinematic)(const char *name, float x, float y, float w, float h);
|
||||
void (*stopCinematic)(int handle);
|
||||
void (*drawCinematic)(int handle, float x, float y, float w, float h);
|
||||
void (*runCinematicFrame)(int handle);
|
||||
|
||||
float yscale;
|
||||
float xscale;
|
||||
float bias;
|
||||
int realTime;
|
||||
int frameTime;
|
||||
int cursorx;
|
||||
int cursory;
|
||||
qboolean debug;
|
||||
|
||||
cachedAssets_t Assets;
|
||||
|
||||
glconfig_t glconfig;
|
||||
qhandle_t whiteShader;
|
||||
qhandle_t gradientImage;
|
||||
qhandle_t cursor;
|
||||
float FPS;
|
||||
|
||||
} displayContextDef_t;
|
||||
|
||||
const char *String_Alloc(const char *p);
|
||||
void String_Init();
|
||||
void String_Report();
|
||||
void Init_Display(displayContextDef_t *dc);
|
||||
void Display_ExpandMacros(char * buff);
|
||||
void Menu_Init(menuDef_t *menu);
|
||||
void Item_Init(itemDef_t *item);
|
||||
void Menu_PostParse(menuDef_t *menu);
|
||||
menuDef_t *Menu_GetFocused();
|
||||
void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
|
||||
void Menu_HandleMouseMove(menuDef_t *menu, float x, float y);
|
||||
void Menu_ScrollFeeder(menuDef_t *menu, int feeder, qboolean down);
|
||||
qboolean Float_Parse(char **p, float *f);
|
||||
qboolean Color_Parse(char **p, vec4_t *c);
|
||||
qboolean Int_Parse(char **p, int *i);
|
||||
qboolean Rect_Parse(char **p, rectDef_t *r);
|
||||
qboolean String_Parse(char **p, const char **out);
|
||||
qboolean Script_Parse(char **p, const char **out);
|
||||
qboolean PC_Float_Parse(int handle, float *f);
|
||||
qboolean PC_Color_Parse(int handle, vec4_t *c);
|
||||
qboolean PC_Int_Parse(int handle, int *i);
|
||||
qboolean PC_Rect_Parse(int handle, rectDef_t *r);
|
||||
qboolean PC_String_Parse(int handle, const char **out);
|
||||
qboolean PC_Script_Parse(int handle, const char **out);
|
||||
int Menu_Count();
|
||||
void Menu_New(int handle);
|
||||
void Menu_PaintAll();
|
||||
menuDef_t *Menus_ActivateByName(const char *p);
|
||||
void Menu_Reset();
|
||||
qboolean Menus_AnyFullScreenVisible();
|
||||
void Menus_Activate(menuDef_t *menu);
|
||||
|
||||
displayContextDef_t *Display_GetContext();
|
||||
void *Display_CaptureItem(int x, int y);
|
||||
qboolean Display_MouseMove(void *p, int x, int y);
|
||||
int Display_CursorType(int x, int y);
|
||||
qboolean Display_KeyBindPending();
|
||||
void Menus_OpenByName(const char *p);
|
||||
menuDef_t *Menus_FindByName(const char *p);
|
||||
void Menus_ShowByName(const char *p);
|
||||
void Menus_CloseByName(const char *p);
|
||||
void Display_HandleKey(int key, qboolean down, int x, int y);
|
||||
void LerpColor(vec4_t a, vec4_t b, vec4_t c, float t);
|
||||
void Menus_CloseAll();
|
||||
void Menu_Paint(menuDef_t *menu, qboolean forcePaint);
|
||||
void Menu_SetFeederSelection(menuDef_t *menu, int feeder, int index, const char *name);
|
||||
void Display_CacheAll();
|
||||
|
||||
void *UI_Alloc( int size );
|
||||
void UI_InitMemory( void );
|
||||
qboolean UI_OutOfMemory();
|
||||
|
||||
void Controls_GetConfig( void );
|
||||
void Controls_SetConfig(qboolean restart);
|
||||
void Controls_SetDefaults( void );
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define );
|
||||
int trap_PC_LoadSource( const char *filename );
|
||||
int trap_PC_FreeSource( int handle );
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token );
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line );
|
||||
|
||||
#endif
|
100
reaction/ta_ui/ui_syscalls.asm
Normal file
100
reaction/ta_ui/ui_syscalls.asm
Normal file
|
@ -0,0 +1,100 @@
|
|||
code
|
||||
|
||||
equ trap_Error -1
|
||||
equ trap_Print -2
|
||||
equ trap_Milliseconds -3
|
||||
equ trap_Cvar_Set -4
|
||||
equ trap_Cvar_VariableValue -5
|
||||
equ trap_Cvar_VariableStringBuffer -6
|
||||
equ trap_Cvar_SetValue -7
|
||||
equ trap_Cvar_Reset -8
|
||||
equ trap_Cvar_Create -9
|
||||
equ trap_Cvar_InfoStringBuffer -10
|
||||
equ trap_Argc -11
|
||||
equ trap_Argv -12
|
||||
equ trap_Cmd_ExecuteText -13
|
||||
equ trap_FS_FOpenFile -14
|
||||
equ trap_FS_Read -15
|
||||
equ trap_FS_Write -16
|
||||
equ trap_FS_FCloseFile -17
|
||||
equ trap_FS_GetFileList -18
|
||||
equ trap_R_RegisterModel -19
|
||||
equ trap_R_RegisterSkin -20
|
||||
equ trap_R_RegisterShaderNoMip -21
|
||||
equ trap_R_ClearScene -22
|
||||
equ trap_R_AddRefEntityToScene -23
|
||||
equ trap_R_AddPolyToScene -24
|
||||
equ trap_R_AddLightToScene -25
|
||||
equ trap_R_RenderScene -26
|
||||
equ trap_R_SetColor -27
|
||||
equ trap_R_DrawStretchPic -28
|
||||
equ trap_UpdateScreen -29
|
||||
equ trap_CM_LerpTag -30
|
||||
equ trap_CM_LoadModel -31
|
||||
equ trap_S_RegisterSound -32
|
||||
equ trap_S_StartLocalSound -33
|
||||
equ trap_Key_KeynumToStringBuf -34
|
||||
equ trap_Key_GetBindingBuf -35
|
||||
equ trap_Key_SetBinding -36
|
||||
equ trap_Key_IsDown -37
|
||||
equ trap_Key_GetOverstrikeMode -38
|
||||
equ trap_Key_SetOverstrikeMode -39
|
||||
equ trap_Key_ClearStates -40
|
||||
equ trap_Key_GetCatcher -41
|
||||
equ trap_Key_SetCatcher -42
|
||||
equ trap_GetClipboardData -43
|
||||
equ trap_GetGlconfig -44
|
||||
equ trap_GetClientState -45
|
||||
equ trap_GetConfigString -46
|
||||
equ trap_LAN_GetPingQueueCount -47
|
||||
equ trap_LAN_ClearPing -48
|
||||
equ trap_LAN_GetPing -49
|
||||
equ trap_LAN_GetPingInfo -50
|
||||
equ trap_Cvar_Register -51
|
||||
equ trap_Cvar_Update -52
|
||||
equ trap_MemoryRemaining -53
|
||||
equ trap_GetCDKey -54
|
||||
equ trap_SetCDKey -55
|
||||
equ trap_R_RegisterFont -56
|
||||
equ trap_R_ModelBounds -57
|
||||
equ trap_PC_AddGlobalDefine -58
|
||||
equ trap_PC_LoadSource -59
|
||||
equ trap_PC_FreeSource -60
|
||||
equ trap_PC_ReadToken -61
|
||||
equ trap_PC_SourceFileAndLine -62
|
||||
equ trap_S_StopBackgroundTrack -63
|
||||
equ trap_S_StartBackgroundTrack -64
|
||||
equ trap_RealTime -65
|
||||
equ trap_LAN_GetServerCount -66
|
||||
equ trap_LAN_GetServerAddressString -67
|
||||
equ trap_LAN_GetServerInfo -68
|
||||
equ trap_LAN_MarkServerVisible -69
|
||||
equ trap_LAN_UpdateVisiblePings -70
|
||||
equ trap_LAN_ResetPings -71
|
||||
equ trap_LAN_LoadCachedServers -72
|
||||
equ trap_LAN_SaveCachedServers -73
|
||||
equ trap_LAN_AddServer -74
|
||||
equ trap_LAN_RemoveServer -75
|
||||
equ trap_CIN_PlayCinematic -76
|
||||
equ trap_CIN_StopCinematic -77
|
||||
equ trap_CIN_RunCinematic -78
|
||||
equ trap_CIN_DrawCinematic -79
|
||||
equ trap_CIN_SetExtents -80
|
||||
equ trap_R_RemapShader -81
|
||||
equ trap_VerifyCDKey -82
|
||||
equ trap_LAN_ServerStatus -83
|
||||
equ trap_LAN_GetServerPing -84
|
||||
equ trap_LAN_ServerIsVisible -85
|
||||
equ trap_LAN_CompareServers -86
|
||||
|
||||
|
||||
equ memset -101
|
||||
equ memcpy -102
|
||||
equ strncpy -103
|
||||
equ sin -104
|
||||
equ cos -105
|
||||
equ atan2 -106
|
||||
equ sqrt -107
|
||||
equ floor -111
|
||||
equ ceil -112
|
||||
|
384
reaction/ta_ui/ui_syscalls.c
Normal file
384
reaction/ta_ui/ui_syscalls.c
Normal file
|
@ -0,0 +1,384 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2002/02/10 02:36:52 jbravo
|
||||
// Adding ta_ui files from Makro into CVS
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 1999-2000 Id Software, Inc.
|
||||
//
|
||||
#include "ui_local.h"
|
||||
|
||||
// this file is only included when building a dll
|
||||
// syscalls.asm is included instead when building a qvm
|
||||
|
||||
static int (QDECL *syscall)( int arg, ... ) = (int (QDECL *)( int, ...))-1;
|
||||
|
||||
void dllEntry( int (QDECL *syscallptr)( int arg,... ) ) {
|
||||
syscall = syscallptr;
|
||||
}
|
||||
|
||||
int PASSFLOAT( float x ) {
|
||||
float floatTemp;
|
||||
floatTemp = x;
|
||||
return *(int *)&floatTemp;
|
||||
}
|
||||
|
||||
void trap_Print( const char *string ) {
|
||||
syscall( UI_PRINT, string );
|
||||
}
|
||||
|
||||
void trap_Error( const char *string ) {
|
||||
syscall( UI_ERROR, string );
|
||||
}
|
||||
|
||||
int trap_Milliseconds( void ) {
|
||||
return syscall( UI_MILLISECONDS );
|
||||
}
|
||||
|
||||
void trap_Cvar_Register( vmCvar_t *cvar, const char *var_name, const char *value, int flags ) {
|
||||
syscall( UI_CVAR_REGISTER, cvar, var_name, value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_Update( vmCvar_t *cvar ) {
|
||||
syscall( UI_CVAR_UPDATE, cvar );
|
||||
}
|
||||
|
||||
void trap_Cvar_Set( const char *var_name, const char *value ) {
|
||||
syscall( UI_CVAR_SET, var_name, value );
|
||||
}
|
||||
|
||||
float trap_Cvar_VariableValue( const char *var_name ) {
|
||||
int temp;
|
||||
temp = syscall( UI_CVAR_VARIABLEVALUE, var_name );
|
||||
return (*(float*)&temp);
|
||||
}
|
||||
|
||||
void trap_Cvar_VariableStringBuffer( const char *var_name, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_VARIABLESTRINGBUFFER, var_name, buffer, bufsize );
|
||||
}
|
||||
|
||||
void trap_Cvar_SetValue( const char *var_name, float value ) {
|
||||
syscall( UI_CVAR_SETVALUE, var_name, PASSFLOAT( value ) );
|
||||
}
|
||||
|
||||
void trap_Cvar_Reset( const char *name ) {
|
||||
syscall( UI_CVAR_RESET, name );
|
||||
}
|
||||
|
||||
void trap_Cvar_Create( const char *var_name, const char *var_value, int flags ) {
|
||||
syscall( UI_CVAR_CREATE, var_name, var_value, flags );
|
||||
}
|
||||
|
||||
void trap_Cvar_InfoStringBuffer( int bit, char *buffer, int bufsize ) {
|
||||
syscall( UI_CVAR_INFOSTRINGBUFFER, bit, buffer, bufsize );
|
||||
}
|
||||
|
||||
int trap_Argc( void ) {
|
||||
return syscall( UI_ARGC );
|
||||
}
|
||||
|
||||
void trap_Argv( int n, char *buffer, int bufferLength ) {
|
||||
syscall( UI_ARGV, n, buffer, bufferLength );
|
||||
}
|
||||
|
||||
void trap_Cmd_ExecuteText( int exec_when, const char *text ) {
|
||||
syscall( UI_CMD_EXECUTETEXT, exec_when, text );
|
||||
}
|
||||
|
||||
int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ) {
|
||||
return syscall( UI_FS_FOPENFILE, qpath, f, mode );
|
||||
}
|
||||
|
||||
void trap_FS_Read( void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_READ, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_Write( const void *buffer, int len, fileHandle_t f ) {
|
||||
syscall( UI_FS_WRITE, buffer, len, f );
|
||||
}
|
||||
|
||||
void trap_FS_FCloseFile( fileHandle_t f ) {
|
||||
syscall( UI_FS_FCLOSEFILE, f );
|
||||
}
|
||||
|
||||
int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ) {
|
||||
return syscall( UI_FS_GETFILELIST, path, extension, listbuf, bufsize );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterModel( const char *name ) {
|
||||
return syscall( UI_R_REGISTERMODEL, name );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterSkin( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSKIN, name );
|
||||
}
|
||||
|
||||
void trap_R_RegisterFont(const char *fontName, int pointSize, fontInfo_t *font) {
|
||||
syscall( UI_R_REGISTERFONT, fontName, pointSize, font );
|
||||
}
|
||||
|
||||
qhandle_t trap_R_RegisterShaderNoMip( const char *name ) {
|
||||
return syscall( UI_R_REGISTERSHADERNOMIP, name );
|
||||
}
|
||||
|
||||
void trap_R_ClearScene( void ) {
|
||||
syscall( UI_R_CLEARSCENE );
|
||||
}
|
||||
|
||||
void trap_R_AddRefEntityToScene( const refEntity_t *re ) {
|
||||
syscall( UI_R_ADDREFENTITYTOSCENE, re );
|
||||
}
|
||||
|
||||
void trap_R_AddPolyToScene( qhandle_t hShader , int numVerts, const polyVert_t *verts ) {
|
||||
syscall( UI_R_ADDPOLYTOSCENE, hShader, numVerts, verts );
|
||||
}
|
||||
|
||||
void trap_R_AddLightToScene( const vec3_t org, float intensity, float r, float g, float b ) {
|
||||
syscall( UI_R_ADDLIGHTTOSCENE, org, PASSFLOAT(intensity), PASSFLOAT(r), PASSFLOAT(g), PASSFLOAT(b) );
|
||||
}
|
||||
|
||||
void trap_R_RenderScene( const refdef_t *fd ) {
|
||||
syscall( UI_R_RENDERSCENE, fd );
|
||||
}
|
||||
|
||||
void trap_R_SetColor( const float *rgba ) {
|
||||
syscall( UI_R_SETCOLOR, rgba );
|
||||
}
|
||||
|
||||
void trap_R_DrawStretchPic( float x, float y, float w, float h, float s1, float t1, float s2, float t2, qhandle_t hShader ) {
|
||||
syscall( UI_R_DRAWSTRETCHPIC, PASSFLOAT(x), PASSFLOAT(y), PASSFLOAT(w), PASSFLOAT(h), PASSFLOAT(s1), PASSFLOAT(t1), PASSFLOAT(s2), PASSFLOAT(t2), hShader );
|
||||
}
|
||||
|
||||
void trap_R_ModelBounds( clipHandle_t model, vec3_t mins, vec3_t maxs ) {
|
||||
syscall( UI_R_MODELBOUNDS, model, mins, maxs );
|
||||
}
|
||||
|
||||
void trap_UpdateScreen( void ) {
|
||||
syscall( UI_UPDATESCREEN );
|
||||
}
|
||||
|
||||
int trap_CM_LerpTag( orientation_t *tag, clipHandle_t mod, int startFrame, int endFrame, float frac, const char *tagName ) {
|
||||
return syscall( UI_CM_LERPTAG, tag, mod, startFrame, endFrame, PASSFLOAT(frac), tagName );
|
||||
}
|
||||
|
||||
void trap_S_StartLocalSound( sfxHandle_t sfx, int channelNum ) {
|
||||
syscall( UI_S_STARTLOCALSOUND, sfx, channelNum );
|
||||
}
|
||||
|
||||
sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ) {
|
||||
return syscall( UI_S_REGISTERSOUND, sample, compressed );
|
||||
}
|
||||
|
||||
void trap_Key_KeynumToStringBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_KEYNUMTOSTRINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
|
||||
syscall( UI_KEY_GETBINDINGBUF, keynum, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_Key_SetBinding( int keynum, const char *binding ) {
|
||||
syscall( UI_KEY_SETBINDING, keynum, binding );
|
||||
}
|
||||
|
||||
qboolean trap_Key_IsDown( int keynum ) {
|
||||
return syscall( UI_KEY_ISDOWN, keynum );
|
||||
}
|
||||
|
||||
qboolean trap_Key_GetOverstrikeMode( void ) {
|
||||
return syscall( UI_KEY_GETOVERSTRIKEMODE );
|
||||
}
|
||||
|
||||
void trap_Key_SetOverstrikeMode( qboolean state ) {
|
||||
syscall( UI_KEY_SETOVERSTRIKEMODE, state );
|
||||
}
|
||||
|
||||
void trap_Key_ClearStates( void ) {
|
||||
syscall( UI_KEY_CLEARSTATES );
|
||||
}
|
||||
|
||||
int trap_Key_GetCatcher( void ) {
|
||||
return syscall( UI_KEY_GETCATCHER );
|
||||
}
|
||||
|
||||
void trap_Key_SetCatcher( int catcher ) {
|
||||
syscall( UI_KEY_SETCATCHER, catcher );
|
||||
}
|
||||
|
||||
void trap_GetClipboardData( char *buf, int bufsize ) {
|
||||
syscall( UI_GETCLIPBOARDDATA, buf, bufsize );
|
||||
}
|
||||
|
||||
void trap_GetClientState( uiClientState_t *state ) {
|
||||
syscall( UI_GETCLIENTSTATE, state );
|
||||
}
|
||||
|
||||
void trap_GetGlconfig( glconfig_t *glconfig ) {
|
||||
syscall( UI_GETGLCONFIG, glconfig );
|
||||
}
|
||||
|
||||
int trap_GetConfigString( int index, char* buff, int buffsize ) {
|
||||
return syscall( UI_GETCONFIGSTRING, index, buff, buffsize );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerCount( int source ) {
|
||||
return syscall( UI_LAN_GETSERVERCOUNT, source );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerAddressString( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERADDRESSSTRING, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_GetServerInfo( int source, int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETSERVERINFO, source, n, buf, buflen );
|
||||
}
|
||||
|
||||
int trap_LAN_GetServerPing( int source, int n ) {
|
||||
return syscall( UI_LAN_GETSERVERPING, source, n );
|
||||
}
|
||||
|
||||
int trap_LAN_GetPingQueueCount( void ) {
|
||||
return syscall( UI_LAN_GETPINGQUEUECOUNT );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerStatus( const char *serverAddress, char *serverStatus, int maxLen ) {
|
||||
return syscall( UI_LAN_SERVERSTATUS, serverAddress, serverStatus, maxLen );
|
||||
}
|
||||
|
||||
void trap_LAN_SaveCachedServers() {
|
||||
syscall( UI_LAN_SAVECACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_LoadCachedServers() {
|
||||
syscall( UI_LAN_LOADCACHEDSERVERS );
|
||||
}
|
||||
|
||||
void trap_LAN_ResetPings(int n) {
|
||||
syscall( UI_LAN_RESETPINGS, n );
|
||||
}
|
||||
|
||||
void trap_LAN_ClearPing( int n ) {
|
||||
syscall( UI_LAN_CLEARPING, n );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPing( int n, char *buf, int buflen, int *pingtime ) {
|
||||
syscall( UI_LAN_GETPING, n, buf, buflen, pingtime );
|
||||
}
|
||||
|
||||
void trap_LAN_GetPingInfo( int n, char *buf, int buflen ) {
|
||||
syscall( UI_LAN_GETPINGINFO, n, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_LAN_MarkServerVisible( int source, int n, qboolean visible ) {
|
||||
syscall( UI_LAN_MARKSERVERVISIBLE, source, n, visible );
|
||||
}
|
||||
|
||||
int trap_LAN_ServerIsVisible( int source, int n) {
|
||||
return syscall( UI_LAN_SERVERISVISIBLE, source, n );
|
||||
}
|
||||
|
||||
qboolean trap_LAN_UpdateVisiblePings( int source ) {
|
||||
return syscall( UI_LAN_UPDATEVISIBLEPINGS, source );
|
||||
}
|
||||
|
||||
int trap_LAN_AddServer(int source, const char *name, const char *addr) {
|
||||
return syscall( UI_LAN_ADDSERVER, source, name, addr );
|
||||
}
|
||||
|
||||
void trap_LAN_RemoveServer(int source, const char *addr) {
|
||||
syscall( UI_LAN_REMOVESERVER, source, addr );
|
||||
}
|
||||
|
||||
int trap_LAN_CompareServers( int source, int sortKey, int sortDir, int s1, int s2 ) {
|
||||
return syscall( UI_LAN_COMPARESERVERS, source, sortKey, sortDir, s1, s2 );
|
||||
}
|
||||
|
||||
int trap_MemoryRemaining( void ) {
|
||||
return syscall( UI_MEMORY_REMAINING );
|
||||
}
|
||||
|
||||
void trap_GetCDKey( char *buf, int buflen ) {
|
||||
syscall( UI_GET_CDKEY, buf, buflen );
|
||||
}
|
||||
|
||||
void trap_SetCDKey( char *buf ) {
|
||||
syscall( UI_SET_CDKEY, buf );
|
||||
}
|
||||
|
||||
int trap_PC_AddGlobalDefine( char *define ) {
|
||||
return syscall( UI_PC_ADD_GLOBAL_DEFINE, define );
|
||||
}
|
||||
|
||||
int trap_PC_LoadSource( const char *filename ) {
|
||||
return syscall( UI_PC_LOAD_SOURCE, filename );
|
||||
}
|
||||
|
||||
int trap_PC_FreeSource( int handle ) {
|
||||
return syscall( UI_PC_FREE_SOURCE, handle );
|
||||
}
|
||||
|
||||
int trap_PC_ReadToken( int handle, pc_token_t *pc_token ) {
|
||||
return syscall( UI_PC_READ_TOKEN, handle, pc_token );
|
||||
}
|
||||
|
||||
int trap_PC_SourceFileAndLine( int handle, char *filename, int *line ) {
|
||||
return syscall( UI_PC_SOURCE_FILE_AND_LINE, handle, filename, line );
|
||||
}
|
||||
|
||||
void trap_S_StopBackgroundTrack( void ) {
|
||||
syscall( UI_S_STOPBACKGROUNDTRACK );
|
||||
}
|
||||
|
||||
void trap_S_StartBackgroundTrack( const char *intro, const char *loop) {
|
||||
syscall( UI_S_STARTBACKGROUNDTRACK, intro, loop );
|
||||
}
|
||||
|
||||
int trap_RealTime(qtime_t *qtime) {
|
||||
return syscall( UI_REAL_TIME, qtime );
|
||||
}
|
||||
|
||||
// this returns a handle. arg0 is the name in the format "idlogo.roq", set arg1 to NULL, alteredstates to qfalse (do not alter gamestate)
|
||||
int trap_CIN_PlayCinematic( const char *arg0, int xpos, int ypos, int width, int height, int bits) {
|
||||
return syscall(UI_CIN_PLAYCINEMATIC, arg0, xpos, ypos, width, height, bits);
|
||||
}
|
||||
|
||||
// stops playing the cinematic and ends it. should always return FMV_EOF
|
||||
// cinematics must be stopped in reverse order of when they are started
|
||||
e_status trap_CIN_StopCinematic(int handle) {
|
||||
return syscall(UI_CIN_STOPCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// will run a frame of the cinematic but will not draw it. Will return FMV_EOF if the end of the cinematic has been reached.
|
||||
e_status trap_CIN_RunCinematic (int handle) {
|
||||
return syscall(UI_CIN_RUNCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// draws the current frame
|
||||
void trap_CIN_DrawCinematic (int handle) {
|
||||
syscall(UI_CIN_DRAWCINEMATIC, handle);
|
||||
}
|
||||
|
||||
|
||||
// allows you to resize the animation dynamically
|
||||
void trap_CIN_SetExtents (int handle, int x, int y, int w, int h) {
|
||||
syscall(UI_CIN_SETEXTENTS, handle, x, y, w, h);
|
||||
}
|
||||
|
||||
|
||||
void trap_R_RemapShader( const char *oldShader, const char *newShader, const char *timeOffset ) {
|
||||
syscall( UI_R_REMAP_SHADER, oldShader, newShader, timeOffset );
|
||||
}
|
||||
|
||||
qboolean trap_VerifyCDKey( const char *key, const char *chksum) {
|
||||
return syscall( UI_VERIFY_CDKEY, key, chksum);
|
||||
}
|
||||
|
||||
|
20
reaction/ta_ui/ui_util.c
Normal file
20
reaction/ta_ui/ui_util.c
Normal file
|
@ -0,0 +1,20 @@
|
|||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Id$
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// $Log$
|
||||
// Revision 1.1 2002/02/10 02:36:52 jbravo
|
||||
// Adding ta_ui files from Makro into CVS
|
||||
//
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
// ui_util.c
|
||||
//
|
||||
// origin: rad
|
||||
// new ui support stuff
|
||||
//
|
||||
// memory, string alloc
|
||||
|
||||
|
Loading…
Reference in a new issue