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mk23 and akimbo last fire animation fixed
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1 changed files with 15 additions and 6 deletions
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@ -5,6 +5,9 @@
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//-----------------------------------------------------------------------------
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//
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// $Log$
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// Revision 1.59 2002/03/02 22:02:09 niceass
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// mk23 and akimbo last fire animation fixed
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//
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// Revision 1.58 2002/03/02 08:03:14 niceass
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// look down movement bug fixed
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//
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@ -2900,20 +2903,26 @@ static void PM_Weapon( void ) {
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if (pm->ps->weapon == WP_AKIMBO)
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{
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// don't repeat animation if on second akimbo shot
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if ( !pm->ps->stats[STAT_BURST] )
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PM_StartWeaponAnim( WP_ANIM_FIRE );
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if ( !pm->ps->stats[STAT_BURST] ) {
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if ( pm->ps->ammo[pm->ps->weapon] > 2 )
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PM_StartWeaponAnim( WP_ANIM_FIRE );
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else
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PM_StartWeaponAnim( WP_ANIM_EXTRA1 );
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}
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}
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else /* if (pm->ps->weapon == WP_PISTOL ||
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else {
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/* if (pm->ps->weapon == WP_PISTOL ||
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pm->ps->weapon == WP_M3 ||
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pm->ps->weapon == WP_HANDCANNON ||
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pm->ps->weapon == WP_SSG3000 ||
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pm->ps->weapon == WP_M4 ||
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pm->ps->weapon == WP_MP5 ||
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pm->ps->weapon == WP_GRENADE) */
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//if ( pm->ps->ammo[pm->ps->weapon] > 1 )
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if ( pm->ps->ammo[pm->ps->weapon] > 1 )
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PM_StartWeaponAnim( WP_ANIM_FIRE );
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//else
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// PM_StartWeaponAnim( WP_ANIM_EMPTY );
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else if ( pm->ps->weapon == WP_PISTOL )
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PM_StartWeaponAnim( WP_ANIM_EXTRA1 ); // Fix for last round fired
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}
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}
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}
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